2121 lines
		
	
	
		
			64 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			2121 lines
		
	
	
		
			64 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2023 Vitaliy Lobachevskiy
 | |
| // Copyright (C) 2014 Patryk Nadrowski
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| // Copyright (C) 2009-2010 Amundis
 | |
| // This file is part of the "Irrlicht Engine".
 | |
| // For conditions of distribution and use, see copyright notice in Irrlicht.h
 | |
| 
 | |
| #include "Driver.h"
 | |
| #include <cassert>
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| #include "CNullDriver.h"
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| #include "IContextManager.h"
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| 
 | |
| #include "COpenGLCoreTexture.h"
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| #include "COpenGLCoreRenderTarget.h"
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| #include "COpenGLCoreCacheHandler.h"
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| 
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| #include "MaterialRenderer.h"
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| #include "FixedPipelineRenderer.h"
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| #include "Renderer2D.h"
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| 
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| #include "EVertexAttributes.h"
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| #include "CImage.h"
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| #include "os.h"
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| 
 | |
| #ifdef _IRR_COMPILE_WITH_ANDROID_DEVICE_
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| #include "android_native_app_glue.h"
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| #endif
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| 
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| #include "mt_opengl.h"
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| 
 | |
| namespace irr
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| {
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| namespace video
 | |
| {
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| 	struct VertexAttribute {
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| 		enum class Mode {
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| 			Regular,
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| 			Normalized,
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| 			Integral,
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| 		};
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| 		int Index;
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| 		int ComponentCount;
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| 		GLenum ComponentType;
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| 		Mode mode;
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| 		int Offset;
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| 	};
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| 
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| 	struct VertexType {
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| 		int VertexSize;
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| 		std::vector<VertexAttribute> Attributes;
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| 	};
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| 
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| 	static const VertexAttribute *begin(const VertexType &type)
 | |
| 	{
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| 		return type.Attributes.data();
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| 	}
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| 
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| 	static const VertexAttribute *end(const VertexType &type)
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| 	{
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| 		return type.Attributes.data() + type.Attributes.size();
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| 	}
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| 
 | |
| 	static const VertexType vtStandard = {
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| 		sizeof(S3DVertex), {
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| 			{EVA_POSITION, 3, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertex, Pos)},
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| 			{EVA_NORMAL, 3, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertex, Normal)},
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| 			{EVA_COLOR, 4, GL_UNSIGNED_BYTE, VertexAttribute::Mode::Normalized, offsetof(S3DVertex, Color)},
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| 			{EVA_TCOORD0, 2, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertex, TCoords)},
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| 		},
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| 	};
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| 
 | |
| #pragma GCC diagnostic push
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| #pragma GCC diagnostic ignored "-Winvalid-offsetof"
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| 
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| 	static const VertexType vt2TCoords = {
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| 		sizeof(S3DVertex2TCoords), {
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| 			{EVA_POSITION, 3, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertex2TCoords, Pos)},
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| 			{EVA_NORMAL, 3, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertex2TCoords, Normal)},
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| 			{EVA_COLOR, 4, GL_UNSIGNED_BYTE, VertexAttribute::Mode::Normalized, offsetof(S3DVertex2TCoords, Color)},
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| 			{EVA_TCOORD0, 2, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertex2TCoords, TCoords)},
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| 			{EVA_TCOORD1, 2, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertex2TCoords, TCoords2)},
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| 		},
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| 	};
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| 
 | |
| 	static const VertexType vtTangents = {
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| 		sizeof(S3DVertexTangents), {
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| 			{EVA_POSITION, 3, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertexTangents, Pos)},
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| 			{EVA_NORMAL, 3, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertexTangents, Normal)},
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| 			{EVA_COLOR, 4, GL_UNSIGNED_BYTE, VertexAttribute::Mode::Normalized, offsetof(S3DVertexTangents, Color)},
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| 			{EVA_TCOORD0, 2, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertexTangents, TCoords)},
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| 			{EVA_TANGENT, 3, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertexTangents, Tangent)},
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| 			{EVA_BINORMAL, 3, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertexTangents, Binormal)},
 | |
| 		},
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| 	};
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| 
 | |
| #pragma GCC diagnostic pop
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| 
 | |
| 	static const VertexType &getVertexTypeDescription(E_VERTEX_TYPE type)
 | |
| 	{
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| 		switch (type) {
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| 			case EVT_STANDARD: return vtStandard;
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| 			case EVT_2TCOORDS: return vt2TCoords;
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| 			case EVT_TANGENTS: return vtTangents;
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| 			default: assert(false);
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| 		}
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| 	}
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| 
 | |
| 	static const VertexType vt2DImage = {
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| 		sizeof(S3DVertex), {
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| 			{EVA_POSITION, 3, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertex, Pos)},
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| 			{EVA_COLOR, 4, GL_UNSIGNED_BYTE, VertexAttribute::Mode::Normalized, offsetof(S3DVertex, Color)},
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| 			{EVA_TCOORD0, 2, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertex, TCoords)},
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| 		},
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| 	};
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| 
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| 	static const VertexType vtPrimitive = {
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| 		sizeof(S3DVertex), {
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| 			{EVA_POSITION, 3, GL_FLOAT, VertexAttribute::Mode::Regular, offsetof(S3DVertex, Pos)},
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| 			{EVA_COLOR, 4, GL_UNSIGNED_BYTE, VertexAttribute::Mode::Normalized, offsetof(S3DVertex, Color)},
 | |
| 		},
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| 	};
 | |
| 
 | |
| 
 | |
| void APIENTRY COpenGL3DriverBase::debugCb(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
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| {
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| 	((COpenGL3DriverBase *)userParam)->debugCb(source, type, id, severity, length, message);
 | |
| }
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| 
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| void COpenGL3DriverBase::debugCb(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message)
 | |
| {
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| 	printf("%04x %04x %x %x %.*s\n", source, type, id, severity, length, message);
 | |
| }
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| 
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| COpenGL3DriverBase::COpenGL3DriverBase(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager) :
 | |
| 	CNullDriver(io, params.WindowSize), COpenGL3ExtensionHandler(), CacheHandler(0),
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| 	Params(params), ResetRenderStates(true), LockRenderStateMode(false), AntiAlias(params.AntiAlias),
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| 	MaterialRenderer2DActive(0), MaterialRenderer2DTexture(0), MaterialRenderer2DNoTexture(0),
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| 	CurrentRenderMode(ERM_NONE), Transformation3DChanged(true),
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| 	OGLES2ShaderPath(params.OGLES2ShaderPath),
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| 	ColorFormat(ECF_R8G8B8), ContextManager(contextManager)
 | |
| {
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| #ifdef _DEBUG
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| 	setDebugName("Driver");
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| #endif
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| 
 | |
| 	if (!ContextManager)
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| 		return;
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| 
 | |
| 	ContextManager->grab();
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| 	ContextManager->generateSurface();
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| 	ContextManager->generateContext();
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| 	ExposedData = ContextManager->getContext();
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| 	ContextManager->activateContext(ExposedData, false);
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| 	GL.LoadAllProcedures(ContextManager);
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| 	GL.DebugMessageCallback(debugCb, this);
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| 	initQuadsIndices();
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| }
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| 
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| COpenGL3DriverBase::~COpenGL3DriverBase()
 | |
| {
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| 	deleteMaterialRenders();
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| 
 | |
| 	CacheHandler->getTextureCache().clear();
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| 
 | |
| 	removeAllRenderTargets();
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| 	deleteAllTextures();
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| 	removeAllOcclusionQueries();
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| 	removeAllHardwareBuffers();
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| 
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| 	delete MaterialRenderer2DTexture;
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| 	delete MaterialRenderer2DNoTexture;
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| 	delete CacheHandler;
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| 
 | |
| 	if (ContextManager)
 | |
| 	{
 | |
| 		ContextManager->destroyContext();
 | |
| 		ContextManager->destroySurface();
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| 		ContextManager->terminate();
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| 		ContextManager->drop();
 | |
| 	}
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| }
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| 
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| 	void COpenGL3DriverBase::initQuadsIndices(int max_vertex_count)
 | |
| 	{
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| 		int max_quad_count = max_vertex_count / 4;
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| 		std::vector<GLushort> QuadsIndices;
 | |
| 		QuadsIndices.reserve(6 * max_quad_count);
 | |
| 		for (int k = 0; k < max_quad_count; k++) {
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| 			QuadsIndices.push_back(4 * k + 0);
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| 			QuadsIndices.push_back(4 * k + 1);
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| 			QuadsIndices.push_back(4 * k + 2);
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| 			QuadsIndices.push_back(4 * k + 0);
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| 			QuadsIndices.push_back(4 * k + 2);
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| 			QuadsIndices.push_back(4 * k + 3);
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| 		}
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| 		GL.GenBuffers(1, &QuadIndexBuffer);
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| 		GL.BindBuffer(GL_ARRAY_BUFFER, QuadIndexBuffer);
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| 		GL.BufferData(GL_ARRAY_BUFFER, sizeof(QuadsIndices[0]) * QuadsIndices.size(), QuadsIndices.data(), GL_STATIC_DRAW);
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| 		GL.BindBuffer(GL_ARRAY_BUFFER, 0);
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| 		QuadIndexCount = QuadsIndices.size();
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| 	}
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| 
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| 	void COpenGL3DriverBase::initVersion() {
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| 		Name = GL.GetString(GL_VERSION);
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| 		printVersion();
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| 
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| 		// print renderer information
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| 		VendorName = GL.GetString(GL_VENDOR);
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| 		os::Printer::log(VendorName.c_str(), ELL_INFORMATION);
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| 
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| 		Version = getVersionFromOpenGL();
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| 	}
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| 
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| 	bool COpenGL3DriverBase::isVersionAtLeast(int major, int minor) const noexcept {
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| 		if (Version.Major < major)
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| 			return false;
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| 		if (Version.Major > major)
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| 			return true;
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| 		return Version.Minor >= minor;
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| 	}
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| 
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| 	bool COpenGL3DriverBase::genericDriverInit(const core::dimension2d<u32>& screenSize, bool stencilBuffer)
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| 	{
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| 		initVersion();
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| 		initFeatures();
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| 
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| 		// reset cache handler
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| 		delete CacheHandler;
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| 		CacheHandler = new COpenGL3CacheHandler(this);
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| 
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| 		StencilBuffer = stencilBuffer;
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| 
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| 		DriverAttributes->setAttribute("MaxTextures", (s32)Feature.MaxTextureUnits);
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| 		DriverAttributes->setAttribute("MaxSupportedTextures", (s32)Feature.MaxTextureUnits);
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| //		DriverAttributes->setAttribute("MaxLights", MaxLights);
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| 		DriverAttributes->setAttribute("MaxAnisotropy", MaxAnisotropy);
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| //		DriverAttributes->setAttribute("MaxUserClipPlanes", MaxUserClipPlanes);
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| //		DriverAttributes->setAttribute("MaxAuxBuffers", MaxAuxBuffers);
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| //		DriverAttributes->setAttribute("MaxMultipleRenderTargets", MaxMultipleRenderTargets);
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| 		DriverAttributes->setAttribute("MaxIndices", (s32)MaxIndices);
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| 		DriverAttributes->setAttribute("MaxTextureSize", (s32)MaxTextureSize);
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| 		DriverAttributes->setAttribute("MaxTextureLODBias", MaxTextureLODBias);
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| 		DriverAttributes->setAttribute("Version", 100 * Version.Major + Version.Minor);
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| 		DriverAttributes->setAttribute("AntiAlias", AntiAlias);
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| 
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| 		GL.PixelStorei(GL_PACK_ALIGNMENT, 1);
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| 
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| 		UserClipPlane.reallocate(0);
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| 
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| 		for (s32 i = 0; i < ETS_COUNT; ++i)
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| 			setTransform(static_cast<E_TRANSFORMATION_STATE>(i), core::IdentityMatrix);
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| 
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| 		setAmbientLight(SColorf(0.0f, 0.0f, 0.0f, 0.0f));
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| 		GL.ClearDepthf(1.0f);
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| 
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| 		GL.Hint(GL_GENERATE_MIPMAP_HINT, GL_NICEST);
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| 		GL.FrontFace(GL_CW);
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| 
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| 		// create material renderers
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| 		createMaterialRenderers();
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| 
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| 		// set the renderstates
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| 		setRenderStates3DMode();
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| 
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| 		// set fog mode
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| 		setFog(FogColor, FogType, FogStart, FogEnd, FogDensity, PixelFog, RangeFog);
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| 
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| 		// create matrix for flipping textures
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| 		TextureFlipMatrix.buildTextureTransform(0.0f, core::vector2df(0, 0), core::vector2df(0, 1.0f), core::vector2df(1.0f, -1.0f));
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| 
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| 		// We need to reset once more at the beginning of the first rendering.
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| 		// This fixes problems with intermediate changes to the material during texture load.
