3117 lines
		
	
	
		
			93 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			3117 lines
		
	
	
		
			93 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2002-2008 Nikolaus Gebhardt
 | |
| // This file is part of the "Irrlicht Engine".
 | |
| // For conditions of distribution and use, see copyright notice in irrlicht.h
 | |
| 
 | |
| #include "COGLESDriver.h"
 | |
| #include "CNullDriver.h"
 | |
| #include "IContextManager.h"
 | |
| 
 | |
| #ifdef _IRR_COMPILE_WITH_OGLES1_
 | |
| 
 | |
| #include "COpenGLCoreTexture.h"
 | |
| #include "COpenGLCoreRenderTarget.h"
 | |
| #include "COpenGLCoreCacheHandler.h"
 | |
| 
 | |
| #include "COGLESMaterialRenderer.h"
 | |
| 
 | |
| #include "EVertexAttributes.h"
 | |
| #include "CImage.h"
 | |
| #include "os.h"
 | |
| 
 | |
| #ifdef _IRR_COMPILE_WITH_ANDROID_DEVICE_
 | |
| #include "android_native_app_glue.h"
 | |
| #endif
 | |
| 
 | |
| namespace irr
 | |
| {
 | |
| namespace video
 | |
| {
 | |
| 
 | |
| COGLES1Driver::COGLES1Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager) :
 | |
|     CNullDriver(io, params.WindowSize), COGLES1ExtensionHandler(), CacheHandler(0), CurrentRenderMode(ERM_NONE),
 | |
|     ResetRenderStates(true), Transformation3DChanged(true), AntiAlias(params.AntiAlias),
 | |
|     ColorFormat(ECF_R8G8B8), Params(params), ContextManager(contextManager)
 | |
| {
 | |
| #ifdef _DEBUG
 | |
| 	setDebugName("COGLESDriver");
 | |
| #endif
 | |
| 
 | |
|     core::dimension2d<u32> windowSize(0, 0);
 | |
| 
 | |
| 	if (!ContextManager)
 | |
| 		return;
 | |
| 
 | |
| 	ContextManager->grab();
 | |
| 	ContextManager->generateSurface();
 | |
| 	ContextManager->generateContext();
 | |
| 	ExposedData = ContextManager->getContext();
 | |
| 	ContextManager->activateContext(ExposedData, false);
 | |
| 
 | |
| 	windowSize = params.WindowSize;
 | |
| 
 | |
|     genericDriverInit(windowSize, params.Stencilbuffer);
 | |
| }
 | |
| 
 | |
| COGLES1Driver::~COGLES1Driver()
 | |
| {
 | |
| 	deleteMaterialRenders();
 | |
| 
 | |
| 	CacheHandler->getTextureCache().clear();
 | |
| 
 | |
| 	removeAllRenderTargets();
 | |
| 	deleteAllTextures();
 | |
| 	removeAllOcclusionQueries();
 | |
| 	removeAllHardwareBuffers();
 | |
| 
 | |
| 	delete CacheHandler;
 | |
| 
 | |
| 	if (ContextManager)
 | |
| 	{
 | |
| 		ContextManager->destroyContext();
 | |
| 		ContextManager->destroySurface();
 | |
| 		ContextManager->terminate();
 | |
| 		ContextManager->drop();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| // -----------------------------------------------------------------------
 | |
| // METHODS
 | |
| // -----------------------------------------------------------------------
 | |
| 
 | |
| bool COGLES1Driver::genericDriverInit(const core::dimension2d<u32>& screenSize, bool stencilBuffer)
 | |
| {
 | |
| 	Name=glGetString(GL_VERSION);
 | |
| 	printVersion();
 | |
| 
 | |
| 	// print renderer information
 | |
| 	VendorName = glGetString(GL_VENDOR);
 | |
| 	os::Printer::log(VendorName.c_str(), ELL_INFORMATION);
 | |
| 
 | |
| 	// load extensions
 | |
| 	initExtensions();
 | |
| 
 | |
| 	// reset cache handler
 | |
| 	delete CacheHandler;
 | |
| 	CacheHandler = new COGLES1CacheHandler(this);
 | |
| 
 | |
| 	StencilBuffer = stencilBuffer;
 | |
| 
 | |
| 	DriverAttributes->setAttribute("MaxTextures", (s32)Feature.MaxTextureUnits);
 | |
| 	DriverAttributes->setAttribute("MaxSupportedTextures", (s32)Feature.MaxTextureUnits);
 | |
| 	DriverAttributes->setAttribute("MaxAnisotropy", MaxAnisotropy);
 | |
| 	DriverAttributes->setAttribute("MaxIndices", (s32)MaxIndices);
 | |
| 	DriverAttributes->setAttribute("MaxTextureSize", (s32)MaxTextureSize);
 | |
| 	DriverAttributes->setAttribute("MaxTextureLODBias", MaxTextureLODBias);
 | |
| 	DriverAttributes->setAttribute("Version", Version);
 | |
| 	DriverAttributes->setAttribute("AntiAlias", AntiAlias);
 | |
| 
 | |
| 	glPixelStorei(GL_PACK_ALIGNMENT, 1);
 | |
| 
 | |
| 	UserClipPlane.reallocate(MaxUserClipPlanes);
 | |
| 	UserClipPlaneEnabled.resize(MaxUserClipPlanes);
 | |
| 
 | |
| 	for (s32 i = 0; i < MaxUserClipPlanes; ++i)
 | |
| 	{
 | |
| 		UserClipPlane.push_back(core::plane3df());
 | |
| 		UserClipPlaneEnabled[i] = false;
 | |
| 	}
 | |
| 
 | |
| 	for (s32 i = 0; i < ETS_COUNT; ++i)
 | |
| 		setTransform(static_cast<E_TRANSFORMATION_STATE>(i), core::IdentityMatrix);
 | |
| 
 | |
| 	setAmbientLight(SColorf(0.0f, 0.0f, 0.0f, 0.0f));
 | |
| 	glClearDepthf(1.0f);
 | |
| 
 | |
| 	glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
 | |
| 	glHint(GL_GENERATE_MIPMAP_HINT, GL_FASTEST);
 | |
| 	glHint(GL_LINE_SMOOTH_HINT, GL_FASTEST);
 | |
| 	glHint(GL_POINT_SMOOTH_HINT, GL_FASTEST);
 | |
| 	glDepthFunc(GL_LEQUAL);
 | |
| 	glFrontFace(GL_CW);
 | |
| 	glAlphaFunc(GL_GREATER, 0.f);
 | |
| 
 | |
| 	// create material renderers
 | |
| 	createMaterialRenderers();
 | |
| 
 | |
| 	// set the renderstates
 | |
| 	setRenderStates3DMode();
 | |
| 
 | |
| 	// set fog mode
 | |
| 	setFog(FogColor, FogType, FogStart, FogEnd, FogDensity, PixelFog, RangeFog);
 | |
| 
 | |
| 	// create matrix for flipping textures
 | |
| 	TextureFlipMatrix.buildTextureTransform(0.0f, core::vector2df(0, 0), core::vector2df(0, 1.0f), core::vector2df(1.0f, -1.0f));
 | |
| 
 | |
| 	// We need to reset once more at the beginning of the first rendering.
 | |
| 	// This fixes problems with intermediate changes to the material during texture load.
 | |
| 	ResetRenderStates = true;
 | |
| 
 | |
| 	testGLError(__LINE__);
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| 
 | |
| void COGLES1Driver::createMaterialRenderers()
 | |
| {
 | |
| 	// create OGLES1 material renderers
 | |
| 
 | |
| 	addAndDropMaterialRenderer(new COGLES1MaterialRenderer_SOLID(this));
 | |
| 	addAndDropMaterialRenderer(new COGLES1MaterialRenderer_SOLID_2_LAYER(this));
 | |
| 
 | |
| 	// add the same renderer for all lightmap types
 | |
| 	COGLES1MaterialRenderer_LIGHTMAP* lmr = new COGLES1MaterialRenderer_LIGHTMAP(this);
 | |
| 	addMaterialRenderer(lmr); // for EMT_LIGHTMAP:
 | |
| 	addMaterialRenderer(lmr); // for EMT_LIGHTMAP_ADD:
 | |
| 	addMaterialRenderer(lmr); // for EMT_LIGHTMAP_M2:
 | |
| 	addMaterialRenderer(lmr); // for EMT_LIGHTMAP_M4:
 | |
| 	addMaterialRenderer(lmr); // for EMT_LIGHTMAP_LIGHTING:
 | |
| 	addMaterialRenderer(lmr); // for EMT_LIGHTMAP_LIGHTING_M2:
 | |
| 	addMaterialRenderer(lmr); // for EMT_LIGHTMAP_LIGHTING_M4:
 | |
| 	lmr->drop();
 | |
| 
 | |
| 	// add remaining material renderer
 | |
| 	addAndDropMaterialRenderer(new COGLES1MaterialRenderer_DETAIL_MAP(this));
 | |
| 	addAndDropMaterialRenderer(new COGLES1MaterialRenderer_SPHERE_MAP(this));
 | |
| 	addAndDropMaterialRenderer(new COGLES1MaterialRenderer_REFLECTION_2_LAYER(this));
 | |
| 	addAndDropMaterialRenderer(new COGLES1MaterialRenderer_TRANSPARENT_ADD_COLOR(this));
 | |
| 	addAndDropMaterialRenderer(new COGLES1MaterialRenderer_TRANSPARENT_ALPHA_CHANNEL(this));
 | |
| 	addAndDropMaterialRenderer(new COGLES1MaterialRenderer_TRANSPARENT_ALPHA_CHANNEL_REF(this));
 | |
| 	addAndDropMaterialRenderer(new COGLES1MaterialRenderer_TRANSPARENT_VERTEX_ALPHA(this));
 | |
| 	addAndDropMaterialRenderer(new COGLES1MaterialRenderer_TRANSPARENT_REFLECTION_2_LAYER(this));
 | |
| 
 | |
| 	// add basic 1 texture blending
 | |
| 	addAndDropMaterialRenderer(new COGLES1MaterialRenderer_ONETEXTURE_BLEND(this));
 | |
| }
 | |
| 
 | |
| bool COGLES1Driver::beginScene(u16 clearFlag, SColor clearColor, f32 clearDepth, u8 clearStencil, const SExposedVideoData& videoData, core::rect<s32>* sourceRect)
 | |
| {
 | |
| 	CNullDriver::beginScene(clearFlag, clearColor, clearDepth, clearStencil, videoData, sourceRect);
 | |
| 
 | |
| 	if (ContextManager)
 | |
| 		ContextManager->activateContext(videoData, true);
 | |
| 
 | |
| 	clearBuffers(clearFlag, clearColor, clearDepth, clearStencil);
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| bool COGLES1Driver::endScene()
 | |
| {
 | |
| 	CNullDriver::endScene();
 | |
| 
 | |
| 	glFlush();
 | |
| 
 | |
| 	if (ContextManager)
 | |
| 		return ContextManager->swapBuffers();
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| 
 | |
| //! Returns the transformation set by setTransform
 | |
| const core::matrix4& COGLES1Driver::getTransform(E_TRANSFORMATION_STATE state) const
 | |
| {
 | |
| 	return Matrices[state];
 | |
| }
 | |
| 
 | |
| 
 | |
| //! sets transformation
 | |
| void COGLES1Driver::setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat)
 | |
| {
 | |
| 	Matrices[state] = mat;
 | |
| 	Transformation3DChanged = true;
 | |
| 
 | |
| 	switch(state)
 | |
| 	{
 | |
| 	case ETS_VIEW:
 | |
| 	case ETS_WORLD:
 | |
| 		{
 | |
| 			// OGLES1 only has a model matrix, view and world is not existent. so lets fake these two.
 | |
| 			glMatrixMode(GL_MODELVIEW);
 | |
| 			glLoadMatrixf((Matrices[ETS_VIEW] * Matrices[ETS_WORLD]).pointer());
 | |
| 			// we have to update the clip planes to the latest view matrix
 | |
| 			for (u32 i=0; i<MaxUserClipPlanes; ++i)
 | |
| 				if (UserClipPlaneEnabled[i])
 | |
| 					uploadClipPlane(i);
 | |
| 		}
 | |
| 		break;
 | |
| 	case ETS_PROJECTION:
 | |
| 		{
 | |
| 			GLfloat glmat[16];
 | |
| 			getGLMatrix(glmat, mat);
 | |
| 			// flip z to compensate OGLES1s right-hand coordinate system
 | |
| 			glmat[12] *= -1.0f;
 | |
| 			glMatrixMode(GL_PROJECTION);
 | |
| 			glLoadMatrixf(glmat);
 | |
| 		}
 | |
| 		break;
 | |
| 	default:
 | |
| 		break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool COGLES1Driver::updateVertexHardwareBuffer(SHWBufferLink_opengl *HWBuffer)
 | |
| {
 | |
| 	if (!HWBuffer)
 | |
| 		return false;
 | |
| 
 | |
| 	const scene::IMeshBuffer* mb = HWBuffer->MeshBuffer;
 | |
| 	const void* vertices=mb->getVertices();
 | |
| 	const u32 vertexCount=mb->getVertexCount();
 | |
| 	const E_VERTEX_TYPE vType=mb->getVertexType();
 | |
| 	const u32 vertexSize = getVertexPitchFromType(vType);
 | |
| 
 | |
| 	//buffer vertex data, and convert colours...
 | |
| 	core::array<c8> buffer(vertexSize * vertexCount);
 | |
| 	buffer.set_used(vertexSize * vertexCount);
 | |
| 	memcpy(buffer.pointer(), vertices, vertexSize * vertexCount);
 | |
| 
 | |
| 	// in order to convert the colors into opengl format (RGBA)
 | |
| 	switch (vType)
 | |
| 	{
 | |
| 		case EVT_STANDARD:
 | |
| 		{
 | |
| 			S3DVertex* pb = reinterpret_cast<S3DVertex*>(buffer.pointer());
 | |
| 			const S3DVertex* po = static_cast<const S3DVertex*>(vertices);
 | |
| 			for (u32 i=0; i<vertexCount; i++)
 | |
| 			{
 | |
| 				po[i].Color.toOpenGLColor((u8*)&(pb[i].Color.color));
 | |
| 			}
 | |
| 		}
 | |
| 		break;
 | |
| 		case EVT_2TCOORDS:
 | |
| 		{
 | |
| 			S3DVertex2TCoords* pb = reinterpret_cast<S3DVertex2TCoords*>(buffer.pointer());
 | |
| 			const S3DVertex2TCoords* po = static_cast<const S3DVertex2TCoords*>(vertices);
 | |
| 			for (u32 i=0; i<vertexCount; i++)
 | |
| 			{
 | |
| 				po[i].Color.toOpenGLColor((u8*)&(pb[i].Color.color));
 | |
| 			}
 | |
| 		}
 | |
| 		break;
 | |
| 		case EVT_TANGENTS:
 | |
| 		{
 | |
| 			S3DVertexTangents* pb = reinterpret_cast<S3DVertexTangents*>(buffer.pointer());
 | |
| 			const S3DVertexTangents* po = static_cast<const S3DVertexTangents*>(vertices);
 | |
| 			for (u32 i=0; i<vertexCount; i++)
 | |
| 			{
 | |
| 				po[i].Color.toOpenGLColor((u8*)&(pb[i].Color.color));
 | |
| 			}
 | |
| 		}
 | |
| 		break;
 | |
| 		default:
 | |
| 		{
 | |
| 			return false;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	//get or create buffer
 | |
| 	bool newBuffer=false;
 | |
| 	if (!HWBuffer->vbo_verticesID)
 | |
| 	{
 | |
| 		glGenBuffers(1, &HWBuffer->vbo_verticesID);
 | |
| 		if (!HWBuffer->vbo_verticesID) return false;
 | |
| 		newBuffer=true;
 | |
| 	}
 | |
| 	else if (HWBuffer->vbo_verticesSize < vertexCount*vertexSize)
 | |
| 	{
 | |
| 		newBuffer=true;
 | |
| 	}
 | |
| 
 | |
| 	glBindBuffer(GL_ARRAY_BUFFER, HWBuffer->vbo_verticesID );
 | |
| 
 | |
| 	// copy data to graphics card
 | |
| 	if (!newBuffer)
 | |
| 		glBufferSubData(GL_ARRAY_BUFFER, 0, vertexCount * vertexSize, buffer.const_pointer());
 | |
| 	else
 | |
| 	{
 | |
| 		HWBuffer->vbo_verticesSize = vertexCount*vertexSize;
 | |
| 
 | |
| 		if (HWBuffer->Mapped_Vertex==scene::EHM_STATIC)
 | |
| 			glBufferData(GL_ARRAY_BUFFER, vertexCount * vertexSize, buffer.const_pointer(), GL_STATIC_DRAW);
 | |
| 		else
 | |
| 			glBufferData(GL_ARRAY_BUFFER, vertexCount * vertexSize, buffer.const_pointer(), GL_DYNAMIC_DRAW);
 | |
| 	}
 | |
| 
 | |
| 	glBindBuffer(GL_ARRAY_BUFFER, 0);
 | |
| 
 | |
| 	return (!testGLError(__LINE__));
 | |
| }
 | |
| 
 | |
| 
 | |
| bool COGLES1Driver::updateIndexHardwareBuffer(SHWBufferLink_opengl *HWBuffer)
 | |
| {
 | |
| 	if (!HWBuffer)
 | |
| 		return false;
 | |
| 
 | |
| 	const scene::IMeshBuffer* mb = HWBuffer->MeshBuffer;
 | |
| 
 | |
| 	const void* indices=mb->getIndices();
 | |
| 	u32 indexCount= mb->getIndexCount();
 | |
| 
 | |
| 	GLenum indexSize;
 | |
| 	switch (mb->getIndexType())
 | |
| 	{
 | |
| 		case (EIT_16BIT):
 | |
| 		{
 | |
| 			indexSize=sizeof(u16);
 | |
| 			break;
 | |
| 		}
 | |
| 		case (EIT_32BIT):
 | |
| 		{
 | |
| 			indexSize=sizeof(u32);
 | |
| 			break;
 | |
| 		}
 | |
| 		default:
 | |
| 		{
 | |
| 			return false;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	//get or create buffer
 | |
| 	bool newBuffer=false;
 | |
| 	if (!HWBuffer->vbo_indicesID)
 | |
| 	{
 | |
| 		glGenBuffers(1, &HWBuffer->vbo_indicesID);
 | |
| 		if (!HWBuffer->vbo_indicesID) return false;
 | |
| 		newBuffer=true;
 | |
| 	}
 | |
| 	else if (HWBuffer->vbo_indicesSize < indexCount*indexSize)
 | |
| 	{
 | |
| 		newBuffer=true;
 | |
| 	}
 | |
| 
 | |
| 	glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, HWBuffer->vbo_indicesID);
 | |
| 
 | |
| 	// copy data to graphics card
 | |
| 	if (!newBuffer)
 | |
| 		glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, indexCount * indexSize, indices);
 | |
| 	else
 | |
| 	{
 | |
| 		HWBuffer->vbo_indicesSize = indexCount*indexSize;
 | |
| 
 | |
| 		if (HWBuffer->Mapped_Index==scene::EHM_STATIC)
 | |
| 			glBufferData(GL_ELEMENT_ARRAY_BUFFER, indexCount * indexSize, indices, GL_STATIC_DRAW);
 | |
| 		else
 | |
| 			glBufferData(GL_ELEMENT_ARRAY_BUFFER, indexCount * indexSize, indices, GL_DYNAMIC_DRAW);
 | |
| 	}
 | |
| 
 | |
| 	glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
 | |
| 
 | |
| 	return (!testGLError(__LINE__));
 | |
| }
 | |
| 
 | |
| 
 | |
| //! updates hardware buffer if needed
 | |
| bool COGLES1Driver::updateHardwareBuffer(SHWBufferLink *HWBuffer)
 | |
| {
