GLES drivers adapted, but only did make compile-tests. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6038 dfc29bdd-3216-0410-991c-e03cc46cb475
		
			
				
	
	
		
			320 lines
		
	
	
		
			8.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			320 lines
		
	
	
		
			8.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef EXAMPLE22_MATERIAL_VIEWER_MAIN_H
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| #define EXAMPLE22_MATERIAL_VIEWER_MAIN_H
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| 
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| #include <irrlicht.h>
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| 
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| // Helper control to allow setting colors
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| class CColorControl : public irr::gui::IGUIElement
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| {
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| public:
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| 	CColorControl(irr::gui::IGUIEnvironment* guiEnv, const irr::core::position2d<irr::s32> & pos, const wchar_t *text, irr::gui::IGUIElement* parent, irr::s32 id=-1);
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| 
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| 	// Event receiver
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| 	virtual bool OnEvent(const irr::SEvent &event);
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| 
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| 	// Set the color values
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| 	void setColor(const irr::video::SColor& col);
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| 
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| 	// Get the color values
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| 	const irr::video::SColor& getColor() const
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| 	{
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| 		return Color;
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| 	}
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| 
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| 	// To reset the dirty flag
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| 	void resetDirty()
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| 	{
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| 		DirtyFlag = false;
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| 	}
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| 
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| 	// when the color was changed the dirty flag is set
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| 	bool isDirty() const
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| 	{
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| 		return DirtyFlag;
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| 	};
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| 
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| protected:
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| 
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| 	// Add a staticbox for a description + an editbox so users can enter numbers
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| 	irr::gui::IGUIEditBox* addEditForNumbers(irr::gui::IGUIEnvironment* guiEnv, const irr::core::position2d<irr::s32> & pos, const wchar_t *text, irr::s32 id, irr::gui::IGUIElement * parent);
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| 
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| 	// Get the color value from the editfields
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| 	irr::video::SColor getColorFromEdits() const;
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| 
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| 	// Fill the editfields with the value for the given color
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| 	void setEditsFromColor(irr::video::SColor col);
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| 
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| private:
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| 
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| 	bool DirtyFlag;
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| 	irr::video::SColor Color;
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| 	irr::s32 ButtonSetId;
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| 	irr::gui::IGUIStaticText * ColorStatic;
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| 	irr::gui::IGUIEditBox * EditAlpha;
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| 	irr::gui::IGUIEditBox * EditRed;
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| 	irr::gui::IGUIEditBox * EditGreen;
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| 	irr::gui::IGUIEditBox * EditBlue;
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| };
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| 
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| /*
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| 	Custom GUI-control for to edit all colors typically used in materials and lights
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| */
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| class CTypicalColorsControl : public irr::gui::IGUIElement
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| {
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| public:
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| 	// Constructor
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| 	CTypicalColorsControl(irr::gui::IGUIEnvironment* guiEnv, const irr::core::position2d<irr::s32> & pos, bool hasEmissive, irr::gui::IGUIElement* parent, irr::s32 id=-1);
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| 
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| 	// Destructor
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| 	virtual ~CTypicalColorsControl();
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| 
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| 	// Set the color values to those within the material
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| 	void setColorsToMaterialColors(const irr::video::SMaterial & material);
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| 
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| 	// Update all changed colors in the material
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| 	void updateMaterialColors(irr::video::SMaterial & material) const;
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| 
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| 	// Set the color values to those from the light data
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| 	void setColorsToLightDataColors(const irr::video::SLight & lightData);
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| 
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| 	// Update all changed colors in the light data
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| 	void updateLightColors(irr::video::SLight & lightData) const;
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| 
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| 	// To reset the dirty flags
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| 	void resetDirty();
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| 
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| private:
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| 	CColorControl*	ControlAmbientColor;
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| 	CColorControl*	ControlDiffuseColor;
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| 	CColorControl*	ControlSpecularColor;
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| 	CColorControl*	ControlEmissiveColor;
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| };
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| 
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| /*
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| 	GUI-Control to offer a selection of available textures.
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| */
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| class CTextureControl : public irr::gui::IGUIElement
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| {
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| public:
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| 	CTextureControl(irr::gui::IGUIEnvironment* guiEnv, irr::video::IVideoDriver * driver, const irr::core::position2d<irr::s32> & pos, irr::gui::IGUIElement* parent, irr::s32 id=-1);
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| 
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| 	virtual bool OnEvent(const irr::SEvent &event);
