(fixing OSX again) git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6257 dfc29bdd-3216-0410-991c-e03cc46cb475
		
			
				
	
	
		
			145 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			145 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2002-2012 Nikolaus Gebhardt
 | |
| // This file is part of the "Irrlicht Engine".
 | |
| // For conditions of distribution and use, see copyright notice in irrlicht.h
 | |
| 
 | |
| #ifndef IRR_LINE_3D_H_INCLUDED
 | |
| #define IRR_LINE_3D_H_INCLUDED
 | |
| 
 | |
| #include "irrTypes.h"
 | |
| #include "vector3d.h"
 | |
| 
 | |
| namespace irr
 | |
| {
 | |
| namespace core
 | |
| {
 | |
| 
 | |
| //! 3D line between two points with intersection methods.
 | |
| template <class T>
 | |
| class line3d
 | |
| {
 | |
| 	public:
 | |
| 
 | |
| 		//! Default constructor
 | |
| 		/** line from (0,0,0) to (1,1,1) */
 | |
| 		line3d() : start(0,0,0), end(1,1,1) {}
 | |
| 		//! Constructor with two points
 | |
| 		line3d(T xa, T ya, T za, T xb, T yb, T zb) : start(xa, ya, za), end(xb, yb, zb) {}
 | |
| 		//! Constructor with two points as vectors
 | |
| 		line3d(const vector3d<T>& start, const vector3d<T>& end) : start(start), end(end) {}
 | |
| 
 | |
| 		// operators
 | |
| 
 | |
| 		line3d<T> operator+(const vector3d<T>& point) const { return line3d<T>(start + point, end + point); }
 | |
| 		line3d<T>& operator+=(const vector3d<T>& point) { start += point; end += point; return *this; }
 | |
| 
 | |
| 		line3d<T> operator-(const vector3d<T>& point) const { return line3d<T>(start - point, end - point); }
 | |
| 		line3d<T>& operator-=(const vector3d<T>& point) { start -= point; end -= point; return *this; }
 | |
| 
 | |
| 		bool operator==(const line3d<T>& other) const
 | |
| 		{ return (start==other.start && end==other.end) || (end==other.start && start==other.end);}
 | |
| 		bool operator!=(const line3d<T>& other) const
 | |
| 		{ return !(start==other.start && end==other.end) || (end==other.start && start==other.end);}
 | |
| 
 | |
| 		// functions
 | |
| 		//! Set this line to a new line going through the two points.
 | |
| 		void setLine(const T& xa, const T& ya, const T& za, const T& xb, const T& yb, const T& zb)
 | |
| 		{start.set(xa, ya, za); end.set(xb, yb, zb);}
 | |
| 		//! Set this line to a new line going through the two points.
 | |
| 		void setLine(const vector3d<T>& nstart, const vector3d<T>& nend)
 | |
| 		{start.set(nstart); end.set(nend);}
 | |
| 		//! Set this line to new line given as parameter.
 | |
| 		void setLine(const line3d<T>& line)
 | |
| 		{start.set(line.start); end.set(line.end);}
 | |
| 
 | |
| 		//! Get length of line
 | |
| 		/** \return Length of line. */
 | |
| 		T getLength() const { return start.getDistanceFrom(end); }
 | |
| 
 | |
| 		//! Get squared length of line
 | |
| 		/** \return Squared length of line. */
 | |
| 		T getLengthSQ() const { return start.getDistanceFromSQ(end); }
 | |
| 
 | |
| 		//! Get middle of line
 | |
| 		/** \return Center of line. */
 | |
| 		vector3d<T> getMiddle() const
 | |
| 		{
 | |
| 			return (start + end)/(T)2;
 | |
| 		}
 | |
| 
 | |
| 		//! Get vector of line
 | |
| 		/** \return vector of line. */
 | |
| 		vector3d<T> getVector() const
 | |
| 		{
 | |
| 			return end - start;
 | |
| 		}
 | |
| 
 | |
| 		//! Check if the given point is between start and end of the line.
 | |
| 		/** Assumes that the point is already somewhere on the line.
 | |
| 		\param point The point to test.
 | |
| 		\return True if point is on the line between start and end, else false.
 | |
| 		*/
 | |
| 		bool isPointBetweenStartAndEnd(const vector3d<T>& point) const
 | |
| 		{
 | |
| 			return point.isBetweenPoints(start, end);
 | |
| 		}
 | |
| 
 | |
| 		//! Get the closest point on this line to a point
 | |
| 		/** \param point The point to compare to.
 | |
| 		\return The nearest point which is part of the line. */
 | |
| 		vector3d<T> getClosestPoint(const vector3d<T>& point) const
 | |
| 		{
 | |
| 			vector3d<T> c = point - start;
 | |
| 			vector3d<T> v = end - start;
 | |
| 			T d = (T)v.getLength();
 | |
| 			v /= d;
 | |
| 			T t = v.dotProduct(c);
 | |
| 
 | |
| 			if (t < (T)0.0)
 | |
| 				return start;
 | |
| 			if (t > d)
 | |
| 				return end;
 | |
| 
 | |
| 			v *= t;
 | |
| 			return start + v;
 | |
| 		}
 | |
| 
 | |
| 		//! Check if the line intersects with a sphere
 | |
| 		/** \param sorigin: Origin of the sphere.
 | |
| 		\param sradius: Radius of the sphere.
 | |
| 		\param outdistance: The distance to the first intersection point.
 | |
| 		\return True if there is an intersection.
 | |
| 		If there is one, the distance to the first intersection point
 | |
| 		is stored in outdistance. */
 | |
| 		bool getIntersectionWithSphere(const vector3d<T>& sorigin, T sradius, f64& outdistance) const
 | |
| 		{
 | |
| 			const vector3d<T> q = sorigin - start;
 | |
| 			T c = q.getLength();
 | |
| 			T v = q.dotProduct(getVector().normalize());
 | |
| 			T d = sradius * sradius - (c*c - v*v);
 | |
| 
 | |
| 			if (d < 0.0)
 | |
| 				return false;
 | |
| 
 | |
| 			outdistance = v - core::squareroot ( d );
 | |
| 			return true;
 | |
| 		}
 | |
| 
 | |
| 		// member variables
 | |
| 
 | |
| 		//! Start point of line
 | |
| 		vector3d<T> start;
 | |
| 		//! End point of line
 | |
| 		vector3d<T> end;
 | |
| };
 | |
| 
 | |
| 	//! Typedef for an f32 line.
 | |
| 	typedef line3d<f32> line3df;
 | |
| 	//! Typedef for an integer line.
 | |
| 	typedef line3d<s32> line3di;
 | |
| 
 | |
| } // end namespace core
 | |
| } // end namespace irr
 | |
| 
 | |
| #endif
 | |
| 
 |