245 lines
		
	
	
		
			7.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			245 lines
		
	
	
		
			7.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2002-2012 Nikolaus Gebhardt
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| #ifndef __C_GUI_BUTTON_H_INCLUDED__
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| #define __C_GUI_BUTTON_H_INCLUDED__
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| 
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| #include "IGUIButton.h"
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| #include "IGUISpriteBank.h"
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| #include "ITexture.h"
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| #include "SColor.h"
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| 
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| namespace irr
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| {
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| namespace gui
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| {
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| 
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| 	class CGUIButton : public IGUIButton
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| 	{
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| 	public:
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| 
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| 		//! constructor
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| 		CGUIButton(IGUIEnvironment* environment, IGUIElement* parent,
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| 			s32 id, core::rect<s32> rectangle, bool noclip=false);
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| 
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| 		//! destructor
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| 		virtual ~CGUIButton();
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| 
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| 		//! called if an event happened.
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| 		bool OnEvent(const SEvent& event) override;
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| 
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| 		//! draws the element and its children
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| 		void draw() override;
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| 
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| 		//! sets another skin independent font. if this is set to zero, the button uses the font of the skin.
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| 		void setOverrideFont(IGUIFont* font=0) override;
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| 
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| 		//! Gets the override font (if any)
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| 		IGUIFont* getOverrideFont() const override;
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| 
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| 		//! Get the font which is used right now for drawing
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| 		IGUIFont* getActiveFont() const override;
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| 
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| 		//! Sets another color for the button text.
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| 		void setOverrideColor(video::SColor color)  override;
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| 
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| 		//! Gets the override color
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| 		video::SColor getOverrideColor(void) const  override;
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| 
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| 		//! Gets the currently used text color
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| 		video::SColor getActiveColor() const override;
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| 
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| 		//! Sets if the button text should use the override color or the color in the gui skin.
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| 		void enableOverrideColor(bool enable)  override;
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| 
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| 		//! Checks if an override color is enabled
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| 		bool isOverrideColorEnabled(void) const  override;
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| 
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| 		//! Sets an image which should be displayed on the button when it is in the given state.
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| 		void setImage(EGUI_BUTTON_IMAGE_STATE state, video::ITexture* image=0, const core::rect<s32>& sourceRect=core::rect<s32>(0,0,0,0))  override;
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| 
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| 		//! Sets an image which should be displayed on the button when it is in normal state.
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| 		void setImage(video::ITexture* image=0) override
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| 		{
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| 			setImage(EGBIS_IMAGE_UP, image);
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| 		}
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| 
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| 		//! Sets an image which should be displayed on the button when it is in normal state.
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| 		void setImage(video::ITexture* image, const core::rect<s32>& pos) override
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| 		{
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| 			setImage(EGBIS_IMAGE_UP, image, pos);
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| 		}
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| 
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| 		//! Sets an image which should be displayed on the button when it is in pressed state.
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| 		void setPressedImage(video::ITexture* image=0) override
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| 		{
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| 			setImage(EGBIS_IMAGE_DOWN, image);
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| 		}
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| 
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| 		//! Sets an image which should be displayed on the button when it is in pressed state.
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| 		void setPressedImage(video::ITexture* image, const core::rect<s32>& pos) override
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| 		{
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| 			setImage(EGBIS_IMAGE_DOWN, image, pos);
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| 		}
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| 
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| 		//! Sets the sprite bank used by the button
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| 		void setSpriteBank(IGUISpriteBank* bank=0) override;
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| 
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| 		//! Sets the animated sprite for a specific button state
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| 		/** \param index: Number of the sprite within the sprite bank, use -1 for no sprite
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| 		\param state: State of the button to set the sprite for
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| 		\param index: The sprite number from the current sprite bank
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| 		\param color: The color of the sprite
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| 		*/
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| 		virtual void setSprite(EGUI_BUTTON_STATE state, s32 index,
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| 				video::SColor color=video::SColor(255,255,255,255),
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| 				bool loop=false, bool scale=false) override;
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| 
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| 		//! Get the sprite-index for the given state or -1 when no sprite is set
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| 		s32 getSpriteIndex(EGUI_BUTTON_STATE state) const override;
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| 
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| 		//! Get the sprite color for the given state. Color is only used when a sprite is set.
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| 		video::SColor getSpriteColor(EGUI_BUTTON_STATE state) const override;
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| 
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| 		//! Returns if the sprite in the given state does loop
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| 		bool getSpriteLoop(EGUI_BUTTON_STATE state) const override;
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| 
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| 		//! Returns if the sprite in the given state is scaled
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| 		bool getSpriteScale(EGUI_BUTTON_STATE state) const override;
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| 
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| 		//! Sets if the button should behave like a push button. Which means it
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| 		//! can be in two states: Normal or Pressed. With a click on the button,
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| 		//! the user can change the state of the button.
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| 		void setIsPushButton(bool isPushButton=true) override;
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| 
