GLES drivers adapted, but only did make compile-tests. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6038 dfc29bdd-3216-0410-991c-e03cc46cb475
		
			
				
	
	
		
			201 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			201 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2002-2012 Nikolaus Gebhardt
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| #include "CParticleAnimatedMeshSceneNodeEmitter.h"
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| #include "IAnimatedMeshSceneNode.h"
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| #include "IMesh.h"
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| #include "os.h"
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| 
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| namespace irr
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| {
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| namespace scene
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| {
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| 
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| //! constructor
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| CParticleAnimatedMeshSceneNodeEmitter::CParticleAnimatedMeshSceneNodeEmitter(
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| 		IAnimatedMeshSceneNode* node, bool useNormalDirection,
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| 		const core::vector3df& direction, f32 normalDirectionModifier,
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| 		s32 mbNumber, bool everyMeshVertex,
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| 		u32 minParticlesPerSecond, u32 maxParticlesPerSecond,
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| 		const video::SColor& minStartColor, const video::SColor& maxStartColor,
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| 		u32 lifeTimeMin, u32 lifeTimeMax, s32 maxAngleDegrees,
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| 		const core::dimension2df& minStartSize, const core::dimension2df& maxStartSize )
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| 	: Node(0), AnimatedMesh(0), BaseMesh(0), TotalVertices(0), MBCount(0), MBNumber(mbNumber),
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| 	Direction(direction), NormalDirectionModifier(normalDirectionModifier),
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| 	MinParticlesPerSecond(minParticlesPerSecond), MaxParticlesPerSecond(maxParticlesPerSecond),
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| 	MinStartColor(minStartColor), MaxStartColor(maxStartColor),
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| 	MinLifeTime(lifeTimeMin), MaxLifeTime(lifeTimeMax),
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| 	MaxStartSize(maxStartSize), MinStartSize(minStartSize),
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| 	Time(0), MaxAngleDegrees(maxAngleDegrees),
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| 	EveryMeshVertex(everyMeshVertex), UseNormalDirection(useNormalDirection)
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| {
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| 	#ifdef _DEBUG
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| 	setDebugName("CParticleAnimatedMeshSceneNodeEmitter");
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| 	#endif
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| 	setAnimatedMeshSceneNode(node);
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| }
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| 
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| 
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| //! Prepares an array with new particles to emitt into the system
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| //! and returns how much new particles there are.
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| s32 CParticleAnimatedMeshSceneNodeEmitter::emitt(u32 now, u32 timeSinceLastCall, SParticle*& outArray)
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| {
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| 	Time += timeSinceLastCall;
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| 
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| 	const u32 pps = (MaxParticlesPerSecond - MinParticlesPerSecond);
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| 	const f32 perSecond = pps ? ((f32)MinParticlesPerSecond + os::Randomizer::frand() * pps) : MinParticlesPerSecond;
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| 	const f32 everyWhatMillisecond = 1000.0f / perSecond;
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| 
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| 	if(Time > everyWhatMillisecond)
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| 	{
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| 		Particles.set_used(0);
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| 		u32 amount = (u32)((Time / everyWhatMillisecond) + 0.5f);
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| 		Time = 0;
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| 		SParticle p;
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| 
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| 		if(amount > MaxParticlesPerSecond * 2)
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| 			amount = MaxParticlesPerSecond * 2;
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| 
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| 		// Get Mesh for this frame
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| 		IMesh* frameMesh = AnimatedMesh->getMesh( core::floor32(Node->getFrameNr()),
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| 				255, Node->getStartFrame(), Node->getEndFrame() );
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| 		for(u32 i=0; i<amount; ++i)
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| 		{
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| 			if( EveryMeshVertex )
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| 			{
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| 				for( u32 j=0; j<frameMesh->getMeshBufferCount(); ++j )
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| 				{
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| 					for( u32 k=0; k<frameMesh->getMeshBuffer(j)->getVertexCount(); ++k )
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| 					{
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| 						p.pos = frameMesh->getMeshBuffer(j)->getPosition(k);
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| 						if( UseNormalDirection )
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| 							p.vector = frameMesh->getMeshBuffer(j)->getNormal(k) /
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| 								NormalDirectionModifier;
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| 						else
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| 							p.vector = Direction;
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| 
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| 						p.startTime = now;
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| 
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| 						if( MaxAngleDegrees )
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| 						{
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| 							core::vector3df tgt = p.vector;
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| 							tgt.rotateXYBy(os::Randomizer::frand() * MaxAngleDegrees);
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| 							tgt.rotateYZBy(os::Randomizer::frand() * MaxAngleDegrees);
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| 							tgt.rotateXZBy(os::Randomizer::frand() * MaxAngleDegrees);
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| 							p.vector = tgt;
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| 						}
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| 
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| 						p.endTime = now + MinLifeTime;
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| 						if (MaxLifeTime != MinLifeTime)
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| 							p.endTime += os::Randomizer::rand() % (MaxLifeTime - MinLifeTime);
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| 
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| 						if (MinStartColor==MaxStartColor)
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| 							p.color=MinStartColor;