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| 		ResetRenderStates = true;
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| 
 | |
| 		testGLError(__LINE__);
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| 
 | |
| 		return true;
 | |
| 	}
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| 
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| 	void COpenGL3DriverBase::loadShaderData(const io::path& vertexShaderName, const io::path& fragmentShaderName, c8** vertexShaderData, c8** fragmentShaderData)
 | |
| 	{
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| 		io::path vsPath(OGLES2ShaderPath);
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| 		vsPath += vertexShaderName;
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| 
 | |
| 		io::path fsPath(OGLES2ShaderPath);
 | |
| 		fsPath += fragmentShaderName;
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| 
 | |
| 		*vertexShaderData = 0;
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| 		*fragmentShaderData = 0;
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| 
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| 		io::IReadFile* vsFile = FileSystem->createAndOpenFile(vsPath);
 | |
| 		if ( !vsFile )
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| 		{
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| 			core::stringw warning(L"Warning: Missing shader files needed to simulate fixed function materials:\n");
 | |
| 			warning += core::stringw(vsPath) + L"\n";
 | |
| 			warning += L"Shaderpath can be changed in SIrrCreationParamters::OGLES2ShaderPath";
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| 			os::Printer::log(warning.c_str(), ELL_WARNING);
 | |
| 			return;
 | |
| 		}
 | |
| 
 | |
| 		io::IReadFile* fsFile = FileSystem->createAndOpenFile(fsPath);
 | |
| 		if ( !fsFile )
 | |
| 		{
 | |
| 			core::stringw warning(L"Warning: Missing shader files needed to simulate fixed function materials:\n");
 | |
| 			warning += core::stringw(fsPath) + L"\n";
 | |
| 			warning += L"Shaderpath can be changed in SIrrCreationParamters::OGLES2ShaderPath";
 | |
| 			os::Printer::log(warning.c_str(), ELL_WARNING);
 | |
| 			return;
 | |
| 		}
 | |
| 
 | |
| 		long size = vsFile->getSize();
 | |
| 		if (size)
 | |
| 		{
 | |
| 			*vertexShaderData = new c8[size+1];
 | |
| 			vsFile->read(*vertexShaderData, size);
 | |
| 			(*vertexShaderData)[size] = 0;
 | |
| 		}
 | |
| 
 | |
| 		size = fsFile->getSize();
 | |
| 		if (size)
 | |
| 		{
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| 			// if both handles are the same we must reset the file
 | |
| 			if (fsFile == vsFile)
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| 				fsFile->seek(0);
 | |
| 
 | |
| 			*fragmentShaderData = new c8[size+1];
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| 			fsFile->read(*fragmentShaderData, size);
 | |
| 			(*fragmentShaderData)[size] = 0;
 | |
| 		}
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| 
 | |
| 		vsFile->drop();
 | |
| 		fsFile->drop();
 | |
| 	}
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| 
 | |
| 	void COpenGL3DriverBase::createMaterialRenderers()
 | |
| 	{
 | |
| 		// Create callbacks.
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| 
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| 		COpenGL3MaterialSolidCB* SolidCB = new COpenGL3MaterialSolidCB();
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| 		COpenGL3MaterialSolidCB* TransparentAlphaChannelCB = new COpenGL3MaterialSolidCB();
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| 		COpenGL3MaterialSolidCB* TransparentAlphaChannelRefCB = new COpenGL3MaterialSolidCB();
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| 		COpenGL3MaterialSolidCB* TransparentVertexAlphaCB = new COpenGL3MaterialSolidCB();
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| 		COpenGL3MaterialOneTextureBlendCB* OneTextureBlendCB = new COpenGL3MaterialOneTextureBlendCB();
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| 
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| 		// Create built-in materials.
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| 		// The addition order must be the same as in the E_MATERIAL_TYPE enumeration. Thus the
 | |
| 
 | |
| 		const core::stringc VertexShader = OGLES2ShaderPath + "Solid.vsh";
 | |
| 
 | |
| 		// EMT_SOLID
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| 		core::stringc FragmentShader = OGLES2ShaderPath + "Solid.fsh";
 | |
| 		addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
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| 			EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, SolidCB, EMT_SOLID, 0);
 | |
| 
 | |
| 		// EMT_TRANSPARENT_ALPHA_CHANNEL
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| 		FragmentShader = OGLES2ShaderPath + "TransparentAlphaChannel.fsh";
 | |
| 		addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
 | |
| 			EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, TransparentAlphaChannelCB, EMT_TRANSPARENT_ALPHA_CHANNEL, 0);
 | |
| 
 | |
| 		// EMT_TRANSPARENT_ALPHA_CHANNEL_REF
 | |
| 		FragmentShader = OGLES2ShaderPath + "TransparentAlphaChannelRef.fsh";
 | |
| 		addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
 | |
| 			EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, TransparentAlphaChannelRefCB, EMT_SOLID, 0);
 | |
| 
 | |
| 		// EMT_TRANSPARENT_VERTEX_ALPHA
 | |
| 		FragmentShader = OGLES2ShaderPath + "TransparentVertexAlpha.fsh";
 | |
| 		addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
 | |
| 			EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, TransparentVertexAlphaCB, EMT_TRANSPARENT_ALPHA_CHANNEL, 0);
 | |
| 
 | |
| 		// EMT_ONETEXTURE_BLEND
 | |
| 		FragmentShader = OGLES2ShaderPath + "OneTextureBlend.fsh";
 | |
| 		addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
 | |
| 			EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, OneTextureBlendCB, EMT_ONETEXTURE_BLEND, 0);
 | |
| 
 | |
| 		// Drop callbacks.
 | |
| 
 | |
| 		SolidCB->drop();
 | |
| 		TransparentAlphaChannelCB->drop();
 | |
| 		TransparentAlphaChannelRefCB->drop();
 | |
| 		TransparentVertexAlphaCB->drop();
 | |
| 		OneTextureBlendCB->drop();
 | |
| 
 | |
| 		// Create 2D material renderers
 | |
| 
 | |
| 		c8* vs2DData = 0;
 | |
| 		c8* fs2DData = 0;
 | |
| 		loadShaderData(io::path("Renderer2D.vsh"), io::path("Renderer2D.fsh"), &vs2DData, &fs2DData);
 | |
| 		MaterialRenderer2DTexture = new COpenGL3Renderer2D(vs2DData, fs2DData, this, true);
 | |
| 		delete[] vs2DData;
 | |
| 		delete[] fs2DData;
 | |
| 		vs2DData = 0;
 | |
| 		fs2DData = 0;
 | |
| 
 | |
| 		loadShaderData(io::path("Renderer2D.vsh"), io::path("Renderer2D_noTex.fsh"), &vs2DData, &fs2DData);
 | |
| 		MaterialRenderer2DNoTexture = new COpenGL3Renderer2D(vs2DData, fs2DData, this, false);
 | |
| 		delete[] vs2DData;
 | |
| 		delete[] fs2DData;
 | |
| 	}
 | |
| 
 | |
| 	bool COpenGL3DriverBase::setMaterialTexture(irr::u32 layerIdx, const irr::video::ITexture* texture)
 | |
| 	{
 | |
| 		Material.TextureLayers[layerIdx].Texture = const_cast<ITexture*>(texture); // function uses const-pointer for texture because all draw functions use const-pointers already
 | |
| 		return CacheHandler->getTextureCache().set(0, texture);
 | |
| 	}
 | |
| 
 | |
| 	bool COpenGL3DriverBase::beginScene(u16 clearFlag, SColor clearColor, f32 clearDepth, u8 clearStencil, const SExposedVideoData& videoData, core::rect<s32>* sourceRect)
 | |
| 	{
 | |
| 		CNullDriver::beginScene(clearFlag, clearColor, clearDepth, clearStencil, videoData, sourceRect);
 | |
| 
 | |
| 		if (ContextManager)
 | |
| 			ContextManager->activateContext(videoData, true);
 | |
| 
 | |
| 		clearBuffers(clearFlag, clearColor, clearDepth, clearStencil);
 | |
| 
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	bool COpenGL3DriverBase::endScene()
 | |
| 	{
 | |
| 		CNullDriver::endScene();
 | |
| 
 | |
| 		GL.Flush();
 | |
| 
 | |
| 		if (ContextManager)
 | |
| 			return ContextManager->swapBuffers();
 | |
| 
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	//! Returns the transformation set by setTransform
 | |
| 	const core::matrix4& COpenGL3DriverBase::getTransform(E_TRANSFORMATION_STATE state) const
 | |
| 	{
 | |
| 		return Matrices[state];
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	//! sets transformation
 | |
| 	void COpenGL3DriverBase::setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat)
 | |
| 	{
 | |
| 		Matrices[state] = mat;
 | |
| 		Transformation3DChanged = true;
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	bool COpenGL3DriverBase::updateVertexHardwareBuffer(SHWBufferLink_opengl *HWBuffer)
 | |
| 	{
 | |
| 		if (!HWBuffer)
 | |
| 			return false;
 | |
| 
 | |
| 		const scene::IMeshBuffer* mb = HWBuffer->MeshBuffer;
 | |
| 		const void* vertices = mb->getVertices();
 | |
| 		const u32 vertexCount = mb->getVertexCount();
 | |
| 		const E_VERTEX_TYPE vType = mb->getVertexType();
 | |
| 		const u32 vertexSize = getVertexPitchFromType(vType);
 | |
| 
 | |
| 		const void *buffer = vertices;
 | |
| 		size_t bufferSize = vertexSize * vertexCount;
 | |
| 
 | |
| 		//get or create buffer
 | |
| 		bool newBuffer = false;
 | |
| 		if (!HWBuffer->vbo_verticesID)
 | |
| 		{
 | |
| 			GL.GenBuffers(1, &HWBuffer->vbo_verticesID);
 | |
| 			if (!HWBuffer->vbo_verticesID) return false;
 | |
| 			newBuffer = true;
 | |
| 		}
 | |
| 		else if (HWBuffer->vbo_verticesSize < bufferSize)
 | |
| 		{
 | |
| 			newBuffer = true;
 | |
| 		}
 | |
| 
 | |
| 		GL.BindBuffer(GL_ARRAY_BUFFER, HWBuffer->vbo_verticesID);
 | |
| 
 | |
| 		// copy data to graphics card
 | |
| 		if (!newBuffer)
 | |
| 			GL.BufferSubData(GL_ARRAY_BUFFER, 0, bufferSize, buffer);
 | |
| 		else
 | |
| 		{
 | |
| 			HWBuffer->vbo_verticesSize = bufferSize;
 | |
| 
 | |
| 			if (HWBuffer->Mapped_Vertex == scene::EHM_STATIC)
 | |
| 				GL.BufferData(GL_ARRAY_BUFFER, bufferSize, buffer, GL_STATIC_DRAW);
 | |
| 			else
 | |
| 				GL.BufferData(GL_ARRAY_BUFFER, bufferSize, buffer, GL_DYNAMIC_DRAW);
 | |
| 		}
 | |
| 
 | |
| 		GL.BindBuffer(GL_ARRAY_BUFFER, 0);
 | |
| 
 | |
| 		return (!testGLError(__LINE__));
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	bool COpenGL3DriverBase::updateIndexHardwareBuffer(SHWBufferLink_opengl *HWBuffer)
 | |
| 	{
 | |
| 		if (!HWBuffer)
 | |
| 			return false;
 | |
| 
 | |
