GLES drivers adapted, but only did make compile-tests. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6038 dfc29bdd-3216-0410-991c-e03cc46cb475
		
			
				
	
	
		
			35 lines
		
	
	
		
			837 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			35 lines
		
	
	
		
			837 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| attribute vec3 inVertexPosition;
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| attribute vec3 inVertexNormal;
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| attribute vec4 inVertexColor;
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| attribute vec2 inTexCoord0;
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| 
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| uniform mat4 mWorldViewProj;
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| uniform mat4 mInvWorld;
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| uniform mat4 mTransWorld;
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| uniform vec3 mLightPos;
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| uniform vec4 mLightColor;
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| 
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| varying mediump vec4 v_color;
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| varying mediump vec2 v_texCoord;
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| 
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| void main(void)
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| {
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| 	gl_Position = mWorldViewProj * vec4(inVertexPosition,1.0);
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| 	
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| 	vec4 normal = vec4(inVertexNormal, 0.0);
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| 	normal = mInvWorld * normal;
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| 	normal = normalize(normal);
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| 	
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| 	vec4 worldpos = vec4(inVertexPosition,1.0) * mTransWorld;
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| 	
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| 	vec4 lightVector = worldpos - vec4(mLightPos,1.0);
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| 	lightVector = normalize(lightVector);
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| 	
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| 	float tmp2 = dot(-lightVector, normal);
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| 	
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| 	vec4 tmp = mLightColor * tmp2;
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| 	v_color = vec4(tmp.x, tmp.y, tmp.z, 0.0);
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| 	
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| 	v_texCoord = inTexCoord0;
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| }
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