GLES drivers adapted, but only did make compile-tests. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6038 dfc29bdd-3216-0410-991c-e03cc46cb475
		
			
				
	
	
		
			22 lines
		
	
	
		
			320 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			22 lines
		
	
	
		
			320 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
precision mediump float;
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/* Uniforms */
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uniform int uTextureUsage;
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uniform sampler2D uTextureUnit;
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/* Varyings */
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varying vec2 vTextureCoord;
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varying vec4 vVertexColor;
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void main()
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{
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	vec4 Color = vVertexColor;
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	if (bool(uTextureUsage))
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		Color *= texture2D(uTextureUnit, vTextureCoord);
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	gl_FragColor = Color;
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}
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