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| 		//! Checks whether the button is a push button
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| 		bool isPushButton() const override;
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| 
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| 		//! Sets the pressed state of the button if this is a pushbutton
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| 		void setPressed(bool pressed=true) override;
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| 
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| 		//! Returns if the button is currently pressed
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| 		bool isPressed() const override;
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| 
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| 		//! Sets if the button should use the skin to draw its border
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| 		void setDrawBorder(bool border=true) override;
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| 
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| 		//! Checks if the button face and border are being drawn
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| 		bool isDrawingBorder() const override;
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| 
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| 		//! Sets if the alpha channel should be used for drawing images on the button (default is false)
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| 		void setUseAlphaChannel(bool useAlphaChannel=true) override;
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| 
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| 		//! Checks if the alpha channel should be used for drawing images on the button
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| 		bool isAlphaChannelUsed() const override;
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| 
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| 		//! Sets if the button should scale the button images to fit
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| 		void setScaleImage(bool scaleImage=true) override;
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| 
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| 		//! Checks whether the button scales the used images
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| 		bool isScalingImage() const override;
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| 
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| 		//! Get if the shift key was pressed in last EGET_BUTTON_CLICKED event
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| 		bool getClickShiftState() const	override
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| 		{
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| 			return ClickShiftState;
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| 		}
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| 
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| 		//! Get if the control key was pressed in last EGET_BUTTON_CLICKED event
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| 		bool getClickControlState() const override
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| 		{
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| 			return ClickControlState;
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| 		}
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| 
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| 	protected:
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| 		void drawSprite(EGUI_BUTTON_STATE state, u32 startTime, const core::position2di& center);
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| 		EGUI_BUTTON_IMAGE_STATE getImageState(bool pressed) const;
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| 
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| 	private:
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| 
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| 		struct ButtonSprite
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| 		{
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| 			ButtonSprite() : Index(-1), Loop(false), Scale(false)
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| 			{
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| 			}
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| 
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| 			bool operator==(const ButtonSprite& other) const
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| 			{
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| 				return Index == other.Index && Color == other.Color && Loop == other.Loop && Scale == other.Scale;
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| 			}
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| 
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| 			s32 Index;
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| 			video::SColor Color;
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| 			bool Loop;
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| 			bool Scale;
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| 		};
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| 
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| 		ButtonSprite ButtonSprites[EGBS_COUNT];
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| 		IGUISpriteBank* SpriteBank;
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| 
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| 		struct ButtonImage
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| 		{
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| 			ButtonImage() : Texture(0), SourceRect(core::rect<s32>(0,0,0,0))
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| 			{
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| 			}
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| 
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| 			ButtonImage(const ButtonImage& other) : Texture(0), SourceRect(core::rect<s32>(0,0,0,0))
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| 			{
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| 				*this = other;
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| 			}
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| 
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| 			~ButtonImage()
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| 			{
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| 				if ( Texture )
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| 					Texture->drop();
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| 			}
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| 
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| 			ButtonImage& operator=(const ButtonImage& other)
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| 			{
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| 				if ( this == &other )
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| 					return *this;
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| 
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| 				if (other.Texture)
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| 					other.Texture->grab();
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| 				if ( Texture )
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| 					Texture->drop();
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| 				Texture = other.Texture;
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| 				SourceRect = other.SourceRect;
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| 				return *this;
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| 			}
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| 
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| 			bool operator==(const ButtonImage& other) const
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| 			{
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| 				return Texture == other.Texture && SourceRect == other.SourceRect;
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| 			}
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| 
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| 
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| 			video::ITexture* Texture;
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| 			core::rect<s32> SourceRect;
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| 		};
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| 
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| 		ButtonImage ButtonImages[EGBIS_COUNT];
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| 
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| 		IGUIFont* OverrideFont;
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| 
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| 		bool OverrideColorEnabled;
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| 		video::SColor OverrideColor;
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| 
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| 		u32 ClickTime, HoverTime, FocusTime;
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| 
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| 		bool ClickShiftState;
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| 		bool ClickControlState;
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| 
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| 		bool IsPushButton;
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| 		bool Pressed;
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| 		bool UseAlphaChannel;
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| 		bool DrawBorder;
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| 		bool ScaleImage;
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| 	};
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| 
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| } // end namespace gui
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| } // end namespace irr
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| 
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| #endif // __C_GUI_BUTTON_H_INCLUDED__
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