git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
		
			
				
	
	
		
			102 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			102 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2002-2012 Nikolaus Gebhardt
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| #ifndef __C_MESH_MANIPULATOR_H_INCLUDED__
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| #define __C_MESH_MANIPULATOR_H_INCLUDED__
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| 
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| #include "IMeshManipulator.h"
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| 
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| namespace irr
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| {
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| namespace scene
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| {
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| 
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| //! An interface for easy manipulation of meshes.
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| /** Scale, set alpha value, flip surfaces, and so on. This exists for fixing
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| problems with wrong imported or exported meshes quickly after loading. It is
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| not intended for doing mesh modifications and/or animations during runtime.
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| */
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| class CMeshManipulator : public IMeshManipulator
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| {
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| public:
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| 	//! Flips the direction of surfaces.
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| 	/** Changes backfacing triangles to frontfacing triangles and vice versa.
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| 	\param mesh: Mesh on which the operation is performed. */
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| 	virtual void flipSurfaces(scene::IMesh* mesh) const _IRR_OVERRIDE_;
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| 
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| 	//! Recalculates all normals of the mesh.
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| 	/** \param mesh: Mesh on which the operation is performed.
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| 	\param smooth: Whether to use smoothed normals. */
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| 	virtual void recalculateNormals(scene::IMesh* mesh, bool smooth = false, bool angleWeighted = false) const _IRR_OVERRIDE_;
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| 
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| 	//! Recalculates all normals of the mesh buffer.
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| 	/** \param buffer: Mesh buffer on which the operation is performed.
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| 	\param smooth: Whether to use smoothed normals. */
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| 	virtual void recalculateNormals(IMeshBuffer* buffer, bool smooth = false, bool angleWeighted = false) const _IRR_OVERRIDE_;
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| 
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| 	//! Clones a static IMesh into a modifiable SMesh.
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| 	virtual SMesh* createMeshCopy(scene::IMesh* mesh) const _IRR_OVERRIDE_;
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| 
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| 	//! Creates a planar texture mapping on the mesh
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| 	/** \param mesh: Mesh on which the operation is performed.
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| 	\param resolution: resolution of the planar mapping. This is the value
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| 	specifying which is the relation between world space and
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| 	texture coordinate space. */
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| 	virtual void makePlanarTextureMapping(scene::IMesh* mesh, f32 resolution=0.001f) const _IRR_OVERRIDE_;
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| 
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| 	//! Creates a planar texture mapping on the meshbuffer
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| 	virtual void makePlanarTextureMapping(scene::IMeshBuffer* meshbuffer, f32 resolution=0.001f) const _IRR_OVERRIDE_;
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| 
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| 	//! Creates a planar texture mapping on the meshbuffer
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| 	void makePlanarTextureMapping(scene::IMeshBuffer* buffer, f32 resolutionS, f32 resolutionT, u8 axis, const core::vector3df& offset) const _IRR_OVERRIDE_;
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| 
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| 	//! Creates a planar texture mapping on the mesh
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| 	void makePlanarTextureMapping(scene::IMesh* mesh, f32 resolutionS, f32 resolutionT, u8 axis, const core::vector3df& offset) const _IRR_OVERRIDE_;
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| 
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| 	//! Recalculates tangents, requires a tangent mesh buffer
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| 	virtual void recalculateTangents(IMeshBuffer* buffer, bool recalculateNormals=false, bool smooth=false, bool angleWeighted=false) const _IRR_OVERRIDE_;
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| 
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| 	//! Recalculates tangents, requires a tangent mesh
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| 	virtual void recalculateTangents(IMesh* mesh, bool recalculateNormals=false, bool smooth=false, bool angleWeighted=false) const _IRR_OVERRIDE_;
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| 
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| 	//! Creates a copy of the mesh, which will only consist of S3DVertexTangents vertices.
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| 	virtual IMesh* createMeshWithTangents(IMesh* mesh, bool recalculateNormals=false, bool smooth=false, bool angleWeighted=false, bool recalculateTangents=true) const _IRR_OVERRIDE_;
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| 
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| 	//! Creates a copy of the mesh, which will only consist of S3D2TCoords vertices.
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| 	virtual IMesh* createMeshWith2TCoords(IMesh* mesh) const _IRR_OVERRIDE_;
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| 
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| 	//! Creates a copy of the mesh, which will only consist of S3DVertex vertices.
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| 	virtual IMesh* createMeshWith1TCoords(IMesh* mesh) const _IRR_OVERRIDE_;
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| 
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| 	//! Creates a copy of the mesh, which will only consist of unique triangles, i.e. no vertices are shared.
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| 	virtual IMesh* createMeshUniquePrimitives(IMesh* mesh) const _IRR_OVERRIDE_;
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| 
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| 	//! Creates a copy of the mesh, which will have all duplicated vertices removed, i.e. maximal amount of vertices are shared via indexing.
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| 	virtual IMesh* createMeshWelded(IMesh *mesh, f32 tolerance=core::ROUNDING_ERROR_f32) const _IRR_OVERRIDE_;
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| 
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| 	//! Returns amount of polygons in mesh.
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| 	virtual s32 getPolyCount(scene::IMesh* mesh) const _IRR_OVERRIDE_;
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| 
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| 	//! Returns amount of polygons in mesh.
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| 	virtual s32 getPolyCount(scene::IAnimatedMesh* mesh) const _IRR_OVERRIDE_;
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| 
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| 	//! create a new AnimatedMesh and adds the mesh to it
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| 	virtual IAnimatedMesh * createAnimatedMesh(scene::IMesh* mesh,scene::E_ANIMATED_MESH_TYPE type) const _IRR_OVERRIDE_;
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| 
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| 	//! create a mesh optimized for the vertex cache
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| 	virtual IMesh* createForsythOptimizedMesh(const scene::IMesh *mesh) const _IRR_OVERRIDE_;
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| 
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| 	//! Optimizes the mesh using an algorithm tuned for heightmaps
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| 	virtual void heightmapOptimizeMesh(IMesh * const m, const f32 tolerance = core::ROUNDING_ERROR_f32) const _IRR_OVERRIDE_;
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| 
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| 	//! Optimizes the mesh using an algorithm tuned for heightmaps
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| 	virtual void heightmapOptimizeMesh(IMeshBuffer * const m, const f32 tolerance = core::ROUNDING_ERROR_f32) const _IRR_OVERRIDE_;
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| };
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| 
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| } // end namespace scene
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| } // end namespace irr
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| 
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| 
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| #endif
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