git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6425 dfc29bdd-3216-0410-991c-e03cc46cb475
		
			
				
	
	
		
			218 lines
		
	
	
		
			8.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			218 lines
		
	
	
		
			8.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2002-2012 Nikolaus Gebhardt
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| #ifndef IRR_I_MESH_BUFFER_H_INCLUDED
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| #define IRR_I_MESH_BUFFER_H_INCLUDED
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| 
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| #include "IReferenceCounted.h"
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| #include "SMaterial.h"
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| #include "aabbox3d.h"
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| #include "S3DVertex.h"
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| #include "SVertexIndex.h"
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| #include "EHardwareBufferFlags.h"
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| #include "EPrimitiveTypes.h"
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| #include "EMeshBufferTypes.h"
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| 
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| namespace irr
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| {
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| namespace scene
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| {
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| 	//! Struct for holding a mesh with a single material.
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| 	/** A part of an IMesh which has the same material on each face of that
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| 	group. Logical groups of an IMesh need not be put into separate mesh
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| 	buffers, but can be. Separately animated parts of the mesh must be put
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| 	into separate mesh buffers.
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| 	Some mesh buffer implementations have limitations on the number of
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| 	vertices the buffer can hold. In that case, logical grouping can help.
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| 	Moreover, the number of vertices should be optimized for the GPU upload,
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| 	which often depends on the type of gfx card. Typical figures are
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| 	1000-10000 vertices per buffer.
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| 	SMeshBuffer is a simple implementation of a MeshBuffer, which supports
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| 	up to 65535 vertices.
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| 
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| 	Since meshbuffers are used for drawing, and hence will be exposed
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| 	to the driver, chances are high that they are grab()'ed from somewhere.
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| 	It's therefore required to dynamically allocate meshbuffers which are
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| 	passed to a video driver and only drop the buffer once it's not used in
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| 	the current code block anymore.
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| 	*/
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| 	class IMeshBuffer : public virtual IReferenceCounted
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| 	{
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| 	public:
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| 
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| 		//! Get the material of this meshbuffer
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| 		/** \return Material of this buffer. */
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| 		virtual video::SMaterial& getMaterial() = 0;
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| 
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| 		//! Get the material of this meshbuffer
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| 		/** \return Material of this buffer. */
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| 		virtual const video::SMaterial& getMaterial() const = 0;
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| 
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| 		//! Get type of vertex data which is stored in this meshbuffer.
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| 		/** \return Vertex type of this buffer. */
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| 		virtual video::E_VERTEX_TYPE getVertexType() const = 0;
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| 
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| 		//! Get access to vertex data. The data is an array of vertices.
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| 		/** Which vertex type is used can be determined by getVertexType().
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| 		\return Pointer to array of vertices. */
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| 		virtual const void* getVertices() const = 0;
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| 
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| 		//! Get access to vertex data. The data is an array of vertices.
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| 		/** Which vertex type is used can be determined by getVertexType().
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| 		\return Pointer to array of vertices. */
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| 		virtual void* getVertices() = 0;
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| 
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| 		//! Get amount of vertices in meshbuffer.
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| 		/** \return Number of vertices in this buffer. */
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| 		virtual u32 getVertexCount() const = 0;
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| 
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| 		//! Get type of index data which is stored in this meshbuffer.
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| 		/** \return Index type of this buffer. */
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| 		virtual video::E_INDEX_TYPE getIndexType() const =0;
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| 
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| 		//! Get access to indices.
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| 		/** Note: For historical reasons data pointer is of type u16*, but
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| 		for an index type of EIT_32BIT the index data is using an u32 array
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| 		and therefore needs a cast to u32*.
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| 		\return Pointer to indices array. */
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| 		virtual const u16* getIndices() const = 0;
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| 
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| 		//! Get access to indices.
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| 		/** Note: For historical reasons data pointer is of type u16*, but
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| 		for an index type of EIT_32BIT the index data is using an u32 array
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| 		and therefore needs a cast to u32*.
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| 		\return Pointer to indices array. */
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| 		virtual u16* getIndices() = 0;
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| 
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| 		//! Get amount of indices in this meshbuffer.
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| 		/** \return Number of indices in this buffer. */
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| 		virtual u32 getIndexCount() const = 0;
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| 
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| 		//! Get the axis aligned bounding box of this meshbuffer.
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| 		/** \return Axis aligned bounding box of this buffer. */
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| 		virtual const core::aabbox3df& getBoundingBox() const = 0;
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| 
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| 		//! Set axis aligned bounding box
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| 		/** \param box User defined axis aligned bounding box to use
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| 		for this buffer. */
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| 		virtual void setBoundingBox(const core::aabbox3df& box) = 0;
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| 
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| 		//! Recalculates the bounding box. Should be called if the mesh changed.
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| 		virtual void recalculateBoundingBox() = 0;
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| 
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| 		//! returns position of vertex i
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| 		virtual const core::vector3df& getPosition(u32 i) const = 0;
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| 
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| 		//! returns position of vertex i
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| 		virtual core::vector3df& getPosition(u32 i) = 0;
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| 
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| 		//! returns normal of vertex i