 | |
| 	if (!HWBuffer)
 | |
| 		return false;
 | |
| 
 | |
| 	if (HWBuffer->Mapped_Vertex!=scene::EHM_NEVER)
 | |
| 	{
 | |
| 		if (HWBuffer->ChangedID_Vertex != HWBuffer->MeshBuffer->getChangedID_Vertex()
 | |
| 			|| !static_cast<SHWBufferLink_opengl*>(HWBuffer)->vbo_verticesID)
 | |
| 		{
 | |
| 
 | |
| 			HWBuffer->ChangedID_Vertex = HWBuffer->MeshBuffer->getChangedID_Vertex();
 | |
| 
 | |
| 			if (!updateVertexHardwareBuffer(static_cast<SHWBufferLink_opengl*>(HWBuffer)))
 | |
| 				return false;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (HWBuffer->Mapped_Index!=scene::EHM_NEVER)
 | |
| 	{
 | |
| 		if (HWBuffer->ChangedID_Index != HWBuffer->MeshBuffer->getChangedID_Index()
 | |
| 			|| !((SHWBufferLink_opengl*)HWBuffer)->vbo_indicesID)
 | |
| 		{
 | |
| 
 | |
| 			HWBuffer->ChangedID_Index = HWBuffer->MeshBuffer->getChangedID_Index();
 | |
| 
 | |
| 			if (!updateIndexHardwareBuffer(static_cast<SHWBufferLink_opengl*>(HWBuffer)))
 | |
| 				return false;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| 
 | |
| //! Create hardware buffer from meshbuffer
 | |
| COGLES1Driver::SHWBufferLink *COGLES1Driver::createHardwareBuffer(const scene::IMeshBuffer* mb)
 | |
| {
 | |
| 	if (!mb || (mb->getHardwareMappingHint_Index()==scene::EHM_NEVER && mb->getHardwareMappingHint_Vertex()==scene::EHM_NEVER))
 | |
| 		return 0;
 | |
| 
 | |
| 	SHWBufferLink_opengl *HWBuffer=new SHWBufferLink_opengl(mb);
 | |
| 
 | |
| 	//add to map
 | |
| 	HWBuffer->listPosition = HWBufferList.insert(HWBufferList.end(), HWBuffer);
 | |
| 
 | |
| 	HWBuffer->ChangedID_Vertex=HWBuffer->MeshBuffer->getChangedID_Vertex();
 | |
| 	HWBuffer->ChangedID_Index=HWBuffer->MeshBuffer->getChangedID_Index();
 | |
| 	HWBuffer->Mapped_Vertex=mb->getHardwareMappingHint_Vertex();
 | |
| 	HWBuffer->Mapped_Index=mb->getHardwareMappingHint_Index();
 | |
| 	HWBuffer->vbo_verticesID=0;
 | |
| 	HWBuffer->vbo_indicesID=0;
 | |
| 	HWBuffer->vbo_verticesSize=0;
 | |
| 	HWBuffer->vbo_indicesSize=0;
 | |
| 
 | |
| 	if (!updateHardwareBuffer(HWBuffer))
 | |
| 	{
 | |
| 		deleteHardwareBuffer(HWBuffer);
 | |
| 		return 0;
 | |
| 	}
 | |
| 
 | |
| 	return HWBuffer;
 | |
| }
 | |
| 
 | |
| 
 | |
| void COGLES1Driver::deleteHardwareBuffer(SHWBufferLink *_HWBuffer)
 | |
| {
 | |
| 	if (!_HWBuffer)
 | |
| 		return;
 | |
| 
 | |
| 	SHWBufferLink_opengl *HWBuffer=static_cast<SHWBufferLink_opengl*>(_HWBuffer);
 | |
| 	if (HWBuffer->vbo_verticesID)
 | |
| 	{
 | |
| 		glDeleteBuffers(1, &HWBuffer->vbo_verticesID);
 | |
| 		HWBuffer->vbo_verticesID=0;
 | |
| 	}
 | |
| 	if (HWBuffer->vbo_indicesID)
 | |
| 	{
 | |
| 		glDeleteBuffers(1, &HWBuffer->vbo_indicesID);
 | |
| 		HWBuffer->vbo_indicesID=0;
 | |
| 	}
 | |
| 
 | |
| 	CNullDriver::deleteHardwareBuffer(_HWBuffer);
 | |
| }
 | |
| 
 | |
| 
 | |
| //! Draw hardware buffer
 | |
| void COGLES1Driver::drawHardwareBuffer(SHWBufferLink *_HWBuffer)
 | |
| {
 | |
| 	if (!_HWBuffer)
 | |
| 		return;
 | |
| 
 | |
| 	SHWBufferLink_opengl *HWBuffer=static_cast<SHWBufferLink_opengl*>(_HWBuffer);
 | |
| 
 | |
| 	updateHardwareBuffer(HWBuffer); //check if update is needed
 | |
| 
 | |
| 	const scene::IMeshBuffer* mb = HWBuffer->MeshBuffer;
 | |
| 	const void *vertices=mb->getVertices();
 | |
| 	const void *indexList=mb->getIndices();
 | |
| 
 | |
| 	if (HWBuffer->Mapped_Vertex!=scene::EHM_NEVER)
 | |
| 	{
 | |
| 		glBindBuffer(GL_ARRAY_BUFFER, HWBuffer->vbo_verticesID);
 | |
| 		vertices=0;
 | |
| 	}
 | |
| 
 | |
| 	if (HWBuffer->Mapped_Index!=scene::EHM_NEVER)
 | |
| 	{
 | |
| 		glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, HWBuffer->vbo_indicesID);
 | |
| 		indexList=0;
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	drawVertexPrimitiveList(vertices, mb->getVertexCount(), indexList,
 | |
| 			mb->getPrimitiveCount(), mb->getVertexType(),
 | |
| 			mb->getPrimitiveType(), mb->getIndexType());
 | |
| 
 | |
| 	if (HWBuffer->Mapped_Vertex!=scene::EHM_NEVER)
 | |
| 		glBindBuffer(GL_ARRAY_BUFFER, 0);
 | |
| 
 | |
| 	if (HWBuffer->Mapped_Index!=scene::EHM_NEVER)
 | |
| 		glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
 | |
| }
 | |
| 
 | |
| 
 | |
| IRenderTarget* COGLES1Driver::addRenderTarget()
 | |
| {
 | |
| 	COGLES1RenderTarget* renderTarget = new COGLES1RenderTarget(this);
 | |
| 	RenderTargets.push_back(renderTarget);
 | |
| 
 | |
| 	return renderTarget;
 | |
| }
 | |
| 
 | |
| 
 | |
| // small helper function to create vertex buffer object adress offsets
 | |
| static inline u8* buffer_offset(const long offset)
 | |
| {
 | |
| 	return ((u8*)0 + offset);
 | |
| }
 | |
| 
 | |
| 
 | |
| //! draws a vertex primitive list
 | |
| void COGLES1Driver::drawVertexPrimitiveList(const void* vertices, u32 vertexCount,
 | |
| 		const void* indexList, u32 primitiveCount,
 | |
| 		E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType)
 | |
| {
 | |
| 	if (!checkPrimitiveCount(primitiveCount))
 | |
| 		return;
 | |
| 
 | |
| 	setRenderStates3DMode();
 | |
| 
 | |
| 	drawVertexPrimitiveList2d3d(vertices, vertexCount, (const u16*)indexList, primitiveCount, vType, pType, iType);
 | |
| }
 | |
| 
 | |
| 
 | |
| void COGLES1Driver::drawVertexPrimitiveList2d3d(const void* vertices, u32 vertexCount,
 | |
| 		const void* indexList, u32 primitiveCount,
 | |
| 		E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType, bool threed)
 | |
| {
 | |
| 	if (!primitiveCount || !vertexCount)
 | |
| 		return;
 | |
| 
 | |
| 	if (!threed && !checkPrimitiveCount(primitiveCount))
 | |
| 		return;
 | |
| 
 | |
| 	CNullDriver::drawVertexPrimitiveList(vertices, vertexCount, indexList, primitiveCount, vType, pType, iType);
 | |
| 
 | |
| 	if (vertices)
 | |
| 	{
 | |
| 		// convert colors to gl color format.
 | |
| 		vertexCount *= 4; //reused as color component count
 | |
| 		ColorBuffer.set_used(vertexCount);
 | |
| 		u32 i;
 | |
| 
 | |
| 		switch (vType)
 | |
| 		{
 | |
| 			case EVT_STANDARD:
 | |
| 			{
 | |
| 				const S3DVertex* p = static_cast<const S3DVertex*>(vertices);
 | |
| 				for ( i=0; i<vertexCount; i+=4)
 | |
| 				{
 | |
| 					p->Color.toOpenGLColor(&ColorBuffer[i]);
 | |
| 					++p;
 | |
| 				}
 | |
| 			}
 | |
| 			break;
 | |
| 			case EVT_2TCOORDS:
 | |
| 			{
 | |
| 				const S3DVertex2TCoords* p = static_cast<const S3DVertex2TCoords*>(vertices);
 | |
| 				for ( i=0; i<vertexCount; i+=4)
 | |
| 				{
 | |
| 					p->Color.toOpenGLColor(&ColorBuffer[i]);
 | |
| 					++p;
 | |
| 				}
 | |
| 			}
 | |
| 			break;
 | |
| 			case EVT_TANGENTS:
 | |
| 			{
 | |
| 				const S3DVertexTangents* p = static_cast<const S3DVertexTangents*>(vertices);
 | |
| 				for ( i=0; i<vertexCount; i+=4)
 | |
| 				{
 | |
| 					p->Color.toOpenGLColor(&ColorBuffer[i]);
 | |
| 					++p;
 | |
| 				}
 | |
| 			}
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// draw everything
 | |
| 	glClientActiveTexture(GL_TEXTURE0);
 | |
| 	glEnableClientState(GL_COLOR_ARRAY);
 | |
| 	glEnableClientState(GL_VERTEX_ARRAY);
 | |
| 	if ((pType!=scene::EPT_POINTS) && (pType!=scene::EPT_POINT_SPRITES))
 | |
| 		glEnableClientState(GL_TEXTURE_COORD_ARRAY);
 | |
| #ifdef GL_OES_point_size_array
 | |
| 	else if (FeatureAvailable[COGLESCoreExtensionHandler::IRR_GL_OES_point_size_array] && (Material.Thickness==0.0f))
 | |
| 		glEnableClientState(GL_POINT_SIZE_ARRAY_OES);
 | |
| #endif
 | |
| 	if (threed && (pType!=scene::EPT_POINTS) && (pType!=scene::EPT_POINT_SPRITES))
 | |
| 		glEnableClientState(GL_NORMAL_ARRAY);
 | |
| 
 | |
| 	if (vertices)
 | |
| 		glColorPointer(4, GL_UNSIGNED_BYTE, 0, &ColorBuffer[0]);
 | |
| 
 | |
| 	switch (vType)
 | |
| 	{
 | |
| 		case EVT_STANDARD:
 | |
| 			if (vertices)
 | |
| 			{
 | |
| 				if (threed)
 | |
| 					glNormalPointer(GL_FLOAT, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Normal);
 | |
| 				glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].TCoords);
 | |
| 				glVertexPointer((threed ? 3 : 2), GL_FLOAT, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Pos);
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				glNormalPointer(GL_FLOAT, sizeof(S3DVertex), buffer_offset(12));
 | |
| 				glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(S3DVertex), buffer_offset(24));
 | |
| 				glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertex), buffer_offset(28));
 | |
| 				glVertexPointer(3, GL_FLOAT, sizeof(S3DVertex), 0);
 | |
| 			}
 | |
| 
 | |
| 			if (Feature.MaxTextureUnits > 0 && CacheHandler->getTextureCache().get(1))
 | |
| 			{
 | |
| 				glClientActiveTexture(GL_TEXTURE0 + 1);
 | |
| 				glEnableClientState(GL_TEXTURE_COORD_ARRAY);
 | |
| 				if (vertices)
 | |
| 					glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].TCoords);
 | |
| 				else
 | |
| 					glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertex), buffer_offset(28));
 | |
| 			}
 | |
| 			break;
 | |
| 		case EVT_2TCOORDS:
 | |
| 			if (vertices)
 | |
| 			{
 | |
| 				if (threed)
 | |
| 					glNormalPointer(GL_FLOAT, sizeof(S3DVertex2TCoords), &(static_cast<const S3DVertex2TCoords*>(vertices))[0].Normal);
 | |
| 				glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertex2TCoords), &(static_cast<const S3DVertex2TCoords*>(vertices))[0].TCoords);
 | |
| 				glVertexPointer((threed ? 3 : 2), GL_FLOAT, sizeof(S3DVertex2TCoords), &(static_cast<const S3DVertex2TCoords*>(vertices))[0].Pos);
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				glNormalPointer(GL_FLOAT, sizeof(S3DVertex2TCoords), buffer_offset(12));
 | |
| 				glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(S3DVertex2TCoords), buffer_offset(24));
 | |
| 				glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertex2TCoords), buffer_offset(28));
 | |
| 				glVertexPointer(3, GL_FLOAT, sizeof(S3DVertex2TCoords), buffer_offset(0));
 | |
| 			}
 | |
| 
 | |
| 			if (Feature.MaxTextureUnits > 0)
 | |
| 			{
 | |
| 				glClientActiveTexture(GL_TEXTURE0 + 1);
 | |
| 				glEnableClientState(GL_TEXTURE_COORD_ARRAY);
 | |
| 				if (vertices)
 | |
| 					glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertex2TCoords), &(static_cast<const S3DVertex2TCoords*>(vertices))[0].TCoords2);
 | |
| 				else
 | |
| 					glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertex2TCoords), buffer_offset(36));
 | |
| 			}
 | |
| 			break;
 | |
| 		case EVT_TANGENTS:
 | |
| 			if (vertices)
 | |
| 			{
 | |
| 				if (threed)
 | |
| 					glNormalPointer(GL_FLOAT, sizeof(S3DVertexTangents), &(static_cast<const S3DVertexTangents*>(vertices))[0].Normal);
 | |
| 				glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertexTangents), &(static_cast<const S3DVertexTangents*>(vertices))[0].TCoords);
 | |
| 				glVertexPointer((threed ? 3 : 2), GL_FLOAT, sizeof(S3DVertexTangents), &(static_cast<const S3DVertexTangents*>(vertices))[0].Pos);
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				glNormalPointer(GL_FLOAT, sizeof(S3DVertexTangents), buffer_offset(12));
 | |
| 				glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(S3DVertexTangents), buffer_offset(24));
 | |
| 				glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertexTangents), buffer_offset(28));
 | |
| 				glVertexPointer(3, GL_FLOAT, sizeof(S3DVertexTangents), buffer_offset(0));
 | |
| 			}
 | |
| 
 | |
| 			if (Feature.MaxTextureUnits > 0)
 | |
| 			{
 | |
| 				glClientActiveTexture(GL_TEXTURE0 + 1);
 | |
| 				glEnableClientState(GL_TEXTURE_COORD_ARRAY);
 | |
| 				if (vertices)
 | |
| 					glTexCoordPointer(3, GL_FLOAT, sizeof(S3DVertexTangents), &(static_cast<const S3DVertexTangents*>(vertices))[0].Tangent);
 | |
| 				else
 | |
| 					glTexCoordPointer(3, GL_FLOAT, sizeof(S3DVertexTangents), buffer_offset(36));
 | |
| 
 | |
| 				glClientActiveTexture(GL_TEXTURE0 + 2);
 | |
| 				glEnableClientState(GL_TEXTURE_COORD_ARRAY);
 | |
| 				if (vertices)
 | |
| 					glTexCoordPointer(3, GL_FLOAT, sizeof(S3DVertexTangents), &(static_cast<const S3DVertexTangents*>(vertices))[0].Binormal);
 | |
| 				else
 | |
| 					glTexCoordPointer(3, GL_FLOAT, sizeof(S3DVertexTangents), buffer_offset(48));
 | |
| 			}
 | |
| 			break;
 | |
| 	}
 | |
| 
 | |
| 	GLenum indexSize=0;
 | |
| 
 | |
| 	switch (iType)
 | |
| 	{
 | |
| 		case (EIT_16BIT):
 | |
| 		{
 | |
| 			indexSize=GL_UNSIGNED_SHORT;
 | |
| 			break;
 | |
| 		}
 | |
| 		case (EIT_32BIT):
 | |
| 		{
 | |
| #ifdef GL_OES_element_index_uint
 | |
| #ifndef GL_UNSIGNED_INT
 | |
| #define GL_UNSIGNED_INT                   0x1405
 | |
| #endif
 | |
| 			if (FeatureAvailable[COGLESCoreExtensionHandler::IRR_GL_OES_element_index_uint])
 | |
| 				indexSize=GL_UNSIGNED_INT;
 | |
| 			else
 | |
| #endif
 | |
| 			indexSize=GL_UNSIGNED_SHORT;
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	switch (pType)
 | |
| 	{
 | |
| 		case scene::EPT_POINTS:
 | |
| 		case scene::EPT_POINT_SPRITES:
 | |
| 		{
 | |
| #ifdef GL_OES_point_sprite
 | |
| 			if (pType==scene::EPT_POINT_SPRITES && FeatureAvailable[COGLESCoreExtensionHandler::IRR_GL_OES_point_sprite])
 | |
| 				glEnable(GL_POINT_SPRITE_OES);
 | |
| #endif
 | |
| 			// if ==0 we use the point size array
 | |
| 			if (Material.Thickness!=0.f)
 | |
| 			{
 | |
| 				float quadratic[] = {0.0f, 0.0f, 10.01f};
 | |
| 				glPointParameterfv(GL_POINT_DISTANCE_ATTENUATION, quadratic);
 | |
| 				float maxParticleSize=1.0f;
 | |
| 				glGetFloatv(GL_POINT_SIZE_MAX, &maxParticleSize);
 | |
| //				maxParticleSize=maxParticleSize<Material.Thickness?maxParticleSize:Material.Thickness;
 | |
| //				extGlPointParameterf(GL_POINT_SIZE_MAX,maxParticleSize);
 | |
| //				extGlPointParameterf(GL_POINT_SIZE_MIN,Material.Thickness);
 | |
| 				glPointParameterf(GL_POINT_FADE_THRESHOLD_SIZE, 60.0f);
 | |
| 				glPointSize(Material.Thickness);
 | |
| 			}
 | |
| #ifdef GL_OES_point_sprite
 | |
| 			if (pType==scene::EPT_POINT_SPRITES && FeatureAvailable[COGLESCoreExtensionHandler::IRR_GL_OES_point_sprite])
 | |
| 				glTexEnvf(GL_POINT_SPRITE_OES,GL_COORD_REPLACE_OES, GL_TRUE);
 | |
| #endif
 | |
| 			glDrawArrays(GL_POINTS, 0, primitiveCount);
 | |
| #ifdef GL_OES_point_sprite
 | |
| 			if (pType==scene::EPT_POINT_SPRITES && FeatureAvailable[COGLESCoreExtensionHandler::IRR_GL_OES_point_sprite])
 | |
| 			{
 | |
| 				glDisable(GL_POINT_SPRITE_OES);
 | |
| 				glTexEnvf(GL_POINT_SPRITE_OES,GL_COORD_REPLACE_OES, GL_FALSE);
 | |
| 			}
 | |
| #endif
 | |
| 		}
 | |
| 			break;
 | |
| 		case scene::EPT_LINE_STRIP:
 | |
| 			glDrawElements(GL_LINE_STRIP, primitiveCount+1, indexSize, indexList);
 | |
| 			break;
 | |
| 		case scene::EPT_LINE_LOOP:
 | |
| 			glDrawElements(GL_LINE_LOOP, primitiveCount, indexSize, indexList);
