47 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			47 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2009-2012 Christian Stehno
 | |
| // This file is part of the "Irrlicht Engine".
 | |
| // For conditions of distribution and use, see copyright notice in irrlicht.h
 | |
| 
 | |
| #ifndef __S_VERTEX_MANIPULATOR_H_INCLUDED__
 | |
| #define __S_VERTEX_MANIPULATOR_H_INCLUDED__
 | |
| 
 | |
| #include "matrix4.h"
 | |
| #include "S3DVertex.h"
 | |
| #include "SColor.h"
 | |
| 
 | |
| namespace irr
 | |
| {
 | |
| namespace scene
 | |
| {
 | |
| 
 | |
| 	class IMesh;
 | |
| 	class IMeshBuffer;
 | |
| 	struct SMesh;
 | |
| 
 | |
| 	//! Interface for vertex manipulators.
 | |
| 	/** You should derive your manipulator from this class if it shall be called for every vertex, getting as parameter just the vertex.
 | |
| 	*/
 | |
| 	struct IVertexManipulator
 | |
| 	{
 | |
| 	};
 | |
| 
 | |
| 	//! Vertex manipulator which scales the position of the vertex
 | |
| 	class SVertexPositionScaleManipulator : public IVertexManipulator
 | |
| 	{
 | |
| 	public:
 | |
| 		SVertexPositionScaleManipulator(const core::vector3df& factor) : Factor(factor) {}
 | |
| 		template <typename VType>
 | |
| 		void operator()(VType& vertex) const
 | |
| 		{
 | |
| 			vertex.Pos *= Factor;
 | |
| 		}
 | |
| 	private:
 | |
| 		core::vector3df Factor;
 | |
| 	};
 | |
| 
 | |
| } // end namespace scene
 | |
| } // end namespace irr
 | |
| 
 | |
| 
 | |
| #endif
 |