git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
		
			
				
	
	
		
			97 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			97 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2002-2012 Nikolaus Gebhardt
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| #ifndef __C_SPHERE_SCENE_NODE_H_INCLUDED__
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| #define __C_SPHERE_SCENE_NODE_H_INCLUDED__
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| 
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| #include "IMeshSceneNode.h"
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| #include "IMesh.h"
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| 
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| namespace irr
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| {
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| namespace scene
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| {
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| 	class CSphereSceneNode : public IMeshSceneNode
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| 	{
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| 	public:
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| 
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| 		//! constructor
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| 		CSphereSceneNode(f32 size, u32 polyCountX, u32 polyCountY, ISceneNode* parent, ISceneManager* mgr, s32 id,
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| 			const core::vector3df& position = core::vector3df(0,0,0),
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| 			const core::vector3df& rotation = core::vector3df(0,0,0),
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| 			const core::vector3df& scale = core::vector3df(1.0f, 1.0f, 1.0f));
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| 
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| 		//! destructor
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| 		virtual ~CSphereSceneNode();
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| 
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| 		virtual void OnRegisterSceneNode() _IRR_OVERRIDE_;
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| 
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| 		//! renders the node.
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| 		virtual void render() _IRR_OVERRIDE_;
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| 
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| 		//! returns the axis aligned bounding box of this node
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| 		virtual const core::aabbox3d<f32>& getBoundingBox() const _IRR_OVERRIDE_;
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| 
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| 		//! returns the material based on the zero based index i. To get the amount
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| 		//! of materials used by this scene node, use getMaterialCount().
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| 		//! This function is needed for inserting the node into the scene hierarchy on a
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| 		//! optimal position for minimizing renderstate changes, but can also be used
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| 		//! to directly modify the material of a scene node.
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| 		virtual video::SMaterial& getMaterial(u32 i) _IRR_OVERRIDE_;
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| 
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| 		//! returns amount of materials used by this scene node.
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| 		virtual u32 getMaterialCount() const _IRR_OVERRIDE_;
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| 
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| 		//! Returns type of the scene node
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| 		virtual ESCENE_NODE_TYPE getType() const _IRR_OVERRIDE_ { return ESNT_SPHERE; }
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| 
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| 		//! Writes attributes of the scene node.
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| 		virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const _IRR_OVERRIDE_;
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| 
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| 		//! Reads attributes of the scene node.
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| 		virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) _IRR_OVERRIDE_;
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| 
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| 		//! Creates a clone of this scene node and its children.
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| 		virtual ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0) _IRR_OVERRIDE_;
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| 
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| 		//! The mesh cannot be changed
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| 		virtual void setMesh(IMesh* mesh) _IRR_OVERRIDE_ {}
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| 
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| 		//! Returns the current mesh
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| 		virtual IMesh* getMesh() _IRR_OVERRIDE_ { return Mesh; }
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| 
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| 		//! Sets if the scene node should not copy the materials of the mesh but use them in a read only style.
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| 		/* In this way it is possible to change the materials a mesh causing all mesh scene nodes
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| 		referencing this mesh to change too. */
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| 		virtual void setReadOnlyMaterials(bool readonly) _IRR_OVERRIDE_ {}
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| 
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| 		//! Returns if the scene node should not copy the materials of the mesh but use them in a read only style
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| 		virtual bool isReadOnlyMaterials() const _IRR_OVERRIDE_ { return false; }
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| 
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| 		//! Creates shadow volume scene node as child of this node
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| 		//! and returns a pointer to it.
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| 		virtual IShadowVolumeSceneNode* addShadowVolumeSceneNode(const IMesh* shadowMesh,
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| 			s32 id, bool zfailmethod=true, f32 infinity=10000.0f) _IRR_OVERRIDE_;
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| 
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| 		//! Removes a child from this scene node.
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| 		//! Implemented here, to be able to remove the shadow properly, if there is one,
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| 		//! or to remove attached child.
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| 		virtual bool removeChild(ISceneNode* child) _IRR_OVERRIDE_;
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| 
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| 	private:
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| 
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| 		IMesh* Mesh;
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| 		IShadowVolumeSceneNode* Shadow;
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| 		core::aabbox3d<f32> Box;
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| 		f32 Radius;
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| 		u32 PolyCountX;
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| 		u32 PolyCountY;
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| 	};
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| 
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| } // end namespace scene
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| } // end namespace irr
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| 
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| #endif
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| 
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