The exact commands to make this commit were: git reset --hard origin/master find -type f | # list all regular files grep -E '\.(h|cpp|fsh|vsh|mm)|LICENSE$' | # filter for text files xargs -n 1 -P $(nproc) sed -i 's:\s*$::' # for each file, trim trailing whitespace including the CR git commit -a
		
			
				
	
	
		
			120 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			120 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2015 Patryk Nadrowski
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| #pragma once
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| 
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| #ifdef _IRR_COMPILE_WITH_OGLES1_
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| 
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| #if defined(_IRR_COMPILE_WITH_IOS_DEVICE_)
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| #include <OpenGLES/ES1/gl.h>
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| #include <OpenGLES/ES1/glext.h>
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| #elif defined(_IRR_OGLES1_USE_KHRONOS_API_HEADERS_)
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| #include <khronos-api/GLES/gl.h>
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| #include <EGL/eglplatform.h>
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| typedef char GLchar;
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| #else	// or only when defined(_IRR_COMPILE_WITH_ANDROID_DEVICE_) ?
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| #include <GLES/gl.h>
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| #include <GLES/glext.h>
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| #include <EGL/eglplatform.h>
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| #endif
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| 
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| #ifndef GL_BGRA
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| #define GL_BGRA 0x80E1;
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| #endif
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| 
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| // Blending definitions.
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| 
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| #if defined(GL_OES_blend_subtract)
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| #define GL_FUNC_ADD GL_FUNC_ADD_OES
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| #else
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| #define GL_FUNC_ADD 0
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| #endif
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| 
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| // FBO definitions.
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| 
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| #ifdef GL_OES_framebuffer_object
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| #define GL_NONE 0 // iOS has missing definition of GL_NONE_OES
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| #define GL_FRAMEBUFFER GL_FRAMEBUFFER_OES
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| #define GL_DEPTH_COMPONENT16 GL_DEPTH_COMPONENT16_OES
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| #define GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0_OES
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| #define GL_DEPTH_ATTACHMENT GL_DEPTH_ATTACHMENT_OES
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| #define GL_STENCIL_ATTACHMENT GL_STENCIL_ATTACHMENT_OES
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| #define GL_FRAMEBUFFER_COMPLETE GL_FRAMEBUFFER_COMPLETE_OES
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| #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 1
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| #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 2
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| #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES
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| #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES
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| #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES
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| #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES
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| #define GL_FRAMEBUFFER_UNSUPPORTED GL_FRAMEBUFFER_UNSUPPORTED_OES
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| #else
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| #define GL_NONE 0
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| #define GL_FRAMEBUFFER 0
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| #define GL_DEPTH_COMPONENT16 0
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| #define GL_COLOR_ATTACHMENT0 0
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| #define GL_DEPTH_ATTACHMENT 0
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| #define GL_STENCIL_ATTACHMENT 0
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| #define GL_FRAMEBUFFER_COMPLETE 0
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| #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 1
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| #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 2
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| #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 3
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| #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS 4
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| #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 5
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| #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 6
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| #define GL_FRAMEBUFFER_UNSUPPORTED 7
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| #endif
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| 
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| #define GL_DEPTH_COMPONENT 0x1902
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| 
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| // Texture definitions.
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| 
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| #ifdef GL_OES_texture_cube_map
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| #define GL_TEXTURE_CUBE_MAP GL_TEXTURE_CUBE_MAP_OES
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| #define GL_TEXTURE_CUBE_MAP_POSITIVE_X GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES
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| #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES
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| #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES
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| #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES
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| #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES
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| #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES
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| #else
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| #define GL_TEXTURE_CUBE_MAP 0
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| #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0
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| #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0
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| #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0
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| #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0
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| #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0
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| #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0
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| #endif
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| 
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| // to check if this header is in the current compile unit (different GL implementation used different "GLCommon" headers in Irrlicht
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| #define IRR_COMPILE_GLES_COMMON
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| 
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| namespace irr
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| {
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| namespace video
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| {
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| 
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| 	// Forward declarations.
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| 
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| 	class COpenGLCoreFeature;
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| 
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| 	template <class TOpenGLDriver>
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| 	class COpenGLCoreTexture;
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| 
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| 	template <class TOpenGLDriver, class TOpenGLTexture>
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| 	class COpenGLCoreRenderTarget;
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| 
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| 	template <class TOpenGLDriver, class TOpenGLTexture>
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| 	class COpenGLCoreCacheHandler;
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| 
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| 	class COGLES1Driver;
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| 	typedef COpenGLCoreTexture<COGLES1Driver> COGLES1Texture;
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| 	typedef COpenGLCoreRenderTarget<COGLES1Driver, COGLES1Texture> COGLES1RenderTarget;
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| 	typedef COpenGLCoreCacheHandler<COGLES1Driver, COGLES1Texture> COGLES1CacheHandler;
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| 
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| }
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| }
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| 
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| #endif
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