git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
		
			
				
	
	
		
			66 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			66 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| #ifndef IRR_I_MESH_TEXTURE_LOADER_H_INCLUDED__
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| #define IRR_I_MESH_TEXTURE_LOADER_H_INCLUDED__
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| 
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| #include "path.h"
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| #include "IReferenceCounted.h"
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| 
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| namespace irr
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| {
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| 
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| namespace video
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| {
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| 	class ITexture;
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| }
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| namespace io
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| {
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| 	class IReadFile;
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| }
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| 
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| namespace scene
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| {
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| 
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| //! Finding and loading textures inside meshloaders.
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| /** A texture loader can search for a texture in several paths.
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| For example relative to a given texture-path, relative to the current
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| working directory or relative to a mesh- and/or material-file.
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| */
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| class IMeshTextureLoader : public virtual IReferenceCounted
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| {
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| public:
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| 
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| 	//! Destructor
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| 	virtual ~IMeshTextureLoader() {}
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| 
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| 	//! Set a custom texture path.
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|     /**	This is the first path the texture-loader should search.  */
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| 	virtual void setTexturePath(const irr::io::path& path) = 0;
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| 
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| 	//! Get the current custom texture path.
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| 	virtual const irr::io::path& getTexturePath() const = 0;
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| 
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| 	//! Get the texture by searching for it in all paths that makes sense for the given textureName.
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| 	/** Usually you do not have to use this method, it is used internally by IMeshLoader's.
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| 	\param textureName Texturename as used in the mesh-format
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| 	\return Pointer to the texture. Returns 0 if loading failed.*/
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| 	virtual irr::video::ITexture* getTexture(const irr::io::path& textureName) = 0;
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| 
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| 	//! Meshloaders will search paths relative to the meshFile.
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| 	/** Usually you do not have to use this method, it is used internally by IMeshLoader's.
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| 		Any values you set here will likely be overwritten internally. */
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| 	virtual void setMeshFile(const irr::io::IReadFile* meshFile)  = 0;
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| 
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| 	//! Meshloaders will try to look relative to the path of the materialFile
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| 	/** Usually you do not have to use this method, it is used internally by IMeshLoader's.
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| 	Any values you set here will likely be overwritten internally.	*/
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| 	virtual void setMaterialFile(const irr::io::IReadFile* materialFile)  = 0;
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| };
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| 
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| 
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| } // end namespace scene
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| } // end namespace irr
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| 
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| #endif
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