The exact commands to make this commit were: git reset --hard origin/master find -type f | # list all regular files grep -E '\.(h|cpp|fsh|vsh|mm)|LICENSE$' | # filter for text files xargs -n 1 -P $(nproc) sed -i 's:\s*$::' # for each file, trim trailing whitespace including the CR git commit -a
		
			
				
	
	
		
			92 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			92 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2002-2012 Nikolaus Gebhardt
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| #pragma once
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| 
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| #ifdef _IRR_COMPILE_WITH_OPENGL_
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| 
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| #include "IMaterialRenderer.h"
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| 
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| #include "COpenGLCommon.h"
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| 
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| namespace irr
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| {
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| namespace video
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| {
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| 
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| class COpenGLDriver;
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| class IShaderConstantSetCallBack;
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| 
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| //! Class for using vertex and pixel shaders with OpenGL (asm not glsl!)
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| class COpenGLShaderMaterialRenderer : public IMaterialRenderer
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| {
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| public:
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| 
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| 	//! Constructor
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| 	COpenGLShaderMaterialRenderer(COpenGLDriver* driver,
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| 		s32& outMaterialTypeNr, const c8* vertexShaderProgram, const c8* pixelShaderProgram,
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| 		IShaderConstantSetCallBack* callback, E_MATERIAL_TYPE baseMaterial, s32 userData);
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| 
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| 	//! Destructor
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| 	virtual ~COpenGLShaderMaterialRenderer();
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| 
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| 	virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
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| 		bool resetAllRenderstates, IMaterialRendererServices* services) override;
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| 
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| 	bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype) override;
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| 
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| 	void OnUnsetMaterial() override;
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| 
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| 	//! Returns if the material is transparent.
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| 	bool isTransparent() const override;
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| 
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| 	//! Access the callback provided by the users when creating shader materials
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| 	IShaderConstantSetCallBack* getShaderConstantSetCallBack() const override
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| 	{
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| 		return CallBack;
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| 	}
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| 
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| protected:
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| 
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| 	//! constructor only for use by derived classes who want to
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| 	//! create a fall back material for example.
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| 	COpenGLShaderMaterialRenderer(COpenGLDriver* driver,
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| 					IShaderConstantSetCallBack* callback,
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| 					E_MATERIAL_TYPE baseMaterial, s32 userData=0);
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| 
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| 	// must not be called more than once!
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| 	void init(s32& outMaterialTypeNr, const c8* vertexShaderProgram,
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| 		const c8* pixelShaderProgram, E_VERTEX_TYPE type);
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| 
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| 	bool createPixelShader(const c8* pxsh);
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| 	bool createVertexShader(const c8* vtxsh);
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| 	bool checkError(const irr::c8* type);
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| 
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| 	COpenGLDriver* Driver;
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| 	IShaderConstantSetCallBack* CallBack;
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| 
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| 	// I didn't write this, but here's my understanding:
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| 	// Those flags seem to be exclusive so far (so could be an enum).
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| 	// Maybe the idea was to make them non-exclusive in future (basically having a shader-material)
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| 	// Actually currently there's not even any need to cache them (probably even slower than not doing so).
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| 	// They seem to be mostly for downward compatibility.
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| 	// I suppose the idea is to use SMaterial.BlendOperation + SMaterial.BlendFactor and a simple non-transparent type as base for more flexibility in the future.
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| 	// Note that SMaterial.BlendOperation + SMaterial.BlendFactor are in some drivers already evaluated before OnSetMaterial.
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| 	bool Alpha;
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| 	bool Blending;
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| 	bool AlphaTest;
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| 
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| 	GLuint VertexShader;
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| 	// We have 4 values here, [0] is the non-fog version, the other three are
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| 	// ARB_fog_linear, ARB_fog_exp, and ARB_fog_exp2 in that order
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| 	core::array<GLuint> PixelShader;
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| 	s32 UserData;
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| };
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| 
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| 
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| } // end namespace video
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| } // end namespace irr
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| 
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| #endif
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