The exact commands to make this commit were: git reset --hard origin/master find -type f | # list all regular files grep -E '\.(h|cpp|fsh|vsh|mm)|LICENSE$' | # filter for text files xargs -n 1 -P $(nproc) sed -i 's:\s*$::' # for each file, trim trailing whitespace including the CR git commit -a
		
			
				
	
	
		
			66 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			66 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2002-2012 Nikolaus Gebhardt
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| #ifndef __E_MESH_WRITER_ENUMS_H_INCLUDED__
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| #define __E_MESH_WRITER_ENUMS_H_INCLUDED__
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| 
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| #include "irrTypes.h"
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| 
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| namespace irr
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| {
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| namespace scene
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| {
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| 
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| 	//! An enumeration for all supported types of built-in mesh writers
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| 	/** A scene mesh writers is represented by a four character code
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| 	such as 'irrm' or 'coll' instead of simple numbers, to avoid
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| 	name clashes with external mesh writers.*/
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| 	enum EMESH_WRITER_TYPE
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| 	{
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| 		//! Irrlicht native mesh writer, for static .irrmesh files.
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| 		EMWT_IRR_MESH     = MAKE_IRR_ID('i','r','r','m'),
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| 
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| 		//! COLLADA mesh writer for .dae and .xml files
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| 		EMWT_COLLADA      = MAKE_IRR_ID('c','o','l','l'),
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| 
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| 		//! STL mesh writer for .stl files
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| 		EMWT_STL          = MAKE_IRR_ID('s','t','l',0),
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| 
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| 		//! OBJ mesh writer for .obj files
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| 		EMWT_OBJ          = MAKE_IRR_ID('o','b','j',0),
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| 
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| 		//! PLY mesh writer for .ply files
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| 		EMWT_PLY          = MAKE_IRR_ID('p','l','y',0),
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| 
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| 		//! B3D mesh writer, for static .b3d files
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| 		EMWT_B3D          = MAKE_IRR_ID('b', '3', 'd', 0)
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| 	};
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| 
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| 
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| 	//! flags configuring mesh writing
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| 	enum E_MESH_WRITER_FLAGS
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| 	{
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| 		//! no writer flags
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| 		EMWF_NONE = 0,
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| 
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| 		//! write lightmap textures out if possible
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| 		//! Currently not used by any Irrlicht mesh-writer
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| 		// (Note: User meshwriters can still use it)
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| 		EMWF_WRITE_LIGHTMAPS = 0x1,
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| 
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| 		//! write in a way that consumes less disk space
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| 		// (Note: Mainly there for user meshwriters)
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| 		EMWF_WRITE_COMPRESSED = 0x2,
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| 
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| 		//! write in binary format rather than text
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| 		EMWF_WRITE_BINARY = 0x4
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| 	};
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| 
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| } // end namespace scene
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| } // end namespace irr
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| 
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| 
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| #endif // __E_MESH_WRITER_ENUMS_H_INCLUDED__
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| 
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