 | |
| 			break;
 | |
| 		case scene::EPT_LINES:
 | |
| 			glDrawElements(GL_LINES, primitiveCount*2, indexSize, indexList);
 | |
| 			break;
 | |
| 		case scene::EPT_TRIANGLE_STRIP:
 | |
| 			glDrawElements(GL_TRIANGLE_STRIP, primitiveCount+2, indexSize, indexList);
 | |
| 			break;
 | |
| 		case scene::EPT_TRIANGLE_FAN:
 | |
| 			glDrawElements(GL_TRIANGLE_FAN, primitiveCount+2, indexSize, indexList);
 | |
| 			break;
 | |
| 		case scene::EPT_TRIANGLES:
 | |
| 			glDrawElements((LastMaterial.Wireframe)?GL_LINES:(LastMaterial.PointCloud)?GL_POINTS:GL_TRIANGLES, primitiveCount*3, indexSize, indexList);
 | |
| 			break;
 | |
| 		case scene::EPT_QUAD_STRIP:
 | |
| 		case scene::EPT_QUADS:
 | |
| 		case scene::EPT_POLYGON:
 | |
| 			break;
 | |
| 	}
 | |
| 
 | |
| 	if (Feature.MaxTextureUnits > 0)
 | |
| 	{
 | |
| 		if (vType == EVT_TANGENTS)
 | |
| 		{
 | |
| 			glClientActiveTexture(GL_TEXTURE0 + 2);
 | |
| 			glDisableClientState(GL_TEXTURE_COORD_ARRAY);
 | |
| 		}
 | |
| 		if ((vType != EVT_STANDARD) || CacheHandler->getTextureCache().get(1))
 | |
| 		{
 | |
| 			glClientActiveTexture(GL_TEXTURE0 + 1);
 | |
| 			glDisableClientState(GL_TEXTURE_COORD_ARRAY);
 | |
| 		}
 | |
| 		glClientActiveTexture(GL_TEXTURE0);
 | |
| 	}
 | |
| 
 | |
| #ifdef GL_OES_point_size_array
 | |
| 	if (FeatureAvailable[COGLESCoreExtensionHandler::IRR_GL_OES_point_size_array] && (Material.Thickness==0.0f))
 | |
| 		glDisableClientState(GL_POINT_SIZE_ARRAY_OES);
 | |
| #endif
 | |
| 
 | |
| 	glDisableClientState(GL_COLOR_ARRAY);
 | |
| 	glDisableClientState(GL_VERTEX_ARRAY);
 | |
| 	glDisableClientState(GL_NORMAL_ARRAY);
 | |
| 	glDisableClientState(GL_TEXTURE_COORD_ARRAY);
 | |
| }
 | |
| 
 | |
| 
 | |
| //! draws a 2d image, using a color and the alpha channel of the texture
 | |
| void COGLES1Driver::draw2DImage(const video::ITexture* texture,
 | |
| 				const core::position2d<s32>& pos,
 | |
| 				const core::rect<s32>& sourceRect,
 | |
| 				const core::rect<s32>* clipRect, SColor color,
 | |
| 				bool useAlphaChannelOfTexture)
 | |
| {
 | |
| 	if (!texture)
 | |
| 		return;
 | |
| 
 | |
| 	if (!sourceRect.isValid())
 | |
| 		return;
 | |
| 
 | |
| 	core::position2d<s32> targetPos(pos);
 | |
| 	core::position2d<s32> sourcePos(sourceRect.UpperLeftCorner);
 | |
| 	core::dimension2d<s32> sourceSize(sourceRect.getSize());
 | |
| 	if (clipRect)
 | |
| 	{
 | |
| 		if (targetPos.X < clipRect->UpperLeftCorner.X)
 | |
| 		{
 | |
| 			sourceSize.Width += targetPos.X - clipRect->UpperLeftCorner.X;
 | |
| 			if (sourceSize.Width <= 0)
 | |
| 				return;
 | |
| 
 | |
| 			sourcePos.X -= targetPos.X - clipRect->UpperLeftCorner.X;
 | |
| 			targetPos.X = clipRect->UpperLeftCorner.X;
 | |
| 		}
 | |
| 
 | |
| 		if (targetPos.X + sourceSize.Width > clipRect->LowerRightCorner.X)
 | |
| 		{
 | |
| 			sourceSize.Width -= (targetPos.X + sourceSize.Width) - clipRect->LowerRightCorner.X;
 | |
| 			if (sourceSize.Width <= 0)
 | |
| 				return;
 | |
| 		}
 | |
| 
 | |
| 		if (targetPos.Y < clipRect->UpperLeftCorner.Y)
 | |
| 		{
 | |
| 			sourceSize.Height += targetPos.Y - clipRect->UpperLeftCorner.Y;
 | |
| 			if (sourceSize.Height <= 0)
 | |
| 				return;
 | |
| 
 | |
| 			sourcePos.Y -= targetPos.Y - clipRect->UpperLeftCorner.Y;
 | |
| 			targetPos.Y = clipRect->UpperLeftCorner.Y;
 | |
| 		}
 | |
| 
 | |
| 		if (targetPos.Y + sourceSize.Height > clipRect->LowerRightCorner.Y)
 | |
| 		{
 | |
| 			sourceSize.Height -= (targetPos.Y + sourceSize.Height) - clipRect->LowerRightCorner.Y;
 | |
| 			if (sourceSize.Height <= 0)
 | |
| 				return;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// clip these coordinates
 | |
| 
 | |
| 	if (targetPos.X<0)
 | |
| 	{
 | |
| 		sourceSize.Width += targetPos.X;
 | |
| 		if (sourceSize.Width <= 0)
 | |
| 			return;
 | |
| 
 | |
| 		sourcePos.X -= targetPos.X;
 | |
| 		targetPos.X = 0;
 | |
| 	}
 | |
| 
 | |
| 	const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
 | |
| 
 | |
| 	if (targetPos.X + sourceSize.Width > (s32)renderTargetSize.Width)
 | |
| 	{
 | |
| 		sourceSize.Width -= (targetPos.X + sourceSize.Width) - renderTargetSize.Width;
 | |
| 		if (sourceSize.Width <= 0)
 | |
| 			return;
 | |
| 	}
 | |
| 
 | |
| 	if (targetPos.Y<0)
 | |
| 	{
 | |
| 		sourceSize.Height += targetPos.Y;
 | |
| 		if (sourceSize.Height <= 0)
 | |
| 			return;
 | |
| 
 | |
| 		sourcePos.Y -= targetPos.Y;
 | |
| 		targetPos.Y = 0;
 | |
| 	}
 | |
| 
 | |
| 	if (targetPos.Y + sourceSize.Height > (s32)renderTargetSize.Height)
 | |
| 	{
 | |
| 		sourceSize.Height -= (targetPos.Y + sourceSize.Height) - renderTargetSize.Height;
 | |
| 		if (sourceSize.Height <= 0)
 | |
| 			return;
 | |
| 	}
 | |
| 
 | |
| 	// ok, we've clipped everything.
 | |
| 	// now draw it.
 | |
| 
 | |
| 	// texcoords need to be flipped horizontally for RTTs
 | |
| 	const bool isRTT = texture->isRenderTarget();
 | |
| 	const core::dimension2d<u32>& ss = texture->getOriginalSize();
 | |
| 	const f32 invW = 1.f / static_cast<f32>(ss.Width);
 | |
| 	const f32 invH = 1.f / static_cast<f32>(ss.Height);
 | |
| 	const core::rect<f32> tcoords(
 | |
| 			sourcePos.X * invW,
 | |
| 			(isRTT?(sourcePos.Y + sourceSize.Height):sourcePos.Y) * invH,
 | |
| 			(sourcePos.X + sourceSize.Width) * invW,
 | |
| 			(isRTT?sourcePos.Y:(sourcePos.Y + sourceSize.Height)) * invH);
 | |
| 
 | |
| 	const core::rect<s32> poss(targetPos, sourceSize);
 | |
| 
 | |
| 	if (!CacheHandler->getTextureCache().set(0, texture))
 | |
| 		return;
 | |
| 
 | |
| 	setRenderStates2DMode(color.getAlpha()<255, true, useAlphaChannelOfTexture);
 | |
| 
 | |
| 	u16 indices[] = {0,1,2,3};
 | |
| 	S3DVertex vertices[4];
 | |
| 	vertices[0] = S3DVertex((f32)poss.UpperLeftCorner.X, (f32)poss.UpperLeftCorner.Y, 0, 0,0,1, color, tcoords.UpperLeftCorner.X, tcoords.UpperLeftCorner.Y);
 | |
| 	vertices[1] = S3DVertex((f32)poss.LowerRightCorner.X, (f32)poss.UpperLeftCorner.Y, 0, 0,0,1, color, tcoords.LowerRightCorner.X, tcoords.UpperLeftCorner.Y);
 | |
| 	vertices[2] = S3DVertex((f32)poss.LowerRightCorner.X, (f32)poss.LowerRightCorner.Y, 0, 0,0,1, color, tcoords.LowerRightCorner.X, tcoords.LowerRightCorner.Y);
 | |
| 	vertices[3] = S3DVertex((f32)poss.UpperLeftCorner.X, (f32)poss.LowerRightCorner.Y, 0, 0,0,1, color, tcoords.UpperLeftCorner.X, tcoords.LowerRightCorner.Y);
 | |
| 	drawVertexPrimitiveList2d3d(vertices, 4, indices, 2, video::EVT_STANDARD, scene::EPT_TRIANGLE_FAN, EIT_16BIT, false);
 | |
| }
 | |
| 
 | |
| 
 | |
| //! The same, but with a four element array of colors, one for each vertex
 | |
| void COGLES1Driver::draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect,
 | |
| 		const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect,
 | |
| 		const video::SColor* const colors, bool useAlphaChannelOfTexture)
 | |
| {
 | |
| 	if (!texture)
 | |
| 		return;
 | |
| 
 | |
| 	// texcoords need to be flipped horizontally for RTTs
 | |
| 	const bool isRTT = texture->isRenderTarget();
 | |
| 	const core::dimension2du& ss = texture->getOriginalSize();
 | |
| 	const f32 invW = 1.f / static_cast<f32>(ss.Width);
 | |
| 	const f32 invH = 1.f / static_cast<f32>(ss.Height);
 | |
| 	const core::rect<f32> tcoords(
 | |
| 			sourceRect.UpperLeftCorner.X * invW,
 | |
| 			(isRTT?sourceRect.LowerRightCorner.Y:sourceRect.UpperLeftCorner.Y) * invH,
 | |
| 			sourceRect.LowerRightCorner.X * invW,
 | |
| 			(isRTT?sourceRect.UpperLeftCorner.Y:sourceRect.LowerRightCorner.Y) *invH);
 | |
| 
 | |
| 	const video::SColor temp[4] =
 | |
| 	{
 | |
| 		0xFFFFFFFF,
 | |
| 		0xFFFFFFFF,
 | |
| 		0xFFFFFFFF,
 | |
| 		0xFFFFFFFF
 | |
| 	};
 | |
| 
 | |
| 	const video::SColor* const useColor = colors ? colors : temp;
 | |
| 
 | |
| 	if (!CacheHandler->getTextureCache().set(0, texture))
 | |
| 		return;
 | |
| 
 | |
| 	setRenderStates2DMode(useColor[0].getAlpha()<255 || useColor[1].getAlpha()<255 ||
 | |
| 			useColor[2].getAlpha()<255 || useColor[3].getAlpha()<255,
 | |
| 			true, useAlphaChannelOfTexture);
 | |
| 
 | |
| 	if (clipRect)
 | |
| 	{
 | |
| 		if (!clipRect->isValid())
 | |
| 			return;
 | |
| 
 | |
| 		glEnable(GL_SCISSOR_TEST);
 | |
| 		const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
 | |
| 		glScissor(clipRect->UpperLeftCorner.X, renderTargetSize.Height-clipRect->LowerRightCorner.Y,
 | |
| 			clipRect->getWidth(), clipRect->getHeight());
 | |
| 	}
 | |
| 
 | |
| 	u16 indices[] = {0,1,2,3};
 | |
| 	S3DVertex vertices[4];
 | |
| 	vertices[0] = S3DVertex((f32)destRect.UpperLeftCorner.X, (f32)destRect.UpperLeftCorner.Y, 0, 0,0,1, useColor[0], tcoords.UpperLeftCorner.X, tcoords.UpperLeftCorner.Y);
 | |
| 	vertices[1] = S3DVertex((f32)destRect.LowerRightCorner.X, (f32)destRect.UpperLeftCorner.Y, 0, 0,0,1, useColor[3], tcoords.LowerRightCorner.X, tcoords.UpperLeftCorner.Y);
 | |
| 	vertices[2] = S3DVertex((f32)destRect.LowerRightCorner.X, (f32)destRect.LowerRightCorner.Y, 0, 0,0,1, useColor[2], tcoords.LowerRightCorner.X, tcoords.LowerRightCorner.Y);
 | |
| 	vertices[3] = S3DVertex((f32)destRect.UpperLeftCorner.X, (f32)destRect.LowerRightCorner.Y, 0, 0,0,1, useColor[1], tcoords.UpperLeftCorner.X, tcoords.LowerRightCorner.Y);
 | |
| 	drawVertexPrimitiveList2d3d(vertices, 4, indices, 2, video::EVT_STANDARD, scene::EPT_TRIANGLE_FAN, EIT_16BIT, false);
 | |
| 
 | |
| 	if (clipRect)
 | |
| 		glDisable(GL_SCISSOR_TEST);
 | |
| }
 | |
| 
 | |
| void COGLES1Driver::draw2DImage(const video::ITexture* texture, u32 layer, bool flip)
 | |
| {
 | |
| 	if (!texture || !CacheHandler->getTextureCache().set(0, texture))
 | |
| 		return;
 | |
| 
 | |
| 	setRenderStates2DMode(false, true, true);
 | |
| 
 | |
| 	glMatrixMode(GL_PROJECTION);
 | |
| 	glLoadIdentity();
 | |
| 	glMatrixMode(GL_MODELVIEW);
 | |
| 	glLoadIdentity();
 | |
| 
 | |
| 	Transformation3DChanged = true;
 | |
| 
 | |
| 	u16 indices[] = { 0,1,2,3 };
 | |
| 	S3DVertex vertices[4];
 | |
| 
 | |
| 	vertices[0].Pos = core::vector3df(-1.f, 1.f, 0.f);
 | |
| 	vertices[1].Pos = core::vector3df(1.f, 1.f, 0.f);
 | |
| 	vertices[2].Pos = core::vector3df(1.f, -1.f, 0.f);
 | |
| 	vertices[3].Pos = core::vector3df(-1.f, -1.f, 0.f);
 | |
| 
 | |
| 	f32 modificator = (flip) ? 1.f : 0.f;
 | |
| 
 | |
| 	vertices[0].TCoords = core::vector2df(0.f, 0.f + modificator);
 | |
| 	vertices[1].TCoords = core::vector2df(1.f, 0.f + modificator);
 | |
| 	vertices[2].TCoords = core::vector2df(1.f, 1.f - modificator);
 | |
| 	vertices[3].TCoords = core::vector2df(0.f, 1.f - modificator);
 | |
| 
 | |
| 	vertices[0].Color = 0xFFFFFFFF;
 | |
| 	vertices[1].Color = 0xFFFFFFFF;
 | |
| 	vertices[2].Color = 0xFFFFFFFF;
 | |
| 	vertices[3].Color = 0xFFFFFFFF;
 | |
| 
 | |
| 	drawVertexPrimitiveList2d3d(vertices, 4, indices, 2, video::EVT_STANDARD, scene::EPT_TRIANGLE_FAN, EIT_16BIT, false);
 | |
| }
 | |
| 
 | |
| 
 | |
| //! draws a set of 2d images, using a color and the alpha channel
 | |
| void COGLES1Driver::draw2DImageBatch(const video::ITexture* texture,
 | |
| 				const core::position2d<s32>& pos,
 | |
| 				const core::array<core::rect<s32> >& sourceRects,
 | |
| 				const core::array<s32>& indices, s32 kerningWidth,
 | |
| 				const core::rect<s32>* clipRect, SColor color,
 | |
| 				bool useAlphaChannelOfTexture)
 | |
| {
 | |
| 	if (!texture)
 | |
| 		return;
 | |
| 
 | |
| 	if (!CacheHandler->getTextureCache().set(0, texture))
 | |
| 		return;
 | |
| 
 | |
| 	setRenderStates2DMode(color.getAlpha()<255, true, useAlphaChannelOfTexture);
 | |
| 
 | |
| 	if (clipRect)
 | |
| 	{
 | |
| 		if (!clipRect->isValid())
 | |
| 			return;
 | |
| 
 | |
| 		glEnable(GL_SCISSOR_TEST);
 | |
| 		const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
 | |
| 		glScissor(clipRect->UpperLeftCorner.X, renderTargetSize.Height-clipRect->LowerRightCorner.Y,
 | |
| 			clipRect->getWidth(),clipRect->getHeight());
 | |
| 	}
 | |
| 
 | |
| 	const core::dimension2du& ss = texture->getOriginalSize();
 | |
| 	core::position2d<s32> targetPos(pos);
 | |
| 	// texcoords need to be flipped horizontally for RTTs
 | |
| 	const bool isRTT = texture->isRenderTarget();
 | |
| 	const f32 invW = 1.f / static_cast<f32>(ss.Width);
 | |
| 	const f32 invH = 1.f / static_cast<f32>(ss.Height);
 | |
| 
 | |
| 	core::array<S3DVertex> vertices;
 | |
| 	core::array<u16> quadIndices;
 | |
| 	vertices.reallocate(indices.size()*4);
 | |
| 	quadIndices.reallocate(indices.size()*6);
 | |
| 	for (u32 i=0; i<indices.size(); ++i)
 | |
| 	{
 | |
| 		const s32 currentIndex = indices[i];
 | |
| 		if (!sourceRects[currentIndex].isValid())
 | |
| 			break;
 | |
| 
 | |
| 		const core::rect<f32> tcoords(
 | |
| 				sourceRects[currentIndex].UpperLeftCorner.X * invW,
 | |
| 				(isRTT?sourceRects[currentIndex].LowerRightCorner.Y:sourceRects[currentIndex].UpperLeftCorner.Y) * invH,
 | |
| 				sourceRects[currentIndex].LowerRightCorner.X * invW,
 | |
| 				(isRTT?sourceRects[currentIndex].UpperLeftCorner.Y:sourceRects[currentIndex].LowerRightCorner.Y) * invH);
 | |
| 
 | |
| 		const core::rect<s32> poss(targetPos, sourceRects[currentIndex].getSize());
 | |
| 
 | |
| 		const u32 vstart = vertices.size();
 | |
| 
 | |
| 		vertices.push_back(S3DVertex((f32)poss.UpperLeftCorner.X, (f32)poss.UpperLeftCorner.Y, 0, 0,0,1, color, tcoords.UpperLeftCorner.X, tcoords.UpperLeftCorner.Y));
 | |
| 		vertices.push_back(S3DVertex((f32)poss.LowerRightCorner.X, (f32)poss.UpperLeftCorner.Y, 0, 0,0,1, color, tcoords.LowerRightCorner.X, tcoords.UpperLeftCorner.Y));
 | |
| 		vertices.push_back(S3DVertex((f32)poss.LowerRightCorner.X, (f32)poss.LowerRightCorner.Y, 0, 0,0,1, color, tcoords.LowerRightCorner.X, tcoords.LowerRightCorner.Y));
 | |
| 		vertices.push_back(S3DVertex((f32)poss.UpperLeftCorner.X, (f32)poss.LowerRightCorner.Y, 0, 0,0,1, color, tcoords.UpperLeftCorner.X, tcoords.LowerRightCorner.Y));
 | |
| 
 | |
| 		quadIndices.push_back(vstart);
 | |
| 		quadIndices.push_back(vstart+1);
 | |
| 		quadIndices.push_back(vstart+2);
 | |
| 		quadIndices.push_back(vstart);
 | |
| 		quadIndices.push_back(vstart+2);
 | |
| 		quadIndices.push_back(vstart+3);
 | |
| 
 | |
| 		targetPos.X += sourceRects[currentIndex].getWidth();
 | |
| 	}
 | |
| 	if (vertices.size())
 | |
| 		drawVertexPrimitiveList2d3d(vertices.pointer(), vertices.size(),
 | |
| 				quadIndices.pointer(), vertices.size()/2,
 | |
| 				video::EVT_STANDARD, scene::EPT_TRIANGLES,
 | |
| 				EIT_16BIT, false);
 | |
| 	if (clipRect)
 | |
| 		glDisable(GL_SCISSOR_TEST);
 | |
| }
 | |
| 
 | |
| 
 | |
| //! draws a set of 2d images, using a color and the alpha channel of the texture if desired.
