git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
		
			
				
	
	
		
			75 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			75 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2002-2012 Nikolaus Gebhardt
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| #ifndef __I_GUI_WINDOW_H_INCLUDED__
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| #define __I_GUI_WINDOW_H_INCLUDED__
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| 
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| #include "IGUIElement.h"
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| #include "EMessageBoxFlags.h"
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| 
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| namespace irr
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| {
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| namespace gui
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| {
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| 	class IGUIButton;
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| 
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| 	//! Default moveable window GUI element with border, caption and close icons.
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| 	/** \par This element can create the following events of type EGUI_EVENT_TYPE:
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| 	\li EGET_ELEMENT_CLOSED
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| 	*/
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| 	class IGUIWindow : public IGUIElement
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| 	{
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| 	public:
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| 
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| 		//! constructor
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| 		IGUIWindow(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
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| 			: IGUIElement(EGUIET_WINDOW, environment, parent, id, rectangle) {}
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| 
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| 		//! Returns pointer to the close button
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| 		/** You can hide the button by calling setVisible(false) on the result. */
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| 		virtual IGUIButton* getCloseButton() const = 0;
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| 
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| 		//! Returns pointer to the minimize button
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| 		/** You can hide the button by calling setVisible(false) on the result. */
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| 		virtual IGUIButton* getMinimizeButton() const = 0;
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| 
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| 		//! Returns pointer to the maximize button
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| 		/** You can hide the button by calling setVisible(false) on the result. */
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| 		virtual IGUIButton* getMaximizeButton() const = 0;
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| 
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| 		//! Returns true if the window can be dragged with the mouse, false if not
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| 		virtual bool isDraggable() const = 0;
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| 
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| 		//! Sets whether the window can be dragged by the mouse
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| 		virtual void setDraggable(bool draggable) = 0;
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| 
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| 		//! Set if the window background will be drawn
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| 		virtual void setDrawBackground(bool draw) = 0;
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| 
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| 		//! Get if the window background will be drawn
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| 		virtual bool getDrawBackground() const = 0;
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| 
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| 		//! Set if the window titlebar will be drawn
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| 		//! Note: If the background is not drawn, then the titlebar is automatically also not drawn
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| 		virtual void setDrawTitlebar(bool draw) = 0;
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| 
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| 		//! Get if the window titlebar will be drawn
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| 		virtual bool getDrawTitlebar() const = 0;
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| 
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| 		//! Returns the rectangle of the drawable area (without border and without titlebar)
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| 		/** The coordinates are given relative to the top-left position of the gui element.<br>
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| 		So to get absolute positions you have to add the resulting rectangle to getAbsolutePosition().UpperLeftCorner.<br>
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| 		To get it relative to the parent element you have to add the resulting rectangle to getRelativePosition().UpperLeftCorner.
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| 		Beware that adding a menu will not change the clientRect as menus are own gui elements, so in that case you might want to subtract
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| 		the menu area additionally. */
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| 		virtual core::rect<s32> getClientRect() const = 0;
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| 	};
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| 
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| 
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| } // end namespace gui
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| } // end namespace irr
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| 
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| #endif
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| 
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