git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
		
			
				
	
	
		
			63 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			63 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2002-2012 Nikolaus Gebhardt
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| #ifndef __C_SCENE_NODE_ANIMATOR_FOLLOW_SPLINE_H_INCLUDED__
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| #define __C_SCENE_NODE_ANIMATOR_FOLLOW_SPLINE_H_INCLUDED__
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| 
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| #include "ISceneNode.h"
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| #include "irrArray.h"
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| #include "ISceneNodeAnimatorFinishing.h"
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| 
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| namespace irr
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| {
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| namespace scene
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| {
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| 	//! Scene node animator based free code Matthias Gall wrote and sent in. (Most of
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| 	//! this code is written by him, I only modified bits.)
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| 	class CSceneNodeAnimatorFollowSpline : public ISceneNodeAnimatorFinishing
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| 	{
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| 	public:
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| 
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| 		//! constructor
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| 		CSceneNodeAnimatorFollowSpline(u32 startTime,
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| 			const core::array< core::vector3df >& points,
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| 			f32 speed = 1.0f, f32 tightness = 0.5f, bool loop=true, bool pingpong=false);
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| 
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| 		//! animates a scene node
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| 		virtual void animateNode(ISceneNode* node, u32 timeMs) _IRR_OVERRIDE_;
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| 
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| 		//! Writes attributes of the scene node animator.
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| 		virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const _IRR_OVERRIDE_;
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| 
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| 		//! Reads attributes of the scene node animator.
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| 		virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) _IRR_OVERRIDE_;
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| 
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| 		//! Returns type of the scene node animator
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| 		virtual ESCENE_NODE_ANIMATOR_TYPE getType() const _IRR_OVERRIDE_ { return ESNAT_FOLLOW_SPLINE; }
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| 
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| 		//! Creates a clone of this animator.
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| 		/** Please note that you will have to drop
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| 		(IReferenceCounted::drop()) the returned pointer after calling
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| 		this. */
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| 		virtual ISceneNodeAnimator* createClone(ISceneNode* node, ISceneManager* newManager=0) _IRR_OVERRIDE_;
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| 
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| 	protected:
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| 
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| 		//! clamps a the value idx to fit into range 0..size-1
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| 		s32 clamp(s32 idx, s32 size);
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| 
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| 		core::array< core::vector3df > Points;
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| 		f32 Speed;
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| 		f32 Tightness;
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| 		bool Loop;
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| 		bool PingPong;
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| 	};
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| 
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| 
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| } // end namespace scene
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| } // end namespace irr
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| 
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| #endif
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| 
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