 | |
| void COGLES1Driver::draw2DImageBatch(const video::ITexture* texture,
 | |
| 				const core::array<core::position2d<s32> >& positions,
 | |
| 				const core::array<core::rect<s32> >& sourceRects,
 | |
| 				const core::rect<s32>* clipRect,
 | |
| 				SColor color,
 | |
| 				bool useAlphaChannelOfTexture)
 | |
| {
 | |
| 	if (!texture)
 | |
| 		return;
 | |
| 
 | |
| 	const u32 drawCount = core::min_<u32>(positions.size(), sourceRects.size());
 | |
| 	if (!drawCount)
 | |
| 		return;
 | |
| 
 | |
| 	const core::dimension2d<u32>& ss = texture->getOriginalSize();
 | |
| 	if (!ss.Width || !ss.Height)
 | |
| 		return;
 | |
| 	const f32 invW = 1.f / static_cast<f32>(ss.Width);
 | |
| 	const f32 invH = 1.f / static_cast<f32>(ss.Height);
 | |
| 	const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
 | |
| 
 | |
| 	if (!CacheHandler->getTextureCache().set(0, texture))
 | |
| 		return;
 | |
| 
 | |
| 	setRenderStates2DMode(color.getAlpha()<255, true, useAlphaChannelOfTexture);
 | |
| 
 | |
| 	core::array<S3DVertex> vertices;
 | |
| 	core::array<u16> quadIndices;
 | |
| 	vertices.reallocate(drawCount*4);
 | |
| 	quadIndices.reallocate(drawCount*6);
 | |
| 
 | |
| 	for (u32 i=0; i<drawCount; ++i)
 | |
| 	{
 | |
| 		if (!sourceRects[i].isValid())
 | |
| 			continue;
 | |
| 
 | |
| 		core::position2d<s32> targetPos(positions[i]);
 | |
| 		core::position2d<s32> sourcePos(sourceRects[i].UpperLeftCorner);
 | |
| 		// This needs to be signed as it may go negative.
 | |
| 		core::dimension2d<s32> sourceSize(sourceRects[i].getSize());
 | |
| 		if (clipRect)
 | |
| 		{
 | |
| 			if (targetPos.X < clipRect->UpperLeftCorner.X)
 | |
| 			{
 | |
| 				sourceSize.Width += targetPos.X - clipRect->UpperLeftCorner.X;
 | |
| 				if (sourceSize.Width <= 0)
 | |
| 					continue;
 | |
| 
 | |
| 				sourcePos.X -= targetPos.X - clipRect->UpperLeftCorner.X;
 | |
| 				targetPos.X = clipRect->UpperLeftCorner.X;
 | |
| 			}
 | |
| 
 | |
| 			if (targetPos.X + sourceSize.Width > clipRect->LowerRightCorner.X)
 | |
| 			{
 | |
| 				sourceSize.Width -= (targetPos.X + sourceSize.Width) - clipRect->LowerRightCorner.X;
 | |
| 				if (sourceSize.Width <= 0)
 | |
| 					continue;
 | |
| 			}
 | |
| 
 | |
| 			if (targetPos.Y < clipRect->UpperLeftCorner.Y)
 | |
| 			{
 | |
| 				sourceSize.Height += targetPos.Y - clipRect->UpperLeftCorner.Y;
 | |
| 				if (sourceSize.Height <= 0)
 | |
| 					continue;
 | |
| 
 | |
| 				sourcePos.Y -= targetPos.Y - clipRect->UpperLeftCorner.Y;
 | |
| 				targetPos.Y = clipRect->UpperLeftCorner.Y;
 | |
| 			}
 | |
| 
 | |
| 			if (targetPos.Y + sourceSize.Height > clipRect->LowerRightCorner.Y)
 | |
| 			{
 | |
| 				sourceSize.Height -= (targetPos.Y + sourceSize.Height) - clipRect->LowerRightCorner.Y;
 | |
| 				if (sourceSize.Height <= 0)
 | |
| 					continue;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		// clip these coordinates
 | |
| 
 | |
| 		if (targetPos.X<0)
 | |
| 		{
 | |
| 			sourceSize.Width += targetPos.X;
 | |
| 			if (sourceSize.Width <= 0)
 | |
| 				continue;
 | |
| 
 | |
| 			sourcePos.X -= targetPos.X;
 | |
| 			targetPos.X = 0;
 | |
| 		}
 | |
| 
 | |
| 		if (targetPos.X + sourceSize.Width > (s32)renderTargetSize.Width)
 | |
| 		{
 | |
| 			sourceSize.Width -= (targetPos.X + sourceSize.Width) - renderTargetSize.Width;
 | |
| 			if (sourceSize.Width <= 0)
 | |
| 				continue;
 | |
| 		}
 | |
| 
 | |
| 		if (targetPos.Y<0)
 | |
| 		{
 | |
| 			sourceSize.Height += targetPos.Y;
 | |
| 			if (sourceSize.Height <= 0)
 | |
| 				continue;
 | |
| 
 | |
| 			sourcePos.Y -= targetPos.Y;
 | |
| 			targetPos.Y = 0;
 | |
| 		}
 | |
| 
 | |
| 		if (targetPos.Y + sourceSize.Height > (s32)renderTargetSize.Height)
 | |
| 		{
 | |
| 			sourceSize.Height -= (targetPos.Y + sourceSize.Height) - renderTargetSize.Height;
 | |
| 			if (sourceSize.Height <= 0)
 | |
| 				continue;
 | |
| 		}
 | |
| 
 | |
| 		// ok, we've clipped everything.
 | |
| 
 | |
| 		const core::rect<f32> tcoords(
 | |
| 				sourcePos.X * invW,
 | |
| 				sourcePos.Y * invH,
 | |
| 				(sourcePos.X + sourceSize.Width) * invW,
 | |
| 				(sourcePos.Y + sourceSize.Height) * invH);
 | |
| 
 | |
| 		const core::rect<s32> poss(targetPos, sourceSize);
 | |
| 
 | |
| 		const u32 vstart = vertices.size();
 | |
| 
 | |
| 		vertices.push_back(S3DVertex((f32)poss.UpperLeftCorner.X, (f32)poss.UpperLeftCorner.Y, 0, 0,0,1, color, tcoords.UpperLeftCorner.X, tcoords.UpperLeftCorner.Y));
 | |
| 		vertices.push_back(S3DVertex((f32)poss.LowerRightCorner.X, (f32)poss.UpperLeftCorner.Y, 0, 0,0,1, color, tcoords.LowerRightCorner.X, tcoords.UpperLeftCorner.Y));
 | |
| 		vertices.push_back(S3DVertex((f32)poss.LowerRightCorner.X, (f32)poss.LowerRightCorner.Y, 0, 0,0,1, color, tcoords.LowerRightCorner.X, tcoords.LowerRightCorner.Y));
 | |
| 		vertices.push_back(S3DVertex((f32)poss.UpperLeftCorner.X, (f32)poss.LowerRightCorner.Y, 0, 0,0,1, color, tcoords.UpperLeftCorner.X, tcoords.LowerRightCorner.Y));
 | |
| 
 | |
| 		quadIndices.push_back(vstart);
 | |
| 		quadIndices.push_back(vstart+1);
 | |
| 		quadIndices.push_back(vstart+2);
 | |
| 		quadIndices.push_back(vstart);
 | |
| 		quadIndices.push_back(vstart+2);
 | |
| 		quadIndices.push_back(vstart+3);
 | |
| 	}
 | |
| 	if (vertices.size())
 | |
| 		drawVertexPrimitiveList2d3d(vertices.pointer(), vertices.size(),
 | |
| 				quadIndices.pointer(), vertices.size()/2,
 | |
| 				video::EVT_STANDARD, scene::EPT_TRIANGLES,
 | |
| 				EIT_16BIT, false);
 | |
| }
 | |
| 
 | |
| 
 | |
| //! draw a 2d rectangle
 | |
| void COGLES1Driver::draw2DRectangle(SColor color, const core::rect<s32>& position,
 | |
| 		const core::rect<s32>* clip)
 | |
| {
 | |
| 	setRenderStates2DMode(color.getAlpha() < 255, false, false);
 | |
| 
 | |
| 	core::rect<s32> pos = position;
 | |
| 
 | |
| 	if (clip)
 | |
| 		pos.clipAgainst(*clip);
 | |
| 
 | |
| 	if (!pos.isValid())
 | |
| 		return;
 | |
| 
 | |
| 	u16 indices[] = {0,1,2,3};
 | |
| 	S3DVertex vertices[4];
 | |
| 	vertices[0] = S3DVertex((f32)pos.UpperLeftCorner.X, (f32)pos.UpperLeftCorner.Y, 0, 0,0,1, color, 0,0);
 | |
| 	vertices[1] = S3DVertex((f32)pos.LowerRightCorner.X, (f32)pos.UpperLeftCorner.Y, 0, 0,0,1, color, 0,0);
 | |
| 	vertices[2] = S3DVertex((f32)pos.LowerRightCorner.X, (f32)pos.LowerRightCorner.Y, 0, 0,0,1, color, 0,0);
 | |
| 	vertices[3] = S3DVertex((f32)pos.UpperLeftCorner.X, (f32)pos.LowerRightCorner.Y, 0, 0,0,1, color, 0,0);
 | |
| 	drawVertexPrimitiveList2d3d(vertices, 4, indices, 2, video::EVT_STANDARD, scene::EPT_TRIANGLE_FAN, EIT_16BIT, false);
 | |
| }
 | |
| 
 | |
| 
 | |
| //! draw an 2d rectangle
 | |
| void COGLES1Driver::draw2DRectangle(const core::rect<s32>& position,
 | |
| 			SColor colorLeftUp, SColor colorRightUp, SColor colorLeftDown, SColor colorRightDown,
 | |
| 			const core::rect<s32>* clip)
 | |
| {
 | |
| 	core::rect<s32> pos = position;
 | |
| 
 | |
| 	if (clip)
 | |
| 		pos.clipAgainst(*clip);
 | |
| 
 | |
| 	if (!pos.isValid())
 | |
| 		return;
 | |
| 
 | |
| 	setRenderStates2DMode(colorLeftUp.getAlpha() < 255 ||
 | |
| 		colorRightUp.getAlpha() < 255 ||
 | |
| 		colorLeftDown.getAlpha() < 255 ||
 | |
| 		colorRightDown.getAlpha() < 255, false, false);
 | |
| 
 | |
| 	u16 indices[] = {0,1,2,3};
 | |
| 	S3DVertex vertices[4];
 | |
| 	vertices[0] = S3DVertex((f32)pos.UpperLeftCorner.X, (f32)pos.UpperLeftCorner.Y, 0, 0,0,1, colorLeftUp, 0,0);
 | |
| 	vertices[1] = S3DVertex((f32)pos.LowerRightCorner.X, (f32)pos.UpperLeftCorner.Y, 0, 0,0,1, colorRightUp, 0,0);
 | |
| 	vertices[2] = S3DVertex((f32)pos.LowerRightCorner.X, (f32)pos.LowerRightCorner.Y, 0, 0,0,1, colorRightDown, 0,0);
 | |
| 	vertices[3] = S3DVertex((f32)pos.UpperLeftCorner.X, (f32)pos.LowerRightCorner.Y, 0, 0,0,1, colorLeftDown, 0,0);
 | |
| 	drawVertexPrimitiveList2d3d(vertices, 4, indices, 2, video::EVT_STANDARD, scene::EPT_TRIANGLE_FAN, EIT_16BIT, false);
 | |
| }
 | |
| 
 | |
| 
 | |
| //! Draws a 2d line.
 | |
| void COGLES1Driver::draw2DLine(const core::position2d<s32>& start,
 | |
| 				const core::position2d<s32>& end,
 | |
| 				SColor color)
 | |
| {
 | |
| 	setRenderStates2DMode(color.getAlpha() < 255, false, false);
 | |
| 
 | |
| 	u16 indices[] = {0,1};
 | |
| 	S3DVertex vertices[2];
 | |
| 	vertices[0] = S3DVertex((f32)start.X, (f32)start.Y, 0, 0,0,1, color, 0,0);
 | |
| 	vertices[1] = S3DVertex((f32)end.X, (f32)end.Y, 0, 0,0,1, color, 1,1);
 | |
| 	drawVertexPrimitiveList2d3d(vertices, 2, indices, 1, video::EVT_STANDARD, scene::EPT_LINES, EIT_16BIT, false);
 | |
| }
 | |
| 
 | |
| 
 | |
| //! Draws a pixel
 | |
| void COGLES1Driver::drawPixel(u32 x, u32 y, const SColor &color)
 | |
| {
 | |
| 	const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
 | |
| 	if (x > (u32)renderTargetSize.Width || y > (u32)renderTargetSize.Height)
 | |
| 		return;
 | |
| 
 | |
| 	setRenderStates2DMode(color.getAlpha() < 255, false, false);
 | |
| 
 | |
| 	u16 indices[] = {0};
 | |
| 	S3DVertex vertices[1];
 | |
| 	vertices[0] = S3DVertex((f32)x, (f32)y, 0, 0, 0, 1, color, 0, 0);
 | |
| 	drawVertexPrimitiveList2d3d(vertices, 1, indices, 1, video::EVT_STANDARD, scene::EPT_POINTS, EIT_16BIT, false);
 | |
| }
 | |
| 
 | |
| 
 | |
| //! creates a matrix in supplied GLfloat array to pass to OGLES1
 | |
| inline void COGLES1Driver::getGLMatrix(GLfloat gl_matrix[16], const core::matrix4& m)
 | |
| {
 | |
| 	memcpy(gl_matrix, m.pointer(), 16 * sizeof(f32));
 | |
| }
 | |
| 
 | |
| 
 | |
| //! creates a opengltexturematrix from a D3D style texture matrix
 | |
| inline void COGLES1Driver::getGLTextureMatrix(GLfloat *o, const core::matrix4& m)
 | |
| {
 | |
| 	o[0] = m[0];
 | |
| 	o[1] = m[1];
 | |
| 	o[2] = 0.f;
 | |
| 	o[3] = 0.f;
 | |
| 
 | |
| 	o[4] = m[4];
 | |
| 	o[5] = m[5];
 | |
| 	o[6] = 0.f;
 | |
| 	o[7] = 0.f;
 | |
| 
 | |
| 	o[8] = 0.f;
 | |
| 	o[9] = 0.f;
 | |
| 	o[10] = 1.f;
 | |
| 	o[11] = 0.f;
 | |
| 
 | |
| 	o[12] = m[8];
 | |
| 	o[13] = m[9];
 | |
| 	o[14] = 0.f;
 | |
| 	o[15] = 1.f;
 | |
| }
 | |
| 
 | |
| ITexture* COGLES1Driver::createDeviceDependentTexture(const io::path& name, IImage* image)
 | |
| {
 | |
| 	core::array<IImage*> imageArray(1);
 | |
| 	imageArray.push_back(image);
 | |
| 
 | |
| 	COGLES1Texture* texture = new COGLES1Texture(name, imageArray, ETT_2D, this);
 | |
| 
 | |
| 	return texture;
 | |
| }
 | |
| 
 | |
| ITexture* COGLES1Driver::createDeviceDependentTextureCubemap(const io::path& name, const core::array<IImage*>& image)
 | |
| {
 | |
| 	COGLES1Texture* texture = new COGLES1Texture(name, image, ETT_CUBEMAP, this);
 | |
| 
 | |
| 	return texture;
 | |
| }
 | |
| 
 | |
| //! Sets a material. All 3d drawing functions draw geometry now using this material.
 | |
| void COGLES1Driver::setMaterial(const SMaterial& material)
 | |
| {
 | |
| 	Material = material;
 | |
| 	OverrideMaterial.apply(Material);
 | |
| 
 | |
| 	for (u32 i = 0; i < Feature.MaxTextureUnits; ++i)
 | |
| 		setTransform((E_TRANSFORMATION_STATE)(ETS_TEXTURE_0 + i), material.getTextureMatrix(i));
 | |
| }
 | |
| 
 | |
| 
 | |
| //! prints error if an error happened.
 | |
| bool COGLES1Driver::testGLError(int code)
 | |
| {
 | |
| #ifdef _DEBUG
 | |
| 	GLenum g = glGetError();
 | |
| 	switch(g)
 | |
| 	{
 | |
| 	case GL_NO_ERROR:
 | |
| 		return false;
 | |
| 	case GL_INVALID_ENUM:
 | |
| 		os::Printer::log("GL_INVALID_ENUM", core::stringc(code).c_str(), ELL_ERROR); break;
 | |
| 	case GL_INVALID_VALUE:
 | |
| 		os::Printer::log("GL_INVALID_VALUE", core::stringc(code).c_str(), ELL_ERROR); break;
 | |
| 	case GL_INVALID_OPERATION:
 | |
| 		os::Printer::log("GL_INVALID_OPERATION", core::stringc(code).c_str(), ELL_ERROR); break;
 | |
| 	case GL_STACK_OVERFLOW:
 | |
| 		os::Printer::log("GL_STACK_OVERFLOW", core::stringc(code).c_str(), ELL_ERROR); break;
 | |
| 	case GL_STACK_UNDERFLOW:
 | |
| 		os::Printer::log("GL_STACK_UNDERFLOW", core::stringc(code).c_str(), ELL_ERROR); break;
 | |
| 	case GL_OUT_OF_MEMORY:
 | |
| 		os::Printer::log("GL_OUT_OF_MEMORY", core::stringc(code).c_str(), ELL_ERROR); break;
 | |
| 	};
 | |
| //	_IRR_DEBUG_BREAK_IF(true);
 | |
| 	return true;
 | |
| #else
 | |
| 	return false;
 | |
| #endif
 | |
| }
 | |
| 
 | |
| 
 | |
| //! sets the needed renderstates
 | |
| void COGLES1Driver::setRenderStates3DMode()
 | |
| {
 | |
| 	if (CurrentRenderMode != ERM_3D)
 | |
| 	{
 | |
| 		// Reset Texture Stages
 | |
| 		CacheHandler->setBlend(false);
 | |
| 		glDisable(GL_ALPHA_TEST);
 | |
| 		CacheHandler->setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 | |
| 
 | |
| 		// switch back the matrices
 | |
| 		glMatrixMode(GL_MODELVIEW);
 | |
| 		glLoadMatrixf((Matrices[ETS_VIEW] * Matrices[ETS_WORLD]).pointer());
 | |
| 
 | |
| 		GLfloat glmat[16];
 | |
| 		getGLMatrix(glmat, Matrices[ETS_PROJECTION]);
 | |
| 		glmat[12] *= -1.0f;
 | |
| 		glMatrixMode(GL_PROJECTION);
 | |
| 		glLoadMatrixf(glmat);
 | |
| 
 | |
| 		ResetRenderStates = true;
 | |
| 	}
 | |
| 
 | |
| 	if ( ResetRenderStates || LastMaterial != Material)
 | |
| 	{
 | |
| 		// unset old material
 | |
| 
 | |
| 		if (LastMaterial.MaterialType != Material.MaterialType &&
 | |
| 				static_cast<u32>(LastMaterial.MaterialType) < MaterialRenderers.size())
 | |
| 			MaterialRenderers[LastMaterial.MaterialType].Renderer->OnUnsetMaterial();
 | |
| 
 | |
| 		// set new material.
