The exact commands to make this commit were: git reset --hard origin/master find -type f | # list all regular files grep -E '\.(h|cpp|fsh|vsh|mm)|LICENSE$' | # filter for text files xargs -n 1 -P $(nproc) sed -i 's:\s*$::' # for each file, trim trailing whitespace including the CR git commit -a
		
			
				
	
	
		
			326 lines
		
	
	
		
			7.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			326 lines
		
	
	
		
			7.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2002-2012 Nikolaus Gebhardt
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| // This device code is based on the original SDL device implementation
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| // contributed by Shane Parker (sirshane).
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| 
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| #pragma once
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| 
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| #ifdef _IRR_COMPILE_WITH_SDL_DEVICE_
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| 
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| #include "IrrlichtDevice.h"
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| #include "CIrrDeviceStub.h"
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| #include "ICursorControl.h"
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| 
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| #ifdef _IRR_EMSCRIPTEN_PLATFORM_
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| #include <emscripten/html5.h>
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| #endif
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| 
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| #include <SDL.h>
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| #include <SDL_syswm.h>
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| 
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| #include <memory>
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| 
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| namespace irr
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| {
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| 
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| 	class CIrrDeviceSDL : public CIrrDeviceStub
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| 	{
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| 	public:
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| 
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| 		//! constructor
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| 		CIrrDeviceSDL(const SIrrlichtCreationParameters& param);
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| 
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| 		//! destructor
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| 		virtual ~CIrrDeviceSDL();
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| 
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| 		//! runs the device. Returns false if device wants to be deleted
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| 		bool run() override;
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| 
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| 		//! pause execution temporarily
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| 		void yield() override;
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| 
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| 		//! pause execution for a specified time
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| 		void sleep(u32 timeMs, bool pauseTimer) override;
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| 
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| 		//! sets the caption of the window
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| 		void setWindowCaption(const wchar_t* text) override;
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| 
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| 		//! Sets the window icon.
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| 		bool setWindowIcon(const video::IImage *img) override;
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| 
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| 		//! returns if window is active. if not, nothing need to be drawn
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| 		bool isWindowActive() const override;
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| 
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| 		//! returns if window has focus.
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| 		bool isWindowFocused() const override;
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| 
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| 		//! returns if window is minimized.
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| 		bool isWindowMinimized() const override;
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| 
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| 		//! returns color format of the window.
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| 		video::ECOLOR_FORMAT getColorFormat() const override;
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| 
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| 		//! notifies the device that it should close itself
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| 		void closeDevice() override;
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| 
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| 		//! Sets if the window should be resizable in windowed mode.
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| 		void setResizable(bool resize=false) override;
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| 
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| 		//! Minimizes the window.
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| 		void minimizeWindow() override;
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| 
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| 		//! Maximizes the window.
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| 		void maximizeWindow() override;
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| 
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| 		//! Restores the window size.
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| 		void restoreWindow() override;
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| 
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| 		//! Checks if the window is maximized.
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| 		bool isWindowMaximized() const override;
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| 
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| 		//! Checks if the Irrlicht window is running in fullscreen mode
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| 		/** \return True if window is fullscreen. */
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| 		bool isFullscreen() const override;
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| 
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| 		//! Get the position of this window on screen
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| 		core::position2di getWindowPosition() override;
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| 
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| 		//! Activate any joysticks, and generate events for them.
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| 		bool activateJoysticks(core::array<SJoystickInfo> & joystickInfo) override;
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| 
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| 		//! Get the device type
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| 		E_DEVICE_TYPE getType() const override
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| 		{
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| 			return EIDT_SDL;
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| 		}
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| 
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| 		//! Get the display density in dots per inch.
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| 		float getDisplayDensity() const override;
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| 
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| 		void SwapWindow();
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| 
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| 		//! Implementation of the linux cursor control
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| 		class CCursorControl : public gui::ICursorControl
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| 		{
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| 		public:
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| 
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| 			CCursorControl(CIrrDeviceSDL* dev)
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| 				: Device(dev), IsVisible(true)
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| 			{
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| 				initCursors();
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| 			}
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| 
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| 			//! Changes the visible state of the mouse cursor.
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| 			void setVisible(bool visible) override
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| 			{
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| 				IsVisible = visible;
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| 				if ( visible )
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| 					SDL_ShowCursor( SDL_ENABLE );
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| 				else
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| 				{
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| 					SDL_ShowCursor( SDL_DISABLE );
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| 				}
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| 			}
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| 
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| 			//! Returns if the cursor is currently visible.
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| 			bool isVisible() const override
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| 			{
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| 				return IsVisible;
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| 			}
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| 
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| 			//! Sets the new position of the cursor.
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| 			void setPosition(const core::position2d<f32> &pos) override
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| 			{
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| 				setPosition(pos.X, pos.Y);
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| 			}
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| 
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| 			//! Sets the new position of the cursor.
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| 			void setPosition(f32 x, f32 y) override
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| 			{
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| 				setPosition((s32)(x*Device->Width), (s32)(y*Device->Height));
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| 			}
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| 
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| 			//! Sets the new position of the cursor.
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| 			void setPosition(const core::position2d<s32> &pos) override
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| 			{
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| 				setPosition(pos.X, pos.Y);
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| 			}
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| 
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| 			//! Sets the new position of the cursor.
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| 			void setPosition(s32 x, s32 y) override
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| 			{
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| 				SDL_WarpMouseInWindow(Device->Window, x, y);
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| 
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| 				if (SDL_GetRelativeMouseMode()) {
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| 					// There won't be an event for this warp (details on libsdl-org/SDL/issues/6034)
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| 					Device->MouseX = x;
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| 					Device->MouseY = y;
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| 				}
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| 			}
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| 
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| 			//! Returns the current position of the mouse cursor.
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| 			const core::position2d<s32>& getPosition(bool updateCursor) override
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| 			{
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| 				if ( updateCursor )
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| 					updateCursorPos();
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| 				return CursorPos;
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| 			}
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| 
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| 			//! Returns the current position of the mouse cursor.
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| 			core::position2d<f32> getRelativePosition(bool updateCursor) override
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| 			{
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| 				if ( updateCursor )
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| 					updateCursorPos();
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| 				return core::position2d<f32>(CursorPos.X / (f32)Device->Width,
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| 					CursorPos.Y / (f32)Device->Height);
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| 			}
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| 
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| 			void setReferenceRect(core::rect<s32>* rect=0) override
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| 			{
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| 			}
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| 
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| 			virtual void setRelativeMode(bool relative) _IRR_OVERRIDE_
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| 			{
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| 				// Only change it when necessary, as it flushes mouse motion when enabled
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| 				if ( relative != SDL_GetRelativeMouseMode()) {
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| 					if ( relative )
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| 						SDL_SetRelativeMouseMode( SDL_TRUE );
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| 					else
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| 						SDL_SetRelativeMouseMode( SDL_FALSE );
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| 				}
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| 			}
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| 
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| 			void setActiveIcon(gui::ECURSOR_ICON iconId) override
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| 			{
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| 				ActiveIcon = iconId;
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| 				if (iconId > Cursors.size() || !Cursors[iconId]) {
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| 					iconId = gui::ECI_NORMAL;
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| 					if (iconId > Cursors.size() || !Cursors[iconId])
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| 						return;
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| 				}
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| 				SDL_SetCursor(Cursors[iconId].get());
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| 			}
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| 
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| 			gui::ECURSOR_ICON getActiveIcon() const override
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| 			{
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| 				return ActiveIcon;
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| 			}
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| 
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| 		private:
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| 
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| 			void updateCursorPos()
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| 			{
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| #ifdef _IRR_EMSCRIPTEN_PLATFORM_
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| 				EmscriptenPointerlockChangeEvent pointerlockStatus; // let's hope that test is not expensive ...
