- 10 year anniversary update - Lighting model reworked. moved to eyespace like openGL. [Specular Highlights, Fog, Sphere/Reflection Map] - increased internal s4DVertex to support 4 Textures and 4 Colors [switchable] - Textures are handled as sRGB during Mipmap Generation. More accurate, less visual disruption - 2D is drawn as 3D like hardware drivers. [switchable]. enables viewport scaling, material2D - Texture Spatial Resolution Limiting working. [lower memory consumption,SOFTWARE_DRIVER_2_TEXTURE_MAXSIZE] - SuperTuxKart 8.0.1 playable git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6086 dfc29bdd-3216-0410-991c-e03cc46cb475
		
			
				
	
	
		
			670 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			670 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2002-2012 Nikolaus Gebhardt / Thomas Alten
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| #include "IrrCompileConfig.h"
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| #include "IBurningShader.h"
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| 
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| #ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_
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| 
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| // compile flag for this file
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| #undef USE_ZBUFFER
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| #undef IPOL_Z
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| #undef CMP_Z
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| #undef WRITE_Z
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| 
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| #undef IPOL_W
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| #undef CMP_W
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| #undef WRITE_W
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| 
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| #undef SUBTEXEL
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| #undef INVERSE_W
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| 
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| #undef IPOL_C0
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| #undef IPOL_T0
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| #undef IPOL_T1
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| 
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| // define render case
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| #define SUBTEXEL
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| #define INVERSE_W
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| 
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| #define USE_ZBUFFER
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| #define IPOL_W
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| #define CMP_W
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| #define WRITE_W
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| 
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| #define IPOL_C0
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| #define IPOL_T0
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| #define IPOL_T1
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| 
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| // apply global override
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| #ifndef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT
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| 	#undef INVERSE_W
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| #endif
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| 
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| #ifndef SOFTWARE_DRIVER_2_SUBTEXEL
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| 	#undef SUBTEXEL
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| #endif
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| 
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| #if BURNING_MATERIAL_MAX_COLORS < 1
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| 	#undef IPOL_C0
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| #endif
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| 
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| #if !defined ( SOFTWARE_DRIVER_2_USE_WBUFFER ) && defined ( USE_ZBUFFER )
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| 	#ifndef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT
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| 		#undef IPOL_W
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| 	#endif
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| 	#define IPOL_Z
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| 
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| 	#ifdef CMP_W
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| 		#undef CMP_W
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| 		#define CMP_Z
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| 	#endif
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| 
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| 	#ifdef WRITE_W
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| 		#undef WRITE_W
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| 		#define WRITE_Z
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| 	#endif
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| 
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| #endif
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| 
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| namespace irr
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| {
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| 
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| namespace video
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| {
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| 
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| class CTRGTextureLightMap2_M4 : public IBurningShader
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| {
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| public:
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| 
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| 	//! constructor
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| 	CTRGTextureLightMap2_M4(CBurningVideoDriver* driver);
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| 
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| 	//! draws an indexed triangle list
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| 	virtual void drawTriangle(const s4DVertex* burning_restrict a, const s4DVertex* burning_restrict b, const s4DVertex* burning_restrict c) _IRR_OVERRIDE_;
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| 
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| 
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| private:
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| 	void scanline_bilinear ();
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| 
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| };
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| 
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| //! constructor
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| CTRGTextureLightMap2_M4::CTRGTextureLightMap2_M4(CBurningVideoDriver* driver)
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| : IBurningShader(driver)
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| {
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| 	#ifdef _DEBUG
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| 	setDebugName("CTRGTextureLightMap2_M4");
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| 	#endif
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| }
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| 
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| 
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| 
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| /*!
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| */
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| void CTRGTextureLightMap2_M4::scanline_bilinear ()
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| {
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| 	tVideoSample *dst;
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| 
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| #ifdef USE_ZBUFFER
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| 	fp24 *z;
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| #endif
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| 
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| 	s32 xStart;
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| 	s32 xEnd;
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| 	s32 dx;
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| 
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| 
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| #ifdef SUBTEXEL
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| 	f32 subPixel;
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| #endif
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| 
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| #ifdef IPOL_Z
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| 	f32 slopeZ;
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| #endif
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| #ifdef IPOL_W
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| 	fp24 slopeW;
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| #endif
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| #ifdef IPOL_C0
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| 	sVec4 slopeC;
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| #endif
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| #ifdef IPOL_T0
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| 	sVec2 slopeT[BURNING_MATERIAL_MAX_TEXTURES];
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| #endif
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| 
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| 	// apply top-left fill-convention, left
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| 	xStart = fill_convention_left( line.x[0] );
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| 	xEnd = fill_convention_right( line.x[1] );
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| 
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| 	dx = xEnd - xStart;
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| 
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| 	if ( dx < 0 )
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| 		return;
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| 
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| 	// slopes
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| 	const f32 invDeltaX = reciprocal_zero2( line.x[1] - line.x[0] );
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| 
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| #ifdef IPOL_Z
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| 	slopeZ = (line.z[1] - line.z[0]) * invDeltaX;
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| #endif
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| #ifdef IPOL_W
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| 	slopeW = (line.w[1] - line.w[0]) * invDeltaX;
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| #endif
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| #ifdef IPOL_C0
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| 	slopeC = (line.c[0][1] - line.c[0][0]) * invDeltaX;
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| #endif
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| #ifdef IPOL_T0
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| 	slopeT[0] = (line.t[0][1] - line.t[0][0]) * invDeltaX;
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| #endif
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| #ifdef IPOL_T1
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| 	slopeT[1] = (line.t[1][1] - line.t[1][0]) * invDeltaX;
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| #endif
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| 
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| #ifdef SUBTEXEL
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| 	subPixel = ( (f32) xStart ) - line.x[0];
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| #ifdef IPOL_Z
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| 	line.z[0] += slopeZ * subPixel;
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| #endif
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| #ifdef IPOL_W
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| 	line.w[0] += slopeW * subPixel;
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| #endif
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| #ifdef IPOL_C0
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| 	line.c[0][0] += slopeC * subPixel;
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| #endif
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| #ifdef IPOL_T0
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| 	line.t[0][0] += slopeT[0] * subPixel;
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| #endif
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| #ifdef IPOL_T1
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| 	line.t[1][0] += slopeT[1] * subPixel;
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| #endif
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| #endif
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| 
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| 	SOFTWARE_DRIVER_2_CLIPCHECK;
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| 	dst = (tVideoSample*)RenderTarget->getData() + ( line.y * RenderTarget->getDimension().Width ) + xStart;
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| 
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| #ifdef USE_ZBUFFER
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| 	z = (fp24*) DepthBuffer->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart;
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| #endif
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| 
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| 
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| 	f32 inversew = FIX_POINT_F32_MUL;
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| 
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| 	tFixPoint tx0, tx1;
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| 	tFixPoint ty0, ty1;
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| 
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| 	tFixPoint r0, g0, b0;
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| 	tFixPoint r1, g1, b1;
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| 	tFixPoint r2, g2, b2;
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| 
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| #ifdef IPOL_C0
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| 	tFixPoint r3, g3, b3;
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| #endif
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| 
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| 	for ( s32 i = 0; i <= dx; i++ )
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| 	{
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| #ifdef CMP_Z
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| 		if ( line.z[0] < z[i] )
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| #endif
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| #ifdef CMP_W
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| 		if ( line.w[0] >= z[i] )
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| #endif
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| 		{
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| #ifdef INVERSE_W
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| 			inversew = fix_inverse32 ( line.w[0] );
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| #endif
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| 			tx0 = tofix ( line.t[0][0].x,inversew);
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| 			ty0 = tofix ( line.t[0][0].y,inversew);
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| 			tx1 = tofix ( line.t[1][0].x,inversew);
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| 			ty1 = tofix ( line.t[1][0].y,inversew);
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| 
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| #ifdef IPOL_C0
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| 			r3 = tofix ( line.c[0][0].y ,inversew );
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| 			g3 = tofix ( line.c[0][0].z ,inversew );
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| 			b3 = tofix ( line.c[0][0].w ,inversew );
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| #endif
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| 
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| 			getSample_texture ( r0, g0, b0, &IT[0], tx0, ty0 );
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| 			getSample_texture ( r1, g1, b1, &IT[1], tx1, ty1 );
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| 
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| #ifdef IPOL_C0
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| 			r2 = imulFix_simple( r0, r3 );
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| 			g2 = imulFix_simple( g0, g3 );
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| 			b2 = imulFix_simple( b0, b3 );
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| 
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| 			r2 = imulFix_tex4 ( r2, r1 );
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| 			g2 = imulFix_tex4 ( g2, g1 );
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| 			b2 = imulFix_tex4 ( b2, b1 );
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| 
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| #else
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| 			r2 = imulFix_tex4 ( r0, r1 );
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| 			g2 = imulFix_tex4 ( g0, g1 );
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| 			b2 = imulFix_tex4 ( b0, b1 );
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| #endif
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| 
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| 
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| 			dst[i] = fix_to_sample( r2, g2, b2 );
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| 
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| #ifdef WRITE_Z
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| 			z[i] = line.z[0];
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| #endif
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| #ifdef WRITE_W
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| 			z[i] = line.w[0];
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| #endif
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| 		}
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| 
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| #ifdef IPOL_Z
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| 		line.z[0] += slopeZ;
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| #endif
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| #ifdef IPOL_W
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| 		line.w[0] += slopeW;
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| #endif
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| #ifdef IPOL_C0
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| 		line.c[0][0] += slopeC;
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| #endif
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| #ifdef IPOL_T0
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| 		line.t[0][0] += slopeT[0];
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| #endif
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| #ifdef IPOL_T1
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| 		line.t[1][0] += slopeT[1];
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| #endif
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| 	}
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| 
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| }
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| 
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| void CTRGTextureLightMap2_M4::drawTriangle(const s4DVertex* burning_restrict a, const s4DVertex* burning_restrict b, const s4DVertex* burning_restrict c)
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| {
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| 	// sort on height, y
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| 	if ( F32_A_GREATER_B ( a->Pos.y , b->Pos.y ) ) swapVertexPointer(&a, &b);
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| 	if ( F32_A_GREATER_B ( b->Pos.y , c->Pos.y ) ) swapVertexPointer(&b, &c);
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| 	if ( F32_A_GREATER_B ( a->Pos.y , b->Pos.y ) ) swapVertexPointer(&a, &b);
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| 
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| 	const f32 ca = c->Pos.y - a->Pos.y;
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| 	const f32 ba = b->Pos.y - a->Pos.y;
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| 	const f32 cb = c->Pos.y - b->Pos.y;
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| 	// calculate delta y of the edges
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| 	scan.invDeltaY[0] = reciprocal_zero( ca );
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| 	scan.invDeltaY[1] = reciprocal_zero( ba );
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| 	scan.invDeltaY[2] = reciprocal_zero( cb );
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| 
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| 	if ( F32_LOWER_0 ( scan.invDeltaY[0] )  )
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| 		return;
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| 
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| 	// find if the major edge is left or right aligned
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| 	f32 temp[4];
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| 
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| 	temp[0] = a->Pos.x - c->Pos.x;
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| 	temp[1] = -ca;
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| 	temp[2] = b->Pos.x - a->Pos.x;
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| 	temp[3] = ba;
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| 
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| 	scan.left = ( temp[0] * temp[3] - temp[1] * temp[2] ) > 0.f ? 0 : 1;
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| 	scan.right = 1 - scan.left;
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| 
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| 	// calculate slopes for the major edge
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| 	scan.slopeX[0] = (c->Pos.x - a->Pos.x) * scan.invDeltaY[0];
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| 	scan.x[0] = a->Pos.x;
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| 
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| #ifdef IPOL_Z
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| 	scan.slopeZ[0] = (c->Pos.z - a->Pos.z) * scan.invDeltaY[0];
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| 	scan.z[0] = a->Pos.z;
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| #endif
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| 
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| #ifdef IPOL_W
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| 	scan.slopeW[0] = (c->Pos.w - a->Pos.w) * scan.invDeltaY[0];
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| 	scan.w[0] = a->Pos.w;
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| #endif
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| 
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| #ifdef IPOL_C0
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| 	scan.slopeC[0][0] = (c->Color[0] - a->Color[0]) * scan.invDeltaY[0];
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| 	scan.c[0][0] = a->Color[0];
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| #endif
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| 
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| #ifdef IPOL_T0
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| 	scan.slopeT[0][0] = (c->Tex[0] - a->Tex[0]) * scan.invDeltaY[0];
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| 	scan.t[0][0] = a->Tex[0];
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| #endif
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| 
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| #ifdef IPOL_T1
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| 	scan.slopeT[1][0] = (c->Tex[1] - a->Tex[1]) * scan.invDeltaY[0];
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| 	scan.t[1][0] = a->Tex[1];
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| #endif
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| 
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| 	// top left fill convention y run
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| 	s32 yStart;
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| 	s32 yEnd;
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| 
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| #ifdef SUBTEXEL
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| 	f32 subPixel;
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| #endif
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| 
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| 
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| 	// rasterize upper sub-triangle
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| 	//if ( (f32) 0.0 != scan.invDeltaY[1]  )
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| 	if ( F32_GREATER_0 ( scan.invDeltaY[1] )  )
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| 	{
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| 		// calculate slopes for top edge
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| 		scan.slopeX[1] = (b->Pos.x - a->Pos.x) * scan.invDeltaY[1];
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| 		scan.x[1] = a->Pos.x;
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| 
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| #ifdef IPOL_Z
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| 		scan.slopeZ[1] = (b->Pos.z - a->Pos.z) * scan.invDeltaY[1];
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| 		scan.z[1] = a->Pos.z;
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| #endif
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| 
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| #ifdef IPOL_W
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| 		scan.slopeW[1] = (b->Pos.w - a->Pos.w) * scan.invDeltaY[1];
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| 		scan.w[1] = a->Pos.w;
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| #endif
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| 
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| #ifdef IPOL_C0
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| 		scan.slopeC[0][1] = (b->Color[0] - a->Color[0]) * scan.invDeltaY[1];
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| 		scan.c[0][1] = a->Color[0];
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| #endif
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| 
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| #ifdef IPOL_T0
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| 		scan.slopeT[0][1] = (b->Tex[0] - a->Tex[0]) * scan.invDeltaY[1];
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| 		scan.t[0][1] = a->Tex[0];
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| #endif
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| 
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| #ifdef IPOL_T1
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| 		scan.slopeT[1][1] = (b->Tex[1] - a->Tex[1]) * scan.invDeltaY[1];
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| 		scan.t[1][1] = a->Tex[1];
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| #endif
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| 
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| 		// apply top-left fill convention, top part
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| 		yStart = fill_convention_left( a->Pos.y );
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| 		yEnd = fill_convention_right( b->Pos.y );
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| 
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| #ifdef SUBTEXEL
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| 		subPixel = ( (f32) yStart ) - a->Pos.y;
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| 
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| 		// correct to pixel center
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| 		scan.x[0] += scan.slopeX[0] * subPixel;
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| 		scan.x[1] += scan.slopeX[1] * subPixel;
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| 
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| #ifdef IPOL_Z
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| 		scan.z[0] += scan.slopeZ[0] * subPixel;
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| 		scan.z[1] += scan.slopeZ[1] * subPixel;
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| #endif
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| 
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| #ifdef IPOL_W
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| 		scan.w[0] += scan.slopeW[0] * subPixel;
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| 		scan.w[1] += scan.slopeW[1] * subPixel;
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| #endif
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| 
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| #ifdef IPOL_C0
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| 		scan.c[0][0] += scan.slopeC[0][0] * subPixel;
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| 		scan.c[0][1] += scan.slopeC[0][1] * subPixel;
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| #endif
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| 
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| #ifdef IPOL_T0
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| 		scan.t[0][0] += scan.slopeT[0][0] * subPixel;
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| 		scan.t[0][1] += scan.slopeT[0][1] * subPixel;
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| #endif
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| 
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| #ifdef IPOL_T1
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| 		scan.t[1][0] += scan.slopeT[1][0] * subPixel;
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| 		scan.t[1][1] += scan.slopeT[1][1] * subPixel;
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| #endif
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| 
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| #endif
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| 
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| 		// rasterize the edge scanlines
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| 		for( line.y = yStart; line.y <= yEnd; ++line.y)
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| 		{
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| 			line.x[scan.left] = scan.x[0];
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| 			line.x[scan.right] = scan.x[1];
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| 
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| #ifdef IPOL_Z
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| 			line.z[scan.left] = scan.z[0];
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| 			line.z[scan.right] = scan.z[1];
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| #endif
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| 
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| #ifdef IPOL_W
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| 			line.w[scan.left] = scan.w[0];
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| 			line.w[scan.right] = scan.w[1];
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| #endif
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| 
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| #ifdef IPOL_C0
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| 			line.c[0][scan.left] = scan.c[0][0];
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| 			line.c[0][scan.right] = scan.c[0][1];
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| #endif
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| 
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| #ifdef IPOL_T0
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| 			line.t[0][scan.left] = scan.t[0][0];
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| 			line.t[0][scan.right] = scan.t[0][1];
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| #endif
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| 
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| #ifdef IPOL_T1
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| 			line.t[1][scan.left] = scan.t[1][0];
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| 			line.t[1][scan.right] = scan.t[1][1];
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| #endif
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| 
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| 			// render a scanline
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| 			scanline_bilinear ();
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| 
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| 			scan.x[0] += scan.slopeX[0];
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| 			scan.x[1] += scan.slopeX[1];
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| 
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| #ifdef IPOL_Z
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| 			scan.z[0] += scan.slopeZ[0];
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| 			scan.z[1] += scan.slopeZ[1];
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| #endif
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| 
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| #ifdef IPOL_W
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| 			scan.w[0] += scan.slopeW[0];
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| 			scan.w[1] += scan.slopeW[1];
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| #endif
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| 
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| #ifdef IPOL_C0
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| 			scan.c[0][0] += scan.slopeC[0][0];
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| 			scan.c[0][1] += scan.slopeC[0][1];
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| #endif
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| 
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| #ifdef IPOL_T0
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| 			scan.t[0][0] += scan.slopeT[0][0];
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| 			scan.t[0][1] += scan.slopeT[0][1];
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| #endif
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| 
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| #ifdef IPOL_T1
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| 			scan.t[1][0] += scan.slopeT[1][0];
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| 			scan.t[1][1] += scan.slopeT[1][1];
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| #endif
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| 
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| 		}
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| 	}
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| 
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| 	// rasterize lower sub-triangle
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| 	//if ( (f32) 0.0 != scan.invDeltaY[2] )
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| 	if ( F32_GREATER_0 ( scan.invDeltaY[2] )  )
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| 	{
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| 		// advance to middle point
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| 		//if( (f32) 0.0 != scan.invDeltaY[1] )
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| 		if ( F32_GREATER_0 ( scan.invDeltaY[1] )  )
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| 		{
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| 			temp[0] = b->Pos.y - a->Pos.y;	// dy
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| 
 | |
| 			scan.x[0] = a->Pos.x + scan.slopeX[0] * temp[0];
 | |
| #ifdef IPOL_Z
 | |
| 			scan.z[0] = a->Pos.z + scan.slopeZ[0] * temp[0];
 | |
| #endif
 | |
| #ifdef IPOL_W
 | |
| 			scan.w[0] = a->Pos.w + scan.slopeW[0] * temp[0];
 | |
| #endif
 | |
| #ifdef IPOL_C0
 | |
| 			scan.c[0][0] = a->Color[0] + scan.slopeC[0][0] * temp[0];
 | |
| #endif
 | |
| #ifdef IPOL_T0
 | |
| 			scan.t[0][0] = a->Tex[0] + scan.slopeT[0][0] * temp[0];
 | |
| #endif
 | |
| #ifdef IPOL_T1
 | |
| 			scan.t[1][0] = a->Tex[1] + scan.slopeT[1][0] * temp[0];
 | |
| #endif
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		// calculate slopes for bottom edge
 | |
| 		scan.slopeX[1] = (c->Pos.x - b->Pos.x) * scan.invDeltaY[2];
 | |
| 		scan.x[1] = b->Pos.x;
 | |
| 
 | |
| #ifdef IPOL_Z
 | |
| 		scan.slopeZ[1] = (c->Pos.z - b->Pos.z) * scan.invDeltaY[2];
 | |
| 		scan.z[1] = b->Pos.z;
 | |
| #endif
 | |
| 
 | |
| #ifdef IPOL_W
 | |
| 		scan.slopeW[1] = (c->Pos.w - b->Pos.w) * scan.invDeltaY[2];
 | |
| 		scan.w[1] = b->Pos.w;
 | |
| #endif
 | |
| 
 | |
| #ifdef IPOL_C0
 | |
| 		scan.slopeC[0][1] = (c->Color[0] - b->Color[0]) * scan.invDeltaY[2];
 | |
| 		scan.c[0][1] = b->Color[0];
 | |
| #endif
 | |
| 
 | |
| #ifdef IPOL_T0
 | |
| 		scan.slopeT[0][1] = (c->Tex[0] - b->Tex[0]) * scan.invDeltaY[2];
 | |
| 		scan.t[0][1] = b->Tex[0];
 | |
| #endif
 | |
| 
 | |
| #ifdef IPOL_T1
 | |
| 		scan.slopeT[1][1] = (c->Tex[1] - b->Tex[1]) * scan.invDeltaY[2];
 | |
| 		scan.t[1][1] = b->Tex[1];
 | |
| #endif
 | |
| 
 | |
| 		// apply top-left fill convention, top part
 | |
| 		yStart = fill_convention_left( b->Pos.y );
 | |
| 		yEnd = fill_convention_right( c->Pos.y );
 | |
| 
 | |
| #ifdef SUBTEXEL
 | |
| 
 | |
| 		subPixel = ( (f32) yStart ) - b->Pos.y;
 | |
| 
 | |
| 		// correct to pixel center
 | |
| 		scan.x[0] += scan.slopeX[0] * subPixel;
 | |
| 		scan.x[1] += scan.slopeX[1] * subPixel;
 | |
| 
 | |
| #ifdef IPOL_Z
 | |
| 		scan.z[0] += scan.slopeZ[0] * subPixel;
 | |
| 		scan.z[1] += scan.slopeZ[1] * subPixel;
 | |
| #endif
 | |
| 
 | |
| #ifdef IPOL_W
 | |
| 		scan.w[0] += scan.slopeW[0] * subPixel;
 | |
| 		scan.w[1] += scan.slopeW[1] * subPixel;
 | |
| #endif
 | |
| 
 | |
| #ifdef IPOL_C0
 | |
| 		scan.c[0][0] += scan.slopeC[0][0] * subPixel;
 | |
| 		scan.c[0][1] += scan.slopeC[0][1] * subPixel;
 | |
| #endif
 | |
| 
 | |
| #ifdef IPOL_T0
 | |
| 		scan.t[0][0] += scan.slopeT[0][0] * subPixel;
 | |
| 		scan.t[0][1] += scan.slopeT[0][1] * subPixel;
 | |
| #endif
 | |
| 
 | |
| #ifdef IPOL_T1
 | |
| 		scan.t[1][0] += scan.slopeT[1][0] * subPixel;
 | |
| 		scan.t[1][1] += scan.slopeT[1][1] * subPixel;
 | |
| #endif
 | |
| 
 | |
| #endif
 | |
| 
 | |
| 		// rasterize the edge scanlines
 | |
| 		for( line.y = yStart; line.y <= yEnd; ++line.y)
 | |
| 		{
 | |
| 			line.x[scan.left] = scan.x[0];
 | |
| 			line.x[scan.right] = scan.x[1];
 | |
| 
 | |
| #ifdef IPOL_Z
 | |
| 			line.z[scan.left] = scan.z[0];
 | |
| 			line.z[scan.right] = scan.z[1];
 | |
| #endif
 | |
| 
 | |
| #ifdef IPOL_W
 | |
| 			line.w[scan.left] = scan.w[0];
 | |
| 			line.w[scan.right] = scan.w[1];
 | |
| #endif
 | |
| 
 | |
| #ifdef IPOL_C0
 | |
| 			line.c[0][scan.left] = scan.c[0][0];
 | |
| 			line.c[0][scan.right] = scan.c[0][1];
 | |
| #endif
 | |
| 
 | |
| #ifdef IPOL_T0
 | |
| 			line.t[0][scan.left] = scan.t[0][0];
 | |
| 			line.t[0][scan.right] = scan.t[0][1];
 | |
| #endif
 | |
| 
 | |
| #ifdef IPOL_T1
 | |
| 			line.t[1][scan.left] = scan.t[1][0];
 | |
| 			line.t[1][scan.right] = scan.t[1][1];
 | |
| #endif
 | |
| 
 | |
| 			// render a scanline
 | |
| 			scanline_bilinear ();
 | |
| 
 | |
| 			scan.x[0] += scan.slopeX[0];
 | |
| 			scan.x[1] += scan.slopeX[1];
 | |
| 
 | |
| #ifdef IPOL_Z
 | |
| 			scan.z[0] += scan.slopeZ[0];
 | |
| 			scan.z[1] += scan.slopeZ[1];
 | |
| #endif
 | |
| 
 | |
| #ifdef IPOL_W
 | |
| 			scan.w[0] += scan.slopeW[0];
 | |
| 			scan.w[1] += scan.slopeW[1];
 | |
| #endif
 | |
| 
 | |
| #ifdef IPOL_C0
 | |
| 			scan.c[0][0] += scan.slopeC[0][0];
 | |
| 			scan.c[0][1] += scan.slopeC[0][1];
 | |
| #endif
 | |
| 
 | |
| #ifdef IPOL_T0
 | |
| 			scan.t[0][0] += scan.slopeT[0][0];
 | |
| 			scan.t[0][1] += scan.slopeT[0][1];
 | |
| #endif
 | |
| 
 | |
| #ifdef IPOL_T1
 | |
| 			scan.t[1][0] += scan.slopeT[1][0];
 | |
| 			scan.t[1][1] += scan.slopeT[1][1];
 | |
| #endif
 | |
| 
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| }
 | |
| 
 | |
| 
 | |
| } // end namespace video
 | |
| } // end namespace irr
 | |
| 
 | |
| #endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_
 | |
| 
 | |
| namespace irr
 | |
| {
 | |
| namespace video
 | |
| {
 | |
| 
 | |
| 
 | |
| //! creates a flat triangle renderer
 | |
| IBurningShader* createTriangleRendererGTextureLightMap2_M4(CBurningVideoDriver* driver)
 | |
| {
 | |
| 	#ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_
 | |
| 	return new CTRGTextureLightMap2_M4(driver);
 | |
| 	#else
 | |
| 	return 0;
 | |
| 	#endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_
 | |
| }
 | |
| 
 | |
| 
 | |
| } // end namespace video
 | |
| } // end namespace irr
 | |
| 
 | |
| 
 | |
| 
 |