 | |
| 		if (static_cast<u32>(Material.MaterialType) < MaterialRenderers.size())
 | |
| 			MaterialRenderers[Material.MaterialType].Renderer->OnSetMaterial(
 | |
| 				Material, LastMaterial, ResetRenderStates, this);
 | |
| 
 | |
| 		LastMaterial = Material;
 | |
| 		CacheHandler->correctCacheMaterial(LastMaterial);
 | |
| 		ResetRenderStates = false;
 | |
| 	}
 | |
| 
 | |
| 	if (static_cast<u32>(Material.MaterialType) < MaterialRenderers.size())
 | |
| 		MaterialRenderers[Material.MaterialType].Renderer->OnRender(this, video::EVT_STANDARD);
 | |
| 
 | |
| 	CurrentRenderMode = ERM_3D;
 | |
| }
 | |
| 
 | |
| 
 | |
| GLint COGLES1Driver::getTextureWrapMode(u8 clamp) const
 | |
| {
 | |
| 	switch (clamp)
 | |
| 	{
 | |
| 		case ETC_CLAMP:
 | |
| 			//	return GL_CLAMP; not supported in ogl-es
 | |
| 			return GL_CLAMP_TO_EDGE;
 | |
| 			break;
 | |
| 		case ETC_CLAMP_TO_EDGE:
 | |
| 			return GL_CLAMP_TO_EDGE;
 | |
| 			break;
 | |
| 		case ETC_CLAMP_TO_BORDER:
 | |
| 			//	return GL_CLAMP_TO_BORDER; not supported in ogl-es
 | |
| 			return GL_CLAMP_TO_EDGE;
 | |
| 			break;
 | |
| 		case ETC_MIRROR:
 | |
| #ifdef GL_OES_texture_mirrored_repeat
 | |
| 			if (FeatureAvailable[COGLESCoreExtensionHandler::IRR_GL_OES_texture_mirrored_repeat])
 | |
| 				return GL_MIRRORED_REPEAT_OES;
 | |
| 			else
 | |
| #endif
 | |
| 			return GL_REPEAT;
 | |
| 			break;
 | |
| 		// the next three are not yet supported at all
 | |
| 		case ETC_MIRROR_CLAMP:
 | |
| 		case ETC_MIRROR_CLAMP_TO_EDGE:
 | |
| 		case ETC_MIRROR_CLAMP_TO_BORDER:
 | |
| #ifdef GL_OES_texture_mirrored_repeat
 | |
| 			if (FeatureAvailable[COGLESCoreExtensionHandler::IRR_GL_OES_texture_mirrored_repeat])
 | |
| 				return GL_MIRRORED_REPEAT_OES;
 | |
| 			else
 | |
| #endif
 | |
| 			return GL_CLAMP_TO_EDGE;
 | |
| 			break;
 | |
| 		case ETC_REPEAT:
 | |
| 		default:
 | |
| 			return GL_REPEAT;
 | |
| 			break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| //! Can be called by an IMaterialRenderer to make its work easier.
 | |
| void COGLES1Driver::setBasicRenderStates(const SMaterial& material, const SMaterial& lastmaterial,
 | |
| 	bool resetAllRenderStates)
 | |
| {
 | |
| 	if (resetAllRenderStates ||
 | |
| 		lastmaterial.ColorMaterial != material.ColorMaterial)
 | |
| 	{
 | |
| 		// we only have diffuse_and_ambient in ogl-es
 | |
| 		if (material.ColorMaterial == ECM_DIFFUSE_AND_AMBIENT)
 | |
| 			glEnable(GL_COLOR_MATERIAL);
 | |
| 		else
 | |
| 			glDisable(GL_COLOR_MATERIAL);
 | |
| 	}
 | |
| 
 | |
| 	if (resetAllRenderStates ||
 | |
| 		lastmaterial.AmbientColor != material.AmbientColor ||
 | |
| 		lastmaterial.DiffuseColor != material.DiffuseColor ||
 | |
| 		lastmaterial.EmissiveColor != material.EmissiveColor ||
 | |
| 		lastmaterial.ColorMaterial != material.ColorMaterial)
 | |
| 	{
 | |
| 		GLfloat color[4];
 | |
| 
 | |
| 		const f32 inv = 1.0f / 255.0f;
 | |
| 
 | |
| 		if ((material.ColorMaterial != video::ECM_AMBIENT) &&
 | |
| 			(material.ColorMaterial != video::ECM_DIFFUSE_AND_AMBIENT))
 | |
| 		{
 | |
| 			color[0] = material.AmbientColor.getRed() * inv;
 | |
| 			color[1] = material.AmbientColor.getGreen() * inv;
 | |
| 			color[2] = material.AmbientColor.getBlue() * inv;
 | |
| 			color[3] = material.AmbientColor.getAlpha() * inv;
 | |
| 			glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, color);
 | |
| 		}
 | |
| 
 | |
| 		if ((material.ColorMaterial != video::ECM_DIFFUSE) &&
 | |
| 			(material.ColorMaterial != video::ECM_DIFFUSE_AND_AMBIENT))
 | |
| 		{
 | |
| 			color[0] = material.DiffuseColor.getRed() * inv;
 | |
| 			color[1] = material.DiffuseColor.getGreen() * inv;
 | |
| 			color[2] = material.DiffuseColor.getBlue() * inv;
 | |
| 			color[3] = material.DiffuseColor.getAlpha() * inv;
 | |
| 			glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, color);
 | |
| 		}
 | |
| 
 | |
| 		if (material.ColorMaterial != video::ECM_EMISSIVE)
 | |
| 		{
 | |
| 			color[0] = material.EmissiveColor.getRed() * inv;
 | |
| 			color[1] = material.EmissiveColor.getGreen() * inv;
 | |
| 			color[2] = material.EmissiveColor.getBlue() * inv;
 | |
| 			color[3] = material.EmissiveColor.getAlpha() * inv;
 | |
| 			glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, color);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (resetAllRenderStates ||
 | |
| 		lastmaterial.SpecularColor != material.SpecularColor ||
 | |
| 		lastmaterial.Shininess != material.Shininess)
 | |
| 	{
 | |
| 		GLfloat color[]={0.f,0.f,0.f,1.f};
 | |
| 		const f32 inv = 1.0f / 255.0f;
 | |
| 
 | |
| 		// disable Specular colors if no shininess is set
 | |
| 		if ((material.Shininess != 0.0f) &&
 | |
| 			(material.ColorMaterial != video::ECM_SPECULAR))
 | |
| 		{
 | |
| #ifdef GL_EXT_separate_specular_color
 | |
| 			if (FeatureAvailable[IRR_EXT_separate_specular_color])
 | |
| 				glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);
 | |
| #endif
 | |
| 			glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, material.Shininess);
 | |
| 			color[0] = material.SpecularColor.getRed() * inv;
 | |
| 			color[1] = material.SpecularColor.getGreen() * inv;
 | |
| 			color[2] = material.SpecularColor.getBlue() * inv;
 | |
| 			color[3] = material.SpecularColor.getAlpha() * inv;
 | |
| 			glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, color);
 | |
| 		}
 | |
| #ifdef GL_EXT_separate_specular_color
 | |
| 		else
 | |
| 			if (FeatureAvailable[IRR_EXT_separate_specular_color])
 | |
| 				glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SINGLE_COLOR);
 | |
| #endif
 | |
| 	}
 | |
| 
 | |
| // TODO ogl-es
 | |
| 	// fillmode
 | |
| //	if (resetAllRenderStates || (lastmaterial.Wireframe != material.Wireframe) || (lastmaterial.PointCloud != material.PointCloud))
 | |
| //		glPolygonMode(GL_FRONT_AND_BACK, material.Wireframe ? GL_LINE : material.PointCloud? GL_POINT : GL_FILL);
 | |
| 
 | |
| 	// shademode
 | |
| 	if (resetAllRenderStates || (lastmaterial.GouraudShading != material.GouraudShading))
 | |
| 	{
 | |
| 		if (material.GouraudShading)
 | |
| 			glShadeModel(GL_SMOOTH);
 | |
| 		else
 | |
| 			glShadeModel(GL_FLAT);
 | |
| 	}
 | |
| 
 | |
| 	// lighting
 | |
| 	if (resetAllRenderStates || (lastmaterial.Lighting != material.Lighting))
 | |
| 	{
 | |
| 		if (material.Lighting)
 | |
| 			glEnable(GL_LIGHTING);
 | |
| 		else
 | |
| 			glDisable(GL_LIGHTING);
 | |
| 	}
 | |
| 
 | |
| 	// zbuffer
 | |
| 	if (resetAllRenderStates || lastmaterial.ZBuffer != material.ZBuffer)
 | |
| 	{
 | |
| 		switch (material.ZBuffer)
 | |
| 		{
 | |
| 			case ECFN_DISABLED:
 | |
| 				glDisable(GL_DEPTH_TEST);
 | |
| 				break;
 | |
| 			case ECFN_LESSEQUAL:
 | |
| 				glEnable(GL_DEPTH_TEST);
 | |
| 				glDepthFunc(GL_LEQUAL);
 | |
| 				break;
 | |
| 			case ECFN_EQUAL:
 | |
| 				glEnable(GL_DEPTH_TEST);
 | |
| 				glDepthFunc(GL_EQUAL);
 | |
| 				break;
 | |
| 			case ECFN_LESS:
 | |
| 				glEnable(GL_DEPTH_TEST);
 | |
| 				glDepthFunc(GL_LESS);
 | |
| 				break;
 | |
| 			case ECFN_NOTEQUAL:
 | |
| 				glEnable(GL_DEPTH_TEST);
 | |
| 				glDepthFunc(GL_NOTEQUAL);
 | |
| 				break;
 | |
| 			case ECFN_GREATEREQUAL:
 | |
| 				glEnable(GL_DEPTH_TEST);
 | |
| 				glDepthFunc(GL_GEQUAL);
 | |
| 				break;
 | |
| 			case ECFN_GREATER:
 | |
| 				glEnable(GL_DEPTH_TEST);
 | |
| 				glDepthFunc(GL_GREATER);
 | |
| 				break;
 | |
| 			case ECFN_ALWAYS:
 | |
| 				glEnable(GL_DEPTH_TEST);
 | |
| 				glDepthFunc(GL_ALWAYS);
 | |
| 				break;
 | |
| 			case ECFN_NEVER:
 | |
| 				glEnable(GL_DEPTH_TEST);
 | |
| 				glDepthFunc(GL_NEVER);
 | |
| 				break;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// zwrite
 | |
| 	if (getWriteZBuffer(material))
 | |
| 	{
 | |
| 		glDepthMask(GL_TRUE);
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		glDepthMask(GL_FALSE);
 | |
| 	}
 | |
| 
 | |
| 	// back face culling
 | |
| 	if (resetAllRenderStates || (lastmaterial.FrontfaceCulling != material.FrontfaceCulling) || (lastmaterial.BackfaceCulling != material.BackfaceCulling))
 | |
| 	{
 | |
| 		if ((material.FrontfaceCulling) && (material.BackfaceCulling))
 | |
| 		{
 | |
| 			glCullFace(GL_FRONT_AND_BACK);
 | |
| 			glEnable(GL_CULL_FACE);
 | |
| 		}
 | |
| 		else
 | |
| 		if (material.BackfaceCulling)
 | |
| 		{
 | |
| 			glCullFace(GL_BACK);
 | |
| 			glEnable(GL_CULL_FACE);
 | |
| 		}
 | |
| 		else
 | |
| 		if (material.FrontfaceCulling)
 | |
| 		{
 | |
| 			glCullFace(GL_FRONT);
 | |
| 			glEnable(GL_CULL_FACE);
 | |
| 		}
 | |
| 		else
 | |
| 			glDisable(GL_CULL_FACE);
 | |
| 	}
 | |
| 
 | |
| 	// fog
 | |
| 	if (resetAllRenderStates || lastmaterial.FogEnable != material.FogEnable)
 | |
| 	{
 | |
| 		if (material.FogEnable)
 | |
| 			glEnable(GL_FOG);
 | |
| 		else
 | |
| 			glDisable(GL_FOG);
 | |
| 	}
 | |
| 
 | |
| 	// normalization
 | |
| 	if (resetAllRenderStates || lastmaterial.NormalizeNormals != material.NormalizeNormals)
 | |
| 	{
 | |
| 		if (material.NormalizeNormals)
 | |
| 			glEnable(GL_NORMALIZE);
 | |
| 		else
 | |
| 			glDisable(GL_NORMALIZE);
 | |
| 	}
 | |
| 
 | |
| 	// Color Mask
 | |
| 	if (resetAllRenderStates || lastmaterial.ColorMask != material.ColorMask)
 | |
| 	{
 | |
| 		glColorMask(
 | |
| 			(material.ColorMask & ECP_RED)?GL_TRUE:GL_FALSE,
 | |
| 			(material.ColorMask & ECP_GREEN)?GL_TRUE:GL_FALSE,
 | |
| 			(material.ColorMask & ECP_BLUE)?GL_TRUE:GL_FALSE,
 | |
| 			(material.ColorMask & ECP_ALPHA)?GL_TRUE:GL_FALSE);
 | |
| 	}
 | |
| 
 | |
| 	// Blend Equation
 | |
| 	if (material.BlendOperation == EBO_NONE)
 | |
| 		CacheHandler->setBlend(false);
 | |
| 	else
 | |
| 	{
 | |
| 		CacheHandler->setBlend(true);
 | |
| 
 | |
| 		if (queryFeature(EVDF_BLEND_OPERATIONS))
 | |
| 		{
 | |
| 			switch (material.BlendOperation)
 | |
| 			{
 | |
| 			case EBO_ADD:
 | |
| #if defined(GL_OES_blend_subtract)
 | |
| 				CacheHandler->setBlendEquation(GL_FUNC_ADD_OES);
 | |
| #endif
 | |
| 				break;
 | |
| 			case EBO_SUBTRACT:
 | |
| #if defined(GL_OES_blend_subtract)
 | |
| 				CacheHandler->setBlendEquation(GL_FUNC_SUBTRACT_OES);
 | |
| #endif
 | |
| 				break;
 | |
| 			case EBO_REVSUBTRACT:
 | |
| #if defined(GL_OES_blend_subtract)
 | |
| 				CacheHandler->setBlendEquation(GL_FUNC_REVERSE_SUBTRACT_OES);
 | |
| #endif
 | |
| 				break;
 | |
| 			default:
 | |
| 				break;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
|     // Blend Factor
 | |
| 	if (IR(material.BlendFactor) & 0xFFFFFFFF	// TODO: why the & 0xFFFFFFFF?
 | |
| 			&& material.MaterialType != EMT_ONETEXTURE_BLEND
 | |
| 		)
 | |
| 	{
 | |
|         E_BLEND_FACTOR srcRGBFact = EBF_ZERO;
 | |
|         E_BLEND_FACTOR dstRGBFact = EBF_ZERO;
 | |
|         E_BLEND_FACTOR srcAlphaFact = EBF_ZERO;
 | |
|         E_BLEND_FACTOR dstAlphaFact = EBF_ZERO;
 | |
|         E_MODULATE_FUNC modulo = EMFN_MODULATE_1X;
 | |
|         u32 alphaSource = 0;
 | |
| 
 | |
|         unpack_textureBlendFuncSeparate(srcRGBFact, dstRGBFact, srcAlphaFact, dstAlphaFact, modulo, alphaSource, material.BlendFactor);
 | |
| 
 | |
|         if (queryFeature(EVDF_BLEND_SEPARATE))
 | |
|         {
 | |
| 			CacheHandler->setBlendFuncSeparate(getGLBlend(srcRGBFact), getGLBlend(dstRGBFact),
 | |
|                 getGLBlend(srcAlphaFact), getGLBlend(dstAlphaFact));
 | |
|         }
 | |
|         else
 | |
|         {
 | |
| 			CacheHandler->setBlendFunc(getGLBlend(srcRGBFact), getGLBlend(dstRGBFact));
 | |
|         }
 | |
| 	}
 | |
| 
 | |
| 	// TODO: Polygon Offset. Not sure if it was left out deliberately or if it won't work with this driver.
 | |
| 
 | |
| 	// thickness
 | |
| 	if (resetAllRenderStates || lastmaterial.Thickness != material.Thickness)
 | |
| 	{
 | |
| 		if (AntiAlias)
 | |
| 		{
 | |
| //			glPointSize(core::clamp(static_cast<GLfloat>(material.Thickness), DimSmoothedPoint[0], DimSmoothedPoint[1]));
 | |
| 			// we don't use point smoothing
 | |
| 			glPointSize(core::clamp(static_cast<GLfloat>(material.Thickness), DimAliasedPoint[0], DimAliasedPoint[1]));
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			glPointSize(core::clamp(static_cast<GLfloat>(material.Thickness), DimAliasedPoint[0], DimAliasedPoint[1]));
 | |
| 			glLineWidth(core::clamp(static_cast<GLfloat>(material.Thickness), DimAliasedLine[0], DimAliasedLine[1]));
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// Anti aliasing
 | |
| 	if (resetAllRenderStates || lastmaterial.AntiAliasing != material.AntiAliasing)
 | |
| 	{
 | |
| //		if (FeatureAvailable[IRR_ARB_multisample])
 | |
| 		{
 | |
| 			if (material.AntiAliasing & EAAM_ALPHA_TO_COVERAGE)
 | |
| 				glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE);
 | |
| 			else if (lastmaterial.AntiAliasing & EAAM_ALPHA_TO_COVERAGE)
 | |
| 				glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
 | |
| 
 | |
| 			if ((AntiAlias >= 2) && (material.AntiAliasing & (EAAM_SIMPLE|EAAM_QUALITY)))
 | |
| 				glEnable(GL_MULTISAMPLE);
 | |
| 			else
 | |
| 				glDisable(GL_MULTISAMPLE);
 | |
| 		}
 | |
| 		if ((material.AntiAliasing & EAAM_LINE_SMOOTH) != (lastmaterial.AntiAliasing & EAAM_LINE_SMOOTH))
 | |
| 		{
 | |
| 			if (material.AntiAliasing & EAAM_LINE_SMOOTH)
 | |
| 				glEnable(GL_LINE_SMOOTH);
 | |
| 			else if (lastmaterial.AntiAliasing & EAAM_LINE_SMOOTH)
 | |
| 				glDisable(GL_LINE_SMOOTH);
 | |
| 		}
 | |
| 		if ((material.AntiAliasing & EAAM_POINT_SMOOTH) != (lastmaterial.AntiAliasing & EAAM_POINT_SMOOTH))
 | |
| 		{
 | |
| 			if (material.AntiAliasing & EAAM_POINT_SMOOTH)
 | |
| 				// often in software, and thus very slow
 | |
| 				glEnable(GL_POINT_SMOOTH);
 | |
| 			else if (lastmaterial.AntiAliasing & EAAM_POINT_SMOOTH)
 | |
| 				glDisable(GL_POINT_SMOOTH);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// Texture parameters
 | |
| 	setTextureRenderStates(material, resetAllRenderStates);
 | |
| }
 | |
| 
 | |
| //! Compare in SMaterial doesn't check texture parameters, so we should call this on each OnRender call.
