git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
		
			
				
	
	
		
			313 lines
		
	
	
		
			8.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			313 lines
		
	
	
		
			8.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2008-2012 Colin MacDonald
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| // No rights reserved: this software is in the public domain.
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| 
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| #include "testUtils.h"
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| 
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| using namespace irr;
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| using namespace core;
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| 
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| #define EQUAL_VECTORS(compare, with)\
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| 	if(!equalVectors(cmp_equal<core::vector3d<T> >(compare), with)) {assert(false); return false;}
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| 
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| #define LESS_VECTORS(compare, with)\
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| 	if(!equalVectors(cmp_less<core::vector3d<T> >(compare), with)) return false;
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| 
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| #define LESS_EQUAL_VECTORS(compare, with)\
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| 	if(!equalVectors(cmp_less_equal<core::vector3d<T> >(compare), with)) return false;
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| 
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| #define MORE_VECTORS(compare, with)\
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| 	if(!equalVectors(cmp_more<core::vector3d<T> >(compare), with)) return false;
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| 
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| #define MORE_EQUAL_VECTORS(compare, with)\
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| 	if(!equalVectors(cmp_more_equal<core::vector3d<T> >(compare), with)) return false;
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| 
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| // check if the vector contains a NAN (a==b is guaranteed to return false in this case)
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| template<class T>
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| static bool is_nan(const core::vector3d<T> &vec )
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| {
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| 	return ( !(vec.X == vec.X)
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| 			|| !(vec.Y == vec.Y)
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| 			|| !(vec.Z == vec.Z) );
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| }
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| 
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| template<class T>
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| struct cmp_less
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| {
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| 	cmp_less(const T& a) : val(a) {}
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| 	bool operator()(const T& other) const
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| 	{
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| 		return val<other;
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| 	}
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| 	const char* getName() const {return "<";}
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| 	const T val;
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| };
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| 
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| template<class T>
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| struct cmp_less_equal
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| {
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| 	cmp_less_equal(const T& a) : val(a) {}
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| 	bool operator()(const T& other) const
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| 	{
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| 		return val<=other;
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| 	}
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| 	const char* getName() const {return "<=";}
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| 	const T val;
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| };
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| 
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| template<class T>
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| struct cmp_more
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| {
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| 	cmp_more(const T& a) : val(a) {}
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| 	bool operator()(const T& other) const
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| 	{
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| 		return val>other;
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| 	}
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| 	const char* getName() const {return ">";}
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| 	const T val;
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| };
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| 
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| template<class T>
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| struct cmp_more_equal
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| {
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| 	cmp_more_equal(const T& a) : val(a) {}
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| 	bool operator()(const T& other) const
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| 	{
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| 		return val>=other;
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| 	}
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| 	const char* getName() const {return ">=";}
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| 	const T val;
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| };
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| 
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| template<class T>
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| struct cmp_equal
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| {
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| 	cmp_equal(const T& a) : val(a) {}
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| 	bool operator()(const T& other) const
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| 	{
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| 		return val.equals(other);
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| 	}
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| 	const char* getName() const {return "==";}
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| 	const T val;
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| };
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| 
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| template<class S, class T>
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| static bool equalVectors(const S& compare,
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| 			   const core::vector3d<T> & with)
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| {
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| 	if (!compare(with))
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| 	{
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| 		logTestString("\nERROR: vector3d %.16f, %.16f, %.16f %s vector3d %.16f, %.16f, %.16f\n",
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| 			(f64)compare.val.X, (f64)compare.val.Y, (f64)compare.val.Z, compare.getName(),
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| 			(f64)with.X, (f64)with.Y, (f64)with.Z);
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| 		assert_log(compare(with));
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| 		return false;
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| 	}
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| 
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| 	return true;
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| }
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| 
