git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6475 dfc29bdd-3216-0410-991c-e03cc46cb475
		
			
				
	
	
		
			54 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			54 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2002-2012 Nikolaus Gebhardt
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| #ifndef __C_GUIEDIT_FACTORY_H_INCLUDED__
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| #define __C_GUIEDIT_FACTORY_H_INCLUDED__
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| 
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| #include "IGUIElementFactory.h"
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| 
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| namespace irr
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| {
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| namespace gui
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| {
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| 	class IGUIElement;
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| 	class IGUIEnvironment;
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| 
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| 	//!	Interface making it possible to dynamically create gui elements
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| 	class CGUIEditFactory : public IGUIElementFactory
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| 	{
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| 	public:
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| 
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| 		CGUIEditFactory(IGUIEnvironment* env);
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| 		~CGUIEditFactory();
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| 
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| 		//! adds a GUI element to the GUI Environment based on its type name
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| 		/** \param typeName: Type name of the element to add.
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| 		\param parent: Parent scene node of the new element, can be null to add it to the root.
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| 		\return Returns pointer to the new element or null if not successful. */
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| 		virtual IGUIElement* addGUIElement(const c8* typeName, IGUIElement* parent=0);
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| 
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| 		//! returns amount of GUI element types this factory is able to create
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| 		virtual s32 getCreatableGUIElementTypeCount() const;
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| 
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| 		//! returns type name of a creatable GUI element type by index
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| 		/** \param idx: Index of the type in this factory. Must be a value between 0 and
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| 		getCreatableGUIElementTypeCount() */
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| 		virtual const c8* getCreateableGUIElementTypeName(s32 idx) const;
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| 
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| 		// not used:
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| 		virtual const c8* getCreateableGUIElementTypeName(EGUI_ELEMENT_TYPE type) const {return 0;} ;
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| 		virtual EGUI_ELEMENT_TYPE getCreateableGUIElementType(s32 idx) const { return EGUIET_ELEMENT;};
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| 		virtual IGUIElement* addGUIElement(EGUI_ELEMENT_TYPE type, IGUIElement* parent=0) {return 0;};
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| 	private:
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| 
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| 		IGUIEnvironment* Environment;
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| 	};
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| 
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| 
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| } // end namespace scene
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| } // end namespace irr
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| 
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| #endif
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| 
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