The exact commands to make this commit were: git reset --hard origin/master find -type f | # list all regular files grep -E '\.(h|cpp|fsh|vsh|mm)|LICENSE$' | # filter for text files xargs -n 1 -P $(nproc) sed -i 's:\s*$::' # for each file, trim trailing whitespace including the CR git commit -a
		
			
				
	
	
		
			47 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			47 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2002-2012 Nikolaus Gebhardt
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| #pragma once
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| 
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| #include "IMeshManipulator.h"
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| 
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| namespace irr
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| {
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| namespace scene
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| {
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| 
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| //! An interface for easy manipulation of meshes.
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| /** Scale, set alpha value, flip surfaces, and so on. This exists for fixing
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| problems with wrong imported or exported meshes quickly after loading. It is
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| not intended for doing mesh modifications and/or animations during runtime.
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| */
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| class CMeshManipulator : public IMeshManipulator
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| {
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| public:
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| 	//! Recalculates all normals of the mesh.
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| 	/** \param mesh: Mesh on which the operation is performed.
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| 	\param smooth: Whether to use smoothed normals. */
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| 	void recalculateNormals(scene::IMesh* mesh, bool smooth = false, bool angleWeighted = false) const override;
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| 
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| 	//! Recalculates all normals of the mesh buffer.
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| 	/** \param buffer: Mesh buffer on which the operation is performed.
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| 	\param smooth: Whether to use smoothed normals. */
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| 	void recalculateNormals(IMeshBuffer* buffer, bool smooth = false, bool angleWeighted = false) const override;
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| 
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| 	//! Clones a static IMesh into a modifiable SMesh.
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| 	SMesh* createMeshCopy(scene::IMesh* mesh) const override;
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| 
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| 	//! Returns amount of polygons in mesh.
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| 	s32 getPolyCount(scene::IMesh* mesh) const override;
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| 
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| 	//! Returns amount of polygons in mesh.
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| 	s32 getPolyCount(scene::IAnimatedMesh* mesh) const override;
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| 
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| 	//! create a new AnimatedMesh and adds the mesh to it
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| 	IAnimatedMesh * createAnimatedMesh(scene::IMesh* mesh,scene::E_ANIMATED_MESH_TYPE type) const override;
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| };
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| 
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| } // end namespace scene
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| } // end namespace irr
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