The exact commands to make this commit were: git reset --hard origin/master find -type f | # list all regular files grep -E '\.(h|cpp|fsh|vsh|mm)|LICENSE$' | # filter for text files xargs -n 1 -P $(nproc) sed -i 's:\s*$::' # for each file, trim trailing whitespace including the CR git commit -a
		
			
				
	
	
		
			357 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			357 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2002-2012 Nikolaus Gebhardt
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| #pragma once
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| 
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| #ifdef _IRR_COMPILE_WITH_OPENGL_
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| 
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| #include "IMaterialRenderer.h"
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| 
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| #include "COpenGLDriver.h"
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| #include "COpenGLCacheHandler.h"
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| 
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| namespace irr
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| {
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| namespace video
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| {
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| 
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| //! Solid material renderer
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| class COpenGLMaterialRenderer_SOLID : public IMaterialRenderer
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| {
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| public:
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| 
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| 	COpenGLMaterialRenderer_SOLID(video::COpenGLDriver* d) : Driver(d) {}
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| 
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| 	virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
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| 		bool resetAllRenderstates, IMaterialRendererServices* services) override
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| 	{
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| 		if (Driver->getFixedPipelineState() == COpenGLDriver::EOFPS_DISABLE)
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| 			Driver->setFixedPipelineState(COpenGLDriver::EOFPS_DISABLE_TO_ENABLE);
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| 		else
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| 			Driver->setFixedPipelineState(COpenGLDriver::EOFPS_ENABLE);
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| 
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| 		Driver->disableTextures(1);
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| 		Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
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| 	}
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| 
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| protected:
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| 
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| 	video::COpenGLDriver* Driver;
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| };
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| 
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| 
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| //! Generic Texture Blend
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| class COpenGLMaterialRenderer_ONETEXTURE_BLEND : public IMaterialRenderer
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| {
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| public:
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| 
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| 	COpenGLMaterialRenderer_ONETEXTURE_BLEND(video::COpenGLDriver* d) : Driver(d) {}
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| 
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| 	virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
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| 		bool resetAllRenderstates, IMaterialRendererServices* services) override
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| 	{
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| 		if (Driver->getFixedPipelineState() == COpenGLDriver::EOFPS_DISABLE)
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| 			Driver->setFixedPipelineState(COpenGLDriver::EOFPS_DISABLE_TO_ENABLE);
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| 		else
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| 			Driver->setFixedPipelineState(COpenGLDriver::EOFPS_ENABLE);
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| 
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| 		Driver->disableTextures(1);
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| 		Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
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| 
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| //		if (material.MaterialType != lastMaterial.MaterialType ||
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| //			material.MaterialTypeParam != lastMaterial.MaterialTypeParam ||
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| //			resetAllRenderstates)
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| 		{
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|             E_BLEND_FACTOR srcRGBFact,dstRGBFact,srcAlphaFact,dstAlphaFact;
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| 			E_MODULATE_FUNC modulate;
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| 			u32 alphaSource;
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| 			unpack_textureBlendFuncSeparate(srcRGBFact, dstRGBFact, srcAlphaFact, dstAlphaFact, modulate, alphaSource, material.MaterialTypeParam);
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| 
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|             Driver->getCacheHandler()->setBlend(true);
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| 
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|             if (Driver->queryFeature(EVDF_BLEND_SEPARATE))
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|             {
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|                 Driver->getCacheHandler()->setBlendFuncSeparate(Driver->getGLBlend(srcRGBFact), Driver->getGLBlend(dstRGBFact),
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|                     Driver->getGLBlend(srcAlphaFact), Driver->getGLBlend(dstAlphaFact));
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|             }
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|             else
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|             {
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|                 Driver->getCacheHandler()->setBlendFunc(Driver->getGLBlend(srcRGBFact), Driver->getGLBlend(dstRGBFact));
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|             }
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| 
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| 			Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE0_ARB);
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| 
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| #ifdef GL_ARB_texture_env_combine
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| 			glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
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| 			glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_MODULATE);
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| 			glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE);
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| 			glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB);
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| 			glTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, (f32) modulate );
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| #else
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| 			glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);
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| 			glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT, GL_MODULATE);
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| 			glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_EXT, GL_TEXTURE);
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| 			glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT);
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| 			glTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE_EXT, (f32) modulate );
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| #endif
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| 
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| 			if (textureBlendFunc_hasAlpha(srcRGBFact) || textureBlendFunc_hasAlpha(dstRGBFact) ||
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|                 textureBlendFunc_hasAlpha(srcAlphaFact) || textureBlendFunc_hasAlpha(dstAlphaFact))
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| 			{
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| 				if (alphaSource==EAS_VERTEX_COLOR)
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| 				{
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| #ifdef GL_ARB_texture_env_combine
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| 					glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, GL_REPLACE);
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| 					glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_PRIMARY_COLOR_ARB);
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| #else
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| 					glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_EXT, GL_REPLACE);
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| 					glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_EXT, GL_PRIMARY_COLOR_EXT);
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| #endif
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| 				}
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| 				else if (alphaSource==EAS_TEXTURE)
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| 				{
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| #ifdef GL_ARB_texture_env_combine
