git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
		
			
				
	
	
		
			96 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			96 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2002-2012 Nikolaus Gebhardt
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| //
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| // created by Dean Wadsworth aka Varmint Dec 31 2007
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| 
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| #ifndef __VOLUME_LIGHT_SCENE_NODE_H_INCLUDED__
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| #define __VOLUME_LIGHT_SCENE_NODE_H_INCLUDED__
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| 
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| #include "IVolumeLightSceneNode.h"
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| #include "IMesh.h"
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| 
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| namespace irr
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| {
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| namespace scene
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| {
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| 	class CVolumeLightSceneNode : public IVolumeLightSceneNode
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| 	{
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| 	public:
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| 
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| 		//! constructor
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| 		CVolumeLightSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
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| 			const u32 subdivU = 32, const u32 subdivV = 32,
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| 			const video::SColor foot = video::SColor(51, 0, 230, 180),
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| 			const video::SColor tail = video::SColor(0, 0, 0, 0),
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| 			const core::vector3df& position = core::vector3df(0,0,0),
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| 			const core::vector3df& rotation = core::vector3df(0,0,0),
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| 			const core::vector3df& scale = core::vector3df(1.0f, 1.0f, 1.0f));
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| 
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| 		virtual ~CVolumeLightSceneNode();
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| 
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| 		virtual void OnRegisterSceneNode() _IRR_OVERRIDE_;
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| 
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| 		//! renders the node.
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| 		virtual void render() _IRR_OVERRIDE_;
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| 
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| 		//! returns the axis aligned bounding box of this node
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| 		virtual const core::aabbox3d<f32>& getBoundingBox() const _IRR_OVERRIDE_;
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| 
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| 		//! returns the material based on the zero based index i.
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| 		virtual video::SMaterial& getMaterial(u32 i) _IRR_OVERRIDE_;
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| 
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| 		//! returns amount of materials used by this scene node.
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| 		virtual u32 getMaterialCount() const _IRR_OVERRIDE_;
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| 
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| 		//! Returns type of the scene node
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| 		virtual ESCENE_NODE_TYPE getType() const _IRR_OVERRIDE_ { return ESNT_VOLUME_LIGHT; }
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| 
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| 		//! Writes attributes of the scene node.
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| 		virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const _IRR_OVERRIDE_;
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| 
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| 		//! Reads attributes of the scene node.
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| 		virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) _IRR_OVERRIDE_;
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| 
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| 		//! Creates a clone of this scene node and its children.
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| 		virtual ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0) _IRR_OVERRIDE_;
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| 
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| 		virtual void setSubDivideU(const u32 inU) _IRR_OVERRIDE_;
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| 		virtual void setSubDivideV(const u32 inV) _IRR_OVERRIDE_;
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| 
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| 		virtual u32 getSubDivideU() const _IRR_OVERRIDE_ { return SubdivideU; }
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| 		virtual u32 getSubDivideV() const _IRR_OVERRIDE_ { return SubdivideV; }
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| 
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| 		virtual void setFootColor(const video::SColor inColor) _IRR_OVERRIDE_;
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| 		virtual void setTailColor(const video::SColor inColor) _IRR_OVERRIDE_;
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| 
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| 		virtual video::SColor getFootColor() const _IRR_OVERRIDE_ { return FootColor; }
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| 		virtual video::SColor getTailColor() const _IRR_OVERRIDE_ { return TailColor; }
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| 
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| 	private:
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| 		void constructLight();
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| 
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| 		IMesh* Mesh;
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| 
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| 		f32  LPDistance;		// Distance to hypothetical lightsource point -- affects fov angle
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| 
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| 		u32  SubdivideU;		// Number of subdivisions in U and V space.
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| 		u32  SubdivideV;		// Controls the number of "slices" in the volume.
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| 		// NOTE : Total number of polygons = 2 + ((SubdivideU + 1) + (SubdivideV + 1)) * 2
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| 		// Each slice being a quad plus the rectangular plane at the bottom.
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| 
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| 		video::SColor FootColor;	// Color at the source
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| 		video::SColor TailColor;	// Color at the end.
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| 
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| 		// LightDimensions.Y Distance of shooting -- Length of beams
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| 		// LightDimensions.X and LightDimensions.Z determine the
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| 		// size/dimension of the plane
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| 		core::vector3df LightDimensions;
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| 	};
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| 
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| } // end namespace scene
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| } // end namespace irr
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| 
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| #endif
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| 
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