- 10 year anniversary update - Lighting model reworked. moved to eyespace like openGL. [Specular Highlights, Fog, Sphere/Reflection Map] - increased internal s4DVertex to support 4 Textures and 4 Colors [switchable] - Textures are handled as sRGB during Mipmap Generation. More accurate, less visual disruption - 2D is drawn as 3D like hardware drivers. [switchable]. enables viewport scaling, material2D - Texture Spatial Resolution Limiting working. [lower memory consumption,SOFTWARE_DRIVER_2_TEXTURE_MAXSIZE] - SuperTuxKart 8.0.1 playable git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6086 dfc29bdd-3216-0410-991c-e03cc46cb475
		
			
				
	
	
		
			25 lines
		
	
	
		
			362 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			25 lines
		
	
	
		
			362 B
		
	
	
	
		
			C
		
	
	
	
	
	
| // undef compile flag for this file
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| #undef USE_ZBUFFER
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| #undef IPOL_Z
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| #undef CMP_Z
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| #undef WRITE_Z
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| 
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| #undef IPOL_W
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| #undef CMP_W
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| #undef WRITE_W
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| 
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| #undef SUBTEXEL
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| #undef INVERSE_W
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| 
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| #undef IPOL_C0
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| #undef IPOL_A0
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| #undef IPOL_T0
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| #undef IPOL_T1
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| #undef IPOL_T2
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| #undef IPOL_L0
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| 
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| #undef burning_shader_fragment
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| #undef ipol_test
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| 
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| #undef INVERSE_W_RANGE
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