(fixing OSX again) git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6257 dfc29bdd-3216-0410-991c-e03cc46cb475
		
			
				
	
	
		
			66 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			66 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2002-2012 Nikolaus Gebhardt
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| #ifndef IRR_I_GUI_ELEMENT_FACTORY_H_INCLUDED
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| #define IRR_I_GUI_ELEMENT_FACTORY_H_INCLUDED
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| 
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| #include "IReferenceCounted.h"
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| #include "EGUIElementTypes.h"
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| 
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| namespace irr
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| {
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| 
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| namespace gui
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| {
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| 	class IGUIElement;
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| 
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| 	//! Interface making it possible to dynamically create GUI elements
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| 	/** To be able to add custom elements to Irrlicht and to make it possible for the
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| 	scene manager to save and load them, simply implement this interface and register it
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| 	in your gui environment via IGUIEnvironment::registerGUIElementFactory.
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| 	Note: When implementing your own element factory, don't call IGUIEnvironment::grab() to
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| 	increase the reference counter of the environment. This is not necessary because the
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| 	it will grab() the factory anyway, and otherwise cyclic references will be created.
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| 	*/
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| 	class IGUIElementFactory : public virtual IReferenceCounted
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| 	{
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| 	public:
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| 
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| 		//! adds an element to the gui environment based on its type id
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| 		/** \param type: Type of the element to add.
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| 		\param parent: Parent scene node of the new element, can be null to add to the root.
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| 		\return Pointer to the new element or null if not successful. */
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| 		virtual IGUIElement* addGUIElement(EGUI_ELEMENT_TYPE type, IGUIElement* parent=0) = 0;
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| 
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| 		//! adds a GUI element to the GUI Environment based on its type name
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| 		/** \param typeName: Type name of the element to add.
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| 		\param parent: Parent scene node of the new element, can be null to add it to the root.
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| 		\return Pointer to the new element or null if not successful. */
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| 		virtual IGUIElement* addGUIElement(const c8* typeName, IGUIElement* parent=0) = 0;
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| 
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| 		//! Get amount of GUI element types this factory is able to create
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| 		virtual s32 getCreatableGUIElementTypeCount() const = 0;
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| 
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| 		//! Get type of a creatable element type
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| 		/** \param idx: Index of the element type in this factory. Must be a value between 0 and
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| 		getCreatableGUIElementTypeCount() */
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| 		virtual EGUI_ELEMENT_TYPE getCreateableGUIElementType(s32 idx) const = 0;
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| 
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| 		//! Get type name of a creatable GUI element type by index
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| 		/** \param idx: Index of the type in this factory. Must be a value between 0 and
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| 		getCreatableGUIElementTypeCount() */
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| 		virtual const c8* getCreateableGUIElementTypeName(s32 idx) const = 0;
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| 
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| 		//! returns type name of a creatable GUI element
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| 		/** \param type: Type of GUI element.
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| 		\return Name of the type if this factory can create the type, otherwise 0. */
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| 		virtual const c8* getCreateableGUIElementTypeName(EGUI_ELEMENT_TYPE type) const = 0;
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| 	};
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| 
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| 
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| } // end namespace gui
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| } // end namespace irr
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| 
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| #endif // IRR_I_GUI_ELEMENT_FACTORY_H_INCLUDED
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