98 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			98 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2002-2012 Nikolaus Gebhardt
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| #include "CBoneSceneNode.h"
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| 
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| namespace irr
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| {
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| namespace scene
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| {
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| 
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| //! constructor
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| CBoneSceneNode::CBoneSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
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| 	u32 boneIndex, const c8* boneName)
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| : IBoneSceneNode(parent, mgr, id), BoneIndex(boneIndex),
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| 	AnimationMode(EBAM_AUTOMATIC), SkinningSpace(EBSS_LOCAL)
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| {
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| 	#ifdef _DEBUG
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| 	setDebugName("CBoneSceneNode");
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| 	#endif
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| 	setName(boneName);
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| }
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| 
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| 
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| //! Returns the index of the bone
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| u32 CBoneSceneNode::getBoneIndex() const
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| {
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| 	return BoneIndex;
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| }
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| 
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| 
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| //! Sets the animation mode of the bone. Returns true if successful.
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| bool CBoneSceneNode::setAnimationMode(E_BONE_ANIMATION_MODE mode)
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| {
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| 	AnimationMode = mode;
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| 	return true;
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| }
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| 
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| 
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| //! Gets the current animation mode of the bone
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| E_BONE_ANIMATION_MODE CBoneSceneNode::getAnimationMode() const
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| {
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| 	return AnimationMode;
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| }
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| 
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| 
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| //! returns the axis aligned bounding box of this node
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| const core::aabbox3d<f32>& CBoneSceneNode::getBoundingBox() const
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| {
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| 	return Box;
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| }
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| 
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| 
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| /*
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| //! Returns the relative transformation of the scene node.
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| core::matrix4 CBoneSceneNode::getRelativeTransformation() const
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| {
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| 	return core::matrix4(); // RelativeTransformation;
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| }
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| */
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| 
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| 
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| void CBoneSceneNode::OnAnimate(u32 timeMs)
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| {
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| 	if (IsVisible)
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| 	{
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| 		// update absolute position
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| 		//updateAbsolutePosition();
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| 
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| 		// perform the post render process on all children
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| 		ISceneNodeList::iterator it = Children.begin();
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| 		for (; it != Children.end(); ++it)
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| 			(*it)->OnAnimate(timeMs);
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| 	}
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| }
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| 
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| 
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| void CBoneSceneNode::helper_updateAbsolutePositionOfAllChildren(ISceneNode *Node)
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| {
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| 	Node->updateAbsolutePosition();
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| 
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| 	ISceneNodeList::const_iterator it = Node->getChildren().begin();
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| 	for (; it != Node->getChildren().end(); ++it)
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| 	{
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| 		helper_updateAbsolutePositionOfAllChildren( (*it) );
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| 	}
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| }
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| 
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| 
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| void CBoneSceneNode::updateAbsolutePositionOfAllChildren()
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| {
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| 	helper_updateAbsolutePositionOfAllChildren( this );
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| }
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| 
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| 
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| } // namespace scene
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| } // namespace irr
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