(fixing OSX again) git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6257 dfc29bdd-3216-0410-991c-e03cc46cb475
		
			
				
	
	
		
			41 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			41 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2002-2012 Nikolaus Gebhardt
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| #ifndef IRR_I_PARTICLE_GRAVITY_AFFECTOR_H_INCLUDED
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| #define IRR_I_PARTICLE_GRAVITY_AFFECTOR_H_INCLUDED
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| 
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| #include "IParticleAffector.h"
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| 
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| namespace irr
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| {
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| namespace scene
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| {
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| 
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| //! A particle affector which applies gravity to particles.
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| class IParticleGravityAffector : public IParticleAffector
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| {
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| public:
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| 
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| 	//! Set the time in milliseconds when the gravity force is totally lost
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| 	/** At that point the particle does not move any more. */
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| 	virtual void setTimeForceLost( f32 timeForceLost ) = 0;
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| 
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| 	//! Set the direction and force of gravity in all 3 dimensions.
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| 	virtual void setGravity( const core::vector3df& gravity ) = 0;
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| 
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| 	//! Get the time in milliseconds when the gravity force is totally lost
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| 	virtual f32 getTimeForceLost() const = 0;
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| 
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| 	//! Get the direction and force of gravity.
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| 	virtual const core::vector3df& getGravity() const = 0;
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| 
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| 	//! Get emitter type
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| 	virtual E_PARTICLE_AFFECTOR_TYPE getType() const IRR_OVERRIDE { return EPAT_GRAVITY; }
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| };
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| 
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| } // end namespace scene
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| } // end namespace irr
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| 
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| #endif // IRR_I_PARTICLE_GRAVITY_AFFECTOR_H_INCLUDED
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