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| 
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| 	// Workaround for a problem with comboboxes.
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| 	// We have to get in front when the combobox wants to get in front or combobox-list might be drawn below other elements.
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| 	virtual bool bringToFront(irr::gui::IGUIElement* element);
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| 
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| 	// Return selected texturename (if any, otherwise 0)
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| 	const wchar_t * getSelectedTextureName() const;
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| 
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| 	// Change active selectionbased on the texture name
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| 	void selectTextureByName(const irr::core::stringw& name);
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| 
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| 	// Reset the dirty flag
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| 	void resetDirty()
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| 	{
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| 		DirtyFlag = false;
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| 	}
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| 
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| 	// When the texture was changed the dirty flag is set
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| 	bool isDirty() const
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| 	{
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| 		return DirtyFlag;
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| 	};
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| 
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| 	// Put the names of all currently loaded textures in a combobox
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| 	void updateTextures(irr::video::IVideoDriver * driver);
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| 
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| private:
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| 	bool DirtyFlag;
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| 	irr::gui::IGUIComboBox * ComboTexture;
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| };
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| 
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| /*
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| 	Control which allows setting some of the material values for a meshscenenode
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| */
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| class CMaterialControl
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| {
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| public:
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| 	// constructor
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| 	CMaterialControl()
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| 	: Initialized(false), Driver(0)
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| 	, TypicalColorsControl(0), ButtonLighting(0), InfoLighting(0), ComboMaterial(0)
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| 	{
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| 		for (irr::u32 i=0; i<irr::video::MATERIAL_MAX_TEXTURES; ++i)
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| 			TextureControls[i] = 0;
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| 	}
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| 
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| 	// Destructor
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| 	~CMaterialControl()
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| 	{
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| 		for (irr::u32 i=0; i<irr::video::MATERIAL_MAX_TEXTURES; ++i)
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| 		{
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| 			if (TextureControls[i] )
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| 				TextureControls[i]->drop();
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| 		}
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| 		if ( TypicalColorsControl )
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| 			TypicalColorsControl->drop();
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| 	}
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| 
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| 	void init(irr::scene::IMeshSceneNode* node, irr::IrrlichtDevice * device, const irr::core::position2d<irr::s32> & pos, const wchar_t * description);
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| 
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| 	void update(irr::scene::IMeshSceneNode* sceneNode, irr::scene::IMeshSceneNode* sceneNode2T, irr::scene::IMeshSceneNode* sceneNodeTangents);
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| 
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| 	void updateTextures();
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| 
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| 	void selectTextures(const irr::core::stringw& name);
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| 
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| 	bool isLightingEnabled() const;
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| 
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| protected:
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| 
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| 	void updateMaterial(irr::video::SMaterial & material);
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| 
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| 	bool Initialized;
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| 	irr::video::IVideoDriver * 	Driver;
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| 	CTypicalColorsControl* 		TypicalColorsControl;
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| 	irr::gui::IGUIButton * 		ButtonLighting;
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| 	irr::gui::IGUIStaticText* 	InfoLighting;
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| 	irr::gui::IGUIComboBox * 	ComboMaterial;
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| 	CTextureControl*			TextureControls[irr::video::MATERIAL_MAX_TEXTURES];
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| };
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| 
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| /*
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| 	Control to allow setting the color values of a lightscenenode.
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| */
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| class CLightNodeControl
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| {
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| public:
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| 	// constructor
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| 	CLightNodeControl() : Initialized(false), TypicalColorsControl(0)
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| 	{}
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| 
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| 	~CLightNodeControl()
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| 	{
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| 		if ( TypicalColorsControl )
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| 			TypicalColorsControl->drop();
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| 	}
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| 
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| 	void init(irr::scene::ILightSceneNode* node, irr::gui::IGUIEnvironment* guiEnv, const irr::core::position2d<irr::s32> & pos, const wchar_t * description);
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| 
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| 	void update(irr::scene::ILightSceneNode* node);
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| 
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| protected:
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| 	bool Initialized;
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| 	CTypicalColorsControl* TypicalColorsControl;
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| };
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| 
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| /*
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| 	Application configuration
