The exact commands to make this commit were: git reset --hard origin/master find -type f | # list all regular files grep -E '\.(h|cpp|fsh|vsh|mm)|LICENSE$' | # filter for text files xargs -n 1 -P $(nproc) sed -i 's:\s*$::' # for each file, trim trailing whitespace including the CR git commit -a
		
			
				
	
	
		
			58 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			58 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2002-2012 Nikolaus Gebhardt
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| #ifndef __I_MESH_SCENE_NODE_H_INCLUDED__
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| #define __I_MESH_SCENE_NODE_H_INCLUDED__
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| 
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| #include "ISceneNode.h"
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| 
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| namespace irr
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| {
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| namespace scene
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| {
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| 
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| class IMesh;
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| 
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| 
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| //! A scene node displaying a static mesh
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| class IMeshSceneNode : public ISceneNode
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| {
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| public:
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| 
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| 	//! Constructor
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| 	/** Use setMesh() to set the mesh to display.
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| 	*/
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| 	IMeshSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
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| 			const core::vector3df& position = core::vector3df(0,0,0),
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| 			const core::vector3df& rotation = core::vector3df(0,0,0),
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| 			const core::vector3df& scale = core::vector3df(1,1,1))
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| 		: ISceneNode(parent, mgr, id, position, rotation, scale) {}
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| 
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| 	//! Sets a new mesh to display
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| 	/** \param mesh Mesh to display. */
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| 	virtual void setMesh(IMesh* mesh) = 0;
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| 
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| 	//! Get the currently defined mesh for display.
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| 	/** \return Pointer to mesh which is displayed by this node. */
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| 	virtual IMesh* getMesh(void) = 0;
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| 
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| 	//! Sets if the scene node should not copy the materials of the mesh but use them in a read only style.
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| 	/** In this way it is possible to change the materials of a mesh
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| 	causing all mesh scene nodes referencing this mesh to change, too.
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| 	\param readonly Flag if the materials shall be read-only. */
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| 	virtual void setReadOnlyMaterials(bool readonly) = 0;
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| 
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| 	//! Check if the scene node should not copy the materials of the mesh but use them in a read only style
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| 	/** This flag can be set by setReadOnlyMaterials().
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| 	\return Whether the materials are read-only. */
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| 	virtual bool isReadOnlyMaterials() const = 0;
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| };
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| 
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| } // end namespace scene
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| } // end namespace irr
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| 
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| 
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| #endif
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| 
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