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| template <class T>
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| static bool checkInterpolation()
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| {
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| 	core::vector3d<T> vec(5, 5, 0);
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| 	core::vector3d<T> otherVec(10, 20, 40);
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| 
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| 	vector3d<T> interpolated;
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| 	(void)interpolated.interpolate(vec, otherVec, 0.f);
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| 	EQUAL_VECTORS(interpolated, otherVec); // 0.f means all the second vector
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| 
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| 	(void)interpolated.interpolate(vec, otherVec, 0.25f);
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| 	EQUAL_VECTORS(interpolated, vector3d<T>((T)8.75, (T)16.25, 30));
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| 
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| 	(void)interpolated.interpolate(vec, otherVec, 0.75f);
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| 	EQUAL_VECTORS(interpolated, vector3d<T>((T)6.25, (T)8.75, 10));
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| 
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| 	(void)interpolated.interpolate(vec, otherVec, 1.f);
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| 	EQUAL_VECTORS(interpolated, vec); // 1.f means all the first vector
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| 
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| 
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| 	interpolated = vec.getInterpolated(otherVec, 0.f);
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| 	EQUAL_VECTORS(interpolated, otherVec); // 0.f means all the second vector
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| 
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| 	interpolated = vec.getInterpolated(otherVec, 0.25f);
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| 	EQUAL_VECTORS(interpolated, vector3d<T>((T)8.75, (T)16.25, 30));
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| 
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| 	interpolated = vec.getInterpolated(otherVec, 0.75f);
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| 	EQUAL_VECTORS(interpolated, vector3d<T>((T)6.25, (T)8.75, 10));
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| 
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| 	interpolated = vec.getInterpolated(otherVec, 1.f);
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| 	EQUAL_VECTORS(interpolated, vec); // 1.f means all the first vector
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| 
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| 
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| 	vector3d<T> thirdVec(20, 10, -30);
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| 	interpolated = vec.getInterpolated_quadratic(otherVec, thirdVec, 0.f);
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| 	EQUAL_VECTORS(interpolated, vec); // 0.f means all the 1st vector
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| 
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| 	interpolated = vec.getInterpolated_quadratic(otherVec, thirdVec, 0.25f);
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| 	EQUAL_VECTORS(interpolated, vector3d<T>((T)7.8125, (T)10.9375, (T)13.125));
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| 
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| 	interpolated = vec.getInterpolated_quadratic(otherVec, thirdVec, 0.5f);
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| 	EQUAL_VECTORS(interpolated, vector3d<T>((T)11.25, (T)13.75, (T)12.5));
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| 
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| 	interpolated = vec.getInterpolated_quadratic(otherVec, thirdVec, 0.75f);
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| 	EQUAL_VECTORS(interpolated, vector3d<T>((T)15.3125, (T)13.4375, (T)-1.875));
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| 
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| 	interpolated = vec.getInterpolated_quadratic(otherVec, thirdVec, 1.f);
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| 	EQUAL_VECTORS(interpolated, thirdVec); // 1.f means all the 3rd vector
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| 	return true;
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| }
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| 
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| template <class T>
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| static bool checkAngleCalculations()
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| {
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| 	core::vector3d<T> vec(5, 5, 0);
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| 	EQUAL_VECTORS(vec.getHorizontalAngle(), vector3d<T>(315, (T)90.0, 0));
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| 	EQUAL_VECTORS(vec.getSphericalCoordinateAngles(), vector3d<T>((T)45.0, 0, 0));
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| 	return true;
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| }
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| 
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| template <class T>
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| static bool checkRotations()
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| {
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| 	core::vector3d<T> vec(5, 5, 0);
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| 	vector3d<T> center(0, 0, 0);
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| 
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| 	vec.rotateXYBy(45, center);
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| 	EQUAL_VECTORS(vec, vector3d<T>(0, (T)7.0710678118654755, 0));
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| 
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| 	vec.normalize();
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| 	// TODO: This breaks under Linux/gcc due to FP differences, but is no bug
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| 	if (((T)0.5f)>0.f)
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| 		EQUAL_VECTORS(vec, vector3d<T>(0, (T)1.0, 0));
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| 
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| 	vec.set(10, 10, 10);
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| 	center.set(5, 5, 10);
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| 	vec.rotateXYBy(-5, center);
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| 	// -5 means rotate clockwise slightly, so expect the X to increase
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| 	// slightly and the Y to decrease slightly.
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| 	EQUAL_VECTORS(vec, vector3d<T>((T)10.416752204197017, (T)9.5451947767204359, 10));
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| 
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| 	vec.set(10, 10, 10);
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| 	center.set(5, 10, 5);
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| 	vec.rotateXZBy(-5, center);
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| 	EQUAL_VECTORS(vec, vector3d<T>((T)10.416752204197017, 10, (T)9.5451947767204359));
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| 
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| 	vec.set(10, 10, 10);
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| 	center.set(10, 5, 5);
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| 	vec.rotateYZBy(-5, center);
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| 	EQUAL_VECTORS(vec, vector3d<T>(10, (T)10.416752204197017, (T)9.5451947767204359));
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| 
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| 	vec.set(5, 5, 0);
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| 	vec.normalize();
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| 	EQUAL_VECTORS(vec, vector3d<T>((T)0.70710681378841400, (T)0.70710681378841400, 0));
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| 	return true;
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| }