 | |
| void COGLES1Driver::setTextureRenderStates(const SMaterial& material, bool resetAllRenderstates)
 | |
| {
 | |
| 	// Set textures to TU/TIU and apply filters to them
 | |
| 
 | |
| 	for (s32 i = Feature.MaxTextureUnits - 1; i >= 0; --i)
 | |
| 	{
 | |
| 		CacheHandler->getTextureCache().set(i, material.TextureLayer[i].Texture);
 | |
| 
 | |
| 		const COGLES1Texture* tmpTexture = CacheHandler->getTextureCache().get(i);
 | |
| 
 | |
| 		if (!tmpTexture)
 | |
| 			continue;
 | |
| 
 | |
| 		GLenum tmpTextureType = tmpTexture->getOpenGLTextureType();
 | |
| 
 | |
| 		CacheHandler->setActiveTexture(GL_TEXTURE0 + i);
 | |
| 
 | |
| 		{
 | |
| 			const bool isRTT = tmpTexture->isRenderTarget();
 | |
| 
 | |
| 			glMatrixMode(GL_TEXTURE);
 | |
| 
 | |
| 			if (!isRTT && Matrices[ETS_TEXTURE_0 + i].isIdentity())
 | |
| 				glLoadIdentity();
 | |
| 			else
 | |
| 			{
 | |
| 				GLfloat glmat[16];
 | |
| 				if (isRTT)
 | |
| 					getGLTextureMatrix(glmat, Matrices[ETS_TEXTURE_0 + i] * TextureFlipMatrix);
 | |
| 				else
 | |
| 					getGLTextureMatrix(glmat, Matrices[ETS_TEXTURE_0 + i]);
 | |
| 				glLoadMatrixf(glmat);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		COGLES1Texture::SStatesCache& statesCache = tmpTexture->getStatesCache();
 | |
| 
 | |
| 		if (resetAllRenderstates)
 | |
| 			statesCache.IsCached = false;
 | |
| 
 | |
| #ifdef GL_VERSION_2_1
 | |
| 		if (Version >= 210)
 | |
| 		{
 | |
| 			if (!statesCache.IsCached || material.TextureLayer[i].LODBias != statesCache.LODBias)
 | |
| 			{
 | |
| 				if (material.TextureLayer[i].LODBias)
 | |
| 				{
 | |
| 					const float tmp = core::clamp(material.TextureLayer[i].LODBias * 0.125f, -MaxTextureLODBias, MaxTextureLODBias);
 | |
| 					glTexParameterf(tmpTextureType, GL_TEXTURE_LOD_BIAS, tmp);
 | |
| 				}
 | |
| 				else
 | |
| 					glTexParameterf(tmpTextureType, GL_TEXTURE_LOD_BIAS, 0.f);
 | |
| 
 | |
| 				statesCache.LODBias = material.TextureLayer[i].LODBias;
 | |
| 			}
 | |
| 		}
 | |
| 		else if (FeatureAvailable[IRR_EXT_texture_lod_bias])
 | |
| 		{
 | |
| 			if (material.TextureLayer[i].LODBias)
 | |
| 			{
 | |
| 				const float tmp = core::clamp(material.TextureLayer[i].LODBias * 0.125f, -MaxTextureLODBias, MaxTextureLODBias);
 | |
| 				glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, tmp);
 | |
| 			}
 | |
| 			else
 | |
| 				glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, 0.f);
 | |
| 		}
 | |
| #elif defined(GL_EXT_texture_lod_bias)
 | |
| 		if (FeatureAvailable[COGLESCoreExtensionHandler::IRR_GL_EXT_texture_lod_bias])
 | |
| 		{
 | |
| 			if (material.TextureLayer[i].LODBias)
 | |
| 			{
 | |
| 				const float tmp = core::clamp(material.TextureLayer[i].LODBias * 0.125f, -MaxTextureLODBias, MaxTextureLODBias);
 | |
| 				glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, tmp);
 | |
| 			}
 | |
| 			else
 | |
| 				glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, 0.f);
 | |
| 		}
 | |
| #endif
 | |
| 
 | |
| 		if (!statesCache.IsCached || material.TextureLayer[i].BilinearFilter != statesCache.BilinearFilter ||
 | |
| 			material.TextureLayer[i].TrilinearFilter != statesCache.TrilinearFilter)
 | |
| 		{
 | |
| 			glTexParameteri(tmpTextureType, GL_TEXTURE_MAG_FILTER,
 | |
| 				(material.TextureLayer[i].BilinearFilter || material.TextureLayer[i].TrilinearFilter) ? GL_LINEAR : GL_NEAREST);
 | |
| 
 | |
| 			statesCache.BilinearFilter = material.TextureLayer[i].BilinearFilter;
 | |
| 			statesCache.TrilinearFilter = material.TextureLayer[i].TrilinearFilter;
 | |
| 		}
 | |
| 
 | |
| 		if (material.UseMipMaps && tmpTexture->hasMipMaps())
 | |
| 		{
 | |
| 			if (!statesCache.IsCached || material.TextureLayer[i].BilinearFilter != statesCache.BilinearFilter ||
 | |
| 				material.TextureLayer[i].TrilinearFilter != statesCache.TrilinearFilter || !statesCache.MipMapStatus)
 | |
| 			{
 | |
| 				glTexParameteri(tmpTextureType, GL_TEXTURE_MIN_FILTER,
 | |
| 					material.TextureLayer[i].TrilinearFilter ? GL_LINEAR_MIPMAP_LINEAR :
 | |
| 					material.TextureLayer[i].BilinearFilter ? GL_LINEAR_MIPMAP_NEAREST :
 | |
| 					GL_NEAREST_MIPMAP_NEAREST);
 | |
| 
 | |
| 				statesCache.BilinearFilter = material.TextureLayer[i].BilinearFilter;
 | |
| 				statesCache.TrilinearFilter = material.TextureLayer[i].TrilinearFilter;
 | |
| 				statesCache.MipMapStatus = true;
 | |
| 			}
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			if (!statesCache.IsCached || material.TextureLayer[i].BilinearFilter != statesCache.BilinearFilter ||
 | |
| 				material.TextureLayer[i].TrilinearFilter != statesCache.TrilinearFilter || statesCache.MipMapStatus)
 | |
| 			{
 | |
| 				glTexParameteri(tmpTextureType, GL_TEXTURE_MIN_FILTER,
 | |
| 					(material.TextureLayer[i].BilinearFilter || material.TextureLayer[i].TrilinearFilter) ? GL_LINEAR : GL_NEAREST);
 | |
| 
 | |
| 				statesCache.BilinearFilter = material.TextureLayer[i].BilinearFilter;
 | |
| 				statesCache.TrilinearFilter = material.TextureLayer[i].TrilinearFilter;
 | |
| 				statesCache.MipMapStatus = false;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| #ifdef GL_EXT_texture_filter_anisotropic
 | |
| 		if (FeatureAvailable[COGLESCoreExtensionHandler::IRR_GL_EXT_texture_filter_anisotropic] &&
 | |
| 			(!statesCache.IsCached || material.TextureLayer[i].AnisotropicFilter != statesCache.AnisotropicFilter))
 | |
| 		{
 | |
| 			glTexParameteri(tmpTextureType, GL_TEXTURE_MAX_ANISOTROPY_EXT,
 | |
| 				material.TextureLayer[i].AnisotropicFilter>1 ? core::min_(MaxAnisotropy, material.TextureLayer[i].AnisotropicFilter) : 1);
 | |
| 
 | |
| 			statesCache.AnisotropicFilter = material.TextureLayer[i].AnisotropicFilter;
 | |
| 		}
 | |
| #endif
 | |
| 
 | |
| 		if (!statesCache.IsCached || material.TextureLayer[i].TextureWrapU != statesCache.WrapU)
 | |
| 		{
 | |
| 			glTexParameteri(tmpTextureType, GL_TEXTURE_WRAP_S, getTextureWrapMode(material.TextureLayer[i].TextureWrapU));
 | |
| 			statesCache.WrapU = material.TextureLayer[i].TextureWrapU;
 | |
| 		}
 | |
| 
 | |
| 		if (!statesCache.IsCached || material.TextureLayer[i].TextureWrapV != statesCache.WrapV)
 | |
| 		{
 | |
| 			glTexParameteri(tmpTextureType, GL_TEXTURE_WRAP_T, getTextureWrapMode(material.TextureLayer[i].TextureWrapV));
 | |
| 			statesCache.WrapV = material.TextureLayer[i].TextureWrapV;
 | |
| 		}
 | |
| 
 | |
| 		statesCache.IsCached = true;
 | |
| 	}
 | |
| 
 | |
| 	// be sure to leave in texture stage 0
 | |
| 	CacheHandler->setActiveTexture(GL_TEXTURE0);
 | |
| }
 | |
| 
 | |
| 
 | |
| //! sets the needed renderstates
 | |
| void COGLES1Driver::setRenderStates2DMode(bool alpha, bool texture, bool alphaChannel)
 | |
| {
 | |
| 	if (CurrentRenderMode != ERM_2D || Transformation3DChanged)
 | |
| 	{
 | |
| 		// unset last 3d material
 | |
| 		if (CurrentRenderMode == ERM_3D)
 | |
| 		{
 | |
| 			if (static_cast<u32>(LastMaterial.MaterialType) < MaterialRenderers.size())
 | |
| 				MaterialRenderers[LastMaterial.MaterialType].Renderer->OnUnsetMaterial();
 | |
| 		}
 | |
| 		if (Transformation3DChanged)
 | |
| 		{
 | |
| 			glMatrixMode(GL_PROJECTION);
 | |
| 
 | |
| 			const core::dimension2d<u32>& renderTargetSize = getCurrentRenderTargetSize();
 | |
| 			core::matrix4 m(core::matrix4::EM4CONST_NOTHING);
 | |
| 			m.buildProjectionMatrixOrthoLH(f32(renderTargetSize.Width), f32(-(s32)(renderTargetSize.Height)), -1.0f, 1.0f);
 | |
| 			m.setTranslation(core::vector3df(-1, 1, 0));
 | |
| 			glLoadMatrixf(m.pointer());
 | |
| 
 | |
| 			glMatrixMode(GL_MODELVIEW);
 | |
| 			glLoadIdentity();
 | |
| 
 | |
| 			Transformation3DChanged = false;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	Material = (OverrideMaterial2DEnabled) ? OverrideMaterial2D : InitMaterial2D;
 | |
| 	Material.Lighting = false;
 | |
| 	Material.TextureLayer[0].Texture = (texture) ? const_cast<COGLES1Texture*>(CacheHandler->getTextureCache().get(0)) : 0;
 | |
| 	setTransform(ETS_TEXTURE_0, core::IdentityMatrix);
 | |
| 
 | |
| 	setBasicRenderStates(Material, LastMaterial, false);
 | |
| 
 | |
| 	LastMaterial = Material;
 | |
| 	CacheHandler->correctCacheMaterial(LastMaterial);
 | |
| 
 | |
| 	// no alphaChannel without texture
 | |
| 	alphaChannel &= texture;
 | |
| 
 | |
| 	if (alphaChannel || alpha)
 | |
| 	{
 | |
| 		CacheHandler->setBlend(true);
 | |
| 		CacheHandler->setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 | |
| 		CacheHandler->setBlendEquation(GL_FUNC_ADD);
 | |
| 		glEnable(GL_ALPHA_TEST);
 | |
| 		glAlphaFunc(GL_GREATER, 0.f);
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		CacheHandler->setBlend(false);
 | |
| 		glDisable(GL_ALPHA_TEST);
 | |
| 	}
 | |
| 
 | |
| 	if (texture)
 | |
| 	{
 | |
| 		// Due to the transformation change, the previous line would call a reset each frame
 | |
| 		// but we can safely reset the variable as it was false before
 | |
| 		Transformation3DChanged = false;
 | |
| 
 | |
| 		if (alphaChannel)
 | |
| 		{
 | |
| 			// if alpha and alpha texture just modulate, otherwise use only the alpha channel
 | |
| 			if (alpha)
 | |
| 			{
 | |
| 				glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
 | |
| 				glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE);
 | |
| 				glTexEnvf(GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_TEXTURE);
 | |
| 				// rgb always modulates
 | |
| 				glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
 | |
| 				glTexEnvf(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_TEXTURE);
 | |
| 				glTexEnvf(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_PRIMARY_COLOR);
 | |
| 			}
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			if (alpha)
 | |
| 			{
 | |
| 				glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
 | |
| 				glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE);
 | |
| 				glTexEnvf(GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_PRIMARY_COLOR);
 | |
| 				// rgb always modulates
 | |
| 				glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
 | |
| 				glTexEnvf(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_TEXTURE);
 | |
| 				glTexEnvf(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_PRIMARY_COLOR);
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	CurrentRenderMode = ERM_2D;
 | |
| }
 | |
| 
 | |
| 
 | |
| //! \return Returns the name of the video driver.
 | |
| const wchar_t* COGLES1Driver::getName() const
 | |
| {
 | |
| 	return Name.c_str();
 | |
| }
 | |
| 
 | |
| 
 | |
| //! Sets the dynamic ambient light color.
 | |
| void COGLES1Driver::setAmbientLight(const SColorf& color)
 | |
| {
 | |
| 	CNullDriver::setAmbientLight(color);
 | |
| 	GLfloat data[4] = {color.r, color.g, color.b, color.a};
 | |
| 	glLightModelfv(GL_LIGHT_MODEL_AMBIENT, data);
 | |
| }
 | |
| 
 | |
| 
 | |
| // this code was sent in by Oliver Klems, thank you
 | |
| void COGLES1Driver::setViewPort(const core::rect<s32>& area)
 | |
| {
 | |
| 	core::rect<s32> vp = area;
 | |
| 	core::rect<s32> rendert(0, 0, getCurrentRenderTargetSize().Width, getCurrentRenderTargetSize().Height);
 | |
| 	vp.clipAgainst(rendert);
 | |
| 
 | |
| 	if (vp.getHeight() > 0 && vp.getWidth() > 0)
 | |
| 		CacheHandler->setViewport(vp.UpperLeftCorner.X, getCurrentRenderTargetSize().Height - vp.UpperLeftCorner.Y - vp.getHeight(), vp.getWidth(), vp.getHeight());
 | |
| 
 | |
| 	ViewPort = vp;
 | |
| }
 | |
| 
 | |
| 
 | |
| void COGLES1Driver::setViewPortRaw(u32 width, u32 height)
 | |
| {
 | |
| 	CacheHandler->setViewport(0, 0, width, height);
 | |
| 	ViewPort = core::recti(0, 0, width, height);
 | |
| }
 | |
| 
 | |
| 
 | |
| //! Draws a shadow volume into the stencil buffer.
 | |
| void COGLES1Driver::drawStencilShadowVolume(const core::array<core::vector3df>& triangles, bool zfail, u32 debugDataVisible)
 | |
| {
 | |
| 	const u32 count=triangles.size();
 | |
| 	if (!StencilBuffer || !count)
 | |
| 		return;
 | |
| 
 | |
| 	u8 colorMask = LastMaterial.ColorMask;
 | |
| 	const GLboolean lightingEnabled = glIsEnabled(GL_LIGHTING);
 | |
| 	const GLboolean fogEnabled = glIsEnabled(GL_FOG);
 | |
| 	const GLboolean cullFaceEnabled = glIsEnabled(GL_CULL_FACE);
 | |
| 
 | |
| 	GLint cullFaceMode = 0;
 | |
| 	glGetIntegerv(GL_CULL_FACE_MODE, &cullFaceMode);
 | |
| 	GLint depthFunc = 0;
 | |
| 	glGetIntegerv(GL_DEPTH_FUNC, &depthFunc);
 | |
| 	GLboolean depthMask = 0;
 | |
| 	glGetBooleanv(GL_DEPTH_WRITEMASK, &depthMask);
 | |
| 
 | |
| 	glDisable(GL_LIGHTING);
 | |
| 	glDisable(GL_FOG);
 | |
| 	glDepthFunc(GL_LEQUAL);
 | |
| 	glDepthMask(GL_FALSE);
 | |
| 
 | |
| 	if (!(debugDataVisible & (scene::EDS_SKELETON|scene::EDS_MESH_WIRE_OVERLAY)))
 | |
| 	{
 | |
| 		glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
 | |
| 		glEnable(GL_STENCIL_TEST);
 | |
| 	}
 | |
| 
 | |
| 	glEnableClientState(GL_VERTEX_ARRAY);
 | |
| 	glVertexPointer(3, GL_FLOAT, sizeof(core::vector3df), triangles.const_pointer());
 | |
| 
 | |
| 	glStencilMask(~0);
 | |
| 	glStencilFunc(GL_ALWAYS, 0, ~0);
 | |
| 
 | |
| 	GLenum decr = GL_DECR;
 | |
| 	GLenum incr = GL_INCR;
 | |
| 
 | |
| #if defined(GL_OES_stencil_wrap)
 | |
| 	if (FeatureAvailable[COGLESCoreExtensionHandler::IRR_GL_OES_stencil_wrap])
 | |
| 	{
 | |
| 		decr = GL_DECR_WRAP_OES;
 | |
| 		incr = GL_INCR_WRAP_OES;
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| 	glEnable(GL_CULL_FACE);
 | |
| 
 | |
| 	if (zfail)
 | |
| 	{
 | |
| 		glCullFace(GL_FRONT);
 | |
| 		glStencilOp(GL_KEEP, incr, GL_KEEP);
 | |
| 		glDrawArrays(GL_TRIANGLES, 0, count);
 | |
| 
 | |
| 		glCullFace(GL_BACK);
 | |
| 		glStencilOp(GL_KEEP, decr, GL_KEEP);
 | |
| 		glDrawArrays(GL_TRIANGLES, 0, count);
 | |
| 	}
 | |
| 	else // zpass
 | |
| 	{
 | |
| 		glCullFace(GL_BACK);
 | |
| 		glStencilOp(GL_KEEP, GL_KEEP, incr);
 | |
| 		glDrawArrays(GL_TRIANGLES, 0, count);
 | |
| 
 | |
| 		glCullFace(GL_FRONT);
 | |
| 		glStencilOp(GL_KEEP, GL_KEEP, decr);
 | |
| 		glDrawArrays(GL_TRIANGLES, 0, count);
 | |
| 	}
 | |
| 
 | |
| 	glDisableClientState(GL_VERTEX_ARRAY);
 | |
| 
 | |
| 	glColorMask((colorMask & ECP_RED)?GL_TRUE:GL_FALSE,
 | |
| 			(colorMask & ECP_GREEN)?GL_TRUE:GL_FALSE,
 | |
| 			(colorMask & ECP_BLUE)?GL_TRUE:GL_FALSE,
 | |
| 			(colorMask & ECP_ALPHA)?GL_TRUE:GL_FALSE);
 | |
| 
 | |
| 	glDisable(GL_STENCIL_TEST);
 | |
| 
 | |
| 	if (lightingEnabled)
 | |
| 		glEnable(GL_LIGHTING);
 | |
| 
 | |
| 	if (fogEnabled)
 | |
| 		glEnable(GL_FOG);
 | |
| 
 | |
| 	if (cullFaceEnabled)
 | |
| 		glEnable(GL_CULL_FACE);
 | |
| 	else
 | |
| 		glDisable(GL_CULL_FACE);
 | |
| 
 | |
| 	glCullFace(cullFaceMode);
 | |
| 	glDepthFunc(depthFunc);
 | |
| 	glDepthMask(depthMask);
 | |
| }
 | |
| 
 | |
| 
 | |
| void COGLES1Driver::drawStencilShadow(bool clearStencilBuffer,
 | |
| 		video::SColor leftUpEdge, video::SColor rightUpEdge,
 | |
| 		video::SColor leftDownEdge, video::SColor rightDownEdge)
 | |
| {
 | |
| 	if (!StencilBuffer)
 | |
| 		return;
 | |
| 
 | |
| 	setTextureRenderStates(SMaterial(), false);
 | |
| 
 | |
| 	u8 colorMask = LastMaterial.ColorMask;
 | |
| 	const GLboolean lightingEnabled = glIsEnabled(GL_LIGHTING);
 | |
| 	const GLboolean fogEnabled = glIsEnabled(GL_FOG);
 | |
| 	const GLboolean blendEnabled = glIsEnabled(GL_BLEND);
 | |
| 
 | |
| 	GLboolean depthMask = 0;
 | |
| 	glGetBooleanv(GL_DEPTH_WRITEMASK, &depthMask);
 | |
| 	GLint shadeModel = 0;
 | |
| 	glGetIntegerv(GL_SHADE_MODEL, &shadeModel);
 | |
| 	GLint blendSrc = 0, blendDst = 0;
 | |
| 	glGetIntegerv(GL_BLEND_SRC, &blendSrc);
 | |
| 	glGetIntegerv(GL_BLEND_DST, &blendDst);
 | |
| 
 | |
| 	glDisable(GL_LIGHTING);
 | |
| 	glDisable(GL_FOG);
 | |
| 	glDepthMask(GL_FALSE);
 | |
| 
 | |
| 	glShadeModel(GL_FLAT);
 | |
| 	glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
 | |
| 
 | |
| 	glEnable(GL_BLEND);
 | |
| 	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 | |
| 
 | |
| 	glEnable(GL_STENCIL_TEST);
 | |
| 	glStencilFunc(GL_NOTEQUAL, 0, ~0);
 | |
| 	glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
 | |
| 
 | |
| 	glMatrixMode(GL_MODELVIEW);
 | |
| 	glPushMatrix();
 | |
| 	glLoadIdentity();
 | |
| 	glMatrixMode(GL_PROJECTION);
 | |
| 	glPushMatrix();
 | |
| 	glLoadIdentity();
 | |
| 
 | |
| 	u16 indices[] = {0, 1, 2, 3};
 | |
| 	S3DVertex vertices[4];
 | |
| 	vertices[0] = S3DVertex(-1.f, 1.f, 0.9f, 0, 0, 1, leftDownEdge, 0, 0);
 | |
| 	vertices[1] = S3DVertex(1.f, 1.f, 0.9f, 0, 0, 1, leftUpEdge, 0, 0);
 | |
| 	vertices[2] = S3DVertex(1.f, -1.f, 0.9f, 0, 0, 1, rightUpEdge, 0, 0);
 | |
| 	vertices[3] = S3DVertex(-1.f, -1.f, 0.9f, 0, 0, 1, rightDownEdge, 0, 0);
 | |
| 	drawVertexPrimitiveList2d3d(vertices, 4, indices, 2, EVT_STANDARD, scene::EPT_TRIANGLE_FAN, EIT_16BIT, false);
 | |
| 
 | |
| 	if (clearStencilBuffer)
 | |
| 		glClear(GL_STENCIL_BUFFER_BIT);
 | |
| 
 | |
| 	glColorMask((colorMask & ECP_RED)?GL_TRUE:GL_FALSE,
 | |
| 			(colorMask & ECP_GREEN)?GL_TRUE:GL_FALSE,
 | |
| 			(colorMask & ECP_BLUE)?GL_TRUE:GL_FALSE,
 | |
| 			(colorMask & ECP_ALPHA)?GL_TRUE:GL_FALSE);
 | |
| 
 | |
| 	glDisable(GL_STENCIL_TEST);
 | |
| 
 | |
| 	glPopMatrix();
 | |
| 	glMatrixMode(GL_MODELVIEW);
 | |
| 	glPopMatrix();
 | |
| 
 | |
| 	if (lightingEnabled)
 | |
| 		glEnable(GL_LIGHTING);
 | |
| 
 | |
| 	if (fogEnabled)
 | |
| 		glEnable(GL_FOG);
 | |
| 
 | |
| 	if (!blendEnabled)
 | |
| 		glDisable(GL_BLEND);
 | |
| 
 | |
| 	glDepthMask(depthMask);
 | |
| 	glShadeModel(shadeModel);
 | |
| 	glBlendFunc(blendSrc, blendDst);
 | |
| }
 | |
| 
 | |
| 
 | |
| //! Sets the fog mode.
