64 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			64 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2013-2015 Patryk Nadrowski
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| #ifndef __IRR_I_CONTEXT_MANAGER_H_INCLUDED__
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| #define __IRR_I_CONTEXT_MANAGER_H_INCLUDED__
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| 
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| #include "SExposedVideoData.h"
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| #include "SIrrCreationParameters.h"
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| #include <string>
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| 
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| namespace irr
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| {
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| namespace video
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| {
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| 	// For system specific window contexts (used for OpenGL)
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| 	class IContextManager : public virtual IReferenceCounted
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| 	{
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| 	public:
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|         //! Initialize manager with device creation parameters and device window (passed as exposed video data)
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|         virtual bool initialize(const SIrrlichtCreationParameters& params, const SExposedVideoData& data) =0;
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| 
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|         //! Terminate manager, any cleanup that is left over. Manager needs a new initialize to be usable again
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|         virtual void terminate() =0;
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| 
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|         //! Create surface based on current window set
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|         virtual bool generateSurface() =0;
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| 
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|         //! Destroy current surface
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|         virtual void destroySurface() =0;
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| 
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|         //! Create context based on current surface
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|         virtual bool generateContext() =0;
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| 
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|         //! Destroy current context
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|         virtual void destroyContext() =0;
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| 
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| 		//! Get current context
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| 		virtual const SExposedVideoData& getContext() const =0;
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| 
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| 		//! Change render context, disable old and activate new defined by videoData
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| 		//\param restorePrimaryOnZero When true: restore original driver context when videoData is set to 0 values.
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| 		//                            When false: resets the context when videoData is set to 0 values.
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| 		/** This is mostly used internally by IVideoDriver::beginScene().
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| 			But if you want to switch threads which access your OpenGL driver you will have to
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| 			call this function as follows:
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| 			Old thread gives up context with: activateContext(irr::video::SExposedVideoData());
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| 			New thread takes over context with: activateContext(videoDriver->getExposedVideoData());
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| 			Note that only 1 thread at a time may access an OpenGL context.	*/
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| 		virtual bool activateContext(const SExposedVideoData& videoData, bool restorePrimaryOnZero=false) =0;
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| 
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| 		//! Get the address of any OpenGL procedure (including core procedures).
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| 		virtual void* getProcAddress(const std::string &procName) =0;
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| 
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|         //! Swap buffers.
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|         virtual bool swapBuffers() =0;
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| 	};
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| 
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| } // end namespace video
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| } // end namespace irr
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| 
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| 
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| #endif
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