GLES drivers adapted, but only did make compile-tests. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6038 dfc29bdd-3216-0410-991c-e03cc46cb475
		
			
				
	
	
		
			14 lines
		
	
	
		
			237 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			14 lines
		
	
	
		
			237 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| precision mediump float;
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| 
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| varying vec2 v_texCoord;
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| varying vec4 v_color;
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| 
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| uniform sampler2D myTexture;
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| 
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| void main (void)
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| {
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|     vec4 col = texture2D(myTexture, v_texCoord);
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|     col *= v_color;
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|     gl_FragColor = col * 4.0;
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| }
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