 | |
| void COGLES1Driver::setFog(SColor c, E_FOG_TYPE fogType, f32 start,
 | |
| 			f32 end, f32 density, bool pixelFog, bool rangeFog)
 | |
| {
 | |
| 	CNullDriver::setFog(c, fogType, start, end, density, pixelFog, rangeFog);
 | |
| 
 | |
| 	glFogf(GL_FOG_MODE, GLfloat((fogType==EFT_FOG_LINEAR)? GL_LINEAR : (fogType==EFT_FOG_EXP)?GL_EXP:GL_EXP2));
 | |
| 
 | |
| #ifdef GL_EXT_fog_coord
 | |
| 	if (FeatureAvailable[IRR_EXT_fog_coord])
 | |
| 		glFogi(GL_FOG_COORDINATE_SOURCE, GL_FRAGMENT_DEPTH);
 | |
| #endif
 | |
| 
 | |
| 	if (fogType==EFT_FOG_LINEAR)
 | |
| 	{
 | |
| 		glFogf(GL_FOG_START, start);
 | |
| 		glFogf(GL_FOG_END, end);
 | |
| 	}
 | |
| 	else
 | |
| 		glFogf(GL_FOG_DENSITY, density);
 | |
| 
 | |
| 	if (pixelFog)
 | |
| 		glHint(GL_FOG_HINT, GL_NICEST);
 | |
| 	else
 | |
| 		glHint(GL_FOG_HINT, GL_FASTEST);
 | |
| 
 | |
| 	SColorf color(c);
 | |
| 	GLfloat data[4] = {color.r, color.g, color.b, color.a};
 | |
| 	glFogfv(GL_FOG_COLOR, data);
 | |
| }
 | |
| 
 | |
| 
 | |
| //! Draws a 3d line.
 | |
| void COGLES1Driver::draw3DLine(const core::vector3df& start,
 | |
| 				const core::vector3df& end, SColor color)
 | |
| {
 | |
| 	setRenderStates3DMode();
 | |
| 
 | |
| 	u16 indices[] = {0,1};
 | |
| 	S3DVertex vertices[2];
 | |
| 	vertices[0] = S3DVertex(start.X,start.Y,start.Z, 0,0,1, color, 0,0);
 | |
| 	vertices[1] = S3DVertex(end.X,end.Y,end.Z, 0,0,1, color, 0,0);
 | |
| 	drawVertexPrimitiveList2d3d(vertices, 2, indices, 1, video::EVT_STANDARD, scene::EPT_LINES);
 | |
| }
 | |
| 
 | |
| 
 | |
| //! Only used by the internal engine. Used to notify the driver that
 | |
| //! the window was resized.
 | |
| void COGLES1Driver::OnResize(const core::dimension2d<u32>& size)
 | |
| {
 | |
| 	CNullDriver::OnResize(size);
 | |
| 	CacheHandler->setViewport(0, 0, size.Width, size.Height);
 | |
| 	Transformation3DChanged = true;
 | |
| }
 | |
| 
 | |
| 
 | |
| //! Returns type of video driver
 | |
| E_DRIVER_TYPE COGLES1Driver::getDriverType() const
 | |
| {
 | |
| 	return EDT_OGLES1;
 | |
| }
 | |
| 
 | |
| 
 | |
| //! returns color format
 | |
| ECOLOR_FORMAT COGLES1Driver::getColorFormat() const
 | |
| {
 | |
| 	return ColorFormat;
 | |
| }
 | |
| 
 | |
| 
 | |
| //! Get a vertex shader constant index.
 | |
| s32 COGLES1Driver::getVertexShaderConstantID(const c8* name)
 | |
| {
 | |
| 	return getPixelShaderConstantID(name);
 | |
| }
 | |
| 
 | |
| //! Get a pixel shader constant index.
 | |
| s32 COGLES1Driver::getPixelShaderConstantID(const c8* name)
 | |
| {
 | |
| 	os::Printer::log("Error: Please use IMaterialRendererServices from IShaderConstantSetCallBack::OnSetConstants not VideoDriver->getPixelShaderConstantID().");
 | |
| 	return -1;
 | |
| }
 | |
| 
 | |
| //! Sets a constant for the vertex shader based on an index.
 | |
| bool COGLES1Driver::setVertexShaderConstant(s32 index, const f32* floats, int count)
 | |
| {
 | |
| 	//pass this along, as in GLSL the same routine is used for both vertex and fragment shaders
 | |
| 	return setPixelShaderConstant(index, floats, count);
 | |
| }
 | |
| 
 | |
| //! Int interface for the above.
 | |
| bool COGLES1Driver::setVertexShaderConstant(s32 index, const s32* ints, int count)
 | |
| {
 | |
| 	return setPixelShaderConstant(index, ints, count);
 | |
| }
 | |
| 
 | |
| bool COGLES1Driver::setVertexShaderConstant(s32 index, const u32* ints, int count)
 | |
| {
 | |
| 	return setPixelShaderConstant(index, ints, count);
 | |
| }
 | |
| 
 | |
| //! Sets a constant for the pixel shader based on an index.
 | |
| bool COGLES1Driver::setPixelShaderConstant(s32 index, const f32* floats, int count)
 | |
| {
 | |
| 	os::Printer::log("Error: Please use IMaterialRendererServices from IShaderConstantSetCallBack::OnSetConstants not VideoDriver->setPixelShaderConstant().");
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| //! Int interface for the above.
 | |
| bool COGLES1Driver::setPixelShaderConstant(s32 index, const s32* ints, int count)
 | |
| {
 | |
| 	os::Printer::log("Error: Please use IMaterialRendererServices from IShaderConstantSetCallBack::OnSetConstants not VideoDriver->setPixelShaderConstant().");
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| bool COGLES1Driver::setPixelShaderConstant(s32 index, const u32* ints, int count)
 | |
| {
 | |
| 	os::Printer::log("Error: Please use IMaterialRendererServices from IShaderConstantSetCallBack::OnSetConstants not VideoDriver->setPixelShaderConstant().");
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| //! Sets a vertex shader constant.
 | |
| void COGLES1Driver::setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
 | |
| {
 | |
| #ifdef GL_vertex_program
 | |
| 	for (s32 i=0; i<constantAmount; ++i)
 | |
| 		extGlProgramLocalParameter4fv(GL_VERTEX_PROGRAM, startRegister+i, &data[i*4]);
 | |
| #endif
 | |
| }
 | |
| 
 | |
| //! Sets a pixel shader constant.
 | |
| void COGLES1Driver::setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
 | |
| {
 | |
| #ifdef GL_fragment_program
 | |
| 	for (s32 i=0; i<constantAmount; ++i)
 | |
| 		extGlProgramLocalParameter4fv(GL_FRAGMENT_PROGRAM, startRegister+i, &data[i*4]);
 | |
| #endif
 | |
| }
 | |
| 
 | |
| 
 | |
| //! Adds a new material renderer to the VideoDriver, using pixel and/or
 | |
| //! vertex shaders to render geometry.
 | |
| s32 COGLES1Driver::addShaderMaterial(const c8* vertexShaderProgram,
 | |
| 	const c8* pixelShaderProgram,
 | |
| 	IShaderConstantSetCallBack* callback,
 | |
| 	E_MATERIAL_TYPE baseMaterial, s32 userData)
 | |
| {
 | |
| 	os::Printer::log("No shader support.");
 | |
| 	return -1;
 | |
| }
 | |
| 
 | |
| 
 | |
| //! Adds a new material renderer to the VideoDriver, using GLSL to render geometry.
 | |
| s32 COGLES1Driver::addHighLevelShaderMaterial(
 | |
| 	const c8* vertexShaderProgram,
 | |
| 	const c8* vertexShaderEntryPointName,
 | |
| 	E_VERTEX_SHADER_TYPE vsCompileTarget,
 | |
| 	const c8* pixelShaderProgram,
 | |
| 	const c8* pixelShaderEntryPointName,
 | |
| 	E_PIXEL_SHADER_TYPE psCompileTarget,
 | |
| 	const c8* geometryShaderProgram,
 | |
| 	const c8* geometryShaderEntryPointName,
 | |
| 	E_GEOMETRY_SHADER_TYPE gsCompileTarget,
 | |
| 	scene::E_PRIMITIVE_TYPE inType,
 | |
| 	scene::E_PRIMITIVE_TYPE outType,
 | |
| 	u32 verticesOut,
 | |
| 	IShaderConstantSetCallBack* callback,
 | |
| 	E_MATERIAL_TYPE baseMaterial,
 | |
| 	s32 userData)
 | |
| {
 | |
| 	os::Printer::log("No shader support.");
 | |
| 	return -1;
 | |
| }
 | |
| 
 | |
| //! Returns a pointer to the IVideoDriver interface. (Implementation for
 | |
| //! IMaterialRendererServices)
 | |
| IVideoDriver* COGLES1Driver::getVideoDriver()
 | |
| {
 | |
| 	return this;
 | |
| }
 | |
| 
 | |
| 
 | |
| //! Returns pointer to the IGPUProgrammingServices interface.
 | |
| IGPUProgrammingServices* COGLES1Driver::getGPUProgrammingServices()
 | |
| {
 | |
| 	return this;
 | |
| }
 | |
| 
 | |
| 
 | |
| ITexture* COGLES1Driver::addRenderTargetTexture(const core::dimension2d<u32>& size,
 | |
| 	const io::path& name, const ECOLOR_FORMAT format)
 | |
| {
 | |
| 	//disable mip-mapping
 | |
| 	bool generateMipLevels = getTextureCreationFlag(ETCF_CREATE_MIP_MAPS);
 | |
| 	setTextureCreationFlag(ETCF_CREATE_MIP_MAPS, false);
 | |
| 
 | |
| 	bool supportForFBO = (Feature.ColorAttachment > 0);
 | |
| 
 | |
| 	core::dimension2du destSize(size);
 | |
| 
 | |
| 	if (!supportForFBO)
 | |
| 	{
 | |
| 		destSize = core::dimension2d<u32>(core::min_(size.Width, ScreenSize.Width), core::min_(size.Height, ScreenSize.Height));
 | |
| 		destSize = destSize.getOptimalSize((size == size.getOptimalSize()), false, false);
 | |
| 	}
 | |
| 
 | |
| 	COGLES1Texture* renderTargetTexture = new COGLES1Texture(name, destSize, ETT_2D, format, this);
 | |
| 	addTexture(renderTargetTexture);
 | |
| 	renderTargetTexture->drop();
 | |
| 
 | |
| 	//restore mip-mapping
 | |
| 	setTextureCreationFlag(ETCF_CREATE_MIP_MAPS, generateMipLevels);
 | |
| 
 | |
| 	return renderTargetTexture;
 | |
| }
 | |
| 
 | |
| ITexture* COGLES1Driver::addRenderTargetTextureCubemap(const irr::u32 sideLen, const io::path& name, const ECOLOR_FORMAT format)
 | |
| {
 | |
| 	//disable mip-mapping
 | |
| 	bool generateMipLevels = getTextureCreationFlag(ETCF_CREATE_MIP_MAPS);
 | |
| 	setTextureCreationFlag(ETCF_CREATE_MIP_MAPS, false);
 | |
| 
 | |
| 	bool supportForFBO = (Feature.ColorAttachment > 0);
 | |
| 
 | |
| 	const core::dimension2d<u32> size(sideLen, sideLen);
 | |
| 	core::dimension2du destSize(size);
 | |
| 
 | |
| 	if (!supportForFBO)
 | |
| 	{
 | |
| 		destSize = core::dimension2d<u32>(core::min_(size.Width, ScreenSize.Width), core::min_(size.Height, ScreenSize.Height));
 | |
| 		destSize = destSize.getOptimalSize((size == size.getOptimalSize()), false, false);
 | |
| 	}
 | |
| 
 | |
| 	COGLES1Texture* renderTargetTexture = new COGLES1Texture(name, destSize, ETT_CUBEMAP, format, this);
 | |
| 	addTexture(renderTargetTexture);
 | |
| 	renderTargetTexture->drop();
 | |
| 
 | |
| 	//restore mip-mapping
 | |
| 	setTextureCreationFlag(ETCF_CREATE_MIP_MAPS, generateMipLevels);
 | |
| 
 | |
| 	return renderTargetTexture;
 | |
| }
 | |
| 
 | |
| //! Returns the maximum amount of primitives
 | |
| u32 COGLES1Driver::getMaximalPrimitiveCount() const
 | |
| {
 | |
| 	return 65535;
 | |
| }
 | |
| 
 | |
| bool COGLES1Driver::setRenderTargetEx(IRenderTarget* target, u16 clearFlag, SColor clearColor, f32 clearDepth, u8 clearStencil)
 | |
| {
 | |
| 	if (target && target->getDriverType() != EDT_OGLES1)
 | |
| 	{
 | |
| 		os::Printer::log("Fatal Error: Tried to set a render target not owned by OpenGL driver.", ELL_ERROR);
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	bool supportForFBO = (Feature.ColorAttachment > 0);
 | |
| 
 | |
| 	core::dimension2d<u32> destRenderTargetSize(0, 0);
 | |
| 
 | |
| 	if (target)
 | |
| 	{
 | |
| 		COGLES1RenderTarget* renderTarget = static_cast<COGLES1RenderTarget*>(target);
 | |
| 
 | |
| 		if (supportForFBO)
 | |
| 		{
 | |
| 			CacheHandler->setFBO(renderTarget->getBufferID());
 | |
| 			renderTarget->update();
 | |
| 		}
 | |
| 
 | |
| 		destRenderTargetSize = renderTarget->getSize();
 | |
| 
 | |
| 		setViewPortRaw(destRenderTargetSize.Width, destRenderTargetSize.Height);
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		if (supportForFBO)
 | |
| 			CacheHandler->setFBO(0);
 | |
| 		else
 | |
| 		{
 | |
| 			COGLES1RenderTarget* prevRenderTarget = static_cast<COGLES1RenderTarget*>(CurrentRenderTarget);
 | |
| 			COGLES1Texture* renderTargetTexture = static_cast<COGLES1Texture*>(prevRenderTarget->getTexture());
 | |
| 
 | |
| 			if (renderTargetTexture)
 | |
| 			{
 | |
| 				const COGLES1Texture* prevTexture = CacheHandler->getTextureCache().get(0);
 | |
| 
 | |
| 				CacheHandler->getTextureCache().set(0, renderTargetTexture);
 | |
| 
 | |
| 				const core::dimension2d<u32> size = renderTargetTexture->getSize();
 | |
| 				glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, size.Width, size.Height);
 | |
| 
 | |
| 				CacheHandler->getTextureCache().set(0, prevTexture);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		destRenderTargetSize = core::dimension2d<u32>(0, 0);
 | |
| 
 | |
| 		setViewPortRaw(ScreenSize.Width, ScreenSize.Height);
 | |
| 	}
 | |
| 
 | |
| 	if (CurrentRenderTargetSize != destRenderTargetSize)
 | |
| 	{
 | |
| 		CurrentRenderTargetSize = destRenderTargetSize;
 | |
| 
 | |
| 		Transformation3DChanged = true;
 | |
| 	}
 | |
| 
 | |
| 	CurrentRenderTarget = target;
 | |
| 
 | |
| 	if (!supportForFBO)
 | |
| 	{
 | |
| 		clearFlag |= ECBF_COLOR;
 | |
| 		clearFlag |= ECBF_DEPTH;
 | |
| 	}
 | |
| 
 | |
| 	clearBuffers(clearFlag, clearColor, clearDepth, clearStencil);
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| void COGLES1Driver::clearBuffers(u16 flag, SColor color, f32 depth, u8 stencil)
 | |
| {
 | |
| 	GLbitfield mask = 0;
 | |
| 
 | |
| 	if (flag & ECBF_COLOR)
 | |
| 	{
 | |
| 		glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
 | |
| 
 | |
| 		const f32 inv = 1.0f / 255.0f;
 | |
| 		glClearColor(color.getRed() * inv, color.getGreen() * inv,
 | |
| 			color.getBlue() * inv, color.getAlpha() * inv);
 | |
| 
 | |
| 		mask |= GL_COLOR_BUFFER_BIT;
 | |
| 	}
 | |
| 
 | |
| 	if (flag & ECBF_DEPTH)
 | |
| 	{
 | |
| 		glDepthMask(GL_TRUE);
 | |
| 		glClearDepthf(depth);
 | |
| 		mask |= GL_DEPTH_BUFFER_BIT;
 | |
| 	}
 | |
| 
 | |
| 	if (flag & ECBF_STENCIL)
 | |
| 	{
 | |
| 		glClearStencil(stencil);
 | |
| 		mask |= GL_STENCIL_BUFFER_BIT;
 | |
| 	}
 | |
| 
 | |
| 	if (mask)
 | |
| 		glClear(mask);
 | |
| }
 | |
| 
 | |
| 
 | |
| //! Returns an image created from the last rendered frame.
