The exact commands to make this commit were: git reset --hard origin/master find -type f | # list all regular files grep -E '\.(h|cpp|fsh|vsh|mm)|LICENSE$' | # filter for text files xargs -n 1 -P $(nproc) sed -i 's:\s*$::' # for each file, trim trailing whitespace including the CR git commit -a
		
			
				
	
	
		
			85 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			85 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2002-2012 Nikolaus Gebhardt
 | |
| // This file is part of the "Irrlicht Engine".
 | |
| // For conditions of distribution and use, see copyright notice in irrlicht.h
 | |
| 
 | |
| #pragma once
 | |
| 
 | |
| #include "IGUISpriteBank.h"
 | |
| 
 | |
| namespace irr
 | |
| {
 | |
| 
 | |
| namespace video
 | |
| {
 | |
| 	class IVideoDriver;
 | |
| 	class ITexture;
 | |
| }
 | |
| 
 | |
| namespace gui
 | |
| {
 | |
| 
 | |
| 	class IGUIEnvironment;
 | |
| 
 | |
| //! Sprite bank interface.
 | |
| class CGUISpriteBank : public IGUISpriteBank
 | |
| {
 | |
| public:
 | |
| 
 | |
| 	CGUISpriteBank(IGUIEnvironment* env);
 | |
| 	virtual ~CGUISpriteBank();
 | |
| 
 | |
| 	core::array< core::rect<s32> >& getPositions() override;
 | |
| 	core::array< SGUISprite >& getSprites() override;
 | |
| 
 | |
| 	u32 getTextureCount() const override;
 | |
| 	video::ITexture* getTexture(u32 index) const override;
 | |
| 	void addTexture(video::ITexture* texture) override;
 | |
| 	void setTexture(u32 index, video::ITexture* texture) override;
 | |
| 
 | |
| 	//! Add the texture and use it for a single non-animated sprite.
 | |
| 	s32 addTextureAsSprite(video::ITexture* texture) override;
 | |
| 
 | |
| 	//! clears sprites, rectangles and textures
 | |
| 	void clear() override;
 | |
| 
 | |
| 	//! Draws a sprite in 2d with position and color
 | |
| 	virtual void draw2DSprite(u32 index, const core::position2di& pos, const core::rect<s32>* clip=0,
 | |
| 				const video::SColor& color= video::SColor(255,255,255,255),
 | |
| 				u32 starttime=0, u32 currenttime=0, bool loop=true, bool center=false) override;
 | |
| 
 | |
| 	//! Draws a sprite in 2d with destination rectangle and colors
 | |
| 	virtual void draw2DSprite(u32 index, const core::rect<s32>& destRect,
 | |
| 			const core::rect<s32>* clip=0,
 | |
| 			const video::SColor * const colors=0,
 | |
| 			u32 timeTicks = 0,
 | |
| 			bool loop=true) override;
 | |
| 
 | |
| 	//! Draws a sprite batch in 2d using an array of positions and a color
 | |
| 	virtual void draw2DSpriteBatch(const core::array<u32>& indices, const core::array<core::position2di>& pos,
 | |
| 			const core::rect<s32>* clip=0,
 | |
| 			const video::SColor& color= video::SColor(255,255,255,255),
 | |
| 			u32 starttime=0, u32 currenttime=0,
 | |
| 			bool loop=true, bool center=false) override;
 | |
| 
 | |
| protected:
 | |
| 
 | |
| 	bool getFrameNr(u32& frameNr, u32 index, u32 time, bool loop) const;
 | |
| 
 | |
| 	struct SDrawBatch
 | |
| 	{
 | |
| 		core::array<core::position2di> positions;
 | |
| 		core::array<core::recti> sourceRects;
 | |
| 		u32 textureNumber;
 | |
| 	};
 | |
| 
 | |
| 	core::array<SGUISprite> Sprites;
 | |
| 	core::array< core::rect<s32> > Rectangles;
 | |
| 	core::array<video::ITexture*> Textures;
 | |
| 	IGUIEnvironment* Environment;
 | |
| 	video::IVideoDriver* Driver;
 | |
| 
 | |
| };
 | |
| 
 | |
| } // end namespace gui
 | |
| } // end namespace irr
 |