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| 						else
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| 							p.color = MinStartColor.getInterpolated(MaxStartColor, os::Randomizer::frand());
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| 
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| 						p.startColor = p.color;
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| 						p.startVector = p.vector;
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| 
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| 						if (MinStartSize==MaxStartSize)
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| 							p.startSize = MinStartSize;
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| 						else
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| 							p.startSize = MinStartSize.getInterpolated(MaxStartSize, os::Randomizer::frand());
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| 						p.size = p.startSize;
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| 
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| 						Particles.push_back(p);
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| 					}
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| 				}
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| 			}
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| 			else
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| 			{
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| 				s32 randomMB = 0;
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| 				if( MBNumber < 0 )
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| 					randomMB = os::Randomizer::rand() % MBCount;
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| 				else
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| 					randomMB = MBNumber;
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| 
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| 				u32 vertexNumber = frameMesh->getMeshBuffer(randomMB)->getVertexCount();
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| 				if (!vertexNumber)
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| 					continue;
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| 				vertexNumber = os::Randomizer::rand() % vertexNumber;
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| 
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| 				p.pos = frameMesh->getMeshBuffer(randomMB)->getPosition(vertexNumber);
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| 				if( UseNormalDirection )
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| 					p.vector = frameMesh->getMeshBuffer(randomMB)->getNormal(vertexNumber) /
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| 						NormalDirectionModifier;
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| 				else
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| 					p.vector = Direction;
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| 
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| 				p.startTime = now;
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| 
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| 				if( MaxAngleDegrees )
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| 				{
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| 					core::vector3df tgt = Direction;
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| 					tgt.rotateXYBy(os::Randomizer::frand() * MaxAngleDegrees);
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| 					tgt.rotateYZBy(os::Randomizer::frand() * MaxAngleDegrees);
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| 					tgt.rotateXZBy(os::Randomizer::frand() * MaxAngleDegrees);
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| 					p.vector = tgt;
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| 				}
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| 
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| 				p.endTime = now + MinLifeTime;
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| 				if (MaxLifeTime != MinLifeTime)
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| 					p.endTime += os::Randomizer::rand() % (MaxLifeTime - MinLifeTime);
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| 
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| 				if (MinStartColor==MaxStartColor)
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| 					p.color=MinStartColor;
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| 				else
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| 					p.color = MinStartColor.getInterpolated(MaxStartColor, os::Randomizer::frand());
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| 
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| 				p.startColor = p.color;
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| 				p.startVector = p.vector;
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| 
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| 				if (MinStartSize==MaxStartSize)
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| 					p.startSize = MinStartSize;
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| 				else
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| 					p.startSize = MinStartSize.getInterpolated(MaxStartSize, os::Randomizer::frand());
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| 				p.size = p.startSize;
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| 
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| 				Particles.push_back(p);
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| 			}
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| 		}
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| 
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| 		outArray = Particles.pointer();
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| 
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| 		return Particles.size();
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| 	}
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| 
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| 	return 0;
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| }
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| 
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| 
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| //! Set Mesh to emit particles from
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| void CParticleAnimatedMeshSceneNodeEmitter::setAnimatedMeshSceneNode( IAnimatedMeshSceneNode* node )
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| {
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| 	Node = node;
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| 	AnimatedMesh = 0;
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| 	BaseMesh = 0;
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| 	TotalVertices = 0;
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| 	VertexPerMeshBufferList.clear();
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| 	if ( !node )
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| 	{
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| 		return;
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| 	}
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| 
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| 	AnimatedMesh = node->getMesh();
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| 	BaseMesh = AnimatedMesh->getMesh(0);
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| 
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| 	MBCount = BaseMesh->getMeshBufferCount();
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| 	VertexPerMeshBufferList.reallocate(MBCount);
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| 	for( u32 i = 0; i < MBCount; ++i )
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| 	{
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| 		VertexPerMeshBufferList.push_back( BaseMesh->getMeshBuffer(i)->getVertexCount() );
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| 		TotalVertices += BaseMesh->getMeshBuffer(i)->getVertexCount();
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| 	}
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| }
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| 
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| } // end namespace scene
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| } // end namespace irr
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| 
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