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| 
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| template <class T>
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| static bool doTests()
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| {
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| 	vector3d<T> vec(-5, 5, 0);
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| 	vector3d<T> otherVec((T)-5.1, 5, 0);
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| 
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| 	if(!vec.equals(otherVec, (T)0.1))
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| 	{
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| 		logTestString("vector3d::equals failed\n");
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| 		assert_log(0);
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| 		return false;
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| 	}
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| 
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| 	otherVec = vector3d<T>(1,2,3);
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| 	otherVec[0] = vec[0];
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| 	otherVec[1] = vec[1];
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| 	otherVec[2] = vec[2];
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| 	if(!vec.equals(otherVec))
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| 	{
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| 		logTestString("vector3d::operator[] failed\n");
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| 		assert_log(0);
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| 		return false;
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| 	}
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| 
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| 	vec.set(5, 5, 0);
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| 	otherVec.set(10, 20, 0);
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| 	if(!equals(vec.getDistanceFrom(otherVec), (T)15.8113883))
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| 	{
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| 		logTestString("vector3d::getDistanceFrom() failed\n");
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| 		assert_log(0);
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| 		return false;
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| 	}
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| 
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| 	if (!checkRotations<T>())
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| 		return false;
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| 
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| 	if (!checkInterpolation<T>())
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| 		return false;
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| 
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| 	if (!checkAngleCalculations<T>())
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| 		return false;
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| 
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| 	vec.set(0,0,0);
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| 	vec.setLength(99);
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| 	if ( is_nan(vec) )
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| 		return false;
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| 
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| 	core::vector3d<T> zeroZero(0, 0, 0);
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| 	core::vector3d<T> oneOne(1, 1, 1);
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| 	// Check if comparing (0.0, 0.0, 0.0) with (1.0, 1.0, 1.0) returns false.
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| 	if(zeroZero == oneOne)
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| 	{
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| 		logTestString("\nERROR: vector3d %.16f, %.16f, %.16f == vector3d %.16f, %.16f, %.16f\n",
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| 			(f64)zeroZero.X, (f64)zeroZero.Y, (f64)zeroZero.Z,
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| 			(f64)oneOne.X, (f64)oneOne.Y, (f64)oneOne.Z);
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| 		return false;
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| 	}
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| 
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| 	vec.set(5, 5, 0);
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| 
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| 	otherVec.set(10, 20, 40);
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| 	LESS_VECTORS(vec, otherVec);
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| 	LESS_EQUAL_VECTORS(vec, otherVec);
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| 	MORE_VECTORS(otherVec, vec);
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| 	MORE_EQUAL_VECTORS(otherVec, vec);
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| 
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| 	vec.set(-1,-1,1);
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| 	otherVec.set(1,-1,1);
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| 	LESS_VECTORS(vec, otherVec);
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| 	LESS_EQUAL_VECTORS(vec, otherVec);
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| 	MORE_VECTORS(otherVec, vec);
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| 	MORE_EQUAL_VECTORS(otherVec, vec);
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| 
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| 	LESS_EQUAL_VECTORS(vec, vec);
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| 	MORE_EQUAL_VECTORS(vec, vec);
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| 
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| 	return true;
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| }
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| 
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| 
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| /** Test the functionality of vector3d<T>, particularly methods that
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| 	involve calculations done using different precision than <T>.
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| 	Note that all reference vector3d<T>s are creating using double precision
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| 	values cast to (T), as we need to test <f64>. */
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| bool testVector3d(void)
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| {
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| 	const bool f32Success = doTests<f32>();
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| 	if (f32Success)
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| 		logTestString("vector3df tests passed\n\n");
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| 	else
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| 		logTestString("\n*** vector3df tests failed ***\n\n");
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| 
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| 	const bool f64Success = doTests<f64>();
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| 	if (f64Success)
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| 		logTestString("vector3d<f64> tests passed\n\n");
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| 	else
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| 		logTestString("\n*** vector3d<f64> tests failed ***\n\n");
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| 
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| 	const bool s32Success = doTests<s32>();
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| 	if (s32Success)
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| 		logTestString("vector3di tests passed\n\n");
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| 	else
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| 		logTestString("\n*** vector3di tests failed ***\n\n");
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| 
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| 	return f32Success && f64Success && s32Success;
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| }
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| 
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