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| 					glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, GL_REPLACE);
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| 					glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_TEXTURE);
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| #else
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| 					glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_EXT, GL_REPLACE);
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| 					glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_EXT, GL_TEXTURE);
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| #endif
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| 				}
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| 				else
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| 				{
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| #ifdef GL_ARB_texture_env_combine
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| 					glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, GL_MODULATE);
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| 					glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_PRIMARY_COLOR_ARB);
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| 					glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA_ARB, GL_TEXTURE);
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| #else
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| 					glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_EXT, GL_MODULATE);
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| 					glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_EXT, GL_PRIMARY_COLOR_EXT);
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| 					glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA_EXT, GL_TEXTURE);
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| #endif
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| 				}
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| 			}
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| 		}
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| 	}
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| 
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| 	void OnUnsetMaterial() override
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| 	{
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| 		Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE0_ARB);
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| 
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| 		glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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| 
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| #ifdef GL_ARB_texture_env_combine
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| 		glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, GL_MODULATE);
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| 		glTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 1.f );
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| 		glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB);
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| #else
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| 		glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_EXT, GL_MODULATE);
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| 		glTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE_EXT, 1.f );
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| 		glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT);
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| #endif
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| 
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| 		Driver->getCacheHandler()->setBlend(false);
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| 	}
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| 
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| 	//! Returns if the material is transparent.
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| 	/** Is not always transparent, but mostly. */
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| 	bool isTransparent() const override
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| 	{
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| 		return true;
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| 	}
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| 
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| protected:
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| 
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| 	video::COpenGLDriver* Driver;
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| };
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| 
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| 
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| //! Transparent vertex alpha material renderer
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| class COpenGLMaterialRenderer_TRANSPARENT_VERTEX_ALPHA : public IMaterialRenderer
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| {
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| public:
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| 
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| 	COpenGLMaterialRenderer_TRANSPARENT_VERTEX_ALPHA(video::COpenGLDriver* d) : Driver(d) {}
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| 
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| 	virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
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| 		bool resetAllRenderstates, IMaterialRendererServices* services) override
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| 	{
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| 		if (Driver->getFixedPipelineState() == COpenGLDriver::EOFPS_DISABLE)
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| 			Driver->setFixedPipelineState(COpenGLDriver::EOFPS_DISABLE_TO_ENABLE);
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| 		else
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| 			Driver->setFixedPipelineState(COpenGLDriver::EOFPS_ENABLE);
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| 
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| 		Driver->disableTextures(1);
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| 		Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
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| 
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| 		Driver->getCacheHandler()->setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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|         Driver->getCacheHandler()->setBlend(true);
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| 
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| 		if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates)
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| 		{
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| 			Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE0_ARB);
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| 
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| #ifdef GL_ARB_texture_env_combine
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| 			glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
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| 			glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, GL_REPLACE);
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| 			glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_PRIMARY_COLOR_ARB);
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| 			glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_MODULATE);
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| 			glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE);
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| 			glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB);
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| #else
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| 			glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);
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| 			glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_EXT, GL_REPLACE);
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| 			glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_EXT, GL_PRIMARY_COLOR_EXT );
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| 			glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT, GL_MODULATE);
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| 			glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_EXT, GL_TEXTURE);
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| 			glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT);
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| #endif
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| 		}
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| 	}
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| 
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| 	void OnUnsetMaterial() override
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| 	{
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| 		Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE0_ARB);
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| 
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| 		glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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| #ifdef GL_ARB_texture_env_combine
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| 		glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, GL_MODULATE );
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| 		glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_TEXTURE );
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| #else
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| 		glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_EXT, GL_MODULATE );
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| 		glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_EXT, GL_TEXTURE );
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| #endif
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| 
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| 		Driver->getCacheHandler()->setBlend(false);
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| 	}
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| 
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| 	//! Returns if the material is transparent.
