git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
		
			
				
	
	
		
			131 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			131 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2002-2012 Nikolaus Gebhardt
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| #ifndef __C_SCENE_NODE_ANIMATOR_CAMERA_MAYA_H_INCLUDED__
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| #define __C_SCENE_NODE_ANIMATOR_CAMERA_MAYA_H_INCLUDED__
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| 
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| #include "ISceneNodeAnimatorCameraMaya.h"
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| #include "ICameraSceneNode.h"
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| #include "vector2d.h"
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| 
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| namespace irr
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| {
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| 
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| namespace gui
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| {
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| 	class ICursorControl;
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| }
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| 
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| namespace scene
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| {
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| 
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| 	//! Special scene node animator for FPS cameras
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| 	/** This scene node animator can be attached to a camera to make it act
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| 	like a 3d modeling tool camera
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| 	*/
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| 	class CSceneNodeAnimatorCameraMaya : public ISceneNodeAnimatorCameraMaya
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| 	{
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| 	public:
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| 		//! Constructor
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| 		CSceneNodeAnimatorCameraMaya(gui::ICursorControl* cursor, f32 rotateSpeed = -1500.f,
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| 			f32 zoomSpeed = 200.f, f32 translationSpeed = 1500.f, f32 distance=70.f);
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| 
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| 		//! Destructor
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| 		virtual ~CSceneNodeAnimatorCameraMaya();
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| 
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| 		//! Animates the scene node, currently only works on cameras
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| 		virtual void animateNode(ISceneNode* node, u32 timeMs) _IRR_OVERRIDE_;
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| 
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| 		//! Event receiver
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| 		virtual bool OnEvent(const SEvent& event) _IRR_OVERRIDE_;
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| 
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| 		//! Returns the speed of movement in units per millisecond
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| 		virtual f32 getMoveSpeed() const _IRR_OVERRIDE_;
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| 
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| 		//! Sets the speed of movement in units per millisecond
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| 		virtual void setMoveSpeed(f32 moveSpeed) _IRR_OVERRIDE_;
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| 
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| 		//! Returns the rotation speed
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| 		virtual f32 getRotateSpeed() const _IRR_OVERRIDE_;
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| 
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| 		//! Set the rotation speed
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| 		virtual void setRotateSpeed(f32 rotateSpeed) _IRR_OVERRIDE_;
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| 
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| 		//! Returns the zoom speed
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| 		virtual f32 getZoomSpeed() const _IRR_OVERRIDE_;
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| 
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| 		//! Set the zoom speed
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| 		virtual void setZoomSpeed(f32 zoomSpeed) _IRR_OVERRIDE_;
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| 
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| 		//! Returns the current distance, i.e. orbit radius
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| 		virtual f32 getDistance() const _IRR_OVERRIDE_;
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| 
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| 		//! Set the distance
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| 		virtual void setDistance(f32 distance) _IRR_OVERRIDE_;
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| 
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| 		//! Set the minimal distance to the camera target for zoom
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| 		virtual void setTargetMinDistance(f32 minDistance) _IRR_OVERRIDE_;
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| 
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| 		//! Returns the minimal distance to the camera target for zoom
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| 		virtual f32 getTargetMinDistance() const _IRR_OVERRIDE_;
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| 
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| 		//! This animator will receive events when attached to the active camera
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| 		virtual bool isEventReceiverEnabled() const _IRR_OVERRIDE_
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| 		{
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| 			return true;
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| 		}
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| 
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| 		//! Returns type of the scene node
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| 		virtual ESCENE_NODE_ANIMATOR_TYPE getType() const _IRR_OVERRIDE_
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| 		{
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| 			return ESNAT_CAMERA_MAYA;
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| 		}
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| 
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| 		//! Creates a clone of this animator.
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| 		/** Please note that you will have to drop
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| 		(IReferenceCounted::drop()) the returned pointer after calling
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| 		this. */
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| 		virtual ISceneNodeAnimator* createClone(ISceneNode* node, ISceneManager* newManager=0) _IRR_OVERRIDE_;
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| 
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| 		//! Writes attributes of the scene node animator.
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| 		virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const _IRR_OVERRIDE_;
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| 
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| 		//! Reads attributes of the scene node animator.
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| 		virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) _IRR_OVERRIDE_;
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| 
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| 	private:
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| 
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| 		void updateMousePos();
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| 		void allKeysUp();
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| 		void animate();
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| 		bool isMouseKeyDown(s32 key) const;
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| 
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| 		bool MouseKeys[3];
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| 
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| 		gui::ICursorControl *CursorControl;
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| 		scene::ICameraSceneNode* OldCamera;
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| 		core::vector3df OldTarget;
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| 		core::vector3df LastCameraTarget;	// to find out if the camera target was moved outside this animator
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| 		core::position2df RotateStart;
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| 		core::position2df ZoomStart;
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| 		core::position2df TranslateStart;
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| 		core::position2df MousePos;
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| 		f32 TargetMinDistance;
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| 		f32 ZoomSpeed;
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| 		f32 RotateSpeed;
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| 		f32 TranslateSpeed;
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| 		f32 CurrentZoom;
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| 		f32 RotX, RotY;
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| 		bool Zooming;
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| 		bool Rotating;
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| 		bool Moving;
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| 		bool Translating;
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| 	};
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| 
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| } // end namespace scene
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| } // end namespace irr
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| 
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| #endif
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| 
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