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| 		virtual const core::vector3df& getNormal(u32 i) const = 0;
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| 
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| 		//! returns normal of vertex i
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| 		virtual core::vector3df& getNormal(u32 i) = 0;
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| 
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| 		//! returns texture coord of vertex i
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| 		virtual const core::vector2df& getTCoords(u32 i) const = 0;
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| 
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| 		//! returns texture coord of vertex i
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| 		virtual core::vector2df& getTCoords(u32 i) = 0;
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| 
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| 		//! returns color of vertex i
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| 		virtual video::SColor& getColor(u32 i) = 0;
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| 
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| 		//! returns color of vertex i
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| 		virtual const video::SColor& getColor(u32 i) const = 0;
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| 
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| 		//! Append the vertices and indices to the current buffer
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| 		/** Only works for compatible vertex types
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| 		and not implemented for most buffers for now.
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| 		\param vertices Pointer to a vertex array.
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| 		\param numVertices Number of vertices in the array.
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| 		\param indices Pointer to index array.
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| 		\param numIndices Number of indices in array. */
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| 		virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) = 0;
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| 
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| 		//! Not supported right now by any meshbuffer
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| 		//! In theory: Append the meshbuffer to the current buffer
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| 		/** Only works for compatible vertex types
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| 		\param other Buffer to append to this one. */
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| 		virtual void append(const IMeshBuffer* const other) = 0;
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| 
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| 		//! get the current hardware mapping hint
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| 		virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const = 0;
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| 
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| 		//! get the current hardware mapping hint
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| 		virtual E_HARDWARE_MAPPING getHardwareMappingHint_Index() const = 0;
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| 
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| 		//! set the hardware mapping hint, for driver
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| 		virtual void setHardwareMappingHint( E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX ) = 0;
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| 
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| 		//! flags the meshbuffer as changed, reloads hardware buffers
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| 		virtual void setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) = 0;
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| 
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| 		//! Get the currently used ID for identification of changes.
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| 		/** This shouldn't be used for anything outside the VideoDriver. */
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| 		virtual u32 getChangedID_Vertex() const = 0;
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| 
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| 		//! Get the currently used ID for identification of changes.
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| 		/** This shouldn't be used for anything outside the VideoDriver. */
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| 		virtual u32 getChangedID_Index() const = 0;
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| 
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| 		//! Describe what kind of primitive geometry is used by the meshbuffer
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| 		/** Note: Default is EPT_TRIANGLES. Using other types is fine for rendering.
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| 		But meshbuffer manipulation functions might expect type EPT_TRIANGLES
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| 		to work correctly. Also mesh writers will generally fail (badly!) with other
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| 		types than EPT_TRIANGLES. */
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| 		virtual void setPrimitiveType(E_PRIMITIVE_TYPE type) = 0;
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| 
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| 		//! Get the kind of primitive geometry which is used by the meshbuffer
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| 		virtual E_PRIMITIVE_TYPE getPrimitiveType() const = 0;
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| 
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| 		//! Calculate how many geometric primitives are used by this meshbuffer
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| 		virtual u32 getPrimitiveCount() const
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| 		{
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| 			const u32 indexCount = getIndexCount();
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| 			switch (getPrimitiveType())
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| 			{
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|                 case scene::EPT_POINTS:	        return indexCount;
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|                 case scene::EPT_LINE_STRIP:     return indexCount-1;
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|                 case scene::EPT_LINE_LOOP:      return indexCount;
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|                 case scene::EPT_LINES:          return indexCount/2;
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|                 case scene::EPT_TRIANGLE_STRIP: return (indexCount-2);
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|                 case scene::EPT_TRIANGLE_FAN:   return (indexCount-2);
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|                 case scene::EPT_TRIANGLES:      return indexCount/3;
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|                 case scene::EPT_QUAD_STRIP:     return (indexCount-2)/2;
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|                 case scene::EPT_QUADS:          return indexCount/4;
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|                 case scene::EPT_POLYGON:        return indexCount; // (not really primitives, that would be 1, works like line_strip)
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|                 case scene::EPT_POINT_SPRITES:  return indexCount;
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| 			}
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| 			return 0;
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| 		}
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| 
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| 		//! Returns type of the class implementing the IMeshBuffer
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| 		/** \return The class type of this meshbuffer. */
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| 		virtual EMESH_BUFFER_TYPE getType() const
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| 		{
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| 			return EMBT_UNKNOWN;
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| 		}
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| 
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| 		//! Bitflags with options for cloning
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| 		enum ECloneFlags
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| 		{
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| 			ECF_VERTICES = 1,	//! clone the vertices (or copy pointer for SSharedMeshBuffer)
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| 			ECF_INDICES = 2		//! clone the indices
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| 		};
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| 
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| 		//! Create a new object with a copy of the meshbuffer
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| 		//\param cloneFlags A combination of ECloneFlags
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| 		virtual IMeshBuffer* createClone(int cloneFlags=ECF_VERTICES|ECF_INDICES) const = 0;
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| 
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| 	};
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| 
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| } // end namespace scene
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| } // end namespace irr
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| 
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| #endif
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