git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
		
			
				
	
	
		
			106 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			106 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2002-2012 Nikolaus Gebhardt
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| #ifndef __C_GUI_SPRITE_BANK_H_INCLUDED__
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| #define __C_GUI_SPRITE_BANK_H_INCLUDED__
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| 
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| #include "IrrCompileConfig.h"
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| #ifdef _IRR_COMPILE_WITH_GUI_
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| 
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| #include "IGUISpriteBank.h"
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| 
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| namespace irr
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| {
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| 
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| namespace video
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| {
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| 	class IVideoDriver;
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| 	class ITexture;
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| }
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| 
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| namespace gui
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| {
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| 
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| 	class IGUIEnvironment;
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| 
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| //! Sprite bank interface.
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| class CGUISpriteBank : public IGUISpriteBank
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| {
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| public:
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| 
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| 	CGUISpriteBank(IGUIEnvironment* env);
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| 	virtual ~CGUISpriteBank();
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| 
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| 	virtual core::array< core::rect<s32> >& getPositions() _IRR_OVERRIDE_;
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| 	virtual core::array< SGUISprite >& getSprites() _IRR_OVERRIDE_;
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| 
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| 	virtual u32 getTextureCount() const _IRR_OVERRIDE_;
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| 	virtual video::ITexture* getTexture(u32 index) const _IRR_OVERRIDE_;
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| 	virtual void addTexture(video::ITexture* texture) _IRR_OVERRIDE_;
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| 	virtual void setTexture(u32 index, video::ITexture* texture) _IRR_OVERRIDE_;
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| 
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| 	//! Add the texture and use it for a single non-animated sprite.
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| 	virtual s32 addTextureAsSprite(video::ITexture* texture) _IRR_OVERRIDE_;
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| 
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| 	//! clears sprites, rectangles and textures
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| 	virtual void clear() _IRR_OVERRIDE_;
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| 
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| 	//! Draws a sprite in 2d with position and color
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| 	virtual void draw2DSprite(u32 index, const core::position2di& pos, const core::rect<s32>* clip=0,
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| 				const video::SColor& color= video::SColor(255,255,255,255),
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| 				u32 starttime=0, u32 currenttime=0, bool loop=true, bool center=false) _IRR_OVERRIDE_;
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| 
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| 	//! Draws a sprite in 2d with destination rectangle and colors
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| 	virtual void draw2DSprite(u32 index, const core::rect<s32>& destRect,
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| 			const core::rect<s32>* clip=0,
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| 			const video::SColor * const colors=0,
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| 			u32 timeTicks = 0,
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| 			bool loop=true) _IRR_OVERRIDE_;
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| 
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| 	//! Draws a sprite batch in 2d using an array of positions and a color
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| 	virtual void draw2DSpriteBatch(const core::array<u32>& indices, const core::array<core::position2di>& pos,
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| 			const core::rect<s32>* clip=0,
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| 			const video::SColor& color= video::SColor(255,255,255,255),
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| 			u32 starttime=0, u32 currenttime=0,
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| 			bool loop=true, bool center=false) _IRR_OVERRIDE_;
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| 
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| protected:
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| 
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| 	inline u32 getFrameNr(u32 index, u32 time, bool loop) const
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| 	{
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| 		u32 frame = 0;
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| 		if (Sprites[index].frameTime && Sprites[index].Frames.size() )
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| 		{
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| 			u32 f = (time / Sprites[index].frameTime);
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| 			if (loop)
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| 				frame = f % Sprites[index].Frames.size();
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| 			else
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| 				frame = (f >= Sprites[index].Frames.size()) ? Sprites[index].Frames.size()-1 : f;
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| 		}
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| 		return frame;
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| 	}
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| 
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| 	struct SDrawBatch
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| 	{
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| 		core::array<core::position2di> positions;
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| 		core::array<core::recti> sourceRects;
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| 		u32 textureNumber;
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| 	};
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| 
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| 	core::array<SGUISprite> Sprites;
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| 	core::array< core::rect<s32> > Rectangles;
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| 	core::array<video::ITexture*> Textures;
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| 	IGUIEnvironment* Environment;
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| 	video::IVideoDriver* Driver;
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| 
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| };
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| 
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| } // end namespace gui
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| } // end namespace irr
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| 
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| #endif // _IRR_COMPILE_WITH_GUI_
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| 
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| #endif // __C_GUI_SPRITE_BANK_H_INCLUDED__
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| 
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