471 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			471 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2014 Patryk Nadrowski
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| #include "MaterialRenderer.h"
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| 
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| #include "EVertexAttributes.h"
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| #include "IGPUProgrammingServices.h"
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| #include "IShaderConstantSetCallBack.h"
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| #include "IVideoDriver.h"
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| #include "os.h"
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| 
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| #include "Driver.h"
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| 
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| #include "COpenGLCoreTexture.h"
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| #include "COpenGLCoreCacheHandler.h"
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| 
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| namespace irr
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| {
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| namespace video
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| {
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| 
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| 
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| COpenGL3MaterialRenderer::COpenGL3MaterialRenderer(COpenGL3DriverBase* driver,
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| 		s32& outMaterialTypeNr,
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| 		const c8* vertexShaderProgram,
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| 		const c8* pixelShaderProgram,
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| 		IShaderConstantSetCallBack* callback,
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| 		E_MATERIAL_TYPE baseMaterial,
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| 		s32 userData)
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| 	: Driver(driver), CallBack(callback), Alpha(false), Blending(false), Program(0), UserData(userData)
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| {
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| #ifdef _DEBUG
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| 	setDebugName("MaterialRenderer");
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| #endif
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| 
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| 	switch (baseMaterial)
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| 	{
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| 	case EMT_TRANSPARENT_VERTEX_ALPHA:
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| 	case EMT_TRANSPARENT_ALPHA_CHANNEL:
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| 		Alpha = true;
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| 		break;
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| 	case EMT_ONETEXTURE_BLEND:
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| 		Blending = true;
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| 		break;
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| 	default:
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| 		break;
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| 	}
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| 
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| 	if (CallBack)
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| 		CallBack->grab();
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| 
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| 	init(outMaterialTypeNr, vertexShaderProgram, pixelShaderProgram);
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| }
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| 
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| 
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| COpenGL3MaterialRenderer::COpenGL3MaterialRenderer(COpenGL3DriverBase* driver,
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| 					IShaderConstantSetCallBack* callback,
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| 					E_MATERIAL_TYPE baseMaterial, s32 userData)
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| : Driver(driver), CallBack(callback), Alpha(false), Blending(false), Program(0), UserData(userData)
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| {
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| 	switch (baseMaterial)
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| 	{
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| 	case EMT_TRANSPARENT_VERTEX_ALPHA:
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| 	case EMT_TRANSPARENT_ALPHA_CHANNEL:
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| 		Alpha = true;
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| 		break;
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| 	case EMT_ONETEXTURE_BLEND:
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| 		Blending = true;
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| 		break;
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| 	default:
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| 		break;
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| 	}
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| 
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| 	if (CallBack)
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| 		CallBack->grab();
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| }
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| 
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| 
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| COpenGL3MaterialRenderer::~COpenGL3MaterialRenderer()
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| {
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| 	if (CallBack)
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| 		CallBack->drop();
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| 
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| 	if (Program)
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| 	{
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| 		GLuint shaders[8];
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| 		GLint count;
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| 		GL.GetAttachedShaders(Program, 8, &count, shaders);
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| 
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| 		count=core::min_(count,8);
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| 		for (GLint i=0; i<count; ++i)
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| 			GL.DeleteShader(shaders[i]);
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| 		GL.DeleteProgram(Program);
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| 		Program = 0;
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| 	}
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| 
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| 	UniformInfo.clear();
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| }
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| 
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| GLuint COpenGL3MaterialRenderer::getProgram() const
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| {
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| 	return Program;
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| }
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| 
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| void COpenGL3MaterialRenderer::init(s32& outMaterialTypeNr,
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| 		const c8* vertexShaderProgram,
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| 		const c8* pixelShaderProgram,
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| 		bool addMaterial)
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| {
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| 	outMaterialTypeNr = -1;
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| 
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| 	Program = GL.CreateProgram();
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| 
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| 	if (!Program)
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| 		return;
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| 
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| 	if (vertexShaderProgram)
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| 		if (!createShader(GL_VERTEX_SHADER, vertexShaderProgram))
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| 			return;
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| 
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| 	if (pixelShaderProgram)
