Also document that gl_FrontMaterial is no longer supported in Irrlicht 1.9 (this has been the case for a few years, I just never noticed this was changed as I never even knew that was possible in the past...). Will keep it that way is it's definitely going in the right direction (getting rid of legacy support and going towards OpenGL core instead), git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6498 dfc29bdd-3216-0410-991c-e03cc46cb475
		
			
				
	
	
		
			12 lines
		
	
	
		
			225 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			12 lines
		
	
	
		
			225 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| 
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| uniform sampler2D myTexture;
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| uniform vec4 mEmissive;
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| 
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| void main (void)
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| {
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|     vec4 col = texture2D(myTexture, vec2(gl_TexCoord[0]));
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|     col *= gl_Color;
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|     gl_FragColor = col * 4.0;
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| 	gl_FragColor += mEmissive;
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| }
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