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| 	bool isTransparent() const override
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| 	{
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| 		return true;
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| 	}
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| 
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| protected:
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| 
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| 	video::COpenGLDriver* Driver;
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| };
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| 
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| 
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| //! Transparent alpha channel material renderer
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| class COpenGLMaterialRenderer_TRANSPARENT_ALPHA_CHANNEL : public IMaterialRenderer
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| {
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| public:
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| 
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| 	COpenGLMaterialRenderer_TRANSPARENT_ALPHA_CHANNEL(video::COpenGLDriver* d) : Driver(d) {}
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| 
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| 	virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
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| 		bool resetAllRenderstates, IMaterialRendererServices* services) override
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| 	{
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| 		if (Driver->getFixedPipelineState() == COpenGLDriver::EOFPS_DISABLE)
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| 			Driver->setFixedPipelineState(COpenGLDriver::EOFPS_DISABLE_TO_ENABLE);
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| 		else
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| 			Driver->setFixedPipelineState(COpenGLDriver::EOFPS_ENABLE);
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| 
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| 		Driver->disableTextures(1);
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| 		Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
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| 
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|         Driver->getCacheHandler()->setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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|         Driver->getCacheHandler()->setBlend(true);
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|         Driver->getCacheHandler()->setAlphaTest(true);
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|         Driver->getCacheHandler()->setAlphaFunc(GL_GREATER, material.MaterialTypeParam);
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| 
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| 		if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates || material.MaterialTypeParam != lastMaterial.MaterialTypeParam )
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| 		{
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| 			Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE0_ARB);
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| 
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| #ifdef GL_ARB_texture_env_combine
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| 			glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
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| 			glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_MODULATE);
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| 			glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE);
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| 			glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB);
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| 			glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, GL_REPLACE);
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| 			glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_TEXTURE);
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| #else
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| 			glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);
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| 			glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT, GL_MODULATE);
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| 			glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_EXT, GL_TEXTURE);
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| 			glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT);
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| 			glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_EXT, GL_REPLACE);
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| 			glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_EXT, GL_TEXTURE);
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| #endif
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| 		}
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| 	}
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| 
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| 	void OnUnsetMaterial() override
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| 	{
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| 		Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE0_ARB);
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| 
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| 		glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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| #ifdef GL_ARB_texture_env_combine
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| 		glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, GL_MODULATE );
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| #else
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| 		glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_EXT, GL_MODULATE );
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| #endif
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| 		Driver->getCacheHandler()->setAlphaTest(false);
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| 		Driver->getCacheHandler()->setBlend(false);
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| 	}
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| 
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| 	//! Returns if the material is transparent.
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| 	bool isTransparent() const override
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| 	{
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| 		return true;
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| 	}
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| 
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| protected:
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| 
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| 	video::COpenGLDriver* Driver;
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| };
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| 
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| 
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| //! Transparent alpha channel material renderer
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| class COpenGLMaterialRenderer_TRANSPARENT_ALPHA_CHANNEL_REF : public IMaterialRenderer
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| {
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| public:
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| 
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| 	COpenGLMaterialRenderer_TRANSPARENT_ALPHA_CHANNEL_REF(video::COpenGLDriver* d) : Driver(d) {}
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| 
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| 	virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
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| 		bool resetAllRenderstates, IMaterialRendererServices* services) override
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| 	{
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| 		if (Driver->getFixedPipelineState() == COpenGLDriver::EOFPS_DISABLE)
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| 			Driver->setFixedPipelineState(COpenGLDriver::EOFPS_DISABLE_TO_ENABLE);
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| 		else
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| 			Driver->setFixedPipelineState(COpenGLDriver::EOFPS_ENABLE);
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| 
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| 		Driver->disableTextures(1);
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| 		Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
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| 
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| 		if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates)
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| 		{
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| 			Driver->getCacheHandler()->setAlphaTest(true);
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| 			Driver->getCacheHandler()->setAlphaFunc(GL_GREATER, 0.5f);
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| 		}
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| 	}
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| 
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| 	void OnUnsetMaterial() override
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| 	{
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| 		Driver->getCacheHandler()->setAlphaTest(false);
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| 	}
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| 
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| 	//! Returns if the material is transparent.
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| 	bool isTransparent() const override
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| 	{
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| 		return false;  // this material is not really transparent because it does no blending.
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| 	}
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| 
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| protected:
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| 
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| 	video::COpenGLDriver* Driver;
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| };
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| 
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| } // end namespace video
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| } // end namespace irr
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| 
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| #endif
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