| 		const scene::IMeshBuffer* mb = HWBuffer->MeshBuffer;
 | |
| 
 | |
| 		const void* indices = mb->getIndices();
 | |
| 		u32 indexCount = mb->getIndexCount();
 | |
| 
 | |
| 		GLenum indexSize;
 | |
| 		switch (mb->getIndexType())
 | |
| 		{
 | |
| 			case(EIT_16BIT):
 | |
| 			{
 | |
| 				indexSize = sizeof(u16);
 | |
| 				break;
 | |
| 			}
 | |
| 			case(EIT_32BIT):
 | |
| 			{
 | |
| 				indexSize = sizeof(u32);
 | |
| 				break;
 | |
| 			}
 | |
| 			default:
 | |
| 			{
 | |
| 				return false;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		//get or create buffer
 | |
| 		bool newBuffer = false;
 | |
| 		if (!HWBuffer->vbo_indicesID)
 | |
| 		{
 | |
| 			GL.GenBuffers(1, &HWBuffer->vbo_indicesID);
 | |
| 			if (!HWBuffer->vbo_indicesID) return false;
 | |
| 			newBuffer = true;
 | |
| 		}
 | |
| 		else if (HWBuffer->vbo_indicesSize < indexCount*indexSize)
 | |
| 		{
 | |
| 			newBuffer = true;
 | |
| 		}
 | |
| 
 | |
| 		GL.BindBuffer(GL_ELEMENT_ARRAY_BUFFER, HWBuffer->vbo_indicesID);
 | |
| 
 | |
| 		// copy data to graphics card
 | |
| 		if (!newBuffer)
 | |
| 			GL.BufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, indexCount * indexSize, indices);
 | |
| 		else
 | |
| 		{
 | |
| 			HWBuffer->vbo_indicesSize = indexCount * indexSize;
 | |
| 
 | |
| 			if (HWBuffer->Mapped_Index == scene::EHM_STATIC)
 | |
| 				GL.BufferData(GL_ELEMENT_ARRAY_BUFFER, indexCount * indexSize, indices, GL_STATIC_DRAW);
 | |
| 			else
 | |
| 				GL.BufferData(GL_ELEMENT_ARRAY_BUFFER, indexCount * indexSize, indices, GL_DYNAMIC_DRAW);
 | |
| 		}
 | |
| 
 | |
| 		GL.BindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
 | |
| 
 | |
| 		return (!testGLError(__LINE__));
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	//! updates hardware buffer if needed
 | |
| 	bool COpenGL3DriverBase::updateHardwareBuffer(SHWBufferLink *HWBuffer)
 | |
| 	{
 | |
| 		if (!HWBuffer)
 | |
| 			return false;
 | |
| 
 | |
| 		if (HWBuffer->Mapped_Vertex != scene::EHM_NEVER)
 | |
| 		{
 | |
| 			if (HWBuffer->ChangedID_Vertex != HWBuffer->MeshBuffer->getChangedID_Vertex()
 | |
| 				|| !static_cast<SHWBufferLink_opengl*>(HWBuffer)->vbo_verticesID)
 | |
| 			{
 | |
| 
 | |
| 				HWBuffer->ChangedID_Vertex = HWBuffer->MeshBuffer->getChangedID_Vertex();
 | |
| 
 | |
| 				if (!updateVertexHardwareBuffer(static_cast<SHWBufferLink_opengl*>(HWBuffer)))
 | |
| 					return false;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (HWBuffer->Mapped_Index != scene::EHM_NEVER)
 | |
| 		{
 | |
| 			if (HWBuffer->ChangedID_Index != HWBuffer->MeshBuffer->getChangedID_Index()
 | |
| 				|| !static_cast<SHWBufferLink_opengl*>(HWBuffer)->vbo_indicesID)
 | |
| 			{
 | |
| 
 | |
| 				HWBuffer->ChangedID_Index = HWBuffer->MeshBuffer->getChangedID_Index();
 | |
| 
 | |
| 				if (!updateIndexHardwareBuffer((SHWBufferLink_opengl*)HWBuffer))
 | |
| 					return false;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	//! Create hardware buffer from meshbuffer
 | |
| 	COpenGL3DriverBase::SHWBufferLink *COpenGL3DriverBase::createHardwareBuffer(const scene::IMeshBuffer* mb)
 | |
| 	{
 | |
| 		if (!mb || (mb->getHardwareMappingHint_Index() == scene::EHM_NEVER && mb->getHardwareMappingHint_Vertex() == scene::EHM_NEVER))
 | |
| 			return 0;
 | |
| 
 | |
| 		SHWBufferLink_opengl *HWBuffer = new SHWBufferLink_opengl(mb);
 | |
| 
 | |
| 		//add to map
 | |
| 		HWBuffer->listPosition = HWBufferList.insert(HWBufferList.end(), HWBuffer);
 | |
| 
 | |
| 		HWBuffer->ChangedID_Vertex = HWBuffer->MeshBuffer->getChangedID_Vertex();
 | |
| 		HWBuffer->ChangedID_Index = HWBuffer->MeshBuffer->getChangedID_Index();
 | |
| 		HWBuffer->Mapped_Vertex = mb->getHardwareMappingHint_Vertex();
 | |
| 		HWBuffer->Mapped_Index = mb->getHardwareMappingHint_Index();
 | |
| 		HWBuffer->vbo_verticesID = 0;
 | |
| 		HWBuffer->vbo_indicesID = 0;
 | |
| 		HWBuffer->vbo_verticesSize = 0;
 | |
| 		HWBuffer->vbo_indicesSize = 0;
 | |
| 
 | |
| 		if (!updateHardwareBuffer(HWBuffer))
 | |
| 		{
 | |
| 			deleteHardwareBuffer(HWBuffer);
 | |
| 			return 0;
 | |
| 		}
 | |
| 
 | |
| 		return HWBuffer;
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	void COpenGL3DriverBase::deleteHardwareBuffer(SHWBufferLink *_HWBuffer)
 | |
| 	{
 | |
| 		if (!_HWBuffer)
 | |
| 			return;
 | |
| 
 | |
| 		SHWBufferLink_opengl *HWBuffer = static_cast<SHWBufferLink_opengl*>(_HWBuffer);
 | |
| 		if (HWBuffer->vbo_verticesID)
 | |
| 		{
 | |
| 			GL.DeleteBuffers(1, &HWBuffer->vbo_verticesID);
 | |
| 			HWBuffer->vbo_verticesID = 0;
 | |
| 		}
 | |
| 		if (HWBuffer->vbo_indicesID)
 | |
| 		{
 | |
| 			GL.DeleteBuffers(1, &HWBuffer->vbo_indicesID);
 | |
| 			HWBuffer->vbo_indicesID = 0;
 | |
| 		}
 | |
| 
 | |
| 		CNullDriver::deleteHardwareBuffer(_HWBuffer);
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	//! Draw hardware buffer
 | |
| 	void COpenGL3DriverBase::drawHardwareBuffer(SHWBufferLink *_HWBuffer)
 | |
| 	{
 | |
| 		if (!_HWBuffer)
 | |
| 			return;
 | |
| 
 | |
| 		SHWBufferLink_opengl *HWBuffer = static_cast<SHWBufferLink_opengl*>(_HWBuffer);
 | |
| 
 | |
| 		updateHardwareBuffer(HWBuffer); //check if update is needed
 | |
| 
 | |
| 		const scene::IMeshBuffer* mb = HWBuffer->MeshBuffer;
 | |
| 		const void *vertices = mb->getVertices();
 | |
| 		const void *indexList = mb->getIndices();
 | |
| 
 | |
| 		if (HWBuffer->Mapped_Vertex != scene::EHM_NEVER)
 | |
| 		{
 | |
| 			GL.BindBuffer(GL_ARRAY_BUFFER, HWBuffer->vbo_verticesID);
 | |
| 			vertices = 0;
 | |
| 		}
 | |
| 
 | |
| 		if (HWBuffer->Mapped_Index != scene::EHM_NEVER)
 | |
| 		{
 | |
| 			GL.BindBuffer(GL_ELEMENT_ARRAY_BUFFER, HWBuffer->vbo_indicesID);
 | |
| 			indexList = 0;
 | |
| 		}
 | |
| 
 | |
| 
 | |
| 		drawVertexPrimitiveList(vertices, mb->getVertexCount(),
 | |
| 				indexList, mb->getPrimitiveCount(),
 | |
| 				mb->getVertexType(), mb->getPrimitiveType(),
 | |
| 				mb->getIndexType());
 | |
| 
 | |
| 		if (HWBuffer->Mapped_Vertex != scene::EHM_NEVER)
 | |
| 			GL.BindBuffer(GL_ARRAY_BUFFER, 0);
 | |
| 
 | |
| 		if (HWBuffer->Mapped_Index != scene::EHM_NEVER)
 | |
| 			GL.BindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	IRenderTarget* COpenGL3DriverBase::addRenderTarget()
 | |
| 	{
 | |
| 		COpenGL3RenderTarget* renderTarget = new COpenGL3RenderTarget(this);
 | |
| 		RenderTargets.push_back(renderTarget);
 | |
| 
 | |
| 		return renderTarget;
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	// small helper function to create vertex buffer object adress offsets
 | |
| 	static inline u8* buffer_offset(const long offset)
 | |
| 	{
 | |
| 		return ((u8*)0 + offset);
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	//! draws a vertex primitive list
 | |
| 	void COpenGL3DriverBase::drawVertexPrimitiveList(const void* vertices, u32 vertexCount,
 | |
| 			const void* indexList, u32 primitiveCount,
 | |
| 			E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType)
 | |
| 	{
 | |
| 		if (!primitiveCount || !vertexCount)
 | |
| 			return;
 | |
| 
 | |
| 		if (!checkPrimitiveCount(primitiveCount))
 | |
| 			return;
 | |
| 
 | |
| 		CNullDriver::drawVertexPrimitiveList(vertices, vertexCount, indexList, primitiveCount, vType, pType, iType);
 | |
| 
 | |
| 		setRenderStates3DMode();
 | |
| 
 | |
| 		auto &vTypeDesc = getVertexTypeDescription(vType);
 | |
| 		beginDraw(vTypeDesc, reinterpret_cast<uintptr_t>(vertices));
 | |
| 		GLenum indexSize = 0;
 | |
| 
 | |
| 		switch (iType)
 | |
| 		{
 | |
| 			case(EIT_16BIT):
 | |
| 			{
 | |
| 				indexSize = GL_UNSIGNED_SHORT;
 | |
| 				break;
 | |
| 			}
 | |
| 			case(EIT_32BIT):
 | |
| 			{
 | |
| #ifdef GL_OES_element_index_uint
 | |
| #ifndef GL_UNSIGNED_INT
 | |
| #define GL_UNSIGNED_INT 0x1405
 | |
| #endif
 | |
| 				if (FeatureAvailable[COGLESCoreExtensionHandler::IRR_GL_OES_element_index_uint])
 | |
| 					indexSize = GL_UNSIGNED_INT;
 | |
| 				else
 | |
| #endif
 | |
| 					indexSize = GL_UNSIGNED_SHORT;
 | |
| 				break;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		switch (pType)
 | |
| 		{
 | |
| 			case scene::EPT_POINTS:
 | |
| 			case scene::EPT_POINT_SPRITES:
 | |
| 				GL.DrawArrays(GL_POINTS, 0, primitiveCount);
 | |
| 				break;
 | |
| 			case scene::EPT_LINE_STRIP:
 | |
| 				GL.DrawElements(GL_LINE_STRIP, primitiveCount + 1, indexSize, indexList);
 | |
| 				break;
 | |
| 			case scene::EPT_LINE_LOOP:
 | |
| 				GL.DrawElements(GL_LINE_LOOP, primitiveCount, indexSize, indexList);
 | |
| 				break;
 | |
| 			case scene::EPT_LINES:
 | |
| 				GL.DrawElements(GL_LINES, primitiveCount*2, indexSize, indexList);
 | |
| 				break;
 | |
| 			case scene::EPT_TRIANGLE_STRIP:
 | |
| 				GL.DrawElements(GL_TRIANGLE_STRIP, primitiveCount + 2, indexSize, indexList);
 | |
| 				break;
 | |
| 			case scene::EPT_TRIANGLE_FAN:
 | |
| 				GL.DrawElements(GL_TRIANGLE_FAN, primitiveCount + 2, indexSize, indexList);
 | |
| 				break;
 | |
| 			case scene::EPT_TRIANGLES:
 | |
| 				GL.DrawElements((LastMaterial.Wireframe) ? GL_LINES : (LastMaterial.PointCloud) ? GL_POINTS : GL_TRIANGLES, primitiveCount*3, indexSize, indexList);
 | |
| 				break;
 | |
| 			default:
 | |
| 				break;
 | |
| 		}
 | |
| 
 | |
| 		endDraw(vTypeDesc);
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	void COpenGL3DriverBase::draw2DImage(const video::ITexture* texture, const core::position2d<s32>& destPos,
 | |
| 		const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect, SColor color,
 | |
| 		bool useAlphaChannelOfTexture)
 | |
| 	{
 | |
| 		if (!texture)
 | |
| 			return;
 | |
| 
 | |
| 		if (!sourceRect.isValid())
 | |
| 			return;
 | |
| 
 | |
| 		SColor colors[4] = {color, color, color, color};
 | |
| 		draw2DImage(texture, {destPos, sourceRect.getSize()}, sourceRect, clipRect, colors, useAlphaChannelOfTexture);
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	void COpenGL3DriverBase::draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect,
 | |
| 		const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect,
 | |
| 		const video::SColor* const colors, bool useAlphaChannelOfTexture)
 | |
| 	{
 | |
| 		if (!texture)
 | |
| 			return;
 | |
| 
 | |
| 		// texcoords need to be flipped horizontally for RTTs
 | |
| 		const bool isRTT = texture->isRenderTarget();
 | |
| 		const core::dimension2du& ss = texture->getOriginalSize();
 | |
| 		const f32 invW = 1.f / static_cast<f32>(ss.Width);
 | |
| 		const f32 invH = 1.f / static_cast<f32>(ss.Height);
 | |
| 		const core::rect<f32> tcoords(
 | |
| 			sourceRect.UpperLeftCorner.X * invW,
 | |
| 			(isRTT ? sourceRect.LowerRightCorner.Y : sourceRect.UpperLeftCorner.Y) * invH,
 | |
| 			sourceRect.LowerRightCorner.X * invW,
 | |
| 			(isRTT ? sourceRect.UpperLeftCorner.Y : sourceRect.LowerRightCorner.Y) *invH);
 | |
| 
 | |
| 		const video::SColor temp[4] =
 | |
| 		{
 | |
| 			0xFFFFFFFF,
 | |
| 			0xFFFFFFFF,
 | |
| 			0xFFFFFFFF,
 | |
| 			0xFFFFFFFF
 | |
| 		};
 | |
| 
 | |
| 		const video::SColor* const useColor = colors ? colors : temp;
 | |
| 
 | |
| 		chooseMaterial2D();
 | |
| 		if (!setMaterialTexture(0, texture ))
 | |
| 			return;
 | |
| 
 | |
| 		setRenderStates2DMode(useColor[0].getAlpha() < 255 || useColor[1].getAlpha() < 255 ||
 | |
| 			useColor[2].getAlpha() < 255 || useColor[3].getAlpha() < 255,
 | |
| 			true, useAlphaChannelOfTexture);
 | |
| 
 | |
| 		const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
 | |
| 
 | |
| 		if (clipRect)
 | |
| 		{
 | |
| 			if (!clipRect->isValid())
 | |
| 				return;
 | |
| 
 | |
| 			GL.Enable(GL_SCISSOR_TEST);
 | |
| 			GL.Scissor(clipRect->UpperLeftCorner.X, renderTargetSize.Height - clipRect->LowerRightCorner.Y,
 | |
| 				clipRect->getWidth(), clipRect->getHeight());
 | |
| 		}
 | |
| 
 | |
| 		f32 left = (f32)destRect.UpperLeftCorner.X / (f32)renderTargetSize.Width * 2.f - 1.f;
 | |
| 		f32 right = (f32)destRect.LowerRightCorner.X / (f32)renderTargetSize.Width * 2.f - 1.f;
 | |
| 		f32 down = 2.f - (f32)destRect.LowerRightCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
 | |
| 		f32 top = 2.f - (f32)destRect.UpperLeftCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
 | |
| 
 | |
| 		S3DVertex vertices[4];
 | |
| 		vertices[0] = S3DVertex(left, top, 0, 0, 0, 1, useColor[0], tcoords.UpperLeftCorner.X, tcoords.UpperLeftCorner.Y);
 | |
| 		vertices[1] = S3DVertex(right, top, 0, 0, 0, 1, useColor[3], tcoords.LowerRightCorner.X, tcoords.UpperLeftCorner.Y);
 | |
| 		vertices[2] = S3DVertex(right, down, 0, 0, 0, 1, useColor[2], tcoords.LowerRightCorner.X, tcoords.LowerRightCorner.Y);
 | |
| 		vertices[3] = S3DVertex(left, down, 0, 0, 0, 1, useColor[1], tcoords.UpperLeftCorner.X, tcoords.LowerRightCorner.Y);
 | |
| 
 | |
| 		drawQuad(vt2DImage, vertices);
 | |
| 
 | |
| 		if (clipRect)
 | |
| 			GL.Disable(GL_SCISSOR_TEST);
 | |
| 
 | |
| 		testGLError(__LINE__);
 | |
| 	}
 | |
| 
 | |
| 	void COpenGL3DriverBase::draw2DImage(const video::ITexture* texture, u32 layer, bool flip)
 | |
| 	{
 | |
| 		if (!texture)
 | |
| 			return;
 | |
| 
 | |
| 		chooseMaterial2D();
 | |
| 		if (!setMaterialTexture(0, texture ))
 | |
| 			return;
 | |
| 
 | |
| 		setRenderStates2DMode(false, true, true);
 | |
| 
 | |
| 		S3DVertex quad2DVertices[4];
 | |
| 
 | |
| 		quad2DVertices[0].Pos = core::vector3df(-1.f, 1.f, 0.f);
 | |
| 		quad2DVertices[1].Pos = core::vector3df(1.f, 1.f, 0.f);
 | |
| 		quad2DVertices[2].Pos = core::vector3df(1.f, -1.f, 0.f);
 | |
| 		quad2DVertices[3].Pos = core::vector3df(-1.f, -1.f, 0.f);
 | |
| 
 | |
| 		f32 modificator = (flip) ? 1.f : 0.f;
 | |
| 
 | |
| 		quad2DVertices[0].TCoords = core::vector2df(0.f, 0.f + modificator);
 | |
| 		quad2DVertices[1].TCoords = core::vector2df(1.f, 0.f + modificator);
 | |
| 		quad2DVertices[2].TCoords = core::vector2df(1.f, 1.f - modificator);
 | |
| 		quad2DVertices[3].TCoords = core::vector2df(0.f, 1.f - modificator);
 | |
| 
 | |
| 		quad2DVertices[0].Color = SColor(0xFFFFFFFF);
 | |
| 		quad2DVertices[1].Color = SColor(0xFFFFFFFF);
 | |
| 		quad2DVertices[2].Color = SColor(0xFFFFFFFF);
 | |
| 		quad2DVertices[3].Color = SColor(0xFFFFFFFF);
 | |
| 
 | |
| 		drawQuad(vt2DImage, quad2DVertices);
 | |
| 	}
 | |
| 
 | |
| 	void COpenGL3DriverBase::draw2DImageBatch(const video::ITexture* texture,
 | |
| 			const core::array<core::position2d<s32> >& positions,
 | |
| 			const core::array<core::rect<s32> >& sourceRects,
 | |
| 			const core::rect<s32>* clipRect,
 | |
| 			SColor color, bool useAlphaChannelOfTexture)
 | |
| 	{
 | |
| 		if (!texture)
 | |
| 			return;
 | |
| 
 | |
| 		chooseMaterial2D();
 | |
| 		if (!setMaterialTexture(0, texture))
 | |
| 			return;
 | |
| 
 | |
| 		setRenderStates2DMode(color.getAlpha() < 255, true, useAlphaChannelOfTexture);
 | |
| 
 | |
| 		const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
 | |
| 
 | |
| 		if (clipRect)
 | |
| 		{
 | |
| 			if (!clipRect->isValid())
 | |
| 				return;
 | |
| 
 | |
| 			GL.Enable(GL_SCISSOR_TEST);
 | |
| 			GL.Scissor(clipRect->UpperLeftCorner.X, renderTargetSize.Height - clipRect->LowerRightCorner.Y,
 | |
| 					clipRect->getWidth(), clipRect->getHeight());
 | |
| 		}
 | |
| 
 | |
| 		const irr::u32 drawCount = core::min_<u32>(positions.size(), sourceRects.size());
 | |
| 		assert(6 * drawCount <= QuadIndexCount); // FIXME split the batch? or let it crash?
 | |
| 
 | |
| 		core::array<S3DVertex> vtx(drawCount * 4);
 | |
| 
 | |
| 		for (u32 i = 0; i < drawCount; i++)
 | |
| 		{
 | |
| 			core::position2d<s32> targetPos = positions[i];
 | |
| 			core::position2d<s32> sourcePos = sourceRects[i].UpperLeftCorner;
 | |
| 			// This needs to be signed as it may go negative.
 | |
| 			core::dimension2d<s32> sourceSize(sourceRects[i].getSize());
 | |
| 
 | |
| 			// now draw it.
 | |
| 
 | |
| 			core::rect<f32> tcoords;
 | |
| 			tcoords.UpperLeftCorner.X = (((f32)sourcePos.X)) / texture->getOriginalSize().Width ;
 | |
| 			tcoords.UpperLeftCorner.Y = (((f32)sourcePos.Y)) / texture->getOriginalSize().Height;
 | |
| 			tcoords.LowerRightCorner.X = tcoords.UpperLeftCorner.X + ((f32)(sourceSize.Width) / texture->getOriginalSize().Width);
 | |
| 			tcoords.LowerRightCorner.Y = tcoords.UpperLeftCorner.Y + ((f32)(sourceSize.Height) / texture->getOriginalSize().Height);
 | |
| 
 | |
| 			const core::rect<s32> poss(targetPos, sourceSize);
 | |
| 
 | |
| 			f32 left = (f32)poss.UpperLeftCorner.X / (f32)renderTargetSize.Width * 2.f - 1.f;
 | |
| 			f32 right = (f32)poss.LowerRightCorner.X / (f32)renderTargetSize.Width * 2.f - 1.f;
 | |
| 			f32 down = 2.f - (f32)poss.LowerRightCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
 | |
| 			f32 top = 2.f - (f32)poss.UpperLeftCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
 | |
| 
 | |
| 			vtx.push_back(S3DVertex(left, top, 0.0f,
 | |
| 					0.0f, 0.0f, 0.0f, color,
 | |
| 					tcoords.UpperLeftCorner.X, tcoords.UpperLeftCorner.Y));
 | |
| 			vtx.push_back(S3DVertex(right, top, 0.0f,
 | |
| 					0.0f, 0.0f, 0.0f, color,
 | |
| 					tcoords.LowerRightCorner.X, tcoords.UpperLeftCorner.Y));
 | |
| 			vtx.push_back(S3DVertex(right, down, 0.0f,
 | |
| 					0.0f, 0.0f, 0.0f, color,
 | |
| 					tcoords.LowerRightCorner.X, tcoords.LowerRightCorner.Y));
 | |
| 			vtx.push_back(S3DVertex(left, down, 0.0f,
 | |
| 					0.0f, 0.0f, 0.0f, color,
 | |
| 					tcoords.UpperLeftCorner.X, tcoords.LowerRightCorner.Y));
 | |
| 		}
 | |
| 
 | |
| 		GL.BindBuffer(GL_ELEMENT_ARRAY_BUFFER, QuadIndexBuffer);
 | |
| 		drawElements(GL_TRIANGLES, vt2DImage, vtx.const_pointer(), vtx.size(), 0, 6 * drawCount);
 | |
| 		GL.BindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
 | |
| 
 | |
| 		if (clipRect)
 | |
| 			GL.Disable(GL_SCISSOR_TEST);
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	//! draw a 2d rectangle
 | |
| 	void COpenGL3DriverBase::draw2DRectangle(SColor color,
 | |
| 			const core::rect<s32>& position,
 | |
| 			const core::rect<s32>* clip)
 | |
| 	{
 | |
| 		chooseMaterial2D();
 | |
| 		setMaterialTexture(0, 0);
 | |
| 
 | |
| 		setRenderStates2DMode(color.getAlpha() < 255, false, false);
 | |
| 
 | |
| 		core::rect<s32> pos = position;
 | |
| 
 | |
| 		if (clip)
 | |
| 			pos.clipAgainst(*clip);
 | |
| 
 | |
| 		if (!pos.isValid())
 | |
| 			return;
 | |
| 
 | |
| 		const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
 | |
| 
 | |
| 		f32 left = (f32)pos.UpperLeftCorner.X / (f32)renderTargetSize.Width * 2.f - 1.f;
 | |
| 		f32 right = (f32)pos.LowerRightCorner.X / (f32)renderTargetSize.Width * 2.f - 1.f;
 | |
| 		f32 down = 2.f - (f32)pos.LowerRightCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
 | |
| 		f32 top = 2.f - (f32)pos.UpperLeftCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
 | |
| 
 | |
| 		S3DVertex vertices[4];
 | |
| 		vertices[0] = S3DVertex(left, top, 0, 0, 0, 1, color, 0, 0);
 | |
| 		vertices[1] = S3DVertex(right, top, 0, 0, 0, 1, color, 0, 0);
 | |
| 		vertices[2] = S3DVertex(right, down, 0, 0, 0, 1, color, 0, 0);
 | |
| 		vertices[3] = S3DVertex(left, down, 0, 0, 0, 1, color, 0, 0);
 | |
| 
 | |
| 		drawQuad(vtPrimitive, vertices);
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	//! draw an 2d rectangle
 | |
| 	void COpenGL3DriverBase::draw2DRectangle(const core::rect<s32>& position,
 | |
| 			SColor colorLeftUp, SColor colorRightUp,
 | |
| 			SColor colorLeftDown, SColor colorRightDown,
 | |
| 			const core::rect<s32>* clip)
 | |
| 	{
 | |
| 		core::rect<s32> pos = position;
 | |
| 
 | |
| 		if (clip)
 | |
| 			pos.clipAgainst(*clip);
 | |
| 
 | |
| 		if (!pos.isValid())
 | |
| 			return;
 | |
| 
 | |
| 		chooseMaterial2D();
 | |
| 		setMaterialTexture(0, 0);
 | |
| 
 | |
| 		setRenderStates2DMode(colorLeftUp.getAlpha() < 255 ||
 | |
| 				colorRightUp.getAlpha() < 255 ||
 | |
| 				colorLeftDown.getAlpha() < 255 ||
 | |
| 				colorRightDown.getAlpha() < 255, false, false);
 | |
| 
 | |
| 		const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
 | |
| 
 | |
| 		f32 left = (f32)pos.UpperLeftCorner.X / (f32)renderTargetSize.Width * 2.f - 1.f;
 | |
| 		f32 right = (f32)pos.LowerRightCorner.X / (f32)renderTargetSize.Width * 2.f - 1.f;
 | |
| 		f32 down = 2.f - (f32)pos.LowerRightCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
 | |
| 		f32 top = 2.f - (f32)pos.UpperLeftCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
 | |
| 
 | |
| 		S3DVertex vertices[4];
 | |
| 		vertices[0] = S3DVertex(left, top, 0, 0, 0, 1, colorLeftUp, 0, 0);
 | |
| 		vertices[1] = S3DVertex(right, top, 0, 0, 0, 1, colorRightUp, 0, 0);
 | |
| 		vertices[2] = S3DVertex(right, down, 0, 0, 0, 1, colorRightDown, 0, 0);
 | |
| 		vertices[3] = S3DVertex(left, down, 0, 0, 0, 1, colorLeftDown, 0, 0);
 | |
| 
 | |
| 		drawQuad(vtPrimitive, vertices);
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	//! Draws a 2d line.
 | |
| 	void COpenGL3DriverBase::draw2DLine(const core::position2d<s32>& start,
 | |
| 			const core::position2d<s32>& end, SColor color)
 | |
| 	{
 | |
| 		if (start==end)
 | |
| 			drawPixel(start.X, start.Y, color);
 | |
| 		else
 | |
| 		{
 | |
| 			chooseMaterial2D();
 | |
| 			setMaterialTexture(0, 0);
 | |
| 
 | |
| 			setRenderStates2DMode(color.getAlpha() < 255, false, false);
 | |
| 
 | |
| 			const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
 | |
| 
 | |
| 			f32 startX = (f32)start.X / (f32)renderTargetSize.Width * 2.f - 1.f;
 | |
| 			f32 endX = (f32)end.X / (f32)renderTargetSize.Width * 2.f - 1.f;
 | |
| 			f32 startY = 2.f - (f32)start.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
 | |
| 			f32 endY = 2.f - (f32)end.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
 | |
| 
 | |
| 			S3DVertex vertices[2];
 | |
| 			vertices[0] = S3DVertex(startX, startY, 0, 0, 0, 1, color, 0, 0);
 | |
| 			vertices[1] = S3DVertex(endX, endY, 0, 0, 0, 1, color, 1, 1);
 | |
| 
 | |
| 			drawArrays(GL_LINES, vtPrimitive, vertices, 2);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	//! Draws a pixel
 | |
| 	void COpenGL3DriverBase::drawPixel(u32 x, u32 y, const SColor &color)
 | |
| 	{
 | |
| 		const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
 | |
| 		if (x > (u32)renderTargetSize.Width || y > (u32)renderTargetSize.Height)
 | |
| 			return;
 | |
| 
 | |
| 		chooseMaterial2D();
 | |
| 		setMaterialTexture(0, 0);
 | |
| 
 | |
| 		setRenderStates2DMode(color.getAlpha() < 255, false, false);
 | |
| 
 | |
| 		f32 X = (f32)x / (f32)renderTargetSize.Width * 2.f - 1.f;
 | |
| 		f32 Y = 2.f - (f32)y / (f32)renderTargetSize.Height * 2.f - 1.f;
 | |
| 
 | |
| 		S3DVertex vertices[1];
 | |
| 		vertices[0] = S3DVertex(X, Y, 0, 0, 0, 1, color, 0, 0);
 | |
| 
 | |
| 		drawArrays(GL_POINTS, vtPrimitive, vertices, 1);
 | |
| 	}
 | |
| 
 | |
| 	void COpenGL3DriverBase::drawQuad(const VertexType &vertexType, const S3DVertex (&vertices)[4])
 | |
| 	{
 | |
| 		drawArrays(GL_TRIANGLE_FAN, vertexType, vertices, 4);
 | |
| 	}
 | |
| 
 | |
| 	void COpenGL3DriverBase::drawArrays(GLenum primitiveType, const VertexType &vertexType, const void *vertices, int vertexCount)
 | |
| 	{
 | |
| 		beginDraw(vertexType, reinterpret_cast<uintptr_t>(vertices));
 | |
| 		GL.DrawArrays(primitiveType, 0, vertexCount);
 | |
| 		endDraw(vertexType);
 | |
| 	}
 | |
| 
 | |
| 	void COpenGL3DriverBase::drawElements(GLenum primitiveType, const VertexType &vertexType, const void *vertices, int vertexCount, const u16 *indices, int indexCount)
 | |
| 	{
 | |
| 		beginDraw(vertexType, reinterpret_cast<uintptr_t>(vertices));
 | |
| 		GL.DrawRangeElements(primitiveType, 0, vertexCount - 1, indexCount, GL_UNSIGNED_SHORT, indices);
 | |
| 		endDraw(vertexType);
 | |
| 	}
 | |
| 
 | |
| 	void COpenGL3DriverBase::beginDraw(const VertexType &vertexType, uintptr_t verticesBase)
 | |
| 	{
 | |
| 		for (auto attr: vertexType) {
 | |
| 			GL.EnableVertexAttribArray(attr.Index);
 | |
| 			switch (attr.mode) {
 | |
| 			case VertexAttribute::Mode::Regular: GL.VertexAttribPointer(attr.Index, attr.ComponentCount, attr.ComponentType, GL_FALSE, vertexType.VertexSize, reinterpret_cast<void *>(verticesBase + attr.Offset)); break;
 | |
| 			case VertexAttribute::Mode::Normalized: GL.VertexAttribPointer(attr.Index, attr.ComponentCount, attr.ComponentType, GL_TRUE, vertexType.VertexSize, reinterpret_cast<void *>(verticesBase + attr.Offset)); break;
 | |
| 			case VertexAttribute::Mode::Integral: GL.VertexAttribIPointer(attr.Index, attr.ComponentCount, attr.ComponentType, vertexType.VertexSize, reinterpret_cast<void *>(verticesBase + attr.Offset)); break;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	void COpenGL3DriverBase::endDraw(const VertexType &vertexType)
 | |
| 	{
 | |
| 		for (auto attr: vertexType)
 | |
| 			GL.DisableVertexAttribArray(attr.Index);
 | |
| 	}
 | |
| 
 | |
| 	ITexture* COpenGL3DriverBase::createDeviceDependentTexture(const io::path& name, IImage* image)
 | |
| 	{
 | |
| 		core::array<IImage*> imageArray(1);
 | |
| 		imageArray.push_back(image);
 | |
| 
 | |
| 		COpenGL3Texture* texture = new COpenGL3Texture(name, imageArray, ETT_2D, this);
 | |
| 
 | |
| 		return texture;
 | |
| 	}
 | |
| 
 | |
| 	ITexture* COpenGL3DriverBase::createDeviceDependentTextureCubemap(const io::path& name, const core::array<IImage*>& image)
 | |
| 	{
 | |
| 		COpenGL3Texture* texture = new COpenGL3Texture(name, image, ETT_CUBEMAP, this);
 | |
| 
 | |
| 		return texture;
 | |
| 	}
 | |
| 
 | |
| 	//! Sets a material.
 | |
| 	void COpenGL3DriverBase::setMaterial(const SMaterial& material)
 | |
| 	{
 | |
| 		Material = material;
 | |
| 		OverrideMaterial.apply(Material);
 | |
| 
 | |
| 		for (u32 i = 0; i < Feature.MaxTextureUnits; ++i)
 | |
| 		{
 | |
| 			CacheHandler->getTextureCache().set(i, material.getTexture(i));
 | |
| 			setTransform((E_TRANSFORMATION_STATE)(ETS_TEXTURE_0 + i), material.getTextureMatrix(i));
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	//! prints error if an error happened.
 | |
| 	bool COpenGL3DriverBase::testGLError(int code)
 | |
| 	{
 | |
| #ifdef _DEBUG
 | |
| 		GLenum g = GL.GetError();
 | |
| 		switch (g)
 | |
| 		{
 | |
| 			case GL_NO_ERROR:
 | |
| 				return false;
 | |
| 			case GL_INVALID_ENUM:
 | |
| 				os::Printer::log("GL_INVALID_ENUM", core::stringc(code).c_str(), ELL_ERROR);
 | |
| 				break;
 | |
| 			case GL_INVALID_VALUE:
 | |
| 				os::Printer::log("GL_INVALID_VALUE", core::stringc(code).c_str(), ELL_ERROR);
 | |
| 				break;
 | |
| 			case GL_INVALID_OPERATION:
 | |
| 				os::Printer::log("GL_INVALID_OPERATION", core::stringc(code).c_str(), ELL_ERROR);
 | |
| 				break;
 | |
| 			case GL_OUT_OF_MEMORY:
 | |
| 				os::Printer::log("GL_OUT_OF_MEMORY", core::stringc(code).c_str(), ELL_ERROR);
 | |
| 				break;
 | |
| 		};
 | |
| 		return true;
 | |
| #else
 | |
| 		return false;
 | |
| #endif
 | |
| 	}
 | |
| 
 | |
| 	//! prints error if an error happened.
 | |
| 	bool COpenGL3DriverBase::testEGLError()
 | |
| 	{
 | |
| #if defined(EGL_VERSION_1_0) && defined(_DEBUG)
 | |
| 		EGLint g = eglGetError();
 | |
| 		switch (g)
 | |
| 		{
 | |
| 			case EGL_SUCCESS:
 | |
| 				return false;
 | |
| 			case EGL_NOT_INITIALIZED :
 | |
| 				os::Printer::log("Not Initialized", ELL_ERROR);
 | |
| 				break;
 | |
| 			case EGL_BAD_ACCESS:
 | |
| 				os::Printer::log("Bad Access", ELL_ERROR);
 | |
| 				break;
 | |
| 			case EGL_BAD_ALLOC:
 | |
| 				os::Printer::log("Bad Alloc", ELL_ERROR);
 | |
| 				break;
 | |
| 			case EGL_BAD_ATTRIBUTE:
 | |
| 				os::Printer::log("Bad Attribute", ELL_ERROR);
 | |
| 				break;
 | |
| 			case EGL_BAD_CONTEXT:
 | |
| 				os::Printer::log("Bad Context", ELL_ERROR);
 | |
| 				break;
 | |
| 			case EGL_BAD_CONFIG:
 | |
| 				os::Printer::log("Bad Config", ELL_ERROR);
 | |
| 				break;
 | |
| 			case EGL_BAD_CURRENT_SURFACE:
 | |
| 				os::Printer::log("Bad Current Surface", ELL_ERROR);
 | |
| 				break;
 | |
| 			case EGL_BAD_DISPLAY:
 | |
| 				os::Printer::log("Bad Display", ELL_ERROR);
 | |
| 				break;
 | |
| 			case EGL_BAD_SURFACE:
 | |
| 				os::Printer::log("Bad Surface", ELL_ERROR);
 | |
| 				break;
 | |
| 			case EGL_BAD_MATCH:
 | |
| 				os::Printer::log("Bad Match", ELL_ERROR);
 | |
| 				break;
 | |
| 			case EGL_BAD_PARAMETER:
 | |
| 				os::Printer::log("Bad Parameter", ELL_ERROR);
 | |
| 				break;
 | |
| 			case EGL_BAD_NATIVE_PIXMAP:
 | |
| 				os::Printer::log("Bad Native Pixmap", ELL_ERROR);
 | |
| 				break;
 | |
| 			case EGL_BAD_NATIVE_WINDOW:
 | |
| 				os::Printer::log("Bad Native Window", ELL_ERROR);
 | |
| 				break;
 | |
| 			case EGL_CONTEXT_LOST:
 | |
| 				os::Printer::log("Context Lost", ELL_ERROR);
 | |
| 				break;
 | |
| 		};
 | |
| 		return true;
 | |
| #else
 | |
| 		return false;
 | |
| #endif
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	void COpenGL3DriverBase::setRenderStates3DMode()
 | |
| 	{
 | |
| 		if ( LockRenderStateMode )
 | |
| 			return;
 | |
| 
 | |
| 		if (CurrentRenderMode != ERM_3D)
 | |
| 		{
 | |
| 			// Reset Texture Stages
 | |
| 			CacheHandler->setBlend(false);
 | |
| 			CacheHandler->setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 | |
| 
 | |
| 			ResetRenderStates = true;
 | |
| 		}
 | |
| 
 | |
| 		if (ResetRenderStates || LastMaterial != Material)
 | |
| 		{
 | |
| 			// unset old material
 | |
| 
 | |
| 			// unset last 3d material
 | |
| 			if (CurrentRenderMode == ERM_2D && MaterialRenderer2DActive)
 | |
| 			{
 | |
| 				MaterialRenderer2DActive->OnUnsetMaterial();
 | |
| 				MaterialRenderer2DActive = 0;
 | |
| 			}
 | |
| 			else if (LastMaterial.MaterialType != Material.MaterialType &&
 | |
| 					static_cast<u32>(LastMaterial.MaterialType) < MaterialRenderers.size())
 | |
| 				MaterialRenderers[LastMaterial.MaterialType].Renderer->OnUnsetMaterial();
 | |
| 
 | |
| 			// set new material.
 | |
| 			if (static_cast<u32>(Material.MaterialType) < MaterialRenderers.size())
 | |
| 				MaterialRenderers[Material.MaterialType].Renderer->OnSetMaterial(
 | |
| 					Material, LastMaterial, ResetRenderStates, this);
 | |
| 
 | |
| 			LastMaterial = Material;
 | |
| 			CacheHandler->correctCacheMaterial(LastMaterial);
 | |
| 			ResetRenderStates = false;
 | |
| 		}
 | |
| 
 | |
| 		if (static_cast<u32>(Material.MaterialType) < MaterialRenderers.size())
 | |
| 			MaterialRenderers[Material.MaterialType].Renderer->OnRender(this, video::EVT_STANDARD);
 | |
| 
 | |
| 		CurrentRenderMode = ERM_3D;
 | |
| 	}
 | |
| 
 | |
| 	//! Can be called by an IMaterialRenderer to make its work easier.
 | |
| 	void COpenGL3DriverBase::setBasicRenderStates(const SMaterial& material, const SMaterial& lastmaterial, bool resetAllRenderStates)
 | |
| 	{
 | |
| 		// ZBuffer
 | |
| 		switch (material.ZBuffer)
 | |
| 		{
 | |
| 			case ECFN_DISABLED:
 | |
| 				CacheHandler->setDepthTest(false);
 | |
| 				break;
 | |
| 			case ECFN_LESSEQUAL:
 | |
| 				CacheHandler->setDepthTest(true);
 | |
| 				CacheHandler->setDepthFunc(GL_LEQUAL);
 | |
| 				break;
 | |
| 			case ECFN_EQUAL:
 | |
| 				CacheHandler->setDepthTest(true);
 | |
| 				CacheHandler->setDepthFunc(GL_EQUAL);
 | |
| 				break;
 | |
| 			case ECFN_LESS:
 | |
| 				CacheHandler->setDepthTest(true);
 | |
| 				CacheHandler->setDepthFunc(GL_LESS);
 | |
| 				break;
 | |
| 			case ECFN_NOTEQUAL:
 | |
| 				CacheHandler->setDepthTest(true);
 | |
| 				CacheHandler->setDepthFunc(GL_NOTEQUAL);
 | |
| 				break;
 | |
| 			case ECFN_GREATEREQUAL:
 | |
| 				CacheHandler->setDepthTest(true);
 | |
| 				CacheHandler->setDepthFunc(GL_GEQUAL);
 | |
| 				break;
 | |
| 			case ECFN_GREATER:
 | |
| 				CacheHandler->setDepthTest(true);
 | |
| 				CacheHandler->setDepthFunc(GL_GREATER);
 | |
| 				break;
 | |
| 			case ECFN_ALWAYS:
 | |
| 				CacheHandler->setDepthTest(true);
 | |
| 				CacheHandler->setDepthFunc(GL_ALWAYS);
 | |
| 				break;
 | |
| 			case ECFN_NEVER:
 | |
| 				CacheHandler->setDepthTest(true);
 | |
| 				CacheHandler->setDepthFunc(GL_NEVER);
 | |
| 				break;
 | |
| 			default:
 | |
| 				break;
 | |
| 		}
 | |
| 
 | |
| 		// ZWrite
 | |
| 		if (getWriteZBuffer(material))
 | |
| 		{
 | |
| 			CacheHandler->setDepthMask(true);
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			CacheHandler->setDepthMask(false);
 | |
| 		}
 | |
| 
 | |
| 		// Back face culling
 | |
| 		if ((material.FrontfaceCulling) && (material.BackfaceCulling))
 | |
| 		{
 | |
| 			CacheHandler->setCullFaceFunc(GL_FRONT_AND_BACK);
 | |
| 			CacheHandler->setCullFace(true);
 | |
| 		}
 | |
| 		else if (material.BackfaceCulling)
 | |
| 		{
 | |
| 			CacheHandler->setCullFaceFunc(GL_BACK);
 | |
| 			CacheHandler->setCullFace(true);
 | |
| 		}
 | |
| 		else if (material.FrontfaceCulling)
 | |
| 		{
 | |
| 			CacheHandler->setCullFaceFunc(GL_FRONT);
 | |
| 			CacheHandler->setCullFace(true);
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			CacheHandler->setCullFace(false);
 | |
| 		}
 | |
| 
 | |
| 		// Color Mask
 | |
| 		CacheHandler->setColorMask(material.ColorMask);
 | |
| 
 | |
| 		// Blend Equation
 | |
| 		if (material.BlendOperation == EBO_NONE)
 | |
| 			CacheHandler->setBlend(false);
 | |
| 		else
 | |
| 		{
 | |
| 			CacheHandler->setBlend(true);
 | |
| 
 | |
| 			switch (material.BlendOperation)
 | |
| 			{
 | |
| 			case EBO_ADD:
 | |
| 				CacheHandler->setBlendEquation(GL_FUNC_ADD);
 | |
| 				break;
 | |
| 			case EBO_SUBTRACT:
 | |
| 				CacheHandler->setBlendEquation(GL_FUNC_SUBTRACT);
 | |
| 				break;
 | |
| 			case EBO_REVSUBTRACT:
 | |
| 				CacheHandler->setBlendEquation(GL_FUNC_REVERSE_SUBTRACT);
 | |
| 				break;
 | |
| 			case EBO_MIN:
 | |
| 				if (BlendMinMaxSupported)
 | |
| 					CacheHandler->setBlendEquation(GL_MIN);
 | |
| 				else
 | |
| 					os::Printer::log("Attempt to use EBO_MIN without driver support", ELL_WARNING);
 | |
| 				break;
 | |
| 			case EBO_MAX:
 | |
| 				if (BlendMinMaxSupported)
 | |
| 					CacheHandler->setBlendEquation(GL_MAX);
 | |
| 				else
 | |
| 					os::Printer::log("Attempt to use EBO_MAX without driver support", ELL_WARNING);
 | |
| 				break;
 | |
| 			default:
 | |
| 				break;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		// Blend Factor
 | |
| 		if (IR(material.BlendFactor) & 0xFFFFFFFF	// TODO: why the & 0xFFFFFFFF?
 | |
| 			&& material.MaterialType != EMT_ONETEXTURE_BLEND
 | |
| 		)
 | |
| 		{
 | |
| 		    E_BLEND_FACTOR srcRGBFact = EBF_ZERO;
 | |
| 		    E_BLEND_FACTOR dstRGBFact = EBF_ZERO;
 | |
| 		    E_BLEND_FACTOR srcAlphaFact = EBF_ZERO;
 | |
| 		    E_BLEND_FACTOR dstAlphaFact = EBF_ZERO;
 | |
| 		    E_MODULATE_FUNC modulo = EMFN_MODULATE_1X;
 | |
| 		    u32 alphaSource = 0;
 | |
| 
 | |
| 		    unpack_textureBlendFuncSeparate(srcRGBFact, dstRGBFact, srcAlphaFact, dstAlphaFact, modulo, alphaSource, material.BlendFactor);
 | |
| 
 | |
| 			CacheHandler->setBlendFuncSeparate(getGLBlend(srcRGBFact), getGLBlend(dstRGBFact),
 | |
| 				getGLBlend(srcAlphaFact), getGLBlend(dstAlphaFact));
 | |
| 		}
 | |
| 
 | |
| 		// TODO: Polygon Offset. Not sure if it was left out deliberately or if it won't work with this driver.
 | |
| 
 | |
| 		if (resetAllRenderStates || lastmaterial.Thickness != material.Thickness)
 | |
| 			GL.LineWidth(core::clamp(static_cast<GLfloat>(material.Thickness), DimAliasedLine[0], DimAliasedLine[1]));
 | |
| 
 | |
| 		// Anti aliasing
 | |
| 		if (resetAllRenderStates || lastmaterial.AntiAliasing != material.AntiAliasing)
 | |
| 		{
 | |
| 			if (material.AntiAliasing & EAAM_ALPHA_TO_COVERAGE)
 | |
| 				GL.Enable(GL_SAMPLE_ALPHA_TO_COVERAGE);
 | |
| 			else if (lastmaterial.AntiAliasing & EAAM_ALPHA_TO_COVERAGE)
 | |
| 				GL.Disable(GL_SAMPLE_ALPHA_TO_COVERAGE);
 | |
| 		}
 | |
| 
 | |
| 		// Texture parameters
 | |
| 		setTextureRenderStates(material, resetAllRenderStates);
 | |
| 	}
 | |
| 
 | |
| 	//! Compare in SMaterial doesn't check texture parameters, so we should call this on each OnRender call.
 | |
| 	void COpenGL3DriverBase::setTextureRenderStates(const SMaterial& material, bool resetAllRenderstates)
 | |
| 	{
 | |
| 		// Set textures to TU/TIU and apply filters to them
 | |
| 
 | |
| 		for (s32 i = Feature.MaxTextureUnits - 1; i >= 0; --i)
 | |
| 		{
 | |
| 			const COpenGL3Texture* tmpTexture = CacheHandler->getTextureCache()[i];
 | |
| 
 | |
| 			if (!tmpTexture)
 | |
| 				continue;
 | |
| 
 | |
| 			GLenum tmpTextureType = tmpTexture->getOpenGLTextureType();
 | |
| 
 | |
| 			CacheHandler->setActiveTexture(GL_TEXTURE0 + i);
 | |
| 
 | |
| 			if (resetAllRenderstates)
 | |
| 				tmpTexture->getStatesCache().IsCached = false;
 | |
| 
 | |
| 			if (!tmpTexture->getStatesCache().IsCached || material.TextureLayers[i].MagFilter != tmpTexture->getStatesCache().MagFilter)
 | |
| 			{
 | |
| 				E_TEXTURE_MAG_FILTER magFilter = material.TextureLayers[i].MagFilter;
 | |
| 				GL.TexParameteri(tmpTextureType, GL_TEXTURE_MAG_FILTER,
 | |
| 					magFilter == ETMAGF_NEAREST ? GL_NEAREST :
 | |
| 					(assert(magFilter == ETMAGF_LINEAR), GL_LINEAR));
 | |
| 
 | |
| 				tmpTexture->getStatesCache().MagFilter = magFilter;
 | |
| 			}
 | |
| 
 | |
| 			if (material.UseMipMaps && tmpTexture->hasMipMaps())
 | |
| 			{
 | |
| 				if (!tmpTexture->getStatesCache().IsCached || material.TextureLayers[i].MinFilter != tmpTexture->getStatesCache().MinFilter ||
 | |
| 					!tmpTexture->getStatesCache().MipMapStatus)
 | |
| 				{
 | |
| 					E_TEXTURE_MIN_FILTER minFilter = material.TextureLayers[i].MinFilter;
 | |
| 					GL.TexParameteri(tmpTextureType, GL_TEXTURE_MIN_FILTER,
 | |
| 						minFilter == ETMINF_NEAREST_MIPMAP_NEAREST ? GL_NEAREST_MIPMAP_NEAREST :
 | |
| 						minFilter == ETMINF_LINEAR_MIPMAP_NEAREST ? GL_LINEAR_MIPMAP_NEAREST :
 | |
| 						minFilter == ETMINF_NEAREST_MIPMAP_LINEAR ? GL_NEAREST_MIPMAP_LINEAR :
 | |
| 						(assert(minFilter == ETMINF_LINEAR_MIPMAP_LINEAR), GL_LINEAR_MIPMAP_LINEAR));
 | |
| 
 | |
| 					tmpTexture->getStatesCache().MinFilter = minFilter;
 | |
| 					tmpTexture->getStatesCache().MipMapStatus = true;
 | |
| 				}
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				if (!tmpTexture->getStatesCache().IsCached || material.TextureLayers[i].MinFilter != tmpTexture->getStatesCache().MinFilter ||
 | |
| 					tmpTexture->getStatesCache().MipMapStatus)
 | |
| 				{
 | |
| 					E_TEXTURE_MIN_FILTER minFilter = material.TextureLayers[i].MinFilter;
 | |
| 					GL.TexParameteri(tmpTextureType, GL_TEXTURE_MIN_FILTER,
 | |
| 						(minFilter == ETMINF_NEAREST_MIPMAP_NEAREST || minFilter == ETMINF_NEAREST_MIPMAP_LINEAR) ? GL_NEAREST :
 | |
| 						(assert(minFilter == ETMINF_LINEAR_MIPMAP_NEAREST || minFilter == ETMINF_LINEAR_MIPMAP_LINEAR), GL_LINEAR));
 | |
| 
 | |
| 					tmpTexture->getStatesCache().MinFilter = minFilter;
 | |
| 					tmpTexture->getStatesCache().MipMapStatus = false;
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			if (AnisotropicFilterSupported &&
 | |
| 				(!tmpTexture->getStatesCache().IsCached || material.TextureLayers[i].AnisotropicFilter != tmpTexture->getStatesCache().AnisotropicFilter))
 | |
| 			{
 | |
| 				GL.TexParameteri(tmpTextureType, GL.TEXTURE_MAX_ANISOTROPY,
 | |
| 					material.TextureLayers[i].AnisotropicFilter>1 ? core::min_(MaxAnisotropy, material.TextureLayers[i].AnisotropicFilter) : 1);
 | |
| 
 | |
| 				tmpTexture->getStatesCache().AnisotropicFilter = material.TextureLayers[i].AnisotropicFilter;
 | |
| 			}
 | |
| 
 | |
| 			if (!tmpTexture->getStatesCache().IsCached || material.TextureLayers[i].TextureWrapU != tmpTexture->getStatesCache().WrapU)
 | |
| 			{
 | |
| 				GL.TexParameteri(tmpTextureType, GL_TEXTURE_WRAP_S, getTextureWrapMode(material.TextureLayers[i].TextureWrapU));
 | |
| 				tmpTexture->getStatesCache().WrapU = material.TextureLayers[i].TextureWrapU;
 | |
| 			}
 | |
| 
 | |
| 			if (!tmpTexture->getStatesCache().IsCached || material.TextureLayers[i].TextureWrapV != tmpTexture->getStatesCache().WrapV)
 | |
| 			{
 | |
| 				GL.TexParameteri(tmpTextureType, GL_TEXTURE_WRAP_T, getTextureWrapMode(material.TextureLayers[i].TextureWrapV));
 | |
| 				tmpTexture->getStatesCache().WrapV = material.TextureLayers[i].TextureWrapV;
 | |
| 			}
 | |
| 
 | |
| 			tmpTexture->getStatesCache().IsCached = true;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	// Get OpenGL ES2.0 texture wrap mode from Irrlicht wrap mode.
 | |
| 	GLint COpenGL3DriverBase::getTextureWrapMode(u8 clamp) const
 | |
| 	{
 | |
| 		switch (clamp)
 | |
| 		{
 | |
| 			case ETC_CLAMP:
 | |
| 			case ETC_CLAMP_TO_EDGE:
 | |
| 			case ETC_CLAMP_TO_BORDER:
 | |
| 				return GL_CLAMP_TO_EDGE;
 | |
| 			case ETC_MIRROR:
 | |
| 				return GL_REPEAT;
 | |
| 			default:
 | |
| 				return GL_REPEAT;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	//! sets the needed renderstates
 | |
| 	void COpenGL3DriverBase::setRenderStates2DMode(bool alpha, bool texture, bool alphaChannel)
 | |
| 	{
 | |
| 		if ( LockRenderStateMode )
 | |
| 			return;
 | |
| 
 | |
| 		COpenGL3Renderer2D* nextActiveRenderer = texture ? MaterialRenderer2DTexture : MaterialRenderer2DNoTexture;
 | |
| 
 | |
| 		if (CurrentRenderMode != ERM_2D)
 | |
| 		{
 | |
| 			// unset last 3d material
 | |
| 			if (CurrentRenderMode == ERM_3D)
 | |
| 			{
 | |
| 				if (static_cast<u32>(LastMaterial.MaterialType) < MaterialRenderers.size())
 | |
| 					MaterialRenderers[LastMaterial.MaterialType].Renderer->OnUnsetMaterial();
 | |
| 			}
 | |
| 
 | |
| 			CurrentRenderMode = ERM_2D;
 | |
| 		}
 | |
| 		else if ( MaterialRenderer2DActive && MaterialRenderer2DActive != nextActiveRenderer)
 | |
| 		{
 | |
| 			MaterialRenderer2DActive->OnUnsetMaterial();
 | |
| 		}
 | |
| 
 | |
| 		MaterialRenderer2DActive = nextActiveRenderer;
 | |
| 
 | |
| 		MaterialRenderer2DActive->OnSetMaterial(Material, LastMaterial, true, 0);
 | |
| 		LastMaterial = Material;
 | |
| 		CacheHandler->correctCacheMaterial(LastMaterial);
 | |
| 
 | |
| 		// no alphaChannel without texture
 | |
| 		alphaChannel &= texture;
 | |
| 
 | |
| 		if (alphaChannel || alpha)
 | |
| 		{
 | |
| 			CacheHandler->setBlend(true);
 | |
| 			CacheHandler->setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 | |
| 			CacheHandler->setBlendEquation(GL_FUNC_ADD);
 | |
| 		}
 | |
| 		else
 | |
| 			CacheHandler->setBlend(false);
 | |
| 
 | |
| 		Material.setTexture(0, const_cast<COpenGL3Texture*>(CacheHandler->getTextureCache().get(0)));
 | |
| 		setTransform(ETS_TEXTURE_0, core::IdentityMatrix);
 | |
| 
 | |
| 		if (texture)
 | |
| 		{
 | |
| 			if (OverrideMaterial2DEnabled)
 | |
| 				setTextureRenderStates(OverrideMaterial2D, false);
 | |
| 			else
 | |
| 				setTextureRenderStates(InitMaterial2D, false);
 | |
| 		}
 | |
| 
 | |
| 		MaterialRenderer2DActive->OnRender(this, video::EVT_STANDARD);
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	void COpenGL3DriverBase::chooseMaterial2D()
 | |
| 	{
 | |
| 		if (!OverrideMaterial2DEnabled)
 | |
| 			Material = InitMaterial2D;
 | |
| 
 | |
| 		if (OverrideMaterial2DEnabled)
 | |
| 		{
 | |
| 			OverrideMaterial2D.Lighting=false;
 | |
| 			OverrideMaterial2D.ZWriteEnable=EZW_OFF;
 | |
| 			OverrideMaterial2D.ZBuffer=ECFN_DISABLED; // it will be ECFN_DISABLED after merge
 | |
| 			OverrideMaterial2D.Lighting=false;
 | |
| 
 | |
| 			Material = OverrideMaterial2D;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	//! \return Returns the name of the video driver.
 | |
| 	const wchar_t* COpenGL3DriverBase::getName() const
 | |
| 	{
 | |
| 		return Name.c_str();
 | |
| 	}
 | |
| 
 | |
| 	void COpenGL3DriverBase::setViewPort(const core::rect<s32>& area)
 | |
| 	{
 | |
| 		core::rect<s32> vp = area;
 | |
| 		core::rect<s32> rendert(0, 0, getCurrentRenderTargetSize().Width, getCurrentRenderTargetSize().Height);
 | |
| 		vp.clipAgainst(rendert);
 | |
| 
 | |
| 		if (vp.getHeight() > 0 && vp.getWidth() > 0)
 | |
| 			CacheHandler->setViewport(vp.UpperLeftCorner.X, getCurrentRenderTargetSize().Height - vp.UpperLeftCorner.Y - vp.getHeight(), vp.getWidth(), vp.getHeight());
 | |
| 
 | |
| 		ViewPort = vp;
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	void COpenGL3DriverBase::setViewPortRaw(u32 width, u32 height)
 | |
| 	{
 | |
| 		CacheHandler->setViewport(0, 0, width, height);
 | |
| 		ViewPort = core::recti(0, 0, width, height);
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	//! Draws a 3d line.
 | |
| 	void COpenGL3DriverBase::draw3DLine(const core::vector3df& start,
 | |
| 			const core::vector3df& end, SColor color)
 | |
| 	{
 | |
| 		setRenderStates3DMode();
 | |
| 
 | |
| 		S3DVertex vertices[2];
 | |
| 		vertices[0] = S3DVertex(start.X, start.Y, start.Z, 0, 0, 1, color, 0, 0);
 | |
| 		vertices[1] = S3DVertex(end.X, end.Y, end.Z, 0, 0, 1, color, 0, 0);
 | |
| 
 | |
| 		drawArrays(GL_LINES, vtPrimitive, vertices, 2);
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	//! Only used by the internal engine. Used to notify the driver that
 | |
| 	//! the window was resized.
 | |
| 	void COpenGL3DriverBase::OnResize(const core::dimension2d<u32>& size)
 | |
| 	{
 | |
| 		CNullDriver::OnResize(size);
 | |
| 		CacheHandler->setViewport(0, 0, size.Width, size.Height);
 | |
| 		Transformation3DChanged = true;
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	//! Returns type of video driver
 | |
| 	E_DRIVER_TYPE COpenGL3DriverBase::getDriverType() const
 | |
| 	{
 | |
| 		return EDT_OPENGL3;
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	//! returns color format
 | |
| 	ECOLOR_FORMAT COpenGL3DriverBase::getColorFormat() const
 | |
| 	{
 | |
| 		return ColorFormat;
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	//! Get a vertex shader constant index.
 | |
| 	s32 COpenGL3DriverBase::getVertexShaderConstantID(const c8* name)
 | |
| 	{
 | |
| 		return getPixelShaderConstantID(name);
 | |
| 	}
 | |
| 
 | |
| 	//! Get a pixel shader constant index.
 | |
| 	s32 COpenGL3DriverBase::getPixelShaderConstantID(const c8* name)
 | |
| 	{
 | |
| 		os::Printer::log("Error: Please call services->getPixelShaderConstantID(), not VideoDriver->getPixelShaderConstantID().");
 | |
| 		return -1;
 | |
| 	}
 | |
| 
 | |
| 	//! Sets a vertex shader constant.
 | |
| 	void COpenGL3DriverBase::setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
 | |
| 	{
 | |
| 		os::Printer::log("Error: Please call services->setVertexShaderConstant(), not VideoDriver->setPixelShaderConstant().");
 | |
| 	}
 | |
| 
 | |
| 	//! Sets a pixel shader constant.
 | |
| 	void COpenGL3DriverBase::setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
 | |
| 	{
 | |
| 		os::Printer::log("Error: Please call services->setPixelShaderConstant(), not VideoDriver->setPixelShaderConstant().");
 | |
| 	}
 | |
| 
 | |
| 	//! Sets a constant for the vertex shader based on an index.
 | |
| 	bool COpenGL3DriverBase::setVertexShaderConstant(s32 index, const f32* floats, int count)
 | |
| 	{
 | |
| 		os::Printer::log("Error: Please call services->setVertexShaderConstant(), not VideoDriver->setVertexShaderConstant().");
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	//! Int interface for the above.
 | |
| 	bool COpenGL3DriverBase::setVertexShaderConstant(s32 index, const s32* ints, int count)
 | |
| 	{
 | |
| 		os::Printer::log("Error: Please call services->setVertexShaderConstant(), not VideoDriver->setVertexShaderConstant().");
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	bool COpenGL3DriverBase::setVertexShaderConstant(s32 index, const u32* ints, int count)
 | |
| 	{
 | |
| 		os::Printer::log("Error: Please call services->setVertexShaderConstant(), not VideoDriver->setVertexShaderConstant().");
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	//! Sets a constant for the pixel shader based on an index.
 | |
| 	bool COpenGL3DriverBase::setPixelShaderConstant(s32 index, const f32* floats, int count)
 | |
| 	{
 | |
| 		os::Printer::log("Error: Please call services->setPixelShaderConstant(), not VideoDriver->setPixelShaderConstant().");
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	//! Int interface for the above.
 | |
| 	bool COpenGL3DriverBase::setPixelShaderConstant(s32 index, const s32* ints, int count)
 | |
| 	{
 | |
| 		os::Printer::log("Error: Please call services->setPixelShaderConstant(), not VideoDriver->setPixelShaderConstant().");
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	bool COpenGL3DriverBase::setPixelShaderConstant(s32 index, const u32* ints, int count)
 | |
| 	{
 | |
| 		os::Printer::log("Error: Please call services->setPixelShaderConstant(), not VideoDriver->setPixelShaderConstant().");
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	//! Adds a new material renderer to the VideoDriver, using pixel and/or
 | |
| 	//! vertex shaders to render geometry.
 | |
| 	s32 COpenGL3DriverBase::addShaderMaterial(const c8* vertexShaderProgram,
 | |
| 			const c8* pixelShaderProgram,
 | |
| 			IShaderConstantSetCallBack* callback,
 | |
| 			E_MATERIAL_TYPE baseMaterial, s32 userData)
 | |
| 	{
 | |
| 		os::Printer::log("No shader support.");
 | |
| 		return -1;
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	//! Adds a new material renderer to the VideoDriver, using GLSL to render geometry.
 | |
| 	s32 COpenGL3DriverBase::addHighLevelShaderMaterial(
 | |
| 			const c8* vertexShaderProgram,
 | |
| 			const c8* vertexShaderEntryPointName,
 | |
| 			E_VERTEX_SHADER_TYPE vsCompileTarget,
 | |
| 			const c8* pixelShaderProgram,
 | |
| 			const c8* pixelShaderEntryPointName,
 | |
| 			E_PIXEL_SHADER_TYPE psCompileTarget,
 | |
| 			const c8* geometryShaderProgram,
 | |
| 			const c8* geometryShaderEntryPointName,
 | |
| 			E_GEOMETRY_SHADER_TYPE gsCompileTarget,
 | |
| 			scene::E_PRIMITIVE_TYPE inType,
 | |
| 			scene::E_PRIMITIVE_TYPE outType,
 | |
| 			u32 verticesOut,
 | |
| 			IShaderConstantSetCallBack* callback,
 | |
| 			E_MATERIAL_TYPE baseMaterial,
 | |
| 			s32 userData)
 | |
| 	{
 | |
| 		s32 nr = -1;
 | |
| 		COpenGL3MaterialRenderer* r = new COpenGL3MaterialRenderer(
 | |
| 			this, nr, vertexShaderProgram,
 | |
| 			pixelShaderProgram,
 | |
| 			callback, baseMaterial, userData);
 | |
| 
 | |
| 		r->drop();
 | |
| 		return nr;
 | |
| 	}
 | |
| 
 | |
| 	//! Returns a pointer to the IVideoDriver interface. (Implementation for
 | |
| 	//! IMaterialRendererServices)
 | |
| 	IVideoDriver* COpenGL3DriverBase::getVideoDriver()
 | |
| 	{
 | |
| 		return this;
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	//! Returns pointer to the IGPUProgrammingServices interface.
 | |
| 	IGPUProgrammingServices* COpenGL3DriverBase::getGPUProgrammingServices()
 | |
| 	{
 | |
| 		return this;
 | |
| 	}
 | |
| 
 | |
| 	ITexture* COpenGL3DriverBase::addRenderTargetTexture(const core::dimension2d<u32>& size,
 | |
| 		const io::path& name, const ECOLOR_FORMAT format)
 | |
| 	{
 | |
| 		//disable mip-mapping
 | |
| 		bool generateMipLevels = getTextureCreationFlag(ETCF_CREATE_MIP_MAPS);
 | |
| 		setTextureCreationFlag(ETCF_CREATE_MIP_MAPS, false);
 | |
| 
 | |
| 		COpenGL3Texture* renderTargetTexture = new COpenGL3Texture(name, size, ETT_2D, format, this);
 | |
| 		addTexture(renderTargetTexture);
 | |
| 		renderTargetTexture->drop();
 | |
| 
 | |
| 		//restore mip-mapping
 | |
| 		setTextureCreationFlag(ETCF_CREATE_MIP_MAPS, generateMipLevels);
 | |
| 
 | |
| 		return renderTargetTexture;
 | |
| 	}
 | |
| 
 | |
| 	ITexture* COpenGL3DriverBase::addRenderTargetTextureCubemap(const irr::u32 sideLen, const io::path& name, const ECOLOR_FORMAT format)
 | |
| 	{
 | |
| 		//disable mip-mapping
 | |
| 		bool generateMipLevels = getTextureCreationFlag(ETCF_CREATE_MIP_MAPS);
 | |
| 		setTextureCreationFlag(ETCF_CREATE_MIP_MAPS, false);
 | |
| 
 | |
| 		bool supportForFBO = (Feature.ColorAttachment > 0);
 | |
| 
 | |
| 		const core::dimension2d<u32> size(sideLen, sideLen);
 | |
| 		core::dimension2du destSize(size);
 | |
| 
 | |
| 		if (!supportForFBO)
 | |
| 		{
 | |
| 			destSize = core::dimension2d<u32>(core::min_(size.Width, ScreenSize.Width), core::min_(size.Height, ScreenSize.Height));
 | |
| 			destSize = destSize.getOptimalSize((size == size.getOptimalSize()), false, false);
 | |
| 		}
 | |
| 
 | |
| 		COpenGL3Texture* renderTargetTexture = new COpenGL3Texture(name, destSize, ETT_CUBEMAP, format, this);
 | |
| 		addTexture(renderTargetTexture);
 | |
| 		renderTargetTexture->drop();
 | |
| 
 | |
| 		//restore mip-mapping
 | |
| 		setTextureCreationFlag(ETCF_CREATE_MIP_MAPS, generateMipLevels);
 | |
| 
 | |
| 		return renderTargetTexture;
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	//! Returns the maximum amount of primitives
 | |
| 	u32 COpenGL3DriverBase::getMaximalPrimitiveCount() const
 | |
| 	{
 | |
| 		return 65535;
 | |
| 	}
 | |
| 
 | |
| 	bool COpenGL3DriverBase::setRenderTargetEx(IRenderTarget* target, u16 clearFlag, SColor clearColor, f32 clearDepth, u8 clearStencil)
 | |
| 	{
 | |
| 		if (target && target->getDriverType() != getDriverType())
 | |
| 		{
 | |
| 			os::Printer::log("Fatal Error: Tried to set a render target not owned by OpenGL 3 driver.", ELL_ERROR);
 | |
| 			return false;
 | |
| 		}
 | |
| 
 | |
| 		core::dimension2d<u32> destRenderTargetSize(0, 0);
 | |
| 
 | |
| 		if (target)
 | |
| 		{
 | |
| 			COpenGL3RenderTarget* renderTarget = static_cast<COpenGL3RenderTarget*>(target);
 | |
| 
 | |
| 			CacheHandler->setFBO(renderTarget->getBufferID());
 | |
| 			renderTarget->update();
 | |
| 
 | |
| 			destRenderTargetSize = renderTarget->getSize();
 | |
| 
 | |
| 			setViewPortRaw(destRenderTargetSize.Width, destRenderTargetSize.Height);
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			CacheHandler->setFBO(0);
 | |
| 
 | |
| 			destRenderTargetSize = core::dimension2d<u32>(0, 0);
 | |
| 
 | |
| 			setViewPortRaw(ScreenSize.Width, ScreenSize.Height);
 | |
| 		}
 | |
| 
 | |
| 		if (CurrentRenderTargetSize != destRenderTargetSize)
 | |
| 		{
 | |
| 			CurrentRenderTargetSize = destRenderTargetSize;
 | |
| 
 | |
| 			Transformation3DChanged = true;
 | |
| 		}
 | |
| 
 | |
| 		CurrentRenderTarget = target;
 | |
| 
 | |
| 		clearBuffers(clearFlag, clearColor, clearDepth, clearStencil);
 | |
| 
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	void COpenGL3DriverBase::clearBuffers(u16 flag, SColor color, f32 depth, u8 stencil)
 | |
| 	{
 | |
| 		GLbitfield mask = 0;
 | |
| 		u8 colorMask = 0;
 | |
| 		bool depthMask = false;
 | |
| 
 | |
| 		CacheHandler->getColorMask(colorMask);
 | |
| 		CacheHandler->getDepthMask(depthMask);
 | |
| 
 | |
| 		if (flag & ECBF_COLOR)
 | |
| 		{
 | |
| 			CacheHandler->setColorMask(ECP_ALL);
 | |
| 
 | |
| 			const f32 inv = 1.0f / 255.0f;
 | |
| 			GL.ClearColor(color.getRed() * inv, color.getGreen() * inv,
 | |
| 				color.getBlue() * inv, color.getAlpha() * inv);
 | |
| 
 | |
| 			mask |= GL_COLOR_BUFFER_BIT;
 | |
| 		}
 | |
| 
 | |
| 		if (flag & ECBF_DEPTH)
 | |
| 		{
 | |
| 			CacheHandler->setDepthMask(true);
 | |
| 			GL.ClearDepthf(depth);
 | |
| 			mask |= GL_DEPTH_BUFFER_BIT;
 | |
| 		}
 | |
| 
 | |
| 		if (flag & ECBF_STENCIL)
 | |
| 		{
 | |
| 			GL.ClearStencil(stencil);
 | |
| 			mask |= GL_STENCIL_BUFFER_BIT;
 | |
| 		}
 | |
| 
 | |
| 		if (mask)
 | |
| 			GL.Clear(mask);
 | |
| 
 | |
| 		CacheHandler->setColorMask(colorMask);
 | |
| 		CacheHandler->setDepthMask(depthMask);
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	//! Returns an image created from the last rendered frame.
 | |
| 	// We want to read the front buffer to get the latest render finished.
 | |
| 	// This is not possible under ogl-es, though, so one has to call this method
 | |
| 	// outside of the render loop only.
 | |
| 	IImage* COpenGL3DriverBase::createScreenShot(video::ECOLOR_FORMAT format, video::E_RENDER_TARGET target)
 | |
| 	{
 | |
| 		if (target==video::ERT_MULTI_RENDER_TEXTURES || target==video::ERT_RENDER_TEXTURE || target==video::ERT_STEREO_BOTH_BUFFERS)
 | |
| 			return 0;
 | |
| 
 | |
| 		GLint internalformat = GL_RGBA;
 | |
| 		GLint type = GL_UNSIGNED_BYTE;
 | |
| 		{
 | |
| //			GL.GetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &internalformat);
 | |
| //			GL.GetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &type);
 | |
| 			// there's a format we don't support ATM
 | |
| 			if (GL_UNSIGNED_SHORT_4_4_4_4 == type)
 | |
| 			{
 | |
| 				internalformat = GL_RGBA;
 | |
| 				type = GL_UNSIGNED_BYTE;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		IImage* newImage = 0;
 | |
| 		if (GL_RGBA == internalformat)
 | |
| 		{
 | |
| 			if (GL_UNSIGNED_BYTE == type)
 | |
| 				newImage = new CImage(ECF_A8R8G8B8, ScreenSize);
 | |
| 			else
 | |
| 				newImage = new CImage(ECF_A1R5G5B5, ScreenSize);
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			if (GL_UNSIGNED_BYTE == type)
 | |
| 				newImage = new CImage(ECF_R8G8B8, ScreenSize);
 | |
| 			else
 | |
| 				newImage = new CImage(ECF_R5G6B5, ScreenSize);
 | |
| 		}
 | |
| 
 | |
| 		if (!newImage)
 | |
| 			return 0;
 | |
| 
 | |
| 		u8* pixels = static_cast<u8*>(newImage->getData());
 | |
| 		if (!pixels)
 | |
| 		{
 | |
| 			newImage->drop();
 | |
| 			return 0;
 | |
| 		}
 | |
| 
 | |
| 		GL.ReadPixels(0, 0, ScreenSize.Width, ScreenSize.Height, internalformat, type, pixels);
 | |
| 		testGLError(__LINE__);
 | |
| 
 | |
| 		// opengl images are horizontally flipped, so we have to fix that here.
 | |
| 		const s32 pitch = newImage->getPitch();
 | |
| 		u8* p2 = pixels + (ScreenSize.Height - 1) * pitch;
 | |
| 		u8* tmpBuffer = new u8[pitch];
 | |
| 		for (u32 i = 0; i < ScreenSize.Height; i += 2)
 | |
| 		{
 | |
| 			memcpy(tmpBuffer, pixels, pitch);
 | |
| 			memcpy(pixels, p2, pitch);
 | |
| 			memcpy(p2, tmpBuffer, pitch);
 | |
| 			pixels += pitch;
 | |
| 			p2 -= pitch;
 | |
| 		}
 | |
| 		delete [] tmpBuffer;
 | |
| 
 | |
| 		// also GL_RGBA doesn't match the internal encoding of the image (which is BGRA)
 | |
| 		if (GL_RGBA == internalformat && GL_UNSIGNED_BYTE == type)
 | |
| 		{
 | |
| 			pixels = static_cast<u8*>(newImage->getData());
 | |
| 			for (u32 i = 0; i < ScreenSize.Height; i++)
 | |
| 			{
 | |
| 				for (u32 j = 0; j < ScreenSize.Width; j++)
 | |
| 				{
 | |
| 					u32 c = *(u32*) (pixels + 4 * j);
 | |
| 					*(u32*) (pixels + 4 * j) = (c & 0xFF00FF00) |
 | |
| 						((c & 0x00FF0000) >> 16) | ((c & 0x000000FF) << 16);
 | |
| 				}
 | |
| 				pixels += pitch;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (testGLError(__LINE__))
 | |
| 		{
 | |
| 			newImage->drop();
 | |
| 			return 0;
 | |
| 		}
 | |
| 		testGLError(__LINE__);
 | |
| 		return newImage;
 | |
| 	}
 | |
| 
 | |
| 	void COpenGL3DriverBase::removeTexture(ITexture* texture)
 | |
| 	{
 | |
| 		CacheHandler->getTextureCache().remove(texture);
 | |
| 		CNullDriver::removeTexture(texture);
 | |
| 	}
 | |
| 
 | |
| 	//! Set/unset a clipping plane.
 | |
| 	bool COpenGL3DriverBase::setClipPlane(u32 index, const core::plane3df& plane, bool enable)
 | |
| 	{
 | |
| 		if (index >= UserClipPlane.size())
 | |
| 			UserClipPlane.push_back(SUserClipPlane());
 | |
| 
 | |
| 		UserClipPlane[index].Plane = plane;
 | |
| 		UserClipPlane[index].Enabled = enable;
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	//! Enable/disable a clipping plane.
 | |
| 	void COpenGL3DriverBase::enableClipPlane(u32 index, bool enable)
 | |
| 	{
 | |
| 		UserClipPlane[index].Enabled = enable;
 | |
| 	}
 | |
| 
 | |
| 	//! Get the ClipPlane Count
 | |
| 	u32 COpenGL3DriverBase::getClipPlaneCount() const
 | |
| 	{
 | |
| 		return UserClipPlane.size();
 | |
| 	}
 | |
| 
 | |
| 	const core::plane3df& COpenGL3DriverBase::getClipPlane(irr::u32 index) const
 | |
| 	{
 | |
| 		if (index < UserClipPlane.size())
 | |
| 			return UserClipPlane[index].Plane;
 | |
| 		else
 | |
| 		{
 | |
| 			_IRR_DEBUG_BREAK_IF(true)	// invalid index
 | |
| 			static const core::plane3df dummy;
 | |
| 			return dummy;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	core::dimension2du COpenGL3DriverBase::getMaxTextureSize() const
 | |
| 	{
 | |
| 		return core::dimension2du(MaxTextureSize, MaxTextureSize);
 | |
| 	}
 | |
| 
 | |
| 	GLenum COpenGL3DriverBase::getGLBlend(E_BLEND_FACTOR factor) const
 | |
| 	{
 | |
| 		static GLenum const blendTable[] =
 | |
| 		{
 | |
| 			GL_ZERO,
 | |
| 			GL_ONE,
 | |
| 			GL_DST_COLOR,
 | |
| 			GL_ONE_MINUS_DST_COLOR,
 | |
| 			GL_SRC_COLOR,
 | |
| 			GL_ONE_MINUS_SRC_COLOR,
 | |
| 			GL_SRC_ALPHA,
 | |
| 			GL_ONE_MINUS_SRC_ALPHA,
 | |
| 			GL_DST_ALPHA,
 | |
| 			GL_ONE_MINUS_DST_ALPHA,
 | |
| 			GL_SRC_ALPHA_SATURATE
 | |
| 		};
 | |
| 
 | |
| 		return blendTable[factor];
 | |
| 	}
 | |
| 
 | |
| 	bool COpenGL3DriverBase::getColorFormatParameters(ECOLOR_FORMAT format, GLint& internalFormat, GLenum& pixelFormat,
 | |
| 		GLenum& pixelType, void(**converter)(const void*, s32, void*)) const
 | |
| 	{
 | |
| 		auto &info = TextureFormats[format];
 | |
| 		internalFormat = info.InternalFormat;
 | |
| 		pixelFormat = info.PixelFormat;
 | |
| 		pixelType = info.PixelType;
 | |
| 		*converter = info.Converter;
 | |
| 		return info.InternalFormat != 0;
 | |
| 	}
 | |
| 
 | |
| 	bool COpenGL3DriverBase::queryTextureFormat(ECOLOR_FORMAT format) const
 | |
| 	{
 | |
| 		return TextureFormats[format].InternalFormat != 0;
 | |
| 	}
 | |
| 
 | |
| 	bool COpenGL3DriverBase::needsTransparentRenderPass(const irr::video::SMaterial& material) const
 | |
| 	{
 | |
| 		return CNullDriver::needsTransparentRenderPass(material) || material.isAlphaBlendOperation();
 | |
| 	}
 | |
| 
 | |
| 	const SMaterial& COpenGL3DriverBase::getCurrentMaterial() const
 | |
| 	{
 | |
| 		return Material;
 | |
| 	}
 | |
| 
 | |
| 	COpenGL3CacheHandler* COpenGL3DriverBase::getCacheHandler() const
 | |
| 	{
 | |
| 		return CacheHandler;
 | |
| 	}
 | |
| 
 | |
| } // end namespace
 | |
| } // end namespace
 |