The exact commands to make this commit were: git reset --hard origin/master find -type f | # list all regular files grep -E '\.(h|cpp|fsh|vsh|mm)|LICENSE$' | # filter for text files xargs -n 1 -P $(nproc) sed -i 's:\s*$::' # for each file, trim trailing whitespace including the CR git commit -a
		
			
				
	
	
		
			71 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			71 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2002-2012 Nikolaus Gebhardt
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| #pragma once
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| 
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| // Used with SkinnedMesh and IAnimatedMeshSceneNode, for boned meshes
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| 
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| #include "IBoneSceneNode.h"
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| 
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| namespace irr
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| {
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| namespace scene
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| {
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| 
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| 	class CBoneSceneNode : public IBoneSceneNode
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| 	{
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| 	public:
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| 
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| 		//! constructor
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| 		CBoneSceneNode(ISceneNode* parent, ISceneManager* mgr,
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| 			s32 id=-1, u32 boneIndex=0, const c8* boneName=0);
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| 
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| 		//! Returns the index of the bone
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| 		u32 getBoneIndex() const override;
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| 
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| 		//! Sets the animation mode of the bone. Returns true if successful.
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| 		bool setAnimationMode(E_BONE_ANIMATION_MODE mode) override;
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| 
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| 		//! Gets the current animation mode of the bone
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| 		E_BONE_ANIMATION_MODE getAnimationMode() const override;
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| 
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| 		//! returns the axis aligned bounding box of this node
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| 		const core::aabbox3d<f32>& getBoundingBox() const override;
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| 
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| 		/*
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| 		//! Returns the relative transformation of the scene node.
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| 		//core::matrix4 getRelativeTransformation() const override;
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| 		*/
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| 
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| 		void OnAnimate(u32 timeMs) override;
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| 
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| 		void updateAbsolutePositionOfAllChildren() override;
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| 
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| 		//! How the relative transformation of the bone is used
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| 		void setSkinningSpace(E_BONE_SKINNING_SPACE space) override
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| 		{
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| 			SkinningSpace=space;
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| 		}
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| 
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| 		E_BONE_SKINNING_SPACE getSkinningSpace() const override
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| 		{
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| 			return SkinningSpace;
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| 		}
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| 
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| 	private:
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| 		void helper_updateAbsolutePositionOfAllChildren(ISceneNode *Node);
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| 
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| 		u32 BoneIndex;
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| 
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| 		core::aabbox3d<f32> Box;
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| 
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| 		E_BONE_ANIMATION_MODE AnimationMode;
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| 		E_BONE_SKINNING_SPACE SkinningSpace;
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| 	};
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| 
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| 
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| } // end namespace scene
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| } // end namespace irr
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| 
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