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| */
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| struct SConfig
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| {
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| 	SConfig()
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| 	: RenderInBackground(true)
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| 	, DriverType(irr::video::EDT_NULL)
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| 	, ScreenSize(640, 480)
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| 	{
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| 	}
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| 
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| 	bool RenderInBackground;
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| 	irr::video::E_DRIVER_TYPE DriverType;
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| 	irr::core::dimension2d<irr::u32> ScreenSize;
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| };
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| 
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| /*
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| 	Main application class
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| */
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| class CApp : public irr::IEventReceiver
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| {
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| 	friend int main(int argc, char *argv[]);
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| 
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| public:
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| 	// constructor
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| 	CApp()
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| 	: IsRunning(false)
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| 	, RealTimeTick(0)
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| 	, Device(0)
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| 	, MeshManipulator(0)
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| 	, Camera(0)
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| 	, SceneNode(0), SceneNode2T(0), SceneNodeTangents(0), NodeLight(0)
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| 	, CameraRotationAxis(irr::core::vector3df(1,0,0))
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| 	, LightRotationAxis(irr::core::vector3df(1,0,0))
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| 	, MeshMaterialControl(0)
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| 	, LightControl(0)
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| 	, ControlVertexColors(0)
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| 	, GlobalAmbient(0)
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| 	, MousePressed(false)
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| 	{
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| 		memset(KeysPressed, 0, sizeof KeysPressed);
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| 	}
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| 
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| 	// destructor
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| 	~CApp()
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| 	{
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| 	}
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| 
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| 	// Tell it to stop running
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| 	void setRunning(bool appRuns)
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| 	{
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| 		IsRunning = appRuns;
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| 	}
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| 
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| 	// Check if it should continue running
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| 	bool isRunning() const
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| 	{
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| 		return IsRunning;
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| 	}
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| 
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| 	// Event handler
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| 	virtual bool OnEvent(const irr::SEvent &event);
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| 
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| protected:
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| 
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| 	// Application initialization
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| 	// returns true when it was successful initialized, otherwise false.
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| 	bool init(int argc, char *argv[]);
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| 
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| 	// Update one frame
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| 	bool update();
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| 
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| 	// Close down the application
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| 	void quit();
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| 
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| 	// Create some useful textures.
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| 	void createDefaultTextures(irr::video::IVideoDriver * driver);
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| 
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| 	// Load a texture and make sure nodes know it when more textures are available.
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| 	void loadTexture(const irr::io::path &name);
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| 
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| 	// Rotate a node around the origin (0,0,0)
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| 	void RotateHorizontal(irr::scene::ISceneNode* node, irr::f32 angle);
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| 	void RotateAroundAxis(irr::scene::ISceneNode* node, irr::f32 angle, const irr::core::vector3df& axis);
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| 	void ZoomOut(irr::scene::ISceneNode* node, irr::f32 units);
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| 	void UpdateRotationAxis(irr::scene::ISceneNode* node, irr::core::vector3df& axis);
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| 
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| 
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| private:
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| 	SConfig	Config;
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| 	bool	IsRunning;
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| 	irr::u32 RealTimeTick;
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| 	irr::IrrlichtDevice * 			Device;
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| 	irr::scene::IMeshManipulator* 	MeshManipulator;
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| 	irr::scene::ICameraSceneNode *	Camera;
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| 	irr::scene::IMeshSceneNode* 	SceneNode;
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| 	irr::scene::IMeshSceneNode* 	SceneNode2T;
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| 	irr::scene::IMeshSceneNode* 	SceneNodeTangents;
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| 	irr::scene::ILightSceneNode* 	NodeLight;
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| 	irr::core::vector3df CameraRotationAxis;
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| 	irr::core::vector3df LightRotationAxis;
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| 	CMaterialControl*	MeshMaterialControl;
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| 	CLightNodeControl*	LightControl;
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| 	CColorControl*	ControlVertexColors;
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| 	CColorControl*	GlobalAmbient;
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| 	bool KeysPressed[irr::KEY_KEY_CODES_COUNT];
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| 	bool MousePressed;
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| 	irr::core::position2d<irr::s32> MouseStart;
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| };
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| 
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| #endif
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