The exact commands to make this commit were: git reset --hard origin/master find -type f | # list all regular files grep -E '\.(h|cpp|fsh|vsh|mm)|LICENSE$' | # filter for text files xargs -n 1 -P $(nproc) sed -i 's:\s*$::' # for each file, trim trailing whitespace including the CR git commit -a
		
			
				
	
	
		
			143 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			143 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2002-2012 Nikolaus Gebhardt
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| #ifndef __I_GUI_LIST_BOX_H_INCLUDED__
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| #define __I_GUI_LIST_BOX_H_INCLUDED__
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| 
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| #include "IGUIElement.h"
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| #include "SColor.h"
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| 
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| namespace irr
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| {
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| namespace gui
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| {
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| 	class IGUISpriteBank;
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| 	class IGUIScrollBar;
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| 
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| 	//! Enumeration for listbox colors
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| 	enum EGUI_LISTBOX_COLOR
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| 	{
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| 		//! Color of text
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| 		EGUI_LBC_TEXT=0,
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| 		//! Color of selected text
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| 		EGUI_LBC_TEXT_HIGHLIGHT,
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| 		//! Color of icon
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| 		EGUI_LBC_ICON,
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| 		//! Color of selected icon
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| 		EGUI_LBC_ICON_HIGHLIGHT,
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| 		//! Not used, just counts the number of available colors
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| 		EGUI_LBC_COUNT
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| 	};
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| 
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| 
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| 	//! Default list box GUI element.
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| 	/** \par This element can create the following events of type EGUI_EVENT_TYPE:
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| 	\li EGET_LISTBOX_CHANGED
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| 	\li EGET_LISTBOX_SELECTED_AGAIN
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| 	*/
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| 	class IGUIListBox : public IGUIElement
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| 	{
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| 	public:
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| 		//! constructor
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| 		IGUIListBox(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
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| 			: IGUIElement(EGUIET_LIST_BOX, environment, parent, id, rectangle) {}
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| 
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| 		//! returns amount of list items
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| 		virtual u32 getItemCount() const = 0;
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| 
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| 		//! returns string of a list item. the may id be a value from 0 to itemCount-1
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| 		virtual const wchar_t* getListItem(u32 id) const = 0;
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| 
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| 		//! adds an list item, returns id of item
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| 		virtual u32 addItem(const wchar_t* text) = 0;
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| 
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| 		//! adds an list item with an icon
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| 		/** \param text Text of list entry
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| 		\param icon Sprite index of the Icon within the current sprite bank. Set it to -1 if you want no icon
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| 		\return The id of the new created item */
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| 		virtual u32 addItem(const wchar_t* text, s32 icon) = 0;
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| 
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| 		//! Removes an item from the list
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| 		virtual void removeItem(u32 index) = 0;
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| 
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| 		//! get the the id of the item at the given absolute coordinates
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| 		/** \return The id of the list item or -1 when no item is at those coordinates*/
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| 		virtual s32 getItemAt(s32 xpos, s32 ypos) const = 0;
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| 
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| 		//! Returns the icon of an item
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| 		virtual s32 getIcon(u32 index) const = 0;
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| 
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| 		//! Sets the sprite bank which should be used to draw list icons.
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| 		/** This font is set to the sprite bank of the built-in-font by
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| 		default. A sprite can be displayed in front of every list item.
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| 		An icon is an index within the icon sprite bank. Several
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| 		default icons are available in the skin through getIcon. */
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| 		virtual void setSpriteBank(IGUISpriteBank* bank) = 0;
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| 
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| 		//! clears the list, deletes all items in the listbox
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| 		virtual void clear() = 0;
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| 
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| 		//! returns id of selected item. returns -1 if no item is selected.
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| 		virtual s32 getSelected() const = 0;
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| 
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| 		//! sets the selected item. Set this to -1 if no item should be selected
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| 		virtual void setSelected(s32 index) = 0;
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| 
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| 		//! sets the selected item. Set this to 0 if no item should be selected
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| 		virtual void setSelected(const wchar_t *item) = 0;
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| 
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| 		//! set whether the listbox should scroll to newly selected items
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| 		virtual void setAutoScrollEnabled(bool scroll) = 0;
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| 
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| 		//! returns true if automatic scrolling is enabled, false if not.
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| 		virtual bool isAutoScrollEnabled() const = 0;
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| 
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| 		//! set all item colors at given index to color
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| 		virtual void setItemOverrideColor(u32 index, video::SColor color) = 0;
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| 
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| 		//! set all item colors of specified type at given index to color
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| 		virtual void setItemOverrideColor(u32 index, EGUI_LISTBOX_COLOR colorType, video::SColor color) = 0;
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| 
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| 		//! clear all item colors at index
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| 		virtual void clearItemOverrideColor(u32 index) = 0;
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| 
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| 		//! clear item color at index for given colortype
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| 		virtual void clearItemOverrideColor(u32 index, EGUI_LISTBOX_COLOR colorType) = 0;
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| 
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| 		//! has the item at index its color overwritten?
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| 		virtual bool hasItemOverrideColor(u32 index, EGUI_LISTBOX_COLOR colorType) const = 0;
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| 
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| 		//! return the overwrite color at given item index.
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| 		virtual video::SColor getItemOverrideColor(u32 index, EGUI_LISTBOX_COLOR colorType) const = 0;
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| 
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| 		//! return the default color which is used for the given colorType
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| 		virtual video::SColor getItemDefaultColor(EGUI_LISTBOX_COLOR colorType) const = 0;
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| 
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| 		//! set the item at the given index
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| 		virtual void setItem(u32 index, const wchar_t* text, s32 icon) = 0;
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| 
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| 		//! Insert the item at the given index
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| 		/** \return The index on success or -1 on failure. */
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| 		virtual s32 insertItem(u32 index, const wchar_t* text, s32 icon) = 0;
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| 
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| 		//! Swap the items at the given indices
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| 		virtual void swapItems(u32 index1, u32 index2) = 0;
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| 
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| 		//! set global itemHeight
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| 		virtual void setItemHeight( s32 height ) = 0;
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| 
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| 		//! Sets whether to draw the background
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| 		virtual void setDrawBackground(bool draw) = 0;
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| 
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| 		//! Access the vertical scrollbar
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| 		virtual IGUIScrollBar* getVerticalScrollBar() const = 0;
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| };
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| 
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| 
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| } // end namespace gui
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| } // end namespace irr
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| 
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| #endif
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| 
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