GLES drivers adapted, but only did make compile-tests. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6038 dfc29bdd-3216-0410-991c-e03cc46cb475
		
			
				
	
	
		
			188 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			188 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2002-2012 Nikolaus Gebhardt
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| #include "IrrCompileConfig.h"
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| 
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| #ifdef _IRR_COMPILE_WITH_STL_WRITER_
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| 
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| #include "CSTLMeshWriter.h"
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| #include "os.h"
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| #include "IMesh.h"
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| #include "IMeshBuffer.h"
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| #include "IAttributes.h"
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| #include "ISceneManager.h"
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| #include "IMeshCache.h"
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| #include "IWriteFile.h"
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| 
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| namespace irr
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| {
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| namespace scene
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| {
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| 
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| CSTLMeshWriter::CSTLMeshWriter(scene::ISceneManager* smgr)
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| 	: SceneManager(smgr)
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| {
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| 	#ifdef _DEBUG
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| 	setDebugName("CSTLMeshWriter");
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| 	#endif
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| 
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| 	if (SceneManager)
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| 		SceneManager->grab();
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| }
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| 
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| 
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| CSTLMeshWriter::~CSTLMeshWriter()
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| {
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| 	if (SceneManager)
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| 		SceneManager->drop();
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| }
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| 
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| 
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| //! Returns the type of the mesh writer
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| EMESH_WRITER_TYPE CSTLMeshWriter::getType() const
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| {
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| 	return EMWT_STL;
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| }
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| 
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| 
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| //! writes a mesh
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| bool CSTLMeshWriter::writeMesh(io::IWriteFile* file, scene::IMesh* mesh, s32 flags)
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| {
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| 	if (!file)
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| 		return false;
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| 
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| 	os::Printer::log("Writing mesh", file->getFileName());
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| 
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| 	if (flags & (scene::EMWF_WRITE_BINARY|scene::EMWF_WRITE_COMPRESSED) )
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| 		return writeMeshBinary(file, mesh, flags);
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| 	else
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| 		return writeMeshASCII(file, mesh, flags);
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| }
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| 
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| 
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| bool CSTLMeshWriter::writeMeshBinary(io::IWriteFile* file, scene::IMesh* mesh, s32 flags)
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| {
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| 	// write STL MESH header
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| 
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| 	file->write("binary ",7);
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| 	const core::stringc name(SceneManager->getMeshCache()->getMeshName(mesh));
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| 	const s32 sizeleft = 73-name.size(); // 80 byte header
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| 	if (sizeleft<0)
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| 		file->write(name.c_str(),73);
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| 	else
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| 	{
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| 		char* buf = new char[80];
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| 		memset(buf, 0, 80);
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| 		file->write(name.c_str(),name.size());
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| 		file->write(buf,sizeleft);
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| 		delete [] buf;
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| 	}
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| 	u32 facenum = 0;
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| 	for (u32 j=0; j<mesh->getMeshBufferCount(); ++j)
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| 		facenum += mesh->getMeshBuffer(j)->getIndexCount()/3;
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| 	file->write(&facenum,4);
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| 
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| 	// write mesh buffers
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| 
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| 	for (u32 i=0; i<mesh->getMeshBufferCount(); ++i)
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| 	{
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| 		IMeshBuffer* buffer = mesh->getMeshBuffer(i);
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| 		if (buffer)
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| 		{
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| 			const u32 indexCount = buffer->getIndexCount();
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| 			const u16 attributes = 0;
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| 			for (u32 j=0; j<indexCount; j+=3)
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| 			{
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| 				const core::vector3df& v1 = buffer->getPosition(buffer->getIndices()[j]);
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| 				const core::vector3df& v2 = buffer->getPosition(buffer->getIndices()[j+1]);
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| 				const core::vector3df& v3 = buffer->getPosition(buffer->getIndices()[j+2]);
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| 				const core::plane3df tmpplane(v1,v2,v3);
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| 				file->write(&tmpplane.Normal, 12);
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| 				file->write(&v1, 12);
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| 				file->write(&v2, 12);
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| 				file->write(&v3, 12);
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| 				file->write(&attributes, 2);
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| 			}
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| 		}
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| 	}
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| 	return true;
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| }
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| 
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| 
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| bool CSTLMeshWriter::writeMeshASCII(io::IWriteFile* file, scene::IMesh* mesh, s32 flags)
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| {
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| 	// write STL MESH header
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| 
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| 	file->write("solid ",6);
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| 	const core::stringc name(SceneManager->getMeshCache()->getMeshName(mesh));
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| 	file->write(name.c_str(),name.size());
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| 	file->write("\n\n",2);
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| 
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| 	// write mesh buffers
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| 
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| 	for (u32 i=0; i<mesh->getMeshBufferCount(); ++i)
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| 	{
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| 		IMeshBuffer* buffer = mesh->getMeshBuffer(i);
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| 		if (buffer)
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| 		{
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| 			const u32 indexCount = buffer->getIndexCount();
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| 			for (u32 j=0; j<indexCount; j+=3)
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| 			{
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| 				writeFace(file,
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| 					buffer->getPosition(buffer->getIndices()[j]),
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| 					buffer->getPosition(buffer->getIndices()[j+1]),
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| 					buffer->getPosition(buffer->getIndices()[j+2]));
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| 			}
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| 			file->write("\n",1);
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| 		}
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| 	}
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| 
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| 	file->write("endsolid ",9);
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| 	file->write(name.c_str(),name.size());
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| 
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| 	return true;
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| }
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| 
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| 
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| void CSTLMeshWriter::getVectorAsStringLine(const core::vector3df& v, core::stringc& s) const
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| {
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| 	s = core::stringc(v.X);
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| 	s += " ";
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| 	s += core::stringc(v.Y);
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| 	s += " ";
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| 	s += core::stringc(v.Z);
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| 	s += "\n";
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| }
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| 
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| 
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| void CSTLMeshWriter::writeFace(io::IWriteFile* file,
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| 		const core::vector3df& v1,
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| 		const core::vector3df& v2,
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| 		const core::vector3df& v3)
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| {
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| 	core::stringc tmp;
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| 	file->write("facet normal ",13);
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| 	getVectorAsStringLine(core::plane3df(v1,v2,v3).Normal, tmp);
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| 	file->write(tmp.c_str(),tmp.size());
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| 	file->write("  outer loop\n",13);
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| 	file->write("    vertex ",11);
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| 	getVectorAsStringLine(v1, tmp);
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| 	file->write(tmp.c_str(),tmp.size());
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| 	file->write("    vertex ",11);
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| 	getVectorAsStringLine(v2, tmp);
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| 	file->write(tmp.c_str(),tmp.size());
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| 	file->write("    vertex ",11);
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| 	getVectorAsStringLine(v3, tmp);
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| 	file->write(tmp.c_str(),tmp.size());
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| 	file->write("  endloop\n",10);
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| 	file->write("endfacet\n",9);
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| }
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| 
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| 
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| } // end namespace
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| } // end namespace
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| 
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| #endif
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| 
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