Thanks @juozas for reporting the bug: https://irrlicht.sourceforge.io/forum/viewtopic.php?f=7&t=13869&start=390 git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6319 dfc29bdd-3216-0410-991c-e03cc46cb475
		
			
				
	
	
		
			14 lines
		
	
	
		
			342 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			14 lines
		
	
	
		
			342 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 130
 | |
| uniform samplerCube cubeTex;
 | |
| uniform float Roughness;
 | |
| 
 | |
| void main( void )
 | |
| {
 | |
| //	gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
 | |
| 	vec3 uvw = vec3(gl_TexCoord[0]);
 | |
| 	//gl_FragColor = textureCube( cubeTex, uvw );
 | |
| 	gl_FragColor = textureLod( cubeTex, uvw, Roughness );
 | |
| 	//gl_FragColor = textureCube( cubeTex, uvw, Roughness );
 | |
| }
 | |
| 
 |