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| 		if (!createShader(GL_FRAGMENT_SHADER, pixelShaderProgram))
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| 			return;
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| 
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| 	for ( size_t i = 0; i < EVA_COUNT; ++i )
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| 			GL.BindAttribLocation( Program, i, sBuiltInVertexAttributeNames[i]);
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| 
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| 	if (!linkProgram())
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| 		return;
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| 
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| 	if (addMaterial)
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| 		outMaterialTypeNr = Driver->addMaterialRenderer(this);
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| }
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| 
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| 
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| bool COpenGL3MaterialRenderer::OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype)
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| {
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| 	if (CallBack && Program)
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| 		CallBack->OnSetConstants(this, UserData);
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| 
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| 	return true;
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| }
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| 
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| 
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| void COpenGL3MaterialRenderer::OnSetMaterial(const video::SMaterial& material,
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| 				const video::SMaterial& lastMaterial,
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| 				bool resetAllRenderstates,
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| 				video::IMaterialRendererServices* services)
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| {
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| 	COpenGL3CacheHandler* cacheHandler = Driver->getCacheHandler();
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| 
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| 	cacheHandler->setProgram(Program);
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| 
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| 	Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
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| 
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| 	if (Alpha)
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| 	{
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| 		cacheHandler->setBlend(true);
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| 		cacheHandler->setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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| 	}
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| 	else if (Blending)
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| 	{
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| 		E_BLEND_FACTOR srcRGBFact,dstRGBFact,srcAlphaFact,dstAlphaFact;
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| 		E_MODULATE_FUNC modulate;
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| 		u32 alphaSource;
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| 		unpack_textureBlendFuncSeparate(srcRGBFact, dstRGBFact, srcAlphaFact, dstAlphaFact, modulate, alphaSource, material.MaterialTypeParam);
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| 
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| 		cacheHandler->setBlendFuncSeparate(Driver->getGLBlend(srcRGBFact), Driver->getGLBlend(dstRGBFact),
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| 			Driver->getGLBlend(srcAlphaFact), Driver->getGLBlend(dstAlphaFact));
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| 
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| 		cacheHandler->setBlend(true);
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| 	}
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| 
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| 	if (CallBack)
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| 		CallBack->OnSetMaterial(material);
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| }
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| 
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| 
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| void COpenGL3MaterialRenderer::OnUnsetMaterial()
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| {
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| }
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| 
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| 
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| bool COpenGL3MaterialRenderer::isTransparent() const
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| {
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| 	return (Alpha || Blending);
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| }
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| 
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| 
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| s32 COpenGL3MaterialRenderer::getRenderCapability() const
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| {
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| 	return 0;
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| }
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| 
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| 
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| bool COpenGL3MaterialRenderer::createShader(GLenum shaderType, const char* shader)
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| {
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| 	if (Program)
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| 	{
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| 		GLuint shaderHandle = GL.CreateShader(shaderType);
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| 		GL.ShaderSource(shaderHandle, 1, &shader, NULL);
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| 		GL.CompileShader(shaderHandle);
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| 
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| 		GLint status = 0;
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| 
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| 		GL.GetShaderiv(shaderHandle, GL_COMPILE_STATUS, &status);
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| 
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| 		if (status != GL_TRUE)
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| 		{
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| 			os::Printer::log("GLSL shader failed to compile", ELL_ERROR);
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| 
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| 			GLint maxLength=0;
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| 			GLint length;
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| 
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| 			GL.GetShaderiv(shaderHandle, GL_INFO_LOG_LENGTH,
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| 					&maxLength);
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| 
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| 			if (maxLength)
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| 			{
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| 				GLchar *infoLog = new GLchar[maxLength];
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| 				GL.GetShaderInfoLog(shaderHandle, maxLength, &length, infoLog);
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| 				os::Printer::log(reinterpret_cast<const c8*>(infoLog), ELL_ERROR);
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| 				delete [] infoLog;
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| 			}
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| 
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| 			return false;
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| 		}
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| 
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| 		GL.AttachShader(Program, shaderHandle);
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| 	}
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| 
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| 	return true;
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| }
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| 
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| 
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| bool COpenGL3MaterialRenderer::linkProgram()
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| {
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| 	if (Program)
