git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6379 dfc29bdd-3216-0410-991c-e03cc46cb475
		
			
				
	
	
		
			81 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			81 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2008-2012 Nikolaus Gebhardt
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| #ifndef IRR_I_VERTEX_BUFFER_H_INCLUDED
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| #define IRR_I_VERTEX_BUFFER_H_INCLUDED
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| 
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| #include "IReferenceCounted.h"
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| #include "irrArray.h"
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| #include "EHardwareBufferFlags.h"
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| #include "S3DVertex.h"
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| 
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| namespace irr
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| {
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| namespace scene
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| {
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| 
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| 	class IVertexBuffer : public virtual IReferenceCounted
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| 	{
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| 	public:
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| 		//! Pointer to first element of vertex data
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| 		virtual void* getData() =0;
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| 
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| 		//! Const pointer to first element
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| 		virtual const void* getData() const =0;
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| 
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| 		//! Same as getData.
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| 		virtual void* pointer() { return getData(); }
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| 
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| 		virtual video::E_VERTEX_TYPE getType() const =0;
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| 		virtual void setType(video::E_VERTEX_TYPE vertexType) =0;
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| 
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| 		//! Number of bytes per element
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| 		virtual u32 stride() const =0;
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| 
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| 		//! Number of elements
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| 		virtual u32 size() const =0;
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| 
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| 		//! Add vertex to end. 
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| 		//* Note that if you pass another type than the currently used vertex type then information can be lost */
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| 		virtual void push_back(const video::S3DVertex &element) =0;
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| 		virtual void push_back(const video::S3DVertex2TCoords &element) =0;
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| 		virtual void push_back(const video::S3DVertexTangents &element) =0;
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| 
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| 		//! Set value at index. Buffer must be already large enough that element exists.
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| 		//* Note that if you pass another type than the currently used vertex type then information can be lost */
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| 		virtual void setValue(u32 index, const video::S3DVertex &value) =0;
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| 		virtual void setValue(u32 index, const video::S3DVertex2TCoords &value) =0;
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| 		virtual void setValue(u32 index, const video::S3DVertexTangents &value) =0;
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| 
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| 		//! Direct access to elements. Risky to use!
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| 		/** The reference _must_ be cast to the correct type before use. It's only video::S3DVertex if getType is EVT_STANDARD.
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| 		    otherwise cast it first to a reference type derived from S3DVertex like S3DVertex2TCoords& or S3DVertexTangents&. */
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| 		virtual video::S3DVertex& operator [](u32 index) = 0;
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| 		virtual video::S3DVertex& operator [](const u32 index) const =0;
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| 		virtual video::S3DVertex& getLast() =0;
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| 
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| 		virtual void set_used(u32 usedNow) =0;
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| 		virtual void reallocate(u32 new_size, bool canShrink=true) =0;
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| 		virtual u32 allocated_size() const =0;
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| 
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| 		//! get the current hardware mapping hint
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| 		virtual E_HARDWARE_MAPPING getHardwareMappingHint() const =0;
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| 
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| 		//! set the hardware mapping hint, for driver
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| 		virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint ) =0;
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| 
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| 		//! flags the meshbuffer as changed, reloads hardware buffers
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| 		virtual void setDirty() =0;
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| 
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| 		//! Get the currently used ID for identification of changes.
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| 		/** This shouldn't be used for anything outside the VideoDriver. */
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| 		virtual u32 getChangedID() const = 0;
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| 	};
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| 
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| 
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| } // end namespace scene
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| } // end namespace irr
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| 
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| #endif
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