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| 				if ( emscripten_get_pointerlock_status(&pointerlockStatus) == EMSCRIPTEN_RESULT_SUCCESS )
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| 				{
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| 					if ( pointerlockStatus.isActive )
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| 					{
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| 						CursorPos.X += Device->MouseXRel;
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| 						CursorPos.Y += Device->MouseYRel;
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| 						Device->MouseXRel = 0;
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| 						Device->MouseYRel = 0;
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| 					}
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| 					else
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| 					{
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| 						CursorPos.X = Device->MouseX;
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| 						CursorPos.Y = Device->MouseY;
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| 					}
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| 				}
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| #else
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| 				CursorPos.X = Device->MouseX;
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| 				CursorPos.Y = Device->MouseY;
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| 
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| 				if (CursorPos.X < 0)
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| 					CursorPos.X = 0;
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| 				if (CursorPos.X > (s32)Device->Width)
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| 					CursorPos.X = Device->Width;
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| 				if (CursorPos.Y < 0)
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| 					CursorPos.Y = 0;
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| 				if (CursorPos.Y > (s32)Device->Height)
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| 					CursorPos.Y = Device->Height;
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| #endif
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| 			}
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| 
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| 			void initCursors();
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| 
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| 			CIrrDeviceSDL* Device;
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| 			core::position2d<s32> CursorPos;
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| 			bool IsVisible;
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| 
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| 			struct CursorDeleter {
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| 				void operator()(SDL_Cursor *ptr) {
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| 					if (ptr)
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| 						SDL_FreeCursor(ptr);
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| 				}
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| 			};
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| 			std::vector<std::unique_ptr<SDL_Cursor, CursorDeleter>> Cursors;
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| 			gui::ECURSOR_ICON ActiveIcon;
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| 		};
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| 
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| 	private:
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| 
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| #ifdef _IRR_EMSCRIPTEN_PLATFORM_
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| 	static EM_BOOL MouseUpDownCallback(int eventType, const EmscriptenMouseEvent * event, void* userData);
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| 	static EM_BOOL MouseEnterCallback(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData);
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| 	static EM_BOOL MouseLeaveCallback(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData);
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| 
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| #endif
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| 		// Check if a key is a known special character with no side effects on text boxes.
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| 		static bool keyIsKnownSpecial(EKEY_CODE key);
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| 
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| 		// Return the Char that should be sent to Irrlicht for the given key (either the one passed in or 0).
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| 		static int findCharToPassToIrrlicht(int assumedChar, EKEY_CODE key);
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| 
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| 		// Check if a text box is in focus. Enable or disable SDL_TEXTINPUT events only if in focus.
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| 		void resetReceiveTextInputEvents();
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| 
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| 		//! create the driver
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| 		void createDriver();
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| 
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| 		bool createWindow();
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| 
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| 		void createKeyMap();
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| 
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| 		void logAttributes();
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| 		SDL_GLContext Context;
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| 		SDL_Window *Window;
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| 		int SDL_Flags;
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| #if defined(_IRR_COMPILE_WITH_JOYSTICK_EVENTS_)
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| 		core::array<SDL_Joystick*> Joysticks;
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| #endif
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| 
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| 		s32 MouseX, MouseY;
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| 		s32 MouseXRel, MouseYRel;
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| 		u32 MouseButtonStates;
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| 
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| 		u32 Width, Height;
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| 
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| 		bool Resizable;
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| 
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| 		struct SKeyMap
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| 		{
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| 			SKeyMap() {}
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| 			SKeyMap(s32 x11, s32 win32)
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| 				: SDLKey(x11), Win32Key(win32)
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| 			{
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| 			}
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| 
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| 			s32 SDLKey;
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| 			s32 Win32Key;
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| 
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| 			bool operator<(const SKeyMap& o) const
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| 			{
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| 				return SDLKey<o.SDLKey;
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| 			}
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| 		};
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| 
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| 		core::array<SKeyMap> KeyMap;
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| 		SDL_SysWMinfo Info;
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| 	};
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| 
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| } // end namespace irr
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| 
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| #endif // _IRR_COMPILE_WITH_SDL_DEVICE_
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