git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
		
			
				
	
	
		
			76 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			76 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2002-2012 Nikolaus Gebhardt
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| #ifndef __I_SCENE_NODE_ANIMATOR_CAMERA_FPS_H_INCLUDED__
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| #define __I_SCENE_NODE_ANIMATOR_CAMERA_FPS_H_INCLUDED__
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| 
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| #include "ISceneNodeAnimator.h"
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| #include "IEventReceiver.h"
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| #include "irrArray.h"
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| 
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| namespace irr
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| {
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| 	struct SKeyMap;
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| 
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| namespace scene
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| {
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| 
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| 	//! Special scene node animator for FPS cameras
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| 	/** This scene node animator can be attached to a camera to make it act
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| 	like a first person shooter
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| 	*/
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| 	class ISceneNodeAnimatorCameraFPS : public ISceneNodeAnimator
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| 	{
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| 	public:
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| 
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| 		//! Returns the speed of movement in units per millisecond
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| 		virtual f32 getMoveSpeed() const = 0;
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| 
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| 		//! Sets the speed of movement in units per millisecond
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| 		virtual void setMoveSpeed(f32 moveSpeed) = 0;
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| 
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| 		//! Returns the rotation speed when using keyboard
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| 		virtual f32 getRotateSpeedKeyboard() const = 0;
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| 
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| 		//! Set the rotation speed when using keyboard
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| 		virtual void setRotateSpeedKeyboard(f32 rotateSpeed) = 0;
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| 
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| 		//! Returns the rotation speed in degrees when using mouse
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| 		/** The degrees are equivalent to a half screen movement of the mouse,
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| 		i.e. if the mouse cursor had been moved to the border of the screen since
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| 		the last animation. */
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| 		virtual f32 getRotateSpeed() const = 0;
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| 
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| 		//! Set the rotation speed in degrees when using mouse
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| 		virtual void setRotateSpeed(f32 rotateSpeed) = 0;
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| 
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| 		//! Sets the keyboard mapping for this animator (old style)
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| 		/** \param map Array of keyboard mappings, see irr::SKeyMap
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| 		\param count Size of the keyboard map array. */
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| 		virtual void setKeyMap(SKeyMap *map, u32 count) = 0;
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| 
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| 		//! Sets the keyboard mapping for this animator
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| 		//! \param keymap The new keymap array
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| 		virtual void setKeyMap(const core::array<SKeyMap>& keymap) = 0;
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| 
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| 		//! Gets the keyboard mapping for this animator
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| 		virtual const core::array<SKeyMap>& getKeyMap() const = 0;
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| 
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| 		//! Sets whether vertical movement should be allowed.
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| 		/** If vertical movement is enabled then the camera may fight with
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| 		gravity causing camera shake. Disable this if the camera has
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| 		a collision animator with gravity enabled. */
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| 		virtual void setVerticalMovement(bool allow) = 0;
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| 
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| 		//! Sets whether the Y axis of the mouse should be inverted.
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| 		/** If enabled then moving the mouse down will cause
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| 		the camera to look up. It is disabled by default. */
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| 		virtual void setInvertMouse(bool invert) = 0;
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| 	};
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| } // end namespace scene
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| } // end namespace irr
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| 
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| #endif
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| 
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