 | |
| // We want to read the front buffer to get the latest render finished.
 | |
| // This is not possible under ogl-es, though, so one has to call this method
 | |
| // outside of the render loop only.
 | |
| IImage* COGLES1Driver::createScreenShot(video::ECOLOR_FORMAT format, video::E_RENDER_TARGET target)
 | |
| {
 | |
| 	if (target==video::ERT_MULTI_RENDER_TEXTURES || target==video::ERT_RENDER_TEXTURE || target==video::ERT_STEREO_BOTH_BUFFERS)
 | |
| 		return 0;
 | |
| 	GLint internalformat=GL_RGBA;
 | |
| 	GLint type=GL_UNSIGNED_BYTE;
 | |
| 	if (false
 | |
| 		&& (FeatureAvailable[COGLESCoreExtensionHandler::IRR_GL_IMG_read_format]
 | |
| 			|| FeatureAvailable[COGLESCoreExtensionHandler::IRR_GL_OES_read_format]
 | |
| 			|| FeatureAvailable[COGLESCoreExtensionHandler::IRR_GL_EXT_read_format_bgra]))
 | |
| 	{
 | |
| #ifdef GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
 | |
| 		glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, &internalformat);
 | |
| 		glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, &type);
 | |
| #endif
 | |
| 		// there are formats we don't support ATM
 | |
| 		if (GL_UNSIGNED_SHORT_4_4_4_4==type)
 | |
| 			type=GL_UNSIGNED_SHORT_5_5_5_1;
 | |
| #ifdef GL_EXT_read_format_bgra
 | |
| 		else if (GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT==type)
 | |
| 			type=GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT;
 | |
| #endif
 | |
| 	}
 | |
| 
 | |
| 	IImage* newImage = 0;
 | |
| 	if ((GL_RGBA==internalformat)
 | |
| #ifdef GL_EXT_read_format_bgra
 | |
| 			|| (GL_BGRA_EXT==internalformat)
 | |
| #endif
 | |
| 			)
 | |
| 	{
 | |
| 		if (GL_UNSIGNED_BYTE==type)
 | |
| 			newImage = new CImage(ECF_A8R8G8B8, ScreenSize);
 | |
| 		else
 | |
| 			newImage = new CImage(ECF_A1R5G5B5, ScreenSize);
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		if (GL_UNSIGNED_BYTE==type)
 | |
| 			newImage = new CImage(ECF_R8G8B8, ScreenSize);
 | |
| 		else
 | |
| 			newImage = new CImage(ECF_R5G6B5, ScreenSize);
 | |
| 	}
 | |
| 
 | |
| 	u8* pixels = static_cast<u8*>(newImage->getData());
 | |
| 	if (!pixels)
 | |
| 	{
 | |
| 		newImage->drop();
 | |
| 		return 0;
 | |
| 	}
 | |
| 
 | |
| 	glReadPixels(0, 0, ScreenSize.Width, ScreenSize.Height, internalformat, type, pixels);
 | |
| 
 | |
| 	// opengl images are horizontally flipped, so we have to fix that here.
 | |
| 	const s32 pitch=newImage->getPitch();
 | |
| 	u8* p2 = pixels + (ScreenSize.Height - 1) * pitch;
 | |
| 	u8* tmpBuffer = new u8[pitch];
 | |
| 	for (u32 i=0; i < ScreenSize.Height; i += 2)
 | |
| 	{
 | |
| 		memcpy(tmpBuffer, pixels, pitch);
 | |
| 		memcpy(pixels, p2, pitch);
 | |
| 		memcpy(p2, tmpBuffer, pitch);
 | |
| 		pixels += pitch;
 | |
| 		p2 -= pitch;
 | |
| 	}
 | |
| 	delete [] tmpBuffer;
 | |
| 
 | |
| 	if (testGLError(__LINE__))
 | |
| 	{
 | |
| 		newImage->drop();
 | |
| 		return 0;
 | |
| 	}
 | |
| 
 | |
| 	return newImage;
 | |
| }
 | |
| 
 | |
| void COGLES1Driver::removeTexture(ITexture* texture)
 | |
| {
 | |
| 	CacheHandler->getTextureCache().remove(texture);
 | |
| 	CNullDriver::removeTexture(texture);
 | |
| }
 | |
| 
 | |
| 
 | |
| //! Set/unset a clipping plane.
 | |
| bool COGLES1Driver::setClipPlane(u32 index, const core::plane3df& plane, bool enable)
 | |
| {
 | |
| 	if (index >= MaxUserClipPlanes)
 | |
| 		return false;
 | |
| 
 | |
| 	UserClipPlane[index]=plane;
 | |
| 	enableClipPlane(index, enable);
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| 
 | |
| void COGLES1Driver::uploadClipPlane(u32 index)
 | |
| {
 | |
| 	// opengl needs an array of doubles for the plane equation
 | |
| 	float clip_plane[4];
 | |
| 	clip_plane[0] = UserClipPlane[index].Normal.X;
 | |
| 	clip_plane[1] = UserClipPlane[index].Normal.Y;
 | |
| 	clip_plane[2] = UserClipPlane[index].Normal.Z;
 | |
| 	clip_plane[3] = UserClipPlane[index].D;
 | |
| 	glClipPlanef(GL_CLIP_PLANE0 + index, clip_plane);
 | |
| }
 | |
| 
 | |
| 
 | |
| //! Enable/disable a clipping plane.
 | |
| void COGLES1Driver::enableClipPlane(u32 index, bool enable)
 | |
| {
 | |
| 	if (index >= MaxUserClipPlanes)
 | |
| 		return;
 | |
| 	if (enable)
 | |
| 	{
 | |
| 		if (!UserClipPlaneEnabled[index])
 | |
| 		{
 | |
| 			uploadClipPlane(index);
 | |
| 			glEnable(GL_CLIP_PLANE0 + index);
 | |
| 		}
 | |
| 	}
 | |
| 	else
 | |
| 		glDisable(GL_CLIP_PLANE0 + index);
 | |
| 
 | |
| 	UserClipPlaneEnabled[index]=enable;
 | |
| }
 | |
| 
 | |
| 
 | |
| core::dimension2du COGLES1Driver::getMaxTextureSize() const
 | |
| {
 | |
| 	return core::dimension2du(MaxTextureSize, MaxTextureSize);
 | |
| }
 | |
| 
 | |
| 
 | |
| GLenum COGLES1Driver::getGLBlend(E_BLEND_FACTOR factor) const
 | |
| {
 | |
| 	static GLenum const blendTable[] =
 | |
| 	{
 | |
| 		GL_ZERO,
 | |
| 		GL_ONE,
 | |
| 		GL_DST_COLOR,
 | |
| 		GL_ONE_MINUS_DST_COLOR,
 | |
| 		GL_SRC_COLOR,
 | |
| 		GL_ONE_MINUS_SRC_COLOR,
 | |
| 		GL_SRC_ALPHA,
 | |
| 		GL_ONE_MINUS_SRC_ALPHA,
 | |
| 		GL_DST_ALPHA,
 | |
| 		GL_ONE_MINUS_DST_ALPHA,
 | |
| 		GL_SRC_ALPHA_SATURATE
 | |
| 	};
 | |
| 
 | |
| 	return blendTable[factor];
 | |
| }
 | |
| 
 | |
| GLenum COGLES1Driver::getZBufferBits() const
 | |
| {
 | |
| 	GLenum bits = 0;
 | |
| 
 | |
| 	switch (Params.ZBufferBits)
 | |
| 	{
 | |
| 	case 24:
 | |
| #if defined(GL_OES_depth24)
 | |
| 		if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_OES_depth24))
 | |
| 			bits = GL_DEPTH_COMPONENT24_OES;
 | |
| 		else
 | |
| #endif
 | |
| 			bits = GL_DEPTH_COMPONENT16;
 | |
| 		break;
 | |
| 	case 32:
 | |
| #if defined(GL_OES_depth32)
 | |
| 		if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_OES_depth32))
 | |
| 			bits = GL_DEPTH_COMPONENT32_OES;
 | |
| 		else
 | |
| #endif
 | |
| 			bits = GL_DEPTH_COMPONENT16;
 | |
| 		break;
 | |
| 	default:
 | |
| 		bits = GL_DEPTH_COMPONENT16;
 | |
| 		break;
 | |
| 	}
 | |
| 
 | |
| 	return bits;
 | |
| }
 | |
| 
 | |
| bool COGLES1Driver::getColorFormatParameters(ECOLOR_FORMAT format, GLint& internalFormat, GLenum& pixelFormat,
 | |
| 	GLenum& pixelType, void(**converter)(const void*, s32, void*)) const
 | |
| {
 | |
| 	bool supported = false;
 | |
| 	internalFormat = GL_RGBA;
 | |
| 	pixelFormat = GL_RGBA;
 | |
| 	pixelType = GL_UNSIGNED_BYTE;
 | |
| 	*converter = 0;
 | |
| 
 | |
| 	switch (format)
 | |
| 	{
 | |
| 	case ECF_A1R5G5B5:
 | |
| 		supported = true;
 | |
| 		internalFormat = GL_RGBA;
 | |
| 		pixelFormat = GL_RGBA;
 | |
| 		pixelType = GL_UNSIGNED_SHORT_5_5_5_1;
 | |
| 		*converter = CColorConverter::convert_A1R5G5B5toR5G5B5A1;
 | |
| 		break;
 | |
| 	case ECF_R5G6B5:
 | |
| 		supported = true;
 | |
| 		internalFormat = GL_RGB;
 | |
| 		pixelFormat = GL_RGB;
 | |
| 		pixelType = GL_UNSIGNED_SHORT_5_6_5;
 | |
| 		break;
 | |
| 	case ECF_R8G8B8:
 | |
| 		supported = true;
 | |
| 		internalFormat = GL_RGB;
 | |
| 		pixelFormat = GL_RGB;
 | |
| 		pixelType = GL_UNSIGNED_BYTE;
 | |
| 		break;
 | |
| 	case ECF_A8R8G8B8:
 | |
| 		supported = true;
 | |
| 		if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_IMG_texture_format_BGRA8888) ||
 | |
| 			queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_EXT_texture_format_BGRA8888) ||
 | |
| 			queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_APPLE_texture_format_BGRA8888))
 | |
| 		{
 | |
| 			internalFormat = GL_BGRA;
 | |
| 			pixelFormat = GL_BGRA;
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			internalFormat = GL_RGBA;
 | |
| 			pixelFormat = GL_RGBA;
 | |
| 			*converter = CColorConverter::convert_A8R8G8B8toA8B8G8R8;
 | |
| 		}
 | |
| 		pixelType = GL_UNSIGNED_BYTE;
 | |
| 		break;
 | |
| #ifdef GL_EXT_texture_compression_s3tc
 | |
| 	case ECF_DXT1:
 | |
| 		supported = true;
 | |
| 		internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
 | |
| 		pixelFormat = GL_RGBA;
 | |
| 		pixelType = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
 | |
| 		break;
 | |
| #endif
 | |
| #ifdef GL_EXT_texture_compression_s3tc
 | |
| 	case ECF_DXT2:
 | |
| 	case ECF_DXT3:
 | |
| 		supported = true;
 | |
| 		internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
 | |
| 		pixelFormat = GL_RGBA;
 | |
| 		pixelType = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
 | |
| 		break;
 | |
| #endif
 | |
| #ifdef GL_EXT_texture_compression_s3tc
 | |
| 	case ECF_DXT4:
 | |
| 	case ECF_DXT5:
 | |
| 		supported = true;
 | |
| 		internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
 | |
| 		pixelFormat = GL_RGBA;
 | |
| 		pixelType = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
 | |
| 		break;
 | |
| #endif
 | |
| #ifdef GL_IMG_texture_compression_pvrtc
 | |
| 	case ECF_PVRTC_RGB2:
 | |
| 		supported = true;
 | |
| 		internalFormat = GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
 | |
| 		pixelFormat = GL_RGB;
 | |
| 		pixelType = GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
 | |
| 		break;
 | |
| #endif
 | |
| #ifdef GL_IMG_texture_compression_pvrtc
 | |
| 	case ECF_PVRTC_ARGB2:
 | |
| 		supported = true;
 | |
| 		internalFormat = GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
 | |
| 		pixelFormat = GL_RGBA;
 | |
| 		pixelType = GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
 | |
| 		break;
 | |
| #endif
 | |
| #ifdef GL_IMG_texture_compression_pvrtc
 | |
| 	case ECF_PVRTC_RGB4:
 | |
| 		supported = true;
 | |
| 		internalFormat = GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
 | |
| 		pixelFormat = GL_RGB;
 | |
| 		pixelType = GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
 | |
| 		break;
 | |
| #endif
 | |
| #ifdef GL_IMG_texture_compression_pvrtc
 | |
| 	case ECF_PVRTC_ARGB4:
 | |
| 		supported = true;
 | |
| 		internalFormat = GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
 | |
| 		pixelFormat = GL_RGBA;
 | |
| 		pixelType = GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
 | |
| 		break;
 | |
| #endif
 | |
| #ifdef GL_IMG_texture_compression_pvrtc2
 | |
| 	case ECF_PVRTC2_ARGB2:
 | |
| 		supported = true;
 | |
| 		internalFormat = GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG;
 | |
| 		pixelFormat = GL_RGBA;
 | |
| 		pixelType = GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG;
 | |
| 		break;
 | |
| #endif
 | |
| #ifdef GL_IMG_texture_compression_pvrtc2
 | |
| 	case ECF_PVRTC2_ARGB4:
 | |
| 		supported = true;
 | |
| 		internalFormat = GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG;
 | |
| 		pixelFormat = GL_RGBA;
 | |
| 		pixelType = GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG;
 | |
| 		break;
 | |
| #endif
 | |
| #ifdef GL_OES_compressed_ETC1_RGB8_texture
 | |
| 	case ECF_ETC1:
 | |
| 		supported = true;
 | |
| 		internalFormat = GL_ETC1_RGB8_OES;
 | |
| 		pixelFormat = GL_RGB;
 | |
| 		pixelType = GL_ETC1_RGB8_OES;
 | |
| 		break;
 | |
| #endif
 | |
| #ifdef GL_ES_VERSION_3_0 // TO-DO - fix when extension name will be available
 | |
| 	case ECF_ETC2_RGB:
 | |
| 		supported = true;
 | |
| 		internalFormat = GL_COMPRESSED_RGB8_ETC2;
 | |
| 		pixelFormat = GL_RGB;
 | |
| 		pixelType = GL_COMPRESSED_RGB8_ETC2;
 | |
| 		break;
 | |
| #endif
 | |
| #ifdef GL_ES_VERSION_3_0 // TO-DO - fix when extension name will be available
 | |
| 	case ECF_ETC2_ARGB:
 | |
| 		supported = true;
 | |
| 		internalFormat = GL_COMPRESSED_RGBA8_ETC2_EAC;
 | |
| 		pixelFormat = GL_RGBA;
 | |
| 		pixelType = GL_COMPRESSED_RGBA8_ETC2_EAC;
 | |
| 		break;
 | |
| #endif
 | |
| 	case ECF_D16:
 | |
| 		supported = true;
 | |
| 		internalFormat = GL_DEPTH_COMPONENT16;
 | |
| 		pixelFormat = GL_DEPTH_COMPONENT;
 | |
| 		pixelType = GL_UNSIGNED_SHORT;
 | |
| 		break;
 | |
| 	case ECF_D32:
 | |
| #if defined(GL_OES_depth32)
 | |
| 		if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_OES_depth32))
 | |
| 		{
 | |
| 			supported = true;
 | |
| 			internalFormat = GL_DEPTH_COMPONENT32_OES;
 | |
| 			pixelFormat = GL_DEPTH_COMPONENT;
 | |
| 			pixelType = GL_UNSIGNED_INT;
 | |
| 		}
 | |
| #endif
 | |
| 		break;
 | |
| 	case ECF_D24S8:
 | |
| #ifdef GL_OES_packed_depth_stencil
 | |
| 		if (queryGLESFeature(COGLESCoreExtensionHandler::IRR_GL_OES_packed_depth_stencil))
 | |
| 		{
 | |
| 			supported = true;
 | |
| 			internalFormat = GL_DEPTH24_STENCIL8_OES;
 | |
| 			pixelFormat = GL_DEPTH_STENCIL_OES;
 | |
| 			pixelType = GL_UNSIGNED_INT_24_8_OES;
 | |
| 		}
 | |
| #endif
 | |
| 		break;
 | |
| 	case ECF_R8:
 | |
| 		break;
 | |
| 	case ECF_R8G8:
 | |
| 		break;
 | |
| 	case ECF_R16:
 | |
| 		break;
 | |
| 	case ECF_R16G16:
 | |
| 		break;
 | |
| 	case ECF_R16F:
 | |
| 		break;
 | |
| 	case ECF_G16R16F:
 | |
| 		break;
 | |
| 	case ECF_A16B16G16R16F:
 | |
| 		break;
 | |
| 	case ECF_R32F:
 | |
| 		break;
 | |
| 	case ECF_G32R32F:
 | |
| 		break;
 | |
| 	case ECF_A32B32G32R32F:
 | |
| 		break;
 | |
| 	default:
 | |
| 		break;
 | |
| 	}
 | |
| 
 | |
| #ifdef _IRR_IOS_PLATFORM_
 | |
| 	if (internalFormat == GL_BGRA)
 | |
| 		internalFormat = GL_RGBA;
 | |
| #endif
 | |
| 
 | |
| 	return supported;
 | |
| }
 | |
| 
 | |
| bool COGLES1Driver::queryTextureFormat(ECOLOR_FORMAT format) const
 | |
| {
 | |
| 	GLint dummyInternalFormat;
 | |
| 	GLenum dummyPixelFormat;
 | |
| 	GLenum dummyPixelType;
 | |
| 	void (*dummyConverter)(const void*, s32, void*);
 | |
| 	return getColorFormatParameters(format, dummyInternalFormat, dummyPixelFormat, dummyPixelType, &dummyConverter);
 | |
| }
 | |
| 
 | |
| bool COGLES1Driver::needsTransparentRenderPass(const irr::video::SMaterial& material) const
 | |
| {
 | |
| 	return CNullDriver::needsTransparentRenderPass(material) || material.isAlphaBlendOperation();
 | |
| }
 | |
| 
 | |
| COGLES1CacheHandler* COGLES1Driver::getCacheHandler() const
 | |
| {
 | |
| 	return CacheHandler;
 | |
| }
 | |
| 
 | |
| } // end namespace
 | |
| } // end namespace
 | |
| 
 | |
| #endif // _IRR_COMPILE_WITH_OGLES1_
 | |
| 
 | |
| namespace irr
 | |
| {
 | |
| namespace video
 | |
| {
 | |
| 
 | |
| #ifndef _IRR_COMPILE_WITH_OGLES1_
 | |
| class IVideoDriver;
 | |
| class IContextManager;
 | |
| #endif
 | |
| 
 | |
| IVideoDriver* createOGLES1Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager)
 | |
| {
 | |
| #ifdef _IRR_COMPILE_WITH_OGLES1_
 | |
| 	return new COGLES1Driver(params, io, contextManager);
 | |
| #else
 | |
| 	return 0;
 | |
| #endif //  _IRR_COMPILE_WITH_OGLES1_
 | |
| }
 | |
| 
 | |
| } // end namespace
 | |
| } // end namespace
 |