99 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			99 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2014 Patryk Nadrowski
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| #pragma once
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| 
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| #include "EMaterialTypes.h"
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| #include "IMaterialRenderer.h"
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| #include "IMaterialRendererServices.h"
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| #include "IGPUProgrammingServices.h"
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| #include "irrArray.h"
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| #include "irrString.h"
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| 
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| #include "Common.h"
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| 
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| namespace irr
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| {
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| namespace video
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| {
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| 
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| class COpenGL3DriverBase;
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| 
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| class COpenGL3MaterialRenderer : public IMaterialRenderer, public IMaterialRendererServices
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| {
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| public:
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| 
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| 	COpenGL3MaterialRenderer(
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| 		COpenGL3DriverBase* driver,
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| 		s32& outMaterialTypeNr,
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| 		const c8* vertexShaderProgram = 0,
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| 		const c8* pixelShaderProgram = 0,
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| 		IShaderConstantSetCallBack* callback = 0,
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| 		E_MATERIAL_TYPE baseMaterial = EMT_SOLID,
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| 		s32 userData = 0);
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| 
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| 	virtual ~COpenGL3MaterialRenderer();
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| 
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| 	GLuint getProgram() const;
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| 
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| 	virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
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| 		bool resetAllRenderstates, IMaterialRendererServices* services);
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| 
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| 	virtual bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype);
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| 
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| 	virtual void OnUnsetMaterial();
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| 
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| 	virtual bool isTransparent() const;
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| 
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| 	virtual s32 getRenderCapability() const;
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| 
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| 	void setBasicRenderStates(const SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates) override;
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| 
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| 	s32 getVertexShaderConstantID(const c8* name) override;
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| 	s32 getPixelShaderConstantID(const c8* name) override;
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| 	void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) override;
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| 	void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) override;
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| 	bool setVertexShaderConstant(s32 index, const f32* floats, int count) override;
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| 	bool setVertexShaderConstant(s32 index, const s32* ints, int count) override;
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| 	bool setVertexShaderConstant(s32 index, const u32* ints, int count) override;
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| 	bool setPixelShaderConstant(s32 index, const f32* floats, int count) override;
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| 	bool setPixelShaderConstant(s32 index, const s32* ints, int count) override;
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| 	bool setPixelShaderConstant(s32 index, const u32* ints, int count) override;
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| 
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| 	IVideoDriver* getVideoDriver() override;
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| 
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| protected:
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| 
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| 	COpenGL3MaterialRenderer(COpenGL3DriverBase* driver,
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| 					IShaderConstantSetCallBack* callback = 0,
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| 					E_MATERIAL_TYPE baseMaterial = EMT_SOLID,
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| 					s32 userData = 0);
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| 
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| 	void init(s32& outMaterialTypeNr, const c8* vertexShaderProgram, const c8* pixelShaderProgram, bool addMaterial = true);
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| 
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| 	bool createShader(GLenum shaderType, const char* shader);
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| 	bool linkProgram();
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| 
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| 	COpenGL3DriverBase* Driver;
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| 	IShaderConstantSetCallBack* CallBack;
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| 
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| 	bool Alpha;
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| 	bool Blending;
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| 
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| 	struct SUniformInfo
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| 	{
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| 		core::stringc name;
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| 		GLenum type;
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| 		GLint location;
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| 	};
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| 
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| 	GLuint Program;
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| 	core::array<SUniformInfo> UniformInfo;
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| 	s32 UserData;
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| };
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| 
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| 
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| }
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| }
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