The exact commands to make this commit were: git reset --hard origin/master find -type f | # list all regular files grep -E '\.(h|cpp|fsh|vsh|mm)|LICENSE$' | # filter for text files xargs -n 1 -P $(nproc) sed -i 's:\s*$::' # for each file, trim trailing whitespace including the CR git commit -a
		
			
				
	
	
		
			43 lines
		
	
	
		
			1016 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			43 lines
		
	
	
		
			1016 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2002-2012 Nikolaus Gebhardt
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| #pragma once
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| 
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| #include "ISceneNode.h"
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| 
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| namespace irr
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| {
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| namespace scene
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| {
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| 
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| 	class CEmptySceneNode : public ISceneNode
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| 	{
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| 	public:
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| 
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| 		//! constructor
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| 		CEmptySceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id);
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| 
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| 		//! returns the axis aligned bounding box of this node
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| 		const core::aabbox3d<f32>& getBoundingBox() const override;
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| 
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| 		//! This method is called just before the rendering process of the whole scene.
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| 		void OnRegisterSceneNode() override;
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| 
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| 		//! does nothing.
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| 		void render() override;
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| 
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| 		//! Returns type of the scene node
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| 		ESCENE_NODE_TYPE getType() const override { return ESNT_EMPTY; }
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| 
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| 		//! Creates a clone of this scene node and its children.
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| 		ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0) override;
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| 
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| 	private:
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| 
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| 		core::aabbox3d<f32> Box;
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| 	};
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| 
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| } // end namespace scene
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| } // end namespace irr
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