git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
		
			
				
	
	
		
			50 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			50 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2002-2012 Nikolaus Gebhardt / Thomas Alten
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| #ifndef __C_MD3_MESH_FILE_LOADER_H_INCLUDED__
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| #define __C_MD3_MESH_FILE_LOADER_H_INCLUDED__
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| 
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| #include "IMeshLoader.h"
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| #include "IFileSystem.h"
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| #include "IVideoDriver.h"
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| #include "ISceneManager.h"
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| #include "IQ3Shader.h"
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| 
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| namespace irr
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| {
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| namespace scene
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| {
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| 
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| //! Meshloader capable of loading md3 files.
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| class CMD3MeshFileLoader : public IMeshLoader
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| {
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| public:
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| 
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| 	//! Constructor
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| 	CMD3MeshFileLoader( scene::ISceneManager* smgr );
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| 
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| 	//! destructor
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| 	virtual ~CMD3MeshFileLoader();
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| 
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| 	//! returns true if the file maybe is able to be loaded by this class
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| 	//! based on the file extension (e.g. ".bsp")
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| 	virtual bool isALoadableFileExtension(const io::path& filename) const _IRR_OVERRIDE_;
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| 
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| 	//! creates/loads an animated mesh from the file.
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| 	//! \return Pointer to the created mesh. Returns 0 if loading failed.
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| 	//! If you no longer need the mesh, you should call IAnimatedMesh::drop().
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| 	//! See IReferenceCounted::drop() for more information.
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| 	virtual IAnimatedMesh* createMesh(io::IReadFile* file) _IRR_OVERRIDE_;
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| 
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| private:
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| 	scene::ISceneManager* SceneManager;
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| 
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| };
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| 
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| } // end namespace scene
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| } // end namespace irr
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| 
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| #endif
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| 
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