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| 	{
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| 		GL.LinkProgram(Program);
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| 
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| 		GLint status = 0;
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| 
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| 		GL.GetProgramiv(Program, GL_LINK_STATUS, &status);
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| 
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| 		if (!status)
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| 		{
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| 			os::Printer::log("GLSL shader program failed to link", ELL_ERROR);
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| 
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| 			GLint maxLength=0;
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| 			GLsizei length;
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| 
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| 			GL.GetProgramiv(Program, GL_INFO_LOG_LENGTH, &maxLength);
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| 
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| 			if (maxLength)
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| 			{
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| 				GLchar *infoLog = new GLchar[maxLength];
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| 				GL.GetProgramInfoLog(Program, maxLength, &length, infoLog);
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| 				os::Printer::log(reinterpret_cast<const c8*>(infoLog), ELL_ERROR);
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| 				delete [] infoLog;
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| 			}
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| 
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| 			return false;
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| 		}
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| 
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| 		GLint num = 0;
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| 
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| 		GL.GetProgramiv(Program, GL_ACTIVE_UNIFORMS, &num);
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| 
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| 		if (num == 0)
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| 			return true;
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| 
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| 		GLint maxlen = 0;
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| 
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| 		GL.GetProgramiv(Program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxlen);
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| 
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| 		if (maxlen == 0)
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| 		{
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| 			os::Printer::log("GLSL: failed to retrieve uniform information", ELL_ERROR);
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| 			return false;
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| 		}
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| 
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| 		// seems that some implementations use an extra null terminator.
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| 		++maxlen;
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| 		c8 *buf = new c8[maxlen];
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| 
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| 		UniformInfo.clear();
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| 		UniformInfo.reallocate(num);
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| 
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| 		for (GLint i=0; i < num; ++i)
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| 		{
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| 			SUniformInfo ui;
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| 			memset(buf, 0, maxlen);
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| 
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| 			GLint size;
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| 			GL.GetActiveUniform(Program, i, maxlen, 0, &size, &ui.type, reinterpret_cast<GLchar*>(buf));
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| 
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|             core::stringc name = "";
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| 
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| 			// array support, workaround for some bugged drivers.
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| 			for (s32 i = 0; i < maxlen; ++i)
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| 			{
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| 				if (buf[i] == '[' || buf[i] == '\0')
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| 					break;
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| 
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|                 name += buf[i];
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| 			}
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| 
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| 			ui.name = name;
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| 			ui.location = GL.GetUniformLocation(Program, buf);
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| 
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| 			UniformInfo.push_back(ui);
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| 		}
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| 
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| 		delete [] buf;
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| 	}
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| 
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| 	return true;
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| }
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| 
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| 
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| void COpenGL3MaterialRenderer::setBasicRenderStates(const SMaterial& material,
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| 						const SMaterial& lastMaterial,
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| 						bool resetAllRenderstates)
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| {
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| 	Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
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| }
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| 
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| s32 COpenGL3MaterialRenderer::getVertexShaderConstantID(const c8* name)
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| {
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| 	return getPixelShaderConstantID(name);
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| }
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| 
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| s32 COpenGL3MaterialRenderer::getPixelShaderConstantID(const c8* name)
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| {
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| 	for (u32 i = 0; i < UniformInfo.size(); ++i)
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| 	{
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| 		if (UniformInfo[i].name == name)
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| 			return i;
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| 	}
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| 
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| 	return -1;
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| }
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| 
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| void COpenGL3MaterialRenderer::setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
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| {
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| 	os::Printer::log("Cannot set constant, please use high level shader call instead.", ELL_WARNING);
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| }
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| 
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| void COpenGL3MaterialRenderer::setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
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| {
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| 	os::Printer::log("Cannot set constant, use high level shader call.", ELL_WARNING);
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| }
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| 
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| bool COpenGL3MaterialRenderer::setVertexShaderConstant(s32 index, const f32* floats, int count)
