The exact commands to make this commit were: git reset --hard origin/master find -type f | # list all regular files grep -E '\.(h|cpp|fsh|vsh|mm)|LICENSE$' | # filter for text files xargs -n 1 -P $(nproc) sed -i 's:\s*$::' # for each file, trim trailing whitespace including the CR git commit -a
		
			
				
	
	
		
			52 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			52 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2014 Lauri Kasanen
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| // Modified version with rigging/skinning support
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| 
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| #pragma once
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| 
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| #include "IMeshWriter.h"
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| #include "IWriteFile.h"
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| #include "SB3DStructs.h"
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| #include "ISkinnedMesh.h"
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| 
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| 
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| 
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| namespace irr
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| {
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| namespace scene
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| {
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| 
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| //! class to write B3D mesh files
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| class CB3DMeshWriter : public IMeshWriter
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| {
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| public:
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| 
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| 	CB3DMeshWriter();
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| 
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| 	//! Returns the type of the mesh writer
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|     EMESH_WRITER_TYPE getType() const override;
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| 
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| 	//! writes a mesh
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|     bool writeMesh(io::IWriteFile* file, scene::IMesh* mesh, s32 flags=EMWF_NONE) override;
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| 
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| private:
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|     void writeJointChunk(io::IWriteFile* file, ISkinnedMesh* mesh , ISkinnedMesh::SJoint* joint, f32 animationSpeedMultiplier);
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|     u32 getJointChunkSize(const ISkinnedMesh* mesh, ISkinnedMesh::SJoint* joint);
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|     core::array<ISkinnedMesh::SJoint*> getRootJoints(const ISkinnedMesh* mesh);
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| 
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|     u32 getUVlayerCount(const IMesh *mesh);
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|     ISkinnedMesh* getSkinned (IMesh *mesh);
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| 
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|     inline void writeVector2(io::IWriteFile* file, const core::vector2df& vec);
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|     inline void writeVector3(io::IWriteFile* file, const core::vector3df& vec);
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|     inline void writeQuaternion(io::IWriteFile* file, const core::quaternion& quat);
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|     inline void writeColor(io::IWriteFile* file, const video::SColorf& color);
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|     void writeSizeFrom(io::IWriteFile* file, const u32 from, const u32 adressToWrite);
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| };
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| 
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| } // end namespace
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| } // end namespace
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| 
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