git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
		
			
				
	
	
		
			142 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			142 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2002-2012 Nikolaus Gebhardt
 | |
| // This file is part of the "Irrlicht Engine".
 | |
| // For conditions of distribution and use, see copyright notice in irrlicht.h
 | |
| //
 | |
| // Because I (Nikolaus Gebhardt) did some changes to Murphy McCauley's loader,
 | |
| // I'm writing this down here:
 | |
| // - Replaced all dependencies to STL and stdio with irr:: methods/constructs
 | |
| // - Disabled logging define
 | |
| // - Changed some minor things (Don't remember what exactly.)
 | |
| // Thanks a lot to Murphy McCauley for writing this loader.
 | |
| 
 | |
| //
 | |
| //  COCTLoader by Murphy McCauley (February 2005)
 | |
| //  An Irrlicht loader for OCT files
 | |
| //
 | |
| //  OCT file format information comes from the sourcecode of the Fluid Studios
 | |
| //  Radiosity Processor by Paul Nettle.  You can get that sourcecode from
 | |
| //  http://www.fluidstudios.com .
 | |
| //
 | |
| //  Parts of this code are from Irrlicht's CQ3LevelMesh and C3DSMeshFileLoader,
 | |
| //  and are Copyright (C) 2002-2004 Nikolaus Gebhardt.
 | |
| //
 | |
| //  Use of this code is subject to the following:
 | |
| //
 | |
| //  This software is provided 'as-is', without any express or implied
 | |
| //  warranty.  In no event will the authors be held liable for any damages
 | |
| //  arising from the use of this software.
 | |
| //
 | |
| //  Permission is granted to anyone to use this software for any purpose,
 | |
| //  including commercial applications, and to alter it and redistribute it
 | |
| //  freely, subject to the following restrictions:
 | |
| //
 | |
| //  1. The origin of this software must not be misrepresented; you must not
 | |
| //     claim that you wrote the original software. If you use this software
 | |
| //     in a product, an acknowledgment in the product documentation would be
 | |
| //     appreciated but is not required.
 | |
| //  2. Altered source versions must be plainly marked as such, and must not be
 | |
| //     misrepresented as being the original software.
 | |
| //  3. This notice may not be removed or altered from any source distribution.
 | |
| //  4. You may not use this software to directly or indirectly cause harm to others.
 | |
| 
 | |
| 
 | |
| #ifndef __C_OCT_LOADER_H_INCLUDED__
 | |
| #define __C_OCT_LOADER_H_INCLUDED__
 | |
| 
 | |
| #include "IMeshLoader.h"
 | |
| #include "IReadFile.h"
 | |
| #include "SMesh.h"
 | |
| #include "irrString.h"
 | |
| 
 | |
| namespace irr
 | |
| {
 | |
| namespace io
 | |
| {
 | |
| 	class IFileSystem;
 | |
| } // end namespace io
 | |
| namespace scene
 | |
| {
 | |
| 	class ISceneManager;
 | |
| 	class ISceneNode;
 | |
| 
 | |
| 	class COCTLoader : public IMeshLoader
 | |
| 	{
 | |
| 	public:
 | |
| 		//! constructor
 | |
| 		COCTLoader(ISceneManager* smgr, io::IFileSystem* fs);
 | |
| 
 | |
| 		//! destructor
 | |
| 		virtual ~COCTLoader();
 | |
| 
 | |
| 		//! returns true if the file maybe is able to be loaded by this class
 | |
| 		//! based on the file extension (e.g. ".cob")
 | |
| 		virtual bool isALoadableFileExtension(const io::path& filename) const _IRR_OVERRIDE_;
 | |
| 
 | |
| 		//! creates/loads an animated mesh from the file.
 | |
| 		//! \return Pointer to the created mesh. Returns 0 if loading failed.
 | |
| 		//! If you no longer need the mesh, you should call IAnimatedMesh::drop().
 | |
| 		//! See IReferenceCounted::drop() for more information.
 | |
| 		virtual IAnimatedMesh* createMesh(io::IReadFile* file) _IRR_OVERRIDE_;
 | |
| 
 | |
| 		void OCTLoadLights(io::IReadFile* file,
 | |
| 				ISceneNode * parent = 0, f32 radius = 500.0f,
 | |
| 				f32 intensityScale = 0.0000001f*2.5,
 | |
| 				bool rewind = true);
 | |
| 
 | |
| 	private:
 | |
| 		struct octHeader {
 | |
| 			u32 numVerts;
 | |
| 			u32 numFaces;
 | |
| 			u32 numTextures;
 | |
| 			u32 numLightmaps;
 | |
| 			u32 numLights;
 | |
| 		};
 | |
| 
 | |
| 		struct octHeaderEx {
 | |
| 			u32 magic; // 'OCTX' - 0x4F435458L
 | |
| 			u32 numLightmaps;
 | |
| 			u32 lightmapWidth;
 | |
| 			u32 lightmapHeight;
 | |
| 			u32 containsVertexNormals;
 | |
| 		};
 | |
| 
 | |
| 		struct octFace {
 | |
| 			u32 firstVert;
 | |
| 			u32 numVerts;
 | |
| 			u32 textureID;
 | |
| 			u32 lightmapID;
 | |
| 			f32 plane[4];
 | |
| 		};
 | |
| 
 | |
| 		struct octVert {
 | |
| 			f32 tc[2];
 | |
| 			f32 lc[2];
 | |
| 			f32 pos[3];
 | |
| 		};
 | |
| 
 | |
| 		struct octTexture {
 | |
| 			u32 id;
 | |
| 			char fileName[64];
 | |
| 		};
 | |
| 
 | |
| 		struct octLightmap {
 | |
| 			u32 id;
 | |
| 			u8 data[128][128][3];
 | |
| 		};
 | |
| 
 | |
| 		struct octLight {
 | |
| 			f32 pos[3];
 | |
| 			f32 color[3];
 | |
| 			u32 intensity;
 | |
| 		};
 | |
| 
 | |
| 		ISceneManager* SceneManager;
 | |
| 		io::IFileSystem* FileSystem;
 | |
| 	};
 | |
| 
 | |
| } // end namespace scene
 | |
| } // end namespace irr
 | |
| 
 | |
| #endif
 | |
| 
 |