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| {
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| 	return setPixelShaderConstant(index, floats, count);
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| }
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| 
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| bool COpenGL3MaterialRenderer::setVertexShaderConstant(s32 index, const s32* ints, int count)
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| {
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| 	return setPixelShaderConstant(index, ints, count);
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| }
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| 
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| bool COpenGL3MaterialRenderer::setVertexShaderConstant(s32 index, const u32* ints, int count)
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| {
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| 	return setPixelShaderConstant(index, ints, count);
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| }
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| 
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| bool COpenGL3MaterialRenderer::setPixelShaderConstant(s32 index, const f32* floats, int count)
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| {
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| 	if(index < 0 || UniformInfo[index].location < 0)
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| 		return false;
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| 
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| 	bool status = true;
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| 
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| 	switch (UniformInfo[index].type)
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| 	{
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| 		case GL_FLOAT:
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| 			GL.Uniform1fv(UniformInfo[index].location, count, floats);
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| 			break;
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| 		case GL_FLOAT_VEC2:
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| 			GL.Uniform2fv(UniformInfo[index].location, count/2, floats);
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| 			break;
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| 		case GL_FLOAT_VEC3:
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| 			GL.Uniform3fv(UniformInfo[index].location, count/3, floats);
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| 			break;
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| 		case GL_FLOAT_VEC4:
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| 			GL.Uniform4fv(UniformInfo[index].location, count/4, floats);
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| 			break;
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| 		case GL_FLOAT_MAT2:
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| 			GL.UniformMatrix2fv(UniformInfo[index].location, count/4, false, floats);
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| 			break;
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| 		case GL_FLOAT_MAT3:
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| 			GL.UniformMatrix3fv(UniformInfo[index].location, count/9, false, floats);
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| 			break;
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| 		case GL_FLOAT_MAT4:
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| 			GL.UniformMatrix4fv(UniformInfo[index].location, count/16, false, floats);
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| 			break;
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| 		case GL_SAMPLER_2D:
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| 		case GL_SAMPLER_CUBE:
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| 			{
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| 				if(floats)
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| 				{
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| 					const GLint id = (GLint)(*floats);
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| 					GL.Uniform1iv(UniformInfo[index].location, 1, &id);
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| 				}
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| 				else
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| 					status = false;
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| 			}
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| 			break;
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| 		default:
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| 			status = false;
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| 			break;
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| 	}
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| 
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| 	return status;
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| }
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| 
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| bool COpenGL3MaterialRenderer::setPixelShaderConstant(s32 index, const s32* ints, int count)
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| {
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| 	if(index < 0 || UniformInfo[index].location < 0)
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| 		return false;
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| 
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| 	bool status = true;
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| 
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| 	switch (UniformInfo[index].type)
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| 	{
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| 		case GL_INT:
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| 		case GL_BOOL:
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| 			GL.Uniform1iv(UniformInfo[index].location, count, ints);
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| 			break;
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| 		case GL_INT_VEC2:
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| 		case GL_BOOL_VEC2:
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| 			GL.Uniform2iv(UniformInfo[index].location, count/2, ints);
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| 			break;
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| 		case GL_INT_VEC3:
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| 		case GL_BOOL_VEC3:
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| 			GL.Uniform3iv(UniformInfo[index].location, count/3, ints);
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| 			break;
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| 		case GL_INT_VEC4:
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| 		case GL_BOOL_VEC4:
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| 			GL.Uniform4iv(UniformInfo[index].location, count/4, ints);
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| 			break;
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| 		case GL_SAMPLER_2D:
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| 		case GL_SAMPLER_CUBE:
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| 			GL.Uniform1iv(UniformInfo[index].location, 1, ints);
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| 			break;
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| 		default:
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| 			status = false;
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| 			break;
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| 	}
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| 
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| 	return status;
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| }
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| 
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| bool COpenGL3MaterialRenderer::setPixelShaderConstant(s32 index, const u32* ints, int count)
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| {
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| 	os::Printer::log("Unsigned int support needs at least GLES 3.0", ELL_WARNING);
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| 	return false;
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| }
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| 
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| IVideoDriver* COpenGL3MaterialRenderer::getVideoDriver()
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| {
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| 	return Driver;
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| }
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| 
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| }
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| }
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