git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
		
			
				
	
	
		
			69 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			69 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2002-2012 Nikolaus Gebhardt
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| #ifndef __I_TRIANGLE_RENDERER_H_INCLUDED__
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| #define __I_TRIANGLE_RENDERER_H_INCLUDED__
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| 
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| #include "IReferenceCounted.h"
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| #include "S2DVertex.h"
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| #include "rect.h"
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| #include "IZBuffer.h"
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| 
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| namespace irr
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| {
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| namespace video
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| {
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| 	class IImage;
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| 
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| 	enum ETriangleRenderer
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| 	{
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| 		ETR_FLAT = 0,
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| 		ETR_FLAT_WIRE,
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| 		ETR_GOURAUD,
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| 		ETR_GOURAUD_WIRE,
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| 		ETR_TEXTURE_FLAT,
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| 		ETR_TEXTURE_FLAT_WIRE,
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| 		ETR_TEXTURE_GOURAUD,
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| 		ETR_TEXTURE_GOURAUD_WIRE,
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| 		ETR_TEXTURE_GOURAUD_NOZ,
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| 		ETR_TEXTURE_GOURAUD_ADD,
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| 		ETR_COUNT
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| 	};
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| 
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| 	class ITriangleRenderer : public virtual IReferenceCounted
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| 	{
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| 	public:
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| 
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| 		//! sets a render target
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| 		virtual void setRenderTarget(video::IImage* surface, const core::rect<s32>& viewPort) = 0;
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| 
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| 		//! en or disables the backface culling
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| 		virtual void setBackfaceCulling(bool enabled = true) = 0;
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| 
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| 		//! sets the Texture
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| 		virtual void setTexture(video::IImage* texture) = 0;
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| 
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| 		//! draws an indexed triangle list
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| 		virtual void drawIndexedTriangleList(S2DVertex* vertices, s32 vertexCount, const u16* indexList, s32 triangleCount) = 0;
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| 	};
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| 
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| 
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| 	ITriangleRenderer* createTriangleRendererTextureGouraud(IZBuffer* zbuffer);
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| 	ITriangleRenderer* createTriangleRendererTextureGouraudWire(IZBuffer* zbuffer);
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| 	ITriangleRenderer* createTriangleRendererGouraud(IZBuffer* zbuffer);
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| 	ITriangleRenderer* createTriangleRendererGouraudWire(IZBuffer* zbuffer);
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| 	ITriangleRenderer* createTriangleRendererTextureFlat(IZBuffer* zbuffer);
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| 	ITriangleRenderer* createTriangleRendererTextureFlatWire(IZBuffer* zbuffer);
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| 	ITriangleRenderer* createTriangleRendererFlat(IZBuffer* zbuffer);
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| 	ITriangleRenderer* createTriangleRendererFlatWire(IZBuffer* zbuffer);
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| 	ITriangleRenderer* createTriangleRendererTextureGouraudNoZ();
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| 	ITriangleRenderer* createTriangleRendererTextureGouraudAdd(IZBuffer* zbuffer);
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| 
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| 
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| } // end namespace video
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| } // end namespace irr
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| 
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| #endif
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| 
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