(fixing OSX again) git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6257 dfc29bdd-3216-0410-991c-e03cc46cb475
		
			
				
	
	
		
			64 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			64 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2002-2012 Nikolaus Gebhardt
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| #ifndef IRR_I_PARTICLE_ATTRACTION_AFFECTOR_H_INCLUDED
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| #define IRR_I_PARTICLE_ATTRACTION_AFFECTOR_H_INCLUDED
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| 
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| #include "IParticleAffector.h"
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| 
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| namespace irr
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| {
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| namespace scene
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| {
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| 
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| //! A particle affector which attracts or detracts particles.
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| class IParticleAttractionAffector : public IParticleAffector
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| {
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| public:
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| 
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| 	//! Set the point that particles will attract to
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| 	virtual void setPoint( const core::vector3df& point ) = 0;
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| 
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| 	//! Set the speed, in game units per second that the particles will attract to the specified point
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| 	virtual void setSpeed( f32 speed ) =0;
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| 
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| 	//! Set whether or not the particles are attracting or detracting
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| 	virtual void setAttract( bool attract ) = 0;
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| 
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| 	//! Set whether or not this will affect particles in the X direction
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| 	virtual void setAffectX( bool affect ) = 0;
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| 
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| 	//! Set whether or not this will affect particles in the Y direction
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| 	virtual void setAffectY( bool affect ) = 0;
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| 
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| 	//! Set whether or not this will affect particles in the Z direction
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| 	virtual void setAffectZ( bool affect ) = 0;
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| 
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| 	//! Get the point that particles are attracted to
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| 	virtual const core::vector3df& getPoint() const = 0;
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| 
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| 	//! Get the speed that points attract to the specified point
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| 	virtual f32 getSpeed() const =0;
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| 
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| 	//! Get whether or not the particles are attracting or detracting
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| 	virtual bool getAttract() const = 0;
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| 
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| 	//! Get whether or not the particles X position are affected
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| 	virtual bool getAffectX() const = 0;
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| 
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| 	//! Get whether or not the particles Y position are affected
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| 	virtual bool getAffectY() const = 0;
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| 
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| 	//! Get whether or not the particles Z position are affected
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| 	virtual bool getAffectZ() const = 0;
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| 
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| 	//! Get emitter type
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| 	virtual E_PARTICLE_AFFECTOR_TYPE getType() const IRR_OVERRIDE { return EPAT_ATTRACT; }
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| };
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| 
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| } // end namespace scene
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| } // end namespace irr
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| 
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| #endif // IRR_I_PARTICLE_ATTRACTION